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Natch Potes - Stupid Idea Bingo for 3.0.2

Berenhir
Berenhir
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As Zenimax somehow managed to bring the community to the edge of open warfare among the classes with one patch proposal, I would like to collect ideas for further fire accelerants.

I am completely sure that one or more of the abstruse ideas in this thread are going to be on the drawing board for "class balance", so I wanted to start a senseless nerf bingo.

Sorcerer

Daedric Summoning

Conjured Ward

This ability and its morphs now scale of your maximum health instead if your maximum magicka.

Developer Comment
In the attempt to completely destroy fast paced combat, we want to make this defensive ability consistent with other wards like Bone Shield. Note that this will be a significant buff if your maximum magicka is below 11.5k and a nerf if above.
PC EU - Ebonheart Pact - Trueflame Vivec Kaalgrontiid

currently playing...
... The Whipster, Magicka Dragonknight
... Dodge-A-Lot, Stamina Nightblade
... Tragic Mushroom, Stamina Warden
... Gulhir, Magicka Nightblade
  • Banana
    Banana
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    All armour cost reduction passives reverted to original settings would be nice
  • Cronopoly
    Cronopoly
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    Kerioko wrote: »
    Templar:

    Healing Ritual (Restoring Light)

    - Base skill now provides major mending for 3 seconds from the start of cast.
    - Increased cast time of this skill to 3 seconds
    - Increased the base heal by 25%, but reduced the radius to a 5 meter frontal cone.
    - This skill is uninterruptible (however you are locked in the animation until it completes).

    Developer Comments:

    - Due to feedback, we have given templars a conditional method of acquiring major mending through class skills.
    - Healing Ritual was choosen as the skill to provide this buff in an effort to make this skill more appealing as a main heal instead of BoL.
    - Cast time was increased to compensate for the added healing, making this a proactive nuke heal vs a reactive one.
    - This skill is uninterruptible to make it more viable in PVP.
    - This is a buff if you previously used this skill as your main trials heal1

    I died laughing once I understood the timing :wink:
  • Mojmir
    Mojmir
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    Lol
    Raising floors and lower ceilings by zos standards has created an iron maiden.
    No matter how well you played,when the game is over,the king and pawn go back in the same box.
    Be careful what you ask for from zo$, you always get punished.
    Call me toxic,your the one being slowly poisoned by greed.
  • eso_nya
    eso_nya
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    For a more balanced gameplay in cyrodill, we adjusted battlespirit:
    - Health decreased by 5000
    - Range decreased by 8m for skills with a 28m range or greater
    - damage taken, healing received and damage shield strength increased by 50%

  • Kalante
    Kalante
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    Bow

    Lethal arrow now does 100% defile from 30%. Snares enemies by 99% and desyncs have been adjusted.
    Edited by Kalante on April 30, 2017 4:44PM
    MWsRAGE_5
  • Subversus
    Subversus
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    This triggers me because I know for sure that wrobel has at least considered one of the posts in this thread. It's sad tbh...
    @Subversuss PC EU

    Malevolent - AD Magblade
    Spank me Daddy - AD Magsorc
    Overperforming - DC Magblade
    Cherry Wine - EP Magsorc
    Decent Player - AD StamDK
    Most Triggered - EP MagDK
    Psychological Trauma - AD Stamden
    Subversus - AD Heavy armor Stamblade
  • GreenSoup2HoT
    GreenSoup2HoT
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    Is there a real 3.0.2 thread?
    PS4 NA DC
  • NightbladeMechanics
    NightbladeMechanics
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    Is there a real 3.0.2 thread?

    Coming on Monday like the last one I think.
    Edited by NightbladeMechanics on April 30, 2017 11:14PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • Doctordarkspawn
    Doctordarkspawn
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    Dragonknight

    Ardent Flame

    Lava Whip


    Reduced the damage of this ability by roughly 32%. It has been renamed "Wet Noodle" to compensate.

    Developer Notes
    When Dragonknight was 1st made, we envisioned it as a Tank class. Following this dream, we've decided it was best to make their only spammable worthless as a skill so more people will tank on their DK.

    Sorcerer

    Dark Magic

    Dark Deal


    This skill know locks the caster in an unbreakable 4 second channel. The heal from this ability has been removed and the resource restore of this ability has been reduced by 33%.

    Developer Notes
    In our war against Sustain and to help promote Warden even more, we nerfed Sorcerer's sustain to the ground. Wrobel isn't happy but we thought that would make you happy to know he's unhappy with this change and has promptly quit as a result

    Nightblade

    This class has now been remade for RP purposes only for Thieves Guild and Dark Brotherhood. If you do not own both of these DLCs, Nightblades is simply removed from your game.

    Developer Notes
    We noticed that player's only use Nightblades for these DLCs. As such, we removed it from the base game and threw it into a DLC bundle pack with ThievesGuild and Dark Brotherhood. Everyone that had a Nightblade before has had them all replaced by Sorcerers, since everyone seems to play them according to our hard data

    Templar

    Restoring Light

    Rushed Ceremony


    This ability is now a 12m range, 120 degree conal heal.

    Developer Notes
    Just because we're tired of Templar Meta healers, we decided to nerf them even more.

    If Wrobel left I'd dance a jig of joy even -if- everything got nerfed, because from the ashes can come perfection.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    To me, the measure of a man is whether or not he fights for his principles. It does not matter if you never had a chance to begin with. The deck could be stacked, the game rigged against you. You fight to the bitter end, because it is worth fighting for.

    NA-PC Tank player only.
  • Kram8ion
    Kram8ion
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    Haunting curse reduced by 50% only on Tuesdays between 4am and 4:37am ty
    ps4eu
    Kramm stam man kittyblade

  • smacx250
    smacx250
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    Sorcerer, Daedric Summoning, Conjured Ward: Duration for base ability and all morphs increased to 12 seconds. Casting again within 4 seconds cost 50% more Magicka.
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