- If you are a Magicka DPS, you will have an Inferno staff (almost always backbarred) to cast Blockade of Flame, which deals 20%+ more damage than Blockade of Shock/Ice, and gets buffed by the DK group buff as well as a Shock staff frontbar AoE damage buff.
Well, the thread didn't say anything about removing any passives. If it did - either way 4% to all damage is a nobrainer. Right you at least have to think how to organize your skill bars and which staves to use.VierulSquirrel wrote: »andreasranasen wrote: »Why would anyone vote no on this?
No one uses Ice Staffs right now. You get kicked from trial guilds for even thinking of slotting one.
Ice Staffs needs a dmg increase buff!
Because other staves are better, not because you can't complete with the ice staff.
I vote no because it will be OP. It already has that defensive bonus and you can block for magicka with it. If you give it damage and leave that thing - there will be no reason to choose. Especially in PvP. Even in PvE - why bother thinking which skill to put where and which staff to use on which bar, if you can just use ice staff and have ALL your damage increase AND be able to block better?
Ice staff is viable, just not optimal for dps. And still a sorc with Ice will probably outdps most other builds maybe even optimal builds like NB.
Are we gonna ask to make 1hand and sword viable (=optimal for you, looks like) for DPS?
They should remove the block passive since they want players to better manage their resources. And you should not be able to compare Sword and board to ice staff in terms of dps or tanking in any game. Other MMOs tanks deal damage through their class abilities and aoe taunts/debuffs. Not an ice staff.
Also a sorc may be able to out dps with an ice staff, with a pet. Which isn't always viable in dps situations. The taunt also makes it obsolete in its current state.
Not to mention people want to play as an Ice Mage for once instead of the exhausted Shock or Fire.
Why do you think their DPS should be equal with all that CC that Ice has? As I asked above - is playing an Ice mage just a cosmetic thing for you?VierulSquirrel wrote: »When it comes to DPS I would like for you go to a skeleton test dummy and do 10 attempts of your best rotation with an inferno staff, then 10 more with an ice. You will see a difference, this difference with buffs in trials will only further their gap.
If I'm wrong and ice staff tanking is as good as you claim it be, please post a video of Vet Maw of Lorkhaj of you tanking either of the 3 main bosses. Let alone any other "difficult" content. It doesn't even have to be hard mode. And no, breaking the statue in cradle of shadows does not count.
Well, the thread didn't say anything about removing any passives. If it did - either way 4% to all damage is a nobrainer. Right you at least have to think how to organize your skill bars and which staves to use.VierulSquirrel wrote: »andreasranasen wrote: »Why would anyone vote no on this?
No one uses Ice Staffs right now. You get kicked from trial guilds for even thinking of slotting one.
Ice Staffs needs a dmg increase buff!
Because other staves are better, not because you can't complete with the ice staff.
I vote no because it will be OP. It already has that defensive bonus and you can block for magicka with it. If you give it damage and leave that thing - there will be no reason to choose. Especially in PvP. Even in PvE - why bother thinking which skill to put where and which staff to use on which bar, if you can just use ice staff and have ALL your damage increase AND be able to block better?
Ice staff is viable, just not optimal for dps. And still a sorc with Ice will probably outdps most other builds maybe even optimal builds like NB.
Are we gonna ask to make 1hand and sword viable (=optimal for you, looks like) for DPS?
They should remove the block passive since they want players to better manage their resources. And you should not be able to compare Sword and board to ice staff in terms of dps or tanking in any game. Other MMOs tanks deal damage through their class abilities and aoe taunts/debuffs. Not an ice staff.
Also a sorc may be able to out dps with an ice staff, with a pet. Which isn't always viable in dps situations. The taunt also makes it obsolete in its current state.
What? Why wouldn't I? This MMO is not other MMOs. In this MMO it is pretty clear that both Ice Staff and 1h and shield are tank weapons. So it's a fair game to ask to increase the dps of one if you're asking for the DPS increase for the other. And in both cases - if either one of them has the same dps - there's no reason not to use them, especially in pvp. They have more CC already - you can't add the same DPS as the weapons with no CC have.
Talking about staves - all staves create a difference of 8% damage. Frost staff can slow your target so it can barely reach you, in exchange, it has a little lower DPS which is made up by the time they can DPS. I really don't understand who expected that fire and frost will have the same DPS? It was pretty clear from the start that Ice will have CC and Fire will have more damage but less CC. That's a pretty basic idea of balancing them. Even in other games. Or in your understanding an Ice mage is like the Fire mage but the spells are blue? So then maybe you should be asking for a skin in the Crown store that will make your fire look like ice? Or are you not ready to trade your CC for DPS and want to have both? Then I think you should reevaluate and think about balance.
Not to mention people want to play as an Ice Mage for once instead of the exhausted Shock or Fire.
You too - answer the question above. What is an Ice Mage and how is it different from Shock or Fire mage?Why do you think their DPS should be equal with all that CC that Ice has? As I asked above - is playing an Ice mage just a cosmetic thing for you?VierulSquirrel wrote: »When it comes to DPS I would like for you go to a skeleton test dummy and do 10 attempts of your best rotation with an inferno staff, then 10 more with an ice. You will see a difference, this difference with buffs in trials will only further their gap.
If I'm wrong and ice staff tanking is as good as you claim it be, please post a video of Vet Maw of Lorkhaj of you tanking either of the 3 main bosses. Let alone any other "difficult" content. It doesn't even have to be hard mode. And no, breaking the statue in cradle of shadows does not count.
The tests you keep suggesting in the thread are meaningless. Of course Fire will have more DPS. It should. Because Ice has - and always had - snares.
The main problem with Ice Staves is also the elemental special effect. Slowing down/snaring all enemies with Elemental Blockade means problems with stacking the trash (vSO pre-mantikora pack is good example). And no - you don't want to chain 20+ mobs only because Ice Blockade slowed them down outside of group AoE range.This already was tested in our raid with few individuals trying to bring Ice Staves to life and the results were as described.
Tommy_The_Gun wrote: »Warden Class with its passives will probably be able to do more dmg with ice staff than any current magica class with inferno staff.
https://m.youtube.com/watch?v=ztVMib1T4T4 Increasing damage done by 4% will not make ice staves viable, because they already are – it would simply make them better. I don't believe it's needed.
Silver_Strider wrote: »A better solution would be to revert the changes to Ice Staff that made it a tank weapon, create a new tank weapon for magic builds that doesn't rely on a long heavy attack animation to hold aggro and is actually comparable to 1h+shield as a viable tank weapon. Then, we separate the 3 Destruction staves into their own skill lines with their own skills and passives to make them all viable DPS tools.
The way Ice Staff is currently set up is impossible for it to be made a viable DPS tool.
I'd rather they make it a better tank weapon. You've already got 2/3 of the staff types for good DPS. They even split 'em up into AoE and single target. Let the magicka tanks have their tank weapon.
I'd rather they make it a better tank weapon. You've already got 2/3 of the staff types for good DPS. They even split 'em up into AoE and single target. Let the magicka tanks have their tank weapon.
Giles.floydub17_ESO wrote: »@Vaoh
The ice staff is now a tanking weapon. It can be used for DPS but a dps player cannot do a heavy attack unless in PvP since that DPS would then be tanking the boss. It is what it is regardless of how effective it is for tanking.
Also, top builds do not use a fire staff on the front bar, they back bar it. They use a shock staff on the front bar to increase the damage of the AoE dots placed down. It has been that way since the damage buffs came out.
So, in other words, if you wanted to do ice damage back bar the ice staff and front bar a shock staff Then you would be able to heavy attack off the shock staff without issue and get a nice damage bonus to the ice WoE you have down.
BTW, I would have expected a 1H & rune would be a dps set for possibly melee magika dps. I have not seen any information that was data mined about the set so just a guess.
You don't want any of the things I mentioned, especially in score runs. It would be best too see that in person to fully understand that Ice effects turn each trash pull into horrible randomfest. It's even more messy if only half of the trash group is affected and especially in raids where you have every spawn assigned to land in very specific target location/time with pixel precision. So the main line of the conclusion here is to maybe suggest changing Ice element "special effect". It already happened with Lightning and even though snare/slow down goes in line with Ice it would be best to put something actually beneficial.VierulSquirrel wrote: »I see what you mean and it is true, however it's only small adds. The conjurers don't get the snare but I see what you mean, even though all the adds throughout the rest of the trial that need focusing down are those that are immune to the snare. Plus there aren't many small adds outside of said example. It's also better to aoe on yourself and the stack while letting everything run in on that pull.
dovakiin5574 wrote: »As someone who tanks, I honestly would prefer an AoE taunt skill over ice staff heavy attack.....