FloppyTouch wrote: »I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp
FloppyTouch wrote: »I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp
Bad suggestion as you would have to enable crit for shields aswell.
Also you would force players into stacking shields more, thinking along the lines: If youcan crit my shield i better run more of them just because a single one is no longer vaible (which would nerf magblade magdk and templar in light more than sorcs - do you really want that?).
psychotic13 wrote: »So many idiots in this thread, if you really have a problem with sorcs, put some CP in shattering blows.... that's why it's there.
Roll dodge > shields
Shattering blows isnt great and it reduces damage elsewhere.
Dodge roll doesnt dodge all damage and cant be used pre emptively. It also doesnt allow you to go on the offensive while playing defense simultaneously.
I disagree.
1 attacker: shields beat dodge 95% of the time.
2 or more attackers: dodge and block provide better results
But hey - i agree hardened + harness should not be athing, aswell as pirate skeleton. Nothing to do with "sorc shields" though.
I still can't wait until plebs can show respect to good players instead of going to cry on the forums.
FloppyTouch wrote: »FloppyTouch wrote: »I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp
Bad suggestion as you would have to enable crit for shields aswell.
Also you would force players into stacking shields more, thinking along the lines: If youcan crit my shield i better run more of them just because a single one is no longer vaible (which would nerf magblade magdk and templar in light more than sorcs - do you really want that?).
I don't use shields as a mdk and no they don't need to enable shields to crit that's just weird. And sorcs already useing max shields in pvp them spamming them even more just runs them out of magic faster.
Doing nothing is worst
FloppyTouch wrote: »FloppyTouch wrote: »I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp
Bad suggestion as you would have to enable crit for shields aswell.
Also you would force players into stacking shields more, thinking along the lines: If youcan crit my shield i better run more of them just because a single one is no longer vaible (which would nerf magblade magdk and templar in light more than sorcs - do you really want that?).
I don't use shields as a mdk and no they don't need to enable shields to crit that's just weird. And sorcs already useing max shields in pvp them spamming them even more just runs them out of magic faster.
Doing nothing is worst
Not all do run max shields - and your suggestion would force the ones not doing it into doing it. Also a mechanic needs to work consistently with other mechanics - if crits are enabled that goes both ways.
That´s the reason why it is a bad suggestion.
There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.
FloppyTouch wrote: »FloppyTouch wrote: »I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp
Bad suggestion as you would have to enable crit for shields aswell.
Also you would force players into stacking shields more, thinking along the lines: If youcan crit my shield i better run more of them just because a single one is no longer vaible (which would nerf magblade magdk and templar in light more than sorcs - do you really want that?).
I don't use shields as a mdk and no they don't need to enable shields to crit that's just weird. And sorcs already useing max shields in pvp them spamming them even more just runs them out of magic faster.
Doing nothing is worst
Not all do run max shields - and your suggestion would force the ones not doing it into doing it. Also a mechanic needs to work consistently with other mechanics - if crits are enabled that goes both ways.
That´s the reason why it is a bad suggestion.
Valera Progib wrote: »There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.
Melee shieldbreaker is not very effective. Get lightning staff shield breaker - that is the real OP stuff. Infused with oblivion enchant as LegMage suggested and be the real
Valera Progib wrote: »There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.
Melee shieldbreaker is not very effective. Get lightning staff shield breaker - that is the real OP stuff. Infused with oblivion enchant as LegMage suggested and be the real
Belive me it is. This setup You talking about is just troll one and You'll die agaisnt anyone else except sheildstacking sorc without brain. We're talking about universal solution for shields problem that will slightly make You more effective agaisnt shieldstackers (without going fully in build with only 1 destination that wont work in other scenarios) but also wont make shield users completly without defense.
Valera Progib wrote: »Valera Progib wrote: »There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.
Melee shieldbreaker is not very effective. Get lightning staff shield breaker - that is the real OP stuff. Infused with oblivion enchant as LegMage suggested and be the real
Belive me it is. This setup You talking about is just troll one and You'll die agaisnt anyone else except sheildstacking sorc without brain. We're talking about universal solution for shields problem that will slightly make You more effective agaisnt shieldstackers (without going fully in build with only 1 destination that wont work in other scenarios) but also wont make shield users completly without defense.
Melee shieldbreaker is useless, I do not believe you. You need light attacks and you need to be constantly in melee range with shielded enemy = useless. Lightning or resto staff shiedlbreaker is 100 times more effective, it is just a fact, not an argument...
psychotic13 wrote: »So many idiots in this thread, if you really have a problem with sorcs, put some CP in shattering blows.... that's why it's there.
Roll dodge > shields
psychotic13 wrote: »So many idiots in this thread, if you really have a problem with sorcs, put some CP in shattering blows.... that's why it's there.
Roll dodge > shields
Yes, roll dodge is so strong that I see Medium Armor all day lon~
Oh.
Waffennacht wrote: »Again, wards are only better than heals if you have less than 22k resist (after debuffs)
Making crits on shields is a horrible idea, if you do there is no point to run them.
Armor mitigation, and impen would need to apply to even be comparable.
Plus splash DMG crits.psychotic13 wrote: »So many idiots in this thread, if you really have a problem with sorcs, put some CP in shattering blows.... that's why it's there.
Roll dodge > shields
Yes, roll dodge is so strong that I see Medium Armor all day lon~
Oh.
Oh wait for the update
And it is pretty funny how in this game a magica class can just stand on one spot, casting whatever they want, not trying to be mobile, while stamina class is another story...
Lol they need to nerf sorc in a lot of ways obviously look at Cyrodiil and why every pug is playing them. Can you go 10 feet without being hit by 3 curses and mages wrath lol. Then when you engage they shield up and run.
At least permablockers you can just fear and they don't have 20k shields still up.
Lol they need to nerf sorc in a lot of ways obviously look at Cyrodiil and why every pug is playing them. Can you go 10 feet without being hit by 3 curses and mages wrath lol. Then when you engage they shield up and run.
At least permablockers you can just fear and they don't have 20k shields still up.
Valera Progib wrote: »Valera Progib wrote: »There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.
Melee shieldbreaker is not very effective. Get lightning staff shield breaker - that is the real OP stuff. Infused with oblivion enchant as LegMage suggested and be the real
Belive me it is. This setup You talking about is just troll one and You'll die agaisnt anyone else except sheildstacking sorc without brain. We're talking about universal solution for shields problem that will slightly make You more effective agaisnt shieldstackers (without going fully in build with only 1 destination that wont work in other scenarios) but also wont make shield users completly without defense.
Melee shieldbreaker is useless, I do not believe you. You need light attacks and you need to be constantly in melee range with shielded enemy = useless. Lightning or resto staff shiedlbreaker is 100 times more effective, it is just a fact, not an argument...
Yeah but with my build I can be competitive against everyone else. I keep sorc in trap so he need to drain resources to move from my range and if he does this I cant just use gap closer. In You lightning staff build You can just fight agaisnt shieldstacking mag sorc. What is the problem for skilled player to be in melee range with enemie ? Like i said 90% of sorcerers dont know what to do if they'll meet enemie who knows how to fight them and also can do dmg under shields. In my setup I can eat sorc mines and not even feel this in Your setup you'll kill or be killed in 3 seconds if enemie will do burst combo properly. I am talking about real working setup for open PvP You're talking about troll setup maded against 1 certain build.
Really, ZOS, you should nerf those sorc, which are using shileds 24/7, it's just impossible to cut through it, also you can't crit on shield! Those shields make sorc class extremely tanky and they also hit like trucks!
What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.
What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.
Its the ones that have that elusive sharpened BSW inferno staff, and along with BSW use necropotence, lich(or amberplasm) and pirate skelly for massive deeps, constant regen huge shields and major protection..
Then for skills, they are using frags/wrath/Curse for burst, CS for anytime, a pet (double slotted for that necropotence bonus), bound Aegis(double slotted) for more max mag, all three shields - and lets not forget the mobility - boundless AND streak.. Dark Conversion too - cos that's OP - oh - and a source of major sorcery - so power surge - and we need to empower those frags too - and more max mag/crit - so inner light.... And defensive rune for a bit of ganker defence, not to mention either Ele drain or using spinners as well. EOTS and Negate - oh, and encase too to keep them in that bubble.
Yeah, those are the ones that are over-performing - the ones that do all that.
What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.
Its the ones that have that elusive sharpened BSW inferno staff, and along with BSW use necropotence, lich(or amberplasm) and pirate skelly for massive deeps, constant regen huge shields and major protection..
Then for skills, they are using frags/wrath/Curse for burst, CS for anytime, a pet (double slotted for that necropotence bonus), bound Aegis(double slotted) for more max mag, all three shields - and lets not forget the mobility - boundless AND streak.. Dark Conversion too - cos that's OP - oh - and a source of major sorcery - so power surge - and we need to empower those frags too - and more max mag/crit - so inner light.... And defensive rune for a bit of ganker defence, not to mention either Ele drain or using spinners as well. EOTS and Negate - oh, and encase too to keep them in that bubble.
Yeah, those are the ones that are over-performing - the ones that do all that.
How can you fit all that to a one sorc?The limit of 5 hits hard on that. And frags are usable only when proc happens to come by? Also wrath is a fire cracker unless target under 20% health?