lunalitetempler wrote: »All 2h'ed weapons count as 2 slots.
^^
OrphanHelgen wrote: »Staffs already have penetration and 8% more dmg, which is one of the reason why magicka is the meta. Without minor force, some magicka builds are same single target as stamina builds.
The thing that saves stamina for not being completely rip, is easy access to minor force and the double weapons on frontbar imh
OrphanHelgen wrote: »Staffs already have penetration and 8% more dmg, which is one of the reason why magicka is the meta. Without minor force, some magicka builds are same single target as stamina builds.
The thing that saves stamina for not being completely rip, is easy access to minor force and the double weapons on frontbar imh
That not a reason to prevent 2h and bow build to be competitive. Staves should be adjusted, but al build should have a 12 slots build.
OrphanHelgen wrote: »Staffs already have penetration and 8% more dmg, which is one of the reason why magicka is the meta. Without minor force, some magicka builds are same single target as stamina builds.
The thing that saves stamina for not being completely rip, is easy access to minor force and the double weapons on frontbar imh
That not a reason to prevent 2h and bow build to be competitive. Staves should be adjusted, but al build should have a 12 slots build.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?
1 weapon. 2 slots. Does that make sense to you?
NightbladeMechanics wrote: »Those are awful suggestions for nightblade, and you should feel bad for making them.
All we need is stam sustain added back to Siphoning Attacks and dps buffs for PvE in ways that don't impact PvP (the grim focus suggestion hugely impacts PvP).
PS4_ZeColmeia wrote: »NightbladeMechanics wrote: »Those are awful suggestions for nightblade, and you should feel bad for making them.
All we need is stam sustain added back to Siphoning Attacks and dps buffs for PvE in ways that don't impact PvP (the grim focus suggestion hugely impacts PvP).
Disagree, the changes on siphon supports either build, like every other class. Even Templars don't get a skill that returns both. This puts us in line with all other class in update 14.
What you don't recognize is our biggest issue for DPS is our rotation is extremely wonky. Extending the duration of path to 12 to 15s makes our rotation much easier since path is usually off bar. Grim focus has a similar issue, it's usually off bar and it's animation and required double cast reduces our damage in both time to cast and that the second cat does no damage.
You should be ashamed. Lol
LiquidPony wrote: »PS4_ZeColmeia wrote: »NightbladeMechanics wrote: »Those are awful suggestions for nightblade, and you should feel bad for making them.
All we need is stam sustain added back to Siphoning Attacks and dps buffs for PvE in ways that don't impact PvP (the grim focus suggestion hugely impacts PvP).
Disagree, the changes on siphon supports either build, like every other class. Even Templars don't get a skill that returns both. This puts us in line with all other class in update 14.
What you don't recognize is our biggest issue for DPS is our rotation is extremely wonky. Extending the duration of path to 12 to 15s makes our rotation much easier since path is usually off bar. Grim focus has a similar issue, it's usually off bar and it's animation and required double cast reduces our damage in both time to cast and that the second cat does no damage.
You should be ashamed. Lol
I completely agree on the weakness of Grim Focus. In PvE, right now, it's borderline useless. The 50 extra stam regen from Minor Endurance is almost worthless in combat. Minor Berserk is not useful in a group. And the bow proc is just too unreliable.
But Siphoning Attacks needs to change. It should be changing today in v3.0.2, actually, but I pretty strongly believe that the stam return morph should cost Magicka. A stamina Nightblade has 2 buffs and they both cost stamina and they're both weak. It makes no sense.
PS4_ZeColmeia wrote: »All 2h'ed weapons count as 2 slots.
Increased duration on path of darkness and auto trigger of grim focus when you fire spectral bow.
You?