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https://forums.elderscrollsonline.com/en/discussion/656543/temporarily-taking-down-the-pts-the-pc-na-live-server
The issue is resolved, and the North American PC/Mac megaserver is now available. Thank you for your patience!

Natch Potes - Stupid Idea Bingo for 3.0.2

Berenhir
Berenhir
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As Zenimax somehow managed to bring the community to the edge of open warfare among the classes with one patch proposal, I would like to collect ideas for further fire accelerants.

I am completely sure that one or more of the abstruse ideas in this thread are going to be on the drawing board for "class balance", so I wanted to start a senseless nerf bingo.

Sorcerer

Daedric Summoning

Conjured Ward

This ability and its morphs now scale of your maximum health instead if your maximum magicka.

Developer Comment
In the attempt to completely destroy fast paced combat, we want to make this defensive ability consistent with other wards like Bone Shield. Note that this will be a significant buff if your maximum magicka is below 11.5k and a nerf if above.
PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Tavore1138
    Tavore1138
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    ]Nightblade - Killer's Blade, This now does increased damage while your targets health is between 93% to 77.35%, damage now scales based on the stamina pool of the person 3m to your right.

    Developers note:

    We felt players were too focused on using execute abilities at the end of a fight so we wanted to spread the execute skills to all phases of a long battle to better balance the experience.

    Scaling off a group members stamina just makes picking the right group more important and brings more strategy to the game.
    Edited by Tavore1138 on April 30, 2017 1:42PM
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • TARAFRAKA
    TARAFRAKA
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    Berenhir wrote: »
    As Zenimax somehow managed to bring the community to the edge of open warfare among the classes with one patch proposal, I would like to collect ideas for further fire accelerants.

    I am completely sure that one or more of the abstruse ideas in this thread are going to be on the drawing board for "class balance", so I wanted to start a senseless nerf bingo.

    Sorcerer

    Daedric Summoning

    Conjured Ward

    This ability and its morphs now scale of your maximum health instead if your maximum magicka.

    Developer Comment
    In the attempt to completely destroy fast paced combat, we want to make this defensive ability consistent with other wards like Bone Shield. Note that this will be a significant buff if your maximum magicka is below 11.5k and a nerf if above.

    Please dont give them any ideas.
  • Banana
    Banana
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    All armour cost reduction passives reverted to original settings would be nice
  • TARAFRAKA
    TARAFRAKA
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    Rushed Ceremony and its morphs:
    This heal now scales off of max health and can no longer crit.
    Developer comments:
    We wanted to give players another reason to abandon their templar healers and roll a warden.
  • IxSTALKERxI
    IxSTALKERxI
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    ✭✭
    Players now receive 20,000 AP offence ticks when capturing an undefended keep in Cyrodiil.
    This will be a buff if you run in large groups that avoid fighting enemy players.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Joy_Division
    Joy_Division
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    Healing Ritual will now only remove 1 debuff and provides enemies who enter with free CC immunity. In order to compensate, we added an extra 1% healing to the ability

    Developer Comment
    We wanted to bring this powerful ability in line the Warden;s Netch. We also feel that templars offering free CC immunity to opponents was an integral part of the Elder scrolls Online combat experience so we want to bring that back
  • Kerioko
    Kerioko
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    Templar:

    Healing Ritual (Restoring Light)

    - Base skill now provides major mending for 3 seconds from the start of cast.
    - Increased cast time of this skill to 3 seconds
    - Increased the base heal by 25%, but reduced the radius to a 5 meter frontal cone.
    - This skill is uninterruptible (however you are locked in the animation until it completes).

    Developer Comments:

    - Due to feedback, we have given templars a conditional method of acquiring major mending through class skills.
    - Healing Ritual was choosen as the skill to provide this buff in an effort to make this skill more appealing as a main heal instead of BoL.
    - Cast time was increased to compensate for the added healing, making this a proactive nuke heal vs a reactive one.
    - This skill is uninterruptible to make it more viable in PVP.
    - This is a buff if you previously used this skill as your main trials heal1
    Edited by Kerioko on April 30, 2017 2:49PM
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • Stamden
    Stamden
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    Dragonknight

    Ardent Flame, Draconic Power, Earthen Heart

    All Passive Abilities
    • We've removed all the passives from this class
    Developer Comment
    This is a buff if you enjoy playing a cardboard box

    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Cronopoly
    Cronopoly
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    Kerioko wrote: »
    Templar:

    Healing Ritual (Restoring Light)

    - Base skill now provides major mending for 3 seconds from the start of cast.
    - Increased cast time of this skill to 3 seconds
    - Increased the base heal by 25%, but reduced the radius to a 5 meter frontal cone.
    - This skill is uninterruptible (however you are locked in the animation until it completes).

    Developer Comments:

    - Due to feedback, we have given templars a conditional method of acquiring major mending through class skills.
    - Healing Ritual was choosen as the skill to provide this buff in an effort to make this skill more appealing as a main heal instead of BoL.
    - Cast time was increased to compensate for the added healing, making this a proactive nuke heal vs a reactive one.
    - This skill is uninterruptible to make it more viable in PVP.
    - This is a buff if you previously used this skill as your main trials heal1

    I died laughing once I understood the timing :wink:
  • Mojmir
    Mojmir
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    Lol
  • Rohamad_Ali
    Rohamad_Ali
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    Nightblade

    Shadow skill line Cloak

    We removed this ability and its morphs .

    Developers Comment
    Screw Nightblade
  • eso_nya
    eso_nya
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    For a more balanced gameplay in cyrodill, we adjusted battlespirit:
    - Health decreased by 5000
    - Range decreased by 8m for skills with a 28m range or greater
    - damage taken, healing received and damage shield strength increased by 50%

  • bikerangelo
    bikerangelo
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    Templar

    -Aedric Spear

    ->Puncturing Strikes


    Changed this ability to "Blinding Flashes." On activation, all enemies around you will receive Minor Evasion and Major Evasion as you blind yourself with Aedric Light for 30 seconds. The casting Templar is snared by 600% for the duration because we strongly suggest he never leaves his home.

    Developer Comment
    You wanted it back so you're welcome, now stop with the templar tantrums.
  • GrigorijMalahevich
    GrigorijMalahevich
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    New 7x item set = armor of the necromancer - works only in Cyro.

    Gives 10k health, 20k magicka, 7k stamina, 1000 spell damage, 800 mag recovery.

    When you die, all items can be looted from your corpse by enemy players.

    Chest drops in VMA, legs drop in VDSA and so on with all trials.

    Same thing for stamina.






    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • HoboSteveIrwin
    All Classes Balance

    All classes have been renamed to Sorcerer. All abilities have been replaced with Sorcerer abilities.

    Developers Comment
    We wanted to balance all the classes and remove any diversity. The ceiling has now become the floor and the floor has become the ceiling. Git gud. Lulz n00bz.
    Edited by HoboSteveIrwin on April 30, 2017 4:11PM
  • Sneaky-Snurr
    Sneaky-Snurr
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    Somehow I think this thread will backfire through ZoS's response in patch 3.0.2...
    Edited by Sneaky-Snurr on April 30, 2017 4:33PM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Kalante
    Kalante
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    Bow

    Lethal arrow now does 100% defile from 30%. Snares enemies by 99% and desyncs have been adjusted.
    Edited by Kalante on April 30, 2017 4:44PM
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    We have decided to officially acknowledge the following as intended features of the game. We know there has been some confusion in the past, so we hope to provide clarification.
    • health desyncs
    • double ccs
    • gap closing into load screens
    • invisible group members
    • lag

    Developer Comments:
    We believe these add to the varied experiences and excitement in combat in Tamriel. Expect additions to this list in 3.0.4.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Stamden
    Stamden
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    All Classes Balance

    All classes have been renamed to Sorcerer. All abilities have been replaced with Sorcerer abilities.

    Developers Comment
    We wanted to balance all the classes and remove any diversity. The ceiling has now become the floor and the floor has become the ceiling. Git gud. Lulz n00bz.

    At this point, I'd be okay with that. At least then everyone would have an equal footing. They can call it Elder Sorcs Online
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Nifty2g
    Nifty2g
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    Added a new buff category called "Magickadrain" and "Staminadrain"
    When you critically strike a target you are drained 500 Magicka or Stamina based on your highest resource for 10 seconds.
    Developers Comment
    Start heavy attacking even more
    Edited by Nifty2g on April 30, 2017 7:21PM
    #MOREORBS
  • Subversus
    Subversus
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    This triggers me because I know for sure that wrobel has at least considered one of the posts in this thread. It's sad tbh...
  • Kerioko
    Kerioko
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    Spear Shards & Orbs

    - All morphs have been changed to provide a small area heal over time when a synergy is used.
    - All stamina and magicka recovery has been removed from these skills.

    Developer Comments:

    - We have listened to your feedback regarding stamina management for magicka based tanks. To address this issue, resource recovery was removed from these skills to keep DPS resource management inline with tanks.
    - This is a buff for magicka based tanks.
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • Silver_Strider
    Silver_Strider
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    ✭✭✭
    Dragonknight

    Ardent Flame

    Lava Whip


    Reduced the damage of this ability by roughly 32%. It has been renamed "Wet Noodle" to compensate.

    Developer Notes
    When Dragonknight was 1st made, we envisioned it as a Tank class. Following this dream, we've decided it was best to make their only spammable worthless as a skill so more people will tank on their DK.

    Sorcerer

    Dark Magic

    Dark Deal


    This skill now locks the caster in an unbreakable 4 second channel. The heal from this ability has been removed and the resource restore of this ability has been reduced by 33%.

    Developer Notes
    In our war against Sustain and to help promote Warden even more, we nerfed Sorcerer's sustain to the ground. Wrobel isn't happy but we thought that would make you happy; to know he's unhappy with this change and has promptly quit as a result

    Nightblade

    This class has now been remade for RP purposes only for Thieves Guild and Dark Brotherhood. If you do not own both of these DLCs, Nightblades is simply removed from your game.

    Developer Notes
    We noticed that player's only use Nightblades for these DLCs. As such, we removed it from the base game and threw it into a DLC bundle pack with Thieves Guild and Dark Brotherhood. Everyone that had a Nightblade before has had them all replaced by Sorcerers, since everyone seems to play them according to our hard data

    Templar

    Restoring Light

    Rushed Ceremony


    This ability is now a 12m range, 120 degree conal heal.

    Developer Notes
    Just because we're tired of Templar Meta healers, we decided to nerf them even more.
    Edited by Silver_Strider on May 1, 2017 5:52AM
    Argonian forever
  • Tabbycat
    Tabbycat
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    Sorcerer

    Daedric Summoning

    Summon Unstable Familiar

    Radius: 6 meters, Target: Area.
    Command the powers of Oblivion to send a Daedric familiar to fight at your side for 10 seconds. The familiar's attacks deal 159 Shock Damage plus an additional [15 / 20 / 25 / 30]% damage. The familiar then explodes in a ball of shock damage that either stuns the Sorcerer for 10 seconds or instantly kills the Sorcerer as revenge for summoning it

    Developer Notes
    We also find the book "Summoned by a Mortal" to be amusing.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • GreenSoup2HoT
    GreenSoup2HoT
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    Is there a real 3.0.2 thread?
    PS4 NA DC
  • NightbladeMechanics
    NightbladeMechanics
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    Is there a real 3.0.2 thread?

    Coming on Monday like the last one I think.
    Edited by NightbladeMechanics on April 30, 2017 11:14PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Doctordarkspawn
    Doctordarkspawn
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    ✭✭✭✭✭
    Dragonknight

    Ardent Flame

    Lava Whip


    Reduced the damage of this ability by roughly 32%. It has been renamed "Wet Noodle" to compensate.

    Developer Notes
    When Dragonknight was 1st made, we envisioned it as a Tank class. Following this dream, we've decided it was best to make their only spammable worthless as a skill so more people will tank on their DK.

    Sorcerer

    Dark Magic

    Dark Deal


    This skill know locks the caster in an unbreakable 4 second channel. The heal from this ability has been removed and the resource restore of this ability has been reduced by 33%.

    Developer Notes
    In our war against Sustain and to help promote Warden even more, we nerfed Sorcerer's sustain to the ground. Wrobel isn't happy but we thought that would make you happy to know he's unhappy with this change and has promptly quit as a result

    Nightblade

    This class has now been remade for RP purposes only for Thieves Guild and Dark Brotherhood. If you do not own both of these DLCs, Nightblades is simply removed from your game.

    Developer Notes
    We noticed that player's only use Nightblades for these DLCs. As such, we removed it from the base game and threw it into a DLC bundle pack with ThievesGuild and Dark Brotherhood. Everyone that had a Nightblade before has had them all replaced by Sorcerers, since everyone seems to play them according to our hard data

    Templar

    Restoring Light

    Rushed Ceremony


    This ability is now a 12m range, 120 degree conal heal.

    Developer Notes
    Just because we're tired of Templar Meta healers, we decided to nerf them even more.

    If Wrobel left I'd dance a jig of joy even -if- everything got nerfed, because from the ashes can come perfection.
  • Kram8ion
    Kram8ion
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    Haunting curse reduced by 50% only on Tuesdays between 4am and 4:37am ty
    ps4eu
    Kramm stam man kittyblade

  • CaptainPocky
    CaptainPocky
    ✭✭
    All Classes

    In an effort to raise the carpet and lower the drapes, all classes will now require heavy attacks in their rotation to be able to sustain.

    Developer Notes
    Combat in ESO is, and has always been, about fast-paced action where resource management plays a large part in performing effectively. Having players make choices between running out of resources or heavy attacking, ultimately helps ensure that ESO's combat stays balanced and healthy for years to come.

    Oh wait. This is a joke thread. Oops.
  • smacx250
    smacx250
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    Sorcerer, Daedric Summoning, Conjured Ward: Duration for base ability and all morphs increased to 12 seconds. Casting again within 4 seconds cost 50% more Magicka.
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