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ZOS, nerf Sorc shield

  • FloppyTouch
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    I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp
  • Derra
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    I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp

    Bad suggestion as you would have to enable crit for shields aswell.
    Also you would force players into stacking shields more, thinking along the lines: If youcan crit my shield i better run more of them just because a single one is no longer vaible (which would nerf magblade magdk and templar in light more than sorcs - do you really want that?).
    Edited by Derra on April 28, 2017 8:21AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • FloppyTouch
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    Derra wrote: »
    I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp

    Bad suggestion as you would have to enable crit for shields aswell.
    Also you would force players into stacking shields more, thinking along the lines: If youcan crit my shield i better run more of them just because a single one is no longer vaible (which would nerf magblade magdk and templar in light more than sorcs - do you really want that?).

    I don't use shields as a mdk and no they don't need to enable shields to crit that's just weird. And sorcs already useing max shields in pvp them spamming them even more just runs them out of magic faster.

    Doing nothing is worst
    Edited by FloppyTouch on April 28, 2017 9:04AM
  • Kas
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    Derra wrote: »
    t3hdubzy wrote: »
    So many idiots in this thread, if you really have a problem with sorcs, put some CP in shattering blows.... that's why it's there.

    Roll dodge > shields

    Shattering blows isnt great and it reduces damage elsewhere.

    Dodge roll doesnt dodge all damage and cant be used pre emptively. It also doesnt allow you to go on the offensive while playing defense simultaneously.


    I disagree.

    1 attacker: shields beat dodge 95% of the time.
    2 or more attackers: dodge and block provide better results

    But hey - i agree hardened + harness should not be athing, aswell as pirate skeleton. Nothing to do with "sorc shields" though.

    this so much. my chars are both favored by the meta atm, but my stamplar currently has a much easier time 1v3+'ing than my magsorc (except if I count eye of the noob + vd'ing breaches but imho, that almost never really 1v something - even if you inc alone, it isn't).

    that said, i think my stamplar build is significantly better than anything on yt (sure that my be personal preference, but for me personally, there's little doubt) whereas my sorc is just the usual cookie cutter for solo play (only proud of my 0-damage negate/encase/purge bot build for guild zergs)
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Izaki
    Izaki
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    Hexys wrote: »
    I still can't wait until plebs can show respect to good players instead of going to cry on the forums.

    That's a dream. Never going to happen. If you've killed someone its either cause your class is more OP or you're using a OP chesee build or you're a cheater.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • GrigorijMalahevich
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    @LegendaryMage lolz, cmon, that is just so much overkill :cold_sweat:

    @Minalan brother, so true! Mass Sorcs in Azura is just free AP. In large battles just focus those Sorcs that are too busy killing stuff - cast curse, proc frag, heavy attack, release and fury... +1000 AP. It is just ridiculous. In small scale you just focus someone then suddenly focus sorcs, kill him in 4 seconds and "next".

    You know that if you don't attack sorcs - they apply only one shield that is cheaper and it lasts only 6 seconds? CC him when shiled is on 4-5 seconds. I hope everyone can count to 6. I have no problem fragging DK with wings counting to 4...



    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Juhasow
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    It looks like people have totally forgoted about existing of shieldbreaker. Lately when I was duelling some pet sorcs they was asking me how it was possible i dmg them under shields. There was voices like maces penetration (LOL) or cheats (...). They was fightning like crazy mnkeys because the didnt knew what to do and was just spammming shields and blink. 90% of sorcs dont know what to do when they meet stamina user with shieldbreaker they die by beeing light attacked from melee distance. Why people stopped to wear this set ? There is so many stam nb's that crying they cant be competitive at PvP because of shieldstackers or HA users when there is combo Spriggan on 2h shieldbreaker on bow with poisons and monster set that is very effective agaisnt many types of enemies in Cyrodill.
  • Juhasow
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    There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.
    Edited by Juhasow on April 28, 2017 10:53AM
  • Derra
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    Derra wrote: »
    I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp

    Bad suggestion as you would have to enable crit for shields aswell.
    Also you would force players into stacking shields more, thinking along the lines: If youcan crit my shield i better run more of them just because a single one is no longer vaible (which would nerf magblade magdk and templar in light more than sorcs - do you really want that?).

    I don't use shields as a mdk and no they don't need to enable shields to crit that's just weird. And sorcs already useing max shields in pvp them spamming them even more just runs them out of magic faster.

    Doing nothing is worst

    Not all do run max shields - and your suggestion would force the ones not doing it into doing it. Also a mechanic needs to work consistently with other mechanics - if crits are enabled that goes both ways.
    That´s the reason why it is a bad suggestion.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • FloppyTouch
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    Derra wrote: »
    Derra wrote: »
    I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp

    Bad suggestion as you would have to enable crit for shields aswell.
    Also you would force players into stacking shields more, thinking along the lines: If youcan crit my shield i better run more of them just because a single one is no longer vaible (which would nerf magblade magdk and templar in light more than sorcs - do you really want that?).

    I don't use shields as a mdk and no they don't need to enable shields to crit that's just weird. And sorcs already useing max shields in pvp them spamming them even more just runs them out of magic faster.

    Doing nothing is worst

    Not all do run max shields - and your suggestion would force the ones not doing it into doing it. Also a mechanic needs to work consistently with other mechanics - if crits are enabled that goes both ways.
    That´s the reason why it is a bad suggestion.

    But it doesn't have to ur making that up about shields having to crit and I'm not sure why. Please explains why if you can crit damage shields then with out a doubt they must crit when cast? I just can't figure out why it would have to work that way.

  • GrigorijMalahevich
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    Juhasow wrote: »
    There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.

    Melee shieldbreaker is not very effective. Get lightning staff shield breaker - that is the real OP stuff. Infused with oblivion enchant as LegMage suggested and be the real :trollface:

    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • GrigorijMalahevich
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    Derra wrote: »
    Derra wrote: »
    I'm for the crit on shields does nothing to pve players but makes sorcs less tanky in pvp

    Bad suggestion as you would have to enable crit for shields aswell.
    Also you would force players into stacking shields more, thinking along the lines: If youcan crit my shield i better run more of them just because a single one is no longer vaible (which would nerf magblade magdk and templar in light more than sorcs - do you really want that?).

    I don't use shields as a mdk and no they don't need to enable shields to crit that's just weird. And sorcs already useing max shields in pvp them spamming them even more just runs them out of magic faster.

    Doing nothing is worst

    Not all do run max shields - and your suggestion would force the ones not doing it into doing it. Also a mechanic needs to work consistently with other mechanics - if crits are enabled that goes both ways.
    That´s the reason why it is a bad suggestion.

    One shield per bar restriction? It is something...
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Juhasow
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    Juhasow wrote: »
    There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.

    Melee shieldbreaker is not very effective. Get lightning staff shield breaker - that is the real OP stuff. Infused with oblivion enchant as LegMage suggested and be the real :trollface:

    Belive me it is. This setup You talking about is just troll one and You'll die agaisnt anyone else except sheildstacking sorc without brain. We're talking about universal solution for shields problem that will slightly make You more effective agaisnt shieldstackers (without going fully in build with only 1 destination that wont work in other scenarios) but also wont make shield users completly without defense.
  • Juhasow
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    Other idea is to disable only base critical modifier on shields (50%) but keep other sources like templar/nb passive , minor/major Force and cp's critical dmg increase to do dmg on shields. It would be more in line with critical resistance which also lowers only base critical modifier value. Shield could give person who have them applied 3300 critical resistance until shield expire.
  • GrigorijMalahevich
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    Juhasow wrote: »
    Juhasow wrote: »
    There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.

    Melee shieldbreaker is not very effective. Get lightning staff shield breaker - that is the real OP stuff. Infused with oblivion enchant as LegMage suggested and be the real :trollface:

    Belive me it is. This setup You talking about is just troll one and You'll die agaisnt anyone else except sheildstacking sorc without brain. We're talking about universal solution for shields problem that will slightly make You more effective agaisnt shieldstackers (without going fully in build with only 1 destination that wont work in other scenarios) but also wont make shield users completly without defense.

    Melee shieldbreaker is useless, I do not believe you. You need light attacks and you need to be constantly in melee range with shielded enemy = useless. Lightning or resto staff shiedlbreaker is 100 times more effective, it is just a fact, not an argument...
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.

    Melee shieldbreaker is not very effective. Get lightning staff shield breaker - that is the real OP stuff. Infused with oblivion enchant as LegMage suggested and be the real :trollface:

    Belive me it is. This setup You talking about is just troll one and You'll die agaisnt anyone else except sheildstacking sorc without brain. We're talking about universal solution for shields problem that will slightly make You more effective agaisnt shieldstackers (without going fully in build with only 1 destination that wont work in other scenarios) but also wont make shield users completly without defense.

    Melee shieldbreaker is useless, I do not believe you. You need light attacks and you need to be constantly in melee range with shielded enemy = useless. Lightning or resto staff shiedlbreaker is 100 times more effective, it is just a fact, not an argument...

    Yeah but with my build I can be competitive against everyone else. I keep sorc in trap so he need to drain resources to move from my range and if he does this I cant just use gap closer. In You lightning staff build You can just fight agaisnt shieldstacking mag sorc. What is the problem for skilled player to be in melee range with enemie ? Like i said 90% of sorcerers dont know what to do if they'll meet enemie who knows how to fight them and also can do dmg under shields. In my setup I can eat sorc mines and not even feel this in Your setup you'll kill or be killed in 3 seconds if enemie will do burst combo properly. I am talking about real working setup for open PvP You're talking about troll setup maded against 1 certain build.
    Edited by Juhasow on April 28, 2017 11:15AM
  • Ashamray
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    So many idiots in this thread, if you really have a problem with sorcs, put some CP in shattering blows.... that's why it's there.

    Roll dodge > shields

    Yes, roll dodge is so strong that I see Medium Armor all day lon~
    Oh.
    Boadrig, EU PC

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  • Waffennacht
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    Again, wards are only better than heals if you have less than 22k resist (after debuffs)

    Making crits on shields is a horrible idea, if you do there is no point to run them.

    Armor mitigation, and impen would​ need to apply to even be comparable.

    Plus splash DMG crits.
    Ashamray wrote: »
    So many idiots in this thread, if you really have a problem with sorcs, put some CP in shattering blows.... that's why it's there.

    Roll dodge > shields

    Yes, roll dodge is so strong that I see Medium Armor all day lon~
    Oh.

    Oh wait for the update
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Ashamray
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    Again, wards are only better than heals if you have less than 22k resist (after debuffs)

    Making crits on shields is a horrible idea, if you do there is no point to run them.

    Armor mitigation, and impen would​ need to apply to even be comparable.

    Plus splash DMG crits.
    Ashamray wrote: »
    So many idiots in this thread, if you really have a problem with sorcs, put some CP in shattering blows.... that's why it's there.

    Roll dodge > shields

    Yes, roll dodge is so strong that I see Medium Armor all day lon~
    Oh.

    Oh wait for the update

    Sure, medium will look not so bad as it does now ;))
    Boadrig, EU PC

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  • Deviltwinkie
    Deviltwinkie
    Soul Shriven
    Barbardin wrote: »
    And it is pretty funny how in this game a magica class can just stand on one spot, casting whatever they want, not trying to be mobile, while stamina class is another story...

    I play a mix of a tank and dps sorc and I tend to move around a lot and depend on my boundless storm speed buff sometimes. How would you propose a stamina class that isn't very mobile other than an archer? Also all classes have class skills that use magicka and have magicka builds.

  • a1i3nz
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    Lol they need to nerf sorc in a lot of ways obviously look at Cyrodiil and why every pug is playing them. Can you go 10 feet without being hit by 3 curses and mages wrath lol. Then when you engage they shield up and run.

    At least permablockers you can just fear and they don't have 20k shields still up.
    Edited by a1i3nz on April 29, 2017 8:03PM
  • ToRelax
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    .
    a1i3nz wrote: »
    Lol they need to nerf sorc in a lot of ways obviously look at Cyrodiil and why every pug is playing them. Can you go 10 feet without being hit by 3 curses and mages wrath lol. Then when you engage they shield up and run.

    At least permablockers you can just fear and they don't have 20k shields still up.

    So you are complaining about Sorcs that stack Curses and run away from you? That almost sounds as though the problem would be solved by making Curse unstackable alone.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • Waffennacht
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    a1i3nz wrote: »
    Lol they need to nerf sorc in a lot of ways obviously look at Cyrodiil and why every pug is playing them. Can you go 10 feet without being hit by 3 curses and mages wrath lol. Then when you engage they shield up and run.

    At least permablockers you can just fear and they don't have 20k shields still up.

    I love me some purge
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    1300+ CP
    Battleground PvP'er

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  • Wreuntzylla
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    There could be some Major/Minor debuff category that lowers shields strenght imo. Lets say 12-15% for major and 5-8 % for minor. The thing about ballance is which skill or set would get that debuff.

    Melee shieldbreaker is not very effective. Get lightning staff shield breaker - that is the real OP stuff. Infused with oblivion enchant as LegMage suggested and be the real :trollface:

    Belive me it is. This setup You talking about is just troll one and You'll die agaisnt anyone else except sheildstacking sorc without brain. We're talking about universal solution for shields problem that will slightly make You more effective agaisnt shieldstackers (without going fully in build with only 1 destination that wont work in other scenarios) but also wont make shield users completly without defense.

    Melee shieldbreaker is useless, I do not believe you. You need light attacks and you need to be constantly in melee range with shielded enemy = useless. Lightning or resto staff shiedlbreaker is 100 times more effective, it is just a fact, not an argument...

    Yeah but with my build I can be competitive against everyone else. I keep sorc in trap so he need to drain resources to move from my range and if he does this I cant just use gap closer. In You lightning staff build You can just fight agaisnt shieldstacking mag sorc. What is the problem for skilled player to be in melee range with enemie ? Like i said 90% of sorcerers dont know what to do if they'll meet enemie who knows how to fight them and also can do dmg under shields. In my setup I can eat sorc mines and not even feel this in Your setup you'll kill or be killed in 3 seconds if enemie will do burst combo properly. I am talking about real working setup for open PvP You're talking about troll setup maded against 1 certain build.

    This guy is correct. If you really want to kill sorcs, something like a variation on Alcast's bow gank build with lightning staff on the back bar works the best. Lightning staff tics every half second or so, and each tic procs shieldbreaker, but you give up to much if you are running a balanced PvP stam spec.

    Even the bow build has become something of an art because sorcs have adapted. They now typically run the cc proc ability and the best stealth finder in the game (hurricane or it's magicka version). However, even for the sorcs that have shielding that puts them at over 40k effective health, you can launch 2 snipes from range before having to cc break. That will get through the shields and maybe half their health. The trick is then to switch to lightning staff and burn them down. If they put up shields and streak at you like a boss, breathe a sigh of relief, it's over. If they streak away and heal up, use that time to reposition and stealth, you aren't going to kill that one solo.

    The result of this sort of spec is that it has reduced the number of 1v4-5 sorcs roaming around that tank like a boss. As far as troll builds go, if they wear heavy armor and impen, or have 30k health, you skip them as a target. This spec is much more effective when not used solo, but you typically are just going to dictate the type of fight and not necessarily kill any sorcs.
  • bg22
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    Barbardin wrote: »
    Really, ZOS, you should nerf those sorc, which are using shileds 24/7, it's just impossible to cut through it, also you can't crit on shield! Those shields make sorc class extremely tanky and they also hit like trucks!

    Nahhhhhw man! I see no problem in having the best defense in game, and having the most damage simultaneously.

    How could that possibly be unbalanced?

    Wait... never mind. I had balance confused with ridiculousness.
  • pkuronen
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    What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.
  • Biro123
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    pkuronen wrote: »
    What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.

    Its the ones that have that elusive sharpened BSW inferno staff, and along with BSW use necropotence, lich(or amberplasm) and pirate skelly for massive deeps, constant regen huge shields and major protection..

    Then for skills, they are using frags/wrath/Curse for burst, CS for anytime, a pet (double slotted for that necropotence bonus), bound Aegis(double slotted) for more max mag, all three shields - and lets not forget the mobility - boundless AND streak.. Dark Conversion too - cos that's OP - oh - and a source of major sorcery - so power surge - and we need to empower those frags too - and more max mag/crit - so inner light.... And defensive rune for a bit of ganker defence, not to mention either Ele drain or using spinners as well. EOTS and Negate - oh, and encase too to keep them in that bubble.

    Yeah, those are the ones that are over-performing - the ones that do all that.
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  • pkuronen
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    Biro123 wrote: »
    pkuronen wrote: »
    What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.

    Its the ones that have that elusive sharpened BSW inferno staff, and along with BSW use necropotence, lich(or amberplasm) and pirate skelly for massive deeps, constant regen huge shields and major protection..

    Then for skills, they are using frags/wrath/Curse for burst, CS for anytime, a pet (double slotted for that necropotence bonus), bound Aegis(double slotted) for more max mag, all three shields - and lets not forget the mobility - boundless AND streak.. Dark Conversion too - cos that's OP - oh - and a source of major sorcery - so power surge - and we need to empower those frags too - and more max mag/crit - so inner light.... And defensive rune for a bit of ganker defence, not to mention either Ele drain or using spinners as well. EOTS and Negate - oh, and encase too to keep them in that bubble.

    Yeah, those are the ones that are over-performing - the ones that do all that.

    How can you fit all that to a one sorc? :) The limit of 5 hits hard on that. And frags are usable only when proc happens to come by? Also wrath is a fire cracker unless target under 20% health?
  • Biro123
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    pkuronen wrote: »
    Biro123 wrote: »
    pkuronen wrote: »
    What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.

    Its the ones that have that elusive sharpened BSW inferno staff, and along with BSW use necropotence, lich(or amberplasm) and pirate skelly for massive deeps, constant regen huge shields and major protection..

    Then for skills, they are using frags/wrath/Curse for burst, CS for anytime, a pet (double slotted for that necropotence bonus), bound Aegis(double slotted) for more max mag, all three shields - and lets not forget the mobility - boundless AND streak.. Dark Conversion too - cos that's OP - oh - and a source of major sorcery - so power surge - and we need to empower those frags too - and more max mag/crit - so inner light.... And defensive rune for a bit of ganker defence, not to mention either Ele drain or using spinners as well. EOTS and Negate - oh, and encase too to keep them in that bubble.

    Yeah, those are the ones that are over-performing - the ones that do all that.

    How can you fit all that to a one sorc? :) The limit of 5 hits hard on that. And frags are usable only when proc happens to come by? Also wrath is a fire cracker unless target under 20% health?

    Exactly :wink: But according to 'current opinion' on the forums this is how sorcs roll... Don't forget the wearing of 3 5-piece sets and a monster set for that combination of huge shields, damage, defence and sustain!
    Edited by Biro123 on May 2, 2017 10:43AM
    Minalan owes me a beer.

    PC EU Megaserver
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    thankyourat
    ✭✭✭✭✭
    pkuronen wrote: »
    What kind of sorc builds are so superior then? Facts always help the cause. And provide me a cheat sheet.

    5 bsw / 5 lich / 2 pirate skeleton. It's by far the most dominant open world PvP build. You are basically unkillable by one player
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