tinbromide wrote: »Someone has to be last.
^
Not surprised about how they went back and took a look at siphoning strikes with all the videos showing how useless it is and all the feedback etc. I will be surprised however if they continue to buff them throughout the PTS, this seems as though Zos has no real plans this patch for NB. At least there's a new class to play around with.
Strider_Roshin wrote: »They'll bring AP to the table by sacrificing themselves to the superior classes.
Princess_Asgari wrote: »NBs bring more burst because of the non class changes that happened. They are in a sense buffed because of less heavy armor users, along with master at arms buffing all of their damage. Along with how high befoul can scale now.
Princess_Asgari wrote: »NBs bring more burst because of the non class changes that happened. They are in a sense buffed because of less heavy armor users, along with master at arms buffing all of their damage. Along with how high befoul can scale now.
@Princess_Asgari
No.
There will still be plenty of heavy armor users as even nerfed consistution/black rose is preferable to near-nonexistent cost reduction in light and medium armor. Those that will wear light and medium armor in PvP are already doing so.
Also, your comment only applies to PvP, not PvE, where nightblades are far, far worse off. Go to craglorn and type "stamblade DPS lf vSO" in zone and the responses you get will say it all.
Master at Arms also buffs everyone else's damage, and the star also has a new direct counter in Ironclad, which reduces all direct damage, along with the existing stars to reduce damage from light and heavy attacks. No bow buff for us.
Defile is only proc'd on incap strike and lethal arrow for a stamblade. Helpful mechanics, but with the nerf to fasalla's guile, healing reduction builds have still taken a hit, to say nothing of the fact that the Changes to befoul also benefit the other classes equally. Every stam class has access to Power Bash and Lethal Arrow, and the other classes have their ways to inflict defile.
We are in no sense buffed.
Princess_Asgari wrote: »Princess_Asgari wrote: »NBs bring more burst because of the non class changes that happened. They are in a sense buffed because of less heavy armor users, along with master at arms buffing all of their damage. Along with how high befoul can scale now.
@Princess_Asgari
No.
There will still be plenty of heavy armor users as even nerfed consistution/black rose is preferable to near-nonexistent cost reduction in light and medium armor. Those that will wear light and medium armor in PvP are already doing so.
Also, your comment only applies to PvP, not PvE, where nightblades are far, far worse off. Go to craglorn and type "stamblade DPS lf vSO" in zone and the responses you get will say it all.
Master at Arms also buffs everyone else's damage, and the star also has a new direct counter in Ironclad, which reduces all direct damage, along with the existing stars to reduce damage from light and heavy attacks. No bow buff for us.
Defile is only proc'd on incap strike and lethal arrow for a stamblade. Helpful mechanics, but with the nerf to fasalla's guile, healing reduction builds have still taken a hit, to say nothing of the fact that the Changes to befoul also benefit the other classes equally. Every stam class has access to Power Bash and Lethal Arrow, and the other classes have their ways to inflict defile.
We are in no sense buffed.
I was obviously reffering to PVP, i could care less about PVE in this game.
NB got buffed the most by the CP changes because with cost reduction gone and some skill cost increases many users will be forced to drop heavy and move back to light or medium because they simply wont be able to sustain.
Stamblade having major fracture almost 100% uptime having a major defile usable roughly every 10 seconds that got buffed even more in cp is a big deal. Stamblade is the secret top dog in pvp next update with these changes to the cp system and them not getting any reductions in how their dmg works. Master at arms buffs them a lot (just like others), but the way stamblade works it buffs them the most.
tinbromide wrote: »Someone has to be last.
^
Not surprised about how they went back and took a look at siphoning strikes with all the videos showing how useless it is and all the feedback etc. I will be surprised however if they continue to buff them throughout the PTS, this seems as though Zos has no real plans this patch for NB. At least there's a new class to play around with.
@FlyLionel.
As mentioned elsewhere, the latest change is not a buff. It is a nerf compared to live, which is already pretty bad for us.
We must not fall into the trap of accepting later patch note iterations as buffs. They are nerfs, and the latest change is most likely the worst yet of all the changes to Siphoning Strikes this patch. The mechanics of using the HoT require the nightblade to put themselves in harm's way to recieve the tiny heals, and for stamblades that rely on dodging for defense (i.e. the stamblades that attempt to not instantly die all the time) will be unable to use the skill at all, given the crappy return for the cost, and the fact that most of that crappy return only comes to the stamblade 20 seconds later, by which time they will probably be dead.
Please, please, never again call the latest change to Siphoning Attacks a buff, and that goes for anyone reading this. We cannot afford to fall into a "this isn't so bad" mentality or even a "it will get better mentality." They never would have come back even a tiny bit on the changes to templar shards without the massive backlash to the egregious Warden-shoehorning that change entailed. We can only expect the same situation here.
tinbromide wrote: »Someone has to be last.
^
Not surprised about how they went back and took a look at siphoning strikes with all the videos showing how useless it is and all the feedback etc. I will be surprised however if they continue to buff them throughout the PTS, this seems as though Zos has no real plans this patch for NB. At least there's a new class to play around with.
@FlyLionel.
As mentioned elsewhere, the latest change is not a buff. It is a nerf compared to live, which is already pretty bad for us.
We must not fall into the trap of accepting later patch note iterations as buffs. They are nerfs, and the latest change is most likely the worst yet of all the changes to Siphoning Strikes this patch. The mechanics of using the HoT require the nightblade to put themselves in harm's way to recieve the tiny heals, and for stamblades that rely on dodging for defense (i.e. the stamblades that attempt to not instantly die all the time) will be unable to use the skill at all, given the crappy return for the cost, and the fact that most of that crappy return only comes to the stamblade 20 seconds later, by which time they will probably be dead.
Please, please, never again call the latest change to Siphoning Attacks a buff, and that goes for anyone reading this. We cannot afford to fall into a "this isn't so bad" mentality or even a "it will get better mentality." They never would have come back even a tiny bit on the changes to templar shards without the massive backlash to the egregious Warden-shoehorning that change entailed. We can only expect the same situation here.
Free stamina at the end wasnt a buff to what it originally was? Do you honestly expect Zos to make siphoning very powerful? If they do that then betty netch will have to get buffed etc(Sustain cannot be easy mode). Im not going to get into a huge discussion with this; yes siphoning still sucks and costs stamina. I play more than one class, I play all in every variation and im not getting trapped from anything; Dk battleroar/helping hands/Temp repentence are all juked. I like the rally cry but honestly I will be surprised if they con't to buff siphoning strikes. Right now I just want it to cost magicka and I will be perfect.
Princess_Asgari wrote: »Princess_Asgari wrote: »NBs bring more burst because of the non class changes that happened. They are in a sense buffed because of less heavy armor users, along with master at arms buffing all of their damage. Along with how high befoul can scale now.
@Princess_Asgari
No.
There will still be plenty of heavy armor users as even nerfed consistution/black rose is preferable to near-nonexistent cost reduction in light and medium armor. Those that will wear light and medium armor in PvP are already doing so.
Also, your comment only applies to PvP, not PvE, where nightblades are far, far worse off. Go to craglorn and type "stamblade DPS lf vSO" in zone and the responses you get will say it all.
Master at Arms also buffs everyone else's damage, and the star also has a new direct counter in Ironclad, which reduces all direct damage, along with the existing stars to reduce damage from light and heavy attacks. No bow buff for us.
Defile is only proc'd on incap strike and lethal arrow for a stamblade. Helpful mechanics, but with the nerf to fasalla's guile, healing reduction builds have still taken a hit, to say nothing of the fact that the Changes to befoul also benefit the other classes equally. Every stam class has access to Power Bash and Lethal Arrow, and the other classes have their ways to inflict defile.
We are in no sense buffed.
I was obviously reffering to PVP, i could care less about PVE in this game.
NB got buffed the most by the CP changes because with cost reduction gone and some skill cost increases many users will be forced to drop heavy and move back to light or medium because they simply wont be able to sustain.
Stamblade having major fracture almost 100% uptime having a major defile usable roughly every 10 seconds that got buffed even more in cp is a big deal. Stamblade is the secret top dog in pvp next update with these changes to the cp system and them not getting any reductions in how their dmg works. Master at arms buffs them a lot (just like others), but the way stamblade works it buffs them the most.
QuebraRegra wrote: »
tinbromide wrote: »Someone has to be last.
^
Not surprised about how they went back and took a look at siphoning strikes with all the videos showing how useless it is and all the feedback etc. I will be surprised however if they continue to buff them throughout the PTS, this seems as though Zos has no real plans this patch for NB. At least there's a new class to play around with.
@FlyLionel.
As mentioned elsewhere, the latest change is not a buff. It is a nerf compared to live, which is already pretty bad for us.
We must not fall into the trap of accepting later patch note iterations as buffs. They are nerfs, and the latest change is most likely the worst yet of all the changes to Siphoning Strikes this patch. The mechanics of using the HoT require the nightblade to put themselves in harm's way to recieve the tiny heals, and for stamblades that rely on dodging for defense (i.e. the stamblades that attempt to not instantly die all the time) will be unable to use the skill at all, given the crappy return for the cost, and the fact that most of that crappy return only comes to the stamblade 20 seconds later, by which time they will probably be dead.
Please, please, never again call the latest change to Siphoning Attacks a buff, and that goes for anyone reading this. We cannot afford to fall into a "this isn't so bad" mentality or even a "it will get better mentality." They never would have come back even a tiny bit on the changes to templar shards without the massive backlash to the egregious Warden-shoehorning that change entailed. We can only expect the same situation here.
Free stamina at the end wasnt a buff to what it originally was? Do you honestly expect Zos to make siphoning very powerful? If they do that then betty netch will have to get buffed etc(Sustain cannot be easy mode). Im not going to get into a huge discussion with this; yes siphoning still sucks and costs stamina. I play more than one class, I play all in every variation and im not getting trapped from anything; Dk battleroar/helping hands/Temp repentence are all juked. I like the rally cry but honestly I will be surprised if they con't to buff siphoning strikes. Right now I just want it to cost magicka and I will be perfect.
No it wasn't a buff for two reasons:
1) The relevant comparison point is live. It is a major nerf compared to the current situation on life. The skill does not have to be changed at all for the sake of balance.
2) There is no extra stamina at the end. They just took the stamina away from the amounts restored by each light attack and tacked it on the end when the effect expires, ever 20 seconds. So now, not only is it still restoring "significantly" less stamina per the devs, it also operates significantly less efficiently within a rotation.
I don't expect ithem to make it super powerful, but I don't expect callous and uncalled for nerfs like this, all the more so when those nerfs directly contradict their stated reason for making the netch free to cast.
Also, for the record, they would not need to buff the ketch. All they have to do is leave siphoning strikes and its morphs alone, and the night blade sustain will still be worlds behind that of the warden.
Leeching Strikes (Siphoning Strikes morph): This morph now restores less Stamina per Light or Heavy Attack, but now restores a significant amount of Stamina when the effect ends.
Siphoning Attacks (Siphoning Strikes morph): This morph now restores less Magicka per Light or Heavy Attack, but now restores a significant amount of Magicka when the effect ends.
Siphoning Strikes: Reduced the cost of this ability and its morphs by approximately 50%.
What is relevant is what Zos' plans are for sustain, and I want it to stay the same like how it is on live atm but reality is that would be too strong somehow for them. I am on console but I will say that this is an improvement and leave it at that, yes they should continue to look back at it. And if there is a video on how this siphoning works compared to the first batch of patch notes i'll link ya. Long live NB..tinbromide wrote: »Someone has to be last.
^
Not surprised about how they went back and took a look at siphoning strikes with all the videos showing how useless it is and all the feedback etc. I will be surprised however if they continue to buff them throughout the PTS, this seems as though Zos has no real plans this patch for NB. At least there's a new class to play around with.
@FlyLionel.
As mentioned elsewhere, the latest change is not a buff. It is a nerf compared to live, which is already pretty bad for us.
We must not fall into the trap of accepting later patch note iterations as buffs. They are nerfs, and the latest change is most likely the worst yet of all the changes to Siphoning Strikes this patch. The mechanics of using the HoT require the nightblade to put themselves in harm's way to recieve the tiny heals, and for stamblades that rely on dodging for defense (i.e. the stamblades that attempt to not instantly die all the time) will be unable to use the skill at all, given the crappy return for the cost, and the fact that most of that crappy return only comes to the stamblade 20 seconds later, by which time they will probably be dead.
Please, please, never again call the latest change to Siphoning Attacks a buff, and that goes for anyone reading this. We cannot afford to fall into a "this isn't so bad" mentality or even a "it will get better mentality." They never would have come back even a tiny bit on the changes to templar shards without the massive backlash to the egregious Warden-shoehorning that change entailed. We can only expect the same situation here.
Free stamina at the end wasnt a buff to what it originally was? Do you honestly expect Zos to make siphoning very powerful? If they do that then betty netch will have to get buffed etc(Sustain cannot be easy mode). Im not going to get into a huge discussion with this; yes siphoning still sucks and costs stamina. I play more than one class, I play all in every variation and im not getting trapped from anything; Dk battleroar/helping hands/Temp repentence are all juked. I like the rally cry but honestly I will be surprised if they con't to buff siphoning strikes. Right now I just want it to cost magicka and I will be perfect.
No it wasn't a buff for two reasons:
1) The relevant comparison point is live. It is a major nerf compared to the current situation on life. The skill does not have to be changed at all for the sake of balance.
2) There is no extra stamina at the end. They just took the stamina away from the amounts restored by each light attack and tacked it on the end when the effect expires, ever 20 seconds. So now, not only is it still restoring "significantly" less stamina per the devs, it also operates significantly less efficiently within a rotation.
I don't expect ithem to make it super powerful, but I don't expect callous and uncalled for nerfs like this, all the more so when those nerfs directly contradict their stated reason for making the netch free to cast.
Also, for the record, they would not need to buff the ketch. All they have to do is leave siphoning strikes and its morphs alone, and the night blade sustain will still be worlds behind that of the warden.
tinbromide wrote: »Leeching Strikes (Siphoning Strikes morph): This morph now restores less Stamina per Light or Heavy Attack, but now restores a significant amount of Stamina when the effect ends.
Siphoning Attacks (Siphoning Strikes morph): This morph now restores less Magicka per Light or Heavy Attack, but now restores a significant amount of Magicka when the effect ends.
Siphoning Strikes: Reduced the cost of this ability and its morphs by approximately 50%.
What is relevant is what Zos' plans are for sustain, and I want it to stay the same like how it is on live atm but reality is that would be too strong somehow for them. I am on console but I will say that this is an improvement and leave it at that, yes they should continue to look back at it. And if there is a video on how this siphoning works compared to the first batch of patch notes i'll link ya. Long live NB..tinbromide wrote: »Someone has to be last.
^
Not surprised about how they went back and took a look at siphoning strikes with all the videos showing how useless it is and all the feedback etc. I will be surprised however if they continue to buff them throughout the PTS, this seems as though Zos has no real plans this patch for NB. At least there's a new class to play around with.
@FlyLionel.
As mentioned elsewhere, the latest change is not a buff. It is a nerf compared to live, which is already pretty bad for us.
We must not fall into the trap of accepting later patch note iterations as buffs. They are nerfs, and the latest change is most likely the worst yet of all the changes to Siphoning Strikes this patch. The mechanics of using the HoT require the nightblade to put themselves in harm's way to recieve the tiny heals, and for stamblades that rely on dodging for defense (i.e. the stamblades that attempt to not instantly die all the time) will be unable to use the skill at all, given the crappy return for the cost, and the fact that most of that crappy return only comes to the stamblade 20 seconds later, by which time they will probably be dead.
Please, please, never again call the latest change to Siphoning Attacks a buff, and that goes for anyone reading this. We cannot afford to fall into a "this isn't so bad" mentality or even a "it will get better mentality." They never would have come back even a tiny bit on the changes to templar shards without the massive backlash to the egregious Warden-shoehorning that change entailed. We can only expect the same situation here.
Free stamina at the end wasnt a buff to what it originally was? Do you honestly expect Zos to make siphoning very powerful? If they do that then betty netch will have to get buffed etc(Sustain cannot be easy mode). Im not going to get into a huge discussion with this; yes siphoning still sucks and costs stamina. I play more than one class, I play all in every variation and im not getting trapped from anything; Dk battleroar/helping hands/Temp repentence are all juked. I like the rally cry but honestly I will be surprised if they con't to buff siphoning strikes. Right now I just want it to cost magicka and I will be perfect.
No it wasn't a buff for two reasons:
1) The relevant comparison point is live. It is a major nerf compared to the current situation on life. The skill does not have to be changed at all for the sake of balance.
2) There is no extra stamina at the end. They just took the stamina away from the amounts restored by each light attack and tacked it on the end when the effect expires, ever 20 seconds. So now, not only is it still restoring "significantly" less stamina per the devs, it also operates significantly less efficiently within a rotation.
I don't expect ithem to make it super powerful, but I don't expect callous and uncalled for nerfs like this, all the more so when those nerfs directly contradict their stated reason for making the netch free to cast.
Also, for the record, they would not need to buff the ketch. All they have to do is leave siphoning strikes and its morphs alone, and the night blade sustain will still be worlds behind that of the warden.
I'm curious. Let's take a look at the math. I ran the calculations for the new 3.0.2 stamina morph, and found for the following 4 min-middle-middle-max conditions:
Note - I didn't write down the exact values for the 3.0.0 old stam morph so I might be some points off, but I think i got the neighborhood right. My characters carried over and I didn't make a note of the impact that passives and gear had on the cost, so I'm rounding to 2.4k
Doing nothing: Old version - 0 return, 2.2k cost. 3.0.2 version - 1300 net return, or 65 stamina per second
That's a buff over 3.0.0
Heavy attack Spam: 3.0.0 leeching netted 97.8 stamina per second while proccing from pure heavy attacks. 3.0.2 nets 172 stamina per second.
Also a Buff over 3.0.0
Spoiler Math 3.0.2Heavy attacks return 1386 stamina, so if you magically hit all 11 HA's in that time (I counted, both with fists and with dual daggers), your net gain over HA spamming is (-1148 + (198*11)+2415) or 172 stamina gained per second or a regen gain of 344. Note that in that time, those HAs netted me 762 stamina per second, or stam regen of 1526. Combined, HA spamming + leeching attacks gave a regen value of 1868 or 934 stamina returned per second.
Spoiler Math 3.0.0Heavy attacks haven't changed, so 1386 stamina. 11 HA's return (396*11)-2.4k casting cost = 1956 total or 97.8. Though again, heavy attacks do return 762 stamina per second
Light Attack Spam (not weave): We knew that eventually the number of hit returns would overpower the end-return, and it looks like we've passed it. 3.0.0 was 397.4 stamina per second. 3.0.2 was 320 stamina per second.
This is a nerf to the highest return scenario for this skill.
Spoiler Math 3.0.2If you just light attack 26 times (Note: I actually didn't check to see if the proc is limited by the 1 second global cooldown or not while testing it, it might just be 20/20 procs) by spamming left mouse over 20 seconds, it returns (-1148 + (198*26) +2415) if you let it run the full 20 seconds. That averages out to 320 stamina returned per second, or a stam regen value of 640.
Spoiler math 3.0.0Light attacks haven't changed, so a theoretical maximum is (26*398)-2400 = 7498 or 397.4 stamina per second.
Light attack perfect weave: 3.0.0 is 278 stamina per second. 3.0.2 is 261 stamina per second.
Also a nerf
Spoiler Math 3.0.2(-1148 + (198*20) +2415) if you let it run the full 20 seconds. That averages out to 261 stamina returned per second, or a stam regen value of 522.
Spoiler math 3.0.0(20*398)-2400 = 5227 or 278 stam per second
So. In total, this is a buff over 3.0.0 if you play into the heavy attack meta and a nerf otherwise.
The skill is still trash and won't be invited to any parties any time soon.
tinbromide wrote: »
So. In total, this is a buff over 3.0.0 if you play into the heavy attack meta and a nerf otherwise.
The skill is still trash and won't be invited to any parties any time soon.