So are hybrid builds viable again?

  • Strider_Roshin
    Strider_Roshin
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    By nerfing siphoning strikes to almost useless, which was the most powerful skill in the game for a hybrid class, I feel like ZOS does not want hybrids.

    It's not "almost" useless, it is useless. I've tried using this move in PvP and in PvE, and I just can't justify having it on my bar. I'm sure they'll improve it before launch. If not, I'll be sad to see it go.
  • LjAnimalchin
    LjAnimalchin
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    Adenoma wrote: »
    @Lynx7386 , sits right under 20k. Enough that when not a WW I reliably use radiant as an execute that feels stronger than running reverse slice.

    And I think that it's difficult to say that it isn't a hybrid. I'm using high spell and weapon damage in order to maximize the use of two resource pools. Sure, I'm not using my magicka for offensive output - but how many stamina builds are healing primarily off of magicka? That frees me from a huge sustain issue and allows me to use all of my massive stamina pool to maneuver around and DPS other players.

    Thanks to running Leki's 5 piece the build does not fold at all to dawnbreaker, especially with capped resists.

    This build sounds like a mess. Which is what all hybrids have always been pretty much. There is never a situation where you use a magicka ability that would be stronger than any stam ability. Saying "it feels stronger" doesn't really make it so I'm afraid. Sure you probably get by with magicka heals but fact is vigor and rally would improve your build. As would dropping pelinals or whatever and running a normal set.

    When people say viable they usually mean as good as the alternatives. Not just passable.
  • Merlin13KAGL
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    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Viable =/= simply possible, but rather comparable in function and capability to at least the average.

    Doesn't have to be BiS, but if it's not performing in the same range as most standard builds, I'm not sure it can really be considered viable. Hybrids have not been able to do that for quite some time.
    Just because you don't like the way something is doesn't necessarily make it wrong...

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  • DeadlyRecluse
    DeadlyRecluse
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    Eh, not gonna get into a dictionary fight online.
    Edited by DeadlyRecluse on April 26, 2017 1:37PM
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  • TheStealthDude
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    @TheStealthDude , I'm not talking tooltip SD/WD, but rather the effective SD/WD by the amount the stat pool adds (10.5 magicka/stamina = + 1 dmg)

    Since your pools will be split, it should still be a pretty significant reduction.

    I do agree that coupled with Pelinial's it may make for some interesting (at least different than current) possibilities.

    The bonuses at lower CP investment in a single star will assist in that as well.

    Tack on some things like Prisoner's Rags and it could be interesting.

    You understand the math and mechanics, but your conclusion is still off. I agree that there is a reduction in damage because of splitting stats (not to mention crit and penetration), but it's not in the ballpark of a 50% reduction. It's more around 10-20%, depending on how you build. Maybe even less. Morrowind will even further reduce this gap if DPS drops off to build in sustain for normal builds (presuming that hybrids have fewer issues with sustain than normal builds).

    Think of it this way: if you want to get the highest damage possible, you are likely looking for some combination of +damage, max stats, and penetration. For Pelinals, you will decide to focus your gear choices entirely on one of those, specifically +damage.

    For example, let's look at 2 fake sets for comparison.

    Our first set has the bonuses of:

    2) +100 weapon damage
    3) +100 weapon damage
    4) +1200 Max Health
    5) +300 Weapon Damage

    Our second set has:

    2) +1050 Stamina
    3) +1050 Stamina
    4) +1200 Health
    5) +3150 Stamina

    Using your ratio of about 10.5 to 1, these sets provide the same damage to stamina cost abilities, all else equal. Would you say that is correct? Obviously other factors play into damage such as Crit and Penetration, and some skills scale differently, but for most stamina skills, the effective damage should be about the same per your math.

    So for Hybrid Pelinals builds, we close the gap between pure stat builds by simply stacking as much weapon damage (or spell damage, but thats a bit harder) on gear, as opposed to a mix of max stat bonuses and damage bonuses. This way, we get close to what gear provides pure builds in terms of effective skill damage.

    Another way to think of it: having 2000 Weapon Damage and 42000 max stamina provides the same effective damage as having 3500 weapon damage and 26250 max stamina.

    Obviously, there are advantages that max stat gives over +damage and vice versa, which can limit flexibility somewhat, but other doors are opened due to being a hybrid as well (otherwise there would be no reason to play it). And it's not like you have to be stuck with super low stats either, when all is said and done. I believe my current Dunmer DK hybrid has about ~30k Magicka, ~20k stamina and ~25k health (in cyrodil). Ya the stamina is low, but you can play around with the enchants and attributes to get a combination that suits you with a total between the 3 of about the same.
  • Merlin13KAGL
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    Gotcha. Was tunnel-visioned into thinking of the WD/SD without considering set buffs in that regard. (Was just considering the weapons and other buffs, Dawnbreaker, Surge, etc)

    The synergy with Pelinial's this way makes much more sense.
    Just because you don't like the way something is doesn't necessarily make it wrong...

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  • Faulgor
    Faulgor
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    Aside from maximum resources contributing to damage, I feel hybrids are mainly disincetivized by finding every functionality in the game in both magicka and stamina variants (except decent shields, perhaps). E.g., if healing was only available from magicka skills, we'd see a wider variety of viable hybrid builds.
    So when I create a hybrid build, I often think "if I were a pure build, I could just slot x instead and get the same or better results".

    The only instance were hybridization might be valuable is if you want to use Ward on your stamsorc, but I can't think of anything else. Can you?
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  • TheStealthDude
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    Faulgor wrote: »
    Aside from maximum resources contributing to damage, I feel hybrids are mainly disincetivized by finding every functionality in the game in both magicka and stamina variants (except decent shields, perhaps). E.g., if healing was only available from magicka skills, we'd see a wider variety of viable hybrid builds.
    So when I create a hybrid build, I often think "if I were a pure build, I could just slot x instead and get the same or better results".

    The only instance were hybridization might be valuable is if you want to use Ward on your stamsorc, but I can't think of anything else. Can you?

    When I make a hybrid build, especially for PvP, I try to find things a certain class is missing to make up for them.

    For example, my mDK often lacks burst damage needed to finish off opponents. So I went with a hybrid build that adds some burst, specifically through a couple of proc sets that would otherwise not be of use to an mDK. I keep most of the same play style, but instead run 5pc medium armor and DW on my front bar. I keep a lot of the same pressure that mDK provides but add in that extra burst factor when I need it.
  • Xvorg
    Xvorg
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    amasuriel wrote: »
    Guys, I don't think you understand. Hybrid is not bad because of sustain, it's bad because of damage. 10k magicka is roughly he same as 1000 spell damage. It's not possible to stack enough stam and magicka to make your skills hit harder than a light tickle, even with decent spell and weapon damage.

    Try doing a non hybrid build with only 20 or 25k in the relevant stat, even with BiS gear. Your dps will suck.

    It is possible, but revolves around cast time skills like dizz swing, snipe and frags, which in turn are the hardest hitting skills.

    By nature, sorcs are the only ones that can be hybrids because of the bonuses they get to both stam and magicka , but you must work around your skills and chose complimentary weapons, for example:

    If you want a bursty ranged sorc, you need to pair snipe with mages fury and use it at furys range. Also you must include curse.

    If you want a bursty melee sorc, then 2h is the way to go. Crit rush and uppercut are key. Depending on uppercut morph you have to chose your class skills. Dizz swing can be paired with streak (then you have a chance for a decent crit rush), while WB can be paired with frags (empowered frags at melee range). Both playing styles require hardened ward as first mitigation layer. Depending also on your choice, you must distribute your magicka and stam (streak requieres moar magicka, while proc frags cost can help you with a moar stamina oriented distribution), and that leads you to choose between dark deal or dark conversion. A higher magicka pool benefits from dark deal, and a higher stam pool from dark conversion

    Also, power surge is critical.

    With all those in mind, you don't need pelinals, what you need is a proc set that boost your wpn dmg (way of fire is the one I chose, but you can go for red mountain if you feel comfortable enough with medium armor), a set with good 4 pieces bonus to spell dmg (WMK is cheap enough) and Slimecraw/kena.

    That build can be done for DoT too, but changes a little some skills and wpn (dw instead 2h) With that extra set slot you can drom WMK for overwhelming surge, and use boundless storm to get closer the enemy, without running oom by casting strike as as gap closer. Or, if you prefer, yo can go permablocker, using shield assault and pierce armor (but you must run dark deal t help you with the blocking) finishing your enemy with frags and mages fury
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  • DragonBound
    DragonBound
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    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.
  • DragonBound
    DragonBound
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    Faulgor wrote: »
    Aside from maximum resources contributing to damage, I feel hybrids are mainly disincetivized by finding every functionality in the game in both magicka and stamina variants (except decent shields, perhaps). E.g., if healing was only available from magicka skills, we'd see a wider variety of viable hybrid builds.
    So when I create a hybrid build, I often think "if I were a pure build, I could just slot x instead and get the same or better results".

    The only instance were hybridization might be valuable is if you want to use Ward on your stamsorc, but I can't think of anything else. Can you?

    Because some of us want to play a battlemage, some of us want to play a magical archer, some of us want to play a role switcher the list goes on look into the many hybrid viable classes in wow, Everquest 1, 2, rift, and so many other mmorpgs nearly all of them and you will know why we want hybrids.

    Most of all build diversity.
    Edited by DragonBound on April 26, 2017 6:12PM
  • usmcjdking
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    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Annnnnnnnnnnnnnnnnnnd you have no idea what you're talking about.
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  • TheStealthDude
    TheStealthDude
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    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Being viable means being able to meet the minimum requirements to perform your role, pulling your weight in a group to complete the content. To complete the harder vet dungeons, the DPS required is around 20k per DPS character. You can certainly reach that with a well-built hybrid build. Its also good enough to do normal trials. The only PvE content you may not be able to do is vet trials, really (and I only say this because I haven't seen it tried, so I could be wrong about them not being viable here).

    For DPS, content requires a minimum amount of output. That is the line for viability. The line for competitiveness is different, which I think is what trips up most people. "Viability" and "competitiveness" are not the same thing, nor do they have the same requirements.

    Hybrid builds are not competitive for PvE, but they are viable for most content.
  • DeadlyRecluse
    DeadlyRecluse
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    usmcjdking wrote: »
    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Annnnnnnnnnnnnnnnnnnd you have no idea what you're talking about.

    I like you.
    Thrice Empress, Forever Scrub
  • DeadlyRecluse
    DeadlyRecluse
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    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Being viable means being able to meet the minimum requirements to perform your role, pulling your weight in a group to complete the content. To complete the harder vet dungeons, the DPS required is around 20k per DPS character. You can certainly reach that with a well-built hybrid build. Its also good enough to do normal trials. The only PvE content you may not be able to do is vet trials, really (and I only say this because I haven't seen it tried, so I could be wrong about them not being viable here).

    For DPS, content requires a minimum amount of output. That is the line for viability. The line for competitiveness is different, which I think is what trips up most people. "Viability" and "competitiveness" are not the same thing, nor do they have the same requirements.

    Hybrid builds are not competitive for PvE, but they are viable for most content.

    I like you too.
    Thrice Empress, Forever Scrub
  • DragonBound
    DragonBound
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    usmcjdking wrote: »
    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Annnnnnnnnnnnnnnnnnnd you have no idea what you're talking about.

    Then explain because clearly you have no argument.
  • DragonBound
    DragonBound
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    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Being viable means being able to meet the minimum requirements to perform your role, pulling your weight in a group to complete the content. To complete the harder vet dungeons, the DPS required is around 20k per DPS character. You can certainly reach that with a well-built hybrid build. Its also good enough to do normal trials. The only PvE content you may not be able to do is vet trials, really (and I only say this because I haven't seen it tried, so I could be wrong about them not being viable here).

    For DPS, content requires a minimum amount of output. That is the line for viability. The line for competitiveness is different, which I think is what trips up most people. "Viability" and "competitiveness" are not the same thing, nor do they have the same requirements.

    Hybrid builds are not competitive for PvE, but they are viable for most content.

    And if your only pulling 20k dps in vet you will soon be kicked, and when things die slowly because of your 20k dps it causes dungeons to go allot slower, and just because it is viable does not mean it is acceptable.
  • Chilly-McFreeze
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    usmcjdking wrote: »
    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Annnnnnnnnnnnnnnnnnnd you have no idea what you're talking about.

    Then explain because clearly you have no argument.

    I guess his argument is his 35k+ DPS on his own hybrid. Hope that is enough for you in vet dungs.
  • Brrrofski
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    The problem with these new sets...

    They're crafted right? So you can't use the with pelenials anyway.
    Edited by Brrrofski on April 27, 2017 7:29AM
  • MehrunesFlagon
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    Beyond me why people even push for weak builds anyway. They are never going to work.
  • TheStealthDude
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    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Being viable means being able to meet the minimum requirements to perform your role, pulling your weight in a group to complete the content. To complete the harder vet dungeons, the DPS required is around 20k per DPS character. You can certainly reach that with a well-built hybrid build. Its also good enough to do normal trials. The only PvE content you may not be able to do is vet trials, really (and I only say this because I haven't seen it tried, so I could be wrong about them not being viable here).

    For DPS, content requires a minimum amount of output. That is the line for viability. The line for competitiveness is different, which I think is what trips up most people. "Viability" and "competitiveness" are not the same thing, nor do they have the same requirements.

    Hybrid builds are not competitive for PvE, but they are viable for most content.

    And if your only pulling 20k dps in vet you will soon be kicked, and when things die slowly because of your 20k dps it causes dungeons to go allot slower, and just because it is viable does not mean it is acceptable.

    I've never seen anyone kicked for doing 20k dps in vet dungeons. Not once. Just because it's not max speed doesn't mean it's not acceptable. Most people aren't pulling 35k DPS in dungeons, from what I have seen, even if you are. Yet we still complete the content in a timely fashion.
  • Adenoma
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    @LjAnimalchin , the build doesn't use magicka heals out of WW. The WW heal scales off of spell damage. The build is designed around either surviving to get to WW or being one. If you wolf and stay in combat, you're effectively always going to be a WW. That's how I hit you with 10k noncrit howls of agony and still get 10k noncrit heals. Leki's stops the biggest threat in dawnbreaker - I get a 20% reduction in its damage (plus eye of the storm) and on top of that I have a large health pool and capped resists. The AOE reduction affects an enormous number of skills other than just eye and dawnbreaker and while vigor is cut when out of wolf form, it still won't be a huge cut when compensated for by minor mending and protection.

    You sound like someone who hasn't tried a build and wants to critique without ever even testing. As do a lot of people in this thread. I encourage you to test the builds you are criticizing before you form a final opinion.
    Adenoma-Badenoma-Sadenoma
  • DragonBound
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    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Being viable means being able to meet the minimum requirements to perform your role, pulling your weight in a group to complete the content. To complete the harder vet dungeons, the DPS required is around 20k per DPS character. You can certainly reach that with a well-built hybrid build. Its also good enough to do normal trials. The only PvE content you may not be able to do is vet trials, really (and I only say this because I haven't seen it tried, so I could be wrong about them not being viable here).

    For DPS, content requires a minimum amount of output. That is the line for viability. The line for competitiveness is different, which I think is what trips up most people. "Viability" and "competitiveness" are not the same thing, nor do they have the same requirements.

    Hybrid builds are not competitive for PvE, but they are viable for most content.

    And if your only pulling 20k dps in vet you will soon be kicked, and when things die slowly because of your 20k dps it causes dungeons to go allot slower, and just because it is viable does not mean it is acceptable.

    I've never seen anyone kicked for doing 20k dps in vet dungeons. Not once. Just because it's not max speed doesn't mean it's not acceptable. Most people aren't pulling 35k DPS in dungeons, from what I have seen, even if you are. Yet we still complete the content in a timely fashion.

    Lol your full of it dude sorry. Also I doubt hybrid builds can really pull off 20k dps in the first place maybe one of them.
  • TheStealthDude
    TheStealthDude
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    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Being viable means being able to meet the minimum requirements to perform your role, pulling your weight in a group to complete the content. To complete the harder vet dungeons, the DPS required is around 20k per DPS character. You can certainly reach that with a well-built hybrid build. Its also good enough to do normal trials. The only PvE content you may not be able to do is vet trials, really (and I only say this because I haven't seen it tried, so I could be wrong about them not being viable here).

    For DPS, content requires a minimum amount of output. That is the line for viability. The line for competitiveness is different, which I think is what trips up most people. "Viability" and "competitiveness" are not the same thing, nor do they have the same requirements.

    Hybrid builds are not competitive for PvE, but they are viable for most content.

    And if your only pulling 20k dps in vet you will soon be kicked, and when things die slowly because of your 20k dps it causes dungeons to go allot slower, and just because it is viable does not mean it is acceptable.

    I've never seen anyone kicked for doing 20k dps in vet dungeons. Not once. Just because it's not max speed doesn't mean it's not acceptable. Most people aren't pulling 35k DPS in dungeons, from what I have seen, even if you are. Yet we still complete the content in a timely fashion.

    Lol your full of it dude sorry. Also I doubt hybrid builds can really pull off 20k dps in the first place maybe one of them.

    Which part am I "full of it"? Based on your statement, I can fairly conclude that you have not put much effort, if any, into even trying a legitimate hybrid build. Since that's likely the case, I am not sure why you are commenting so definitively on a topic on which you have demonstrated little experience.
  • DragonBound
    DragonBound
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    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Being viable means being able to meet the minimum requirements to perform your role, pulling your weight in a group to complete the content. To complete the harder vet dungeons, the DPS required is around 20k per DPS character. You can certainly reach that with a well-built hybrid build. Its also good enough to do normal trials. The only PvE content you may not be able to do is vet trials, really (and I only say this because I haven't seen it tried, so I could be wrong about them not being viable here).

    For DPS, content requires a minimum amount of output. That is the line for viability. The line for competitiveness is different, which I think is what trips up most people. "Viability" and "competitiveness" are not the same thing, nor do they have the same requirements.

    Hybrid builds are not competitive for PvE, but they are viable for most content.

    And if your only pulling 20k dps in vet you will soon be kicked, and when things die slowly because of your 20k dps it causes dungeons to go allot slower, and just because it is viable does not mean it is acceptable.

    I've never seen anyone kicked for doing 20k dps in vet dungeons. Not once. Just because it's not max speed doesn't mean it's not acceptable. Most people aren't pulling 35k DPS in dungeons, from what I have seen, even if you are. Yet we still complete the content in a timely fashion.

    Lol your full of it dude sorry. Also I doubt hybrid builds can really pull off 20k dps in the first place maybe one of them.

    Which part am I "full of it"? Based on your statement, I can fairly conclude that you have not put much effort, if any, into even trying a legitimate hybrid build. Since that's likely the case, I am not sure why you are commenting so definitively on a topic on which you have demonstrated little experience.
    Viable=/=BiS/Competitive/top-tier.

    Hybrids have always been viable for 95 percent of PvE content and several PvP playstyles. And yeah, this patch made them more viable for those functions.

    Uhhh no they are not very viable in dungeons and certainly not 95 percent of the content and most certainly not in pvp lol, your talking about one stat with utility from the other stat which is not a hybrid. Being viable is not noticing a huge gap of your dps, healing, or tanking because you split your stats.

    Being viable means being able to meet the minimum requirements to perform your role, pulling your weight in a group to complete the content. To complete the harder vet dungeons, the DPS required is around 20k per DPS character. You can certainly reach that with a well-built hybrid build. Its also good enough to do normal trials. The only PvE content you may not be able to do is vet trials, really (and I only say this because I haven't seen it tried, so I could be wrong about them not being viable here).

    For DPS, content requires a minimum amount of output. That is the line for viability. The line for competitiveness is different, which I think is what trips up most people. "Viability" and "competitiveness" are not the same thing, nor do they have the same requirements.

    Hybrid builds are not competitive for PvE, but they are viable for most content.

    And if your only pulling 20k dps in vet you will soon be kicked, and when things die slowly because of your 20k dps it causes dungeons to go allot slower, and just because it is viable does not mean it is acceptable.

    I've never seen anyone kicked for doing 20k dps in vet dungeons. Not once. Just because it's not max speed doesn't mean it's not acceptable. Most people aren't pulling 35k DPS in dungeons, from what I have seen, even if you are. Yet we still complete the content in a timely fashion.

    Lol your full of it dude sorry. Also I doubt hybrid builds can really pull off 20k dps in the first place maybe one of them.

    Which part am I "full of it"? Based on your statement, I can fairly conclude that you have not put much effort, if any, into even trying a legitimate hybrid build. Since that's likely the case, I am not sure why you are commenting so definitively on a topic on which you have demonstrated little experience.

    Based on your statement I can conclude the same thing, also I have watched the many tests done on hybrids and I have in fact attempted one in october so nice try kiddo, your still full of it and your not ever going to change my mind. And considering the majority disagree they are viable and have been talked about in multiple threads you are the only person I have heard say they are viable.

    And just fyi I do not care what you think of me I do not need any validation from you, perhaps you should get off the high horse aye?
    Edited by DragonBound on April 27, 2017 10:06PM
  • TheStealthDude
    TheStealthDude
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    Edit: Nevermind, this isn't worth it and is just derailing the thread.
    Edited by TheStealthDude on April 27, 2017 10:38PM
  • Adenoma
    Adenoma
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    I think this thread just serves to show the point that people who think hybrids are not viable are going to continue to believe that dogma. Otherwise, there are people that like to test and have success with using more than one stat in PvP.

    I can't speak at all from a PvE perspective.
    Adenoma-Badenoma-Sadenoma
  • TheStealthDude
    TheStealthDude
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    I think we should all be able to agree, regardless of whether or not we believe hybrids will be "viable", that the gap IS closing somewhat between hybrids and single stat builds with this patch.

    For me personally, build diversity is what keeps this game interesting. More options is only a good thing, in my opinion, and I have quite a few hybrid ideas I am excited to try out!
  • TipsyDrow
    TipsyDrow
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    You guys better sincerely hope they don't make Hybrids viable competitors or there will be a new meta even worse than what we have now with MagSorc. I've already seen a couple guys trying to run StamSorc with Haunting Curse and Mages Wrath and doing pretty well.

    This build using the right gear will be dead nasty for morrowind. Let folks believe hyrbrids aren't viable.
    Oooh, what do we have here? Another scrumptious young plaything straight out of life and into my club? Mmm... you smell new, little boy, like fabric softener dew on freshly mowed Astroturf. Oh, I'm not frightening you, am I, duckling?
    Love, Mistress Pigtails
  • TipsyDrow
    TipsyDrow
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    Adenoma wrote: »
    I think this thread just serves to show the point that people who think hybrids are not viable are going to continue to believe that dogma. Otherwise, there are people that like to test and have success with using more than one stat in PvP.

    I can't speak at all from a PvE perspective.

    This thread shows that some people can think outside the box and make builds work very well that others can't even dream of and that others will always run the *meta*. I for one am going to be laughing my lil rear off when people get WTFBBQ'D by the crazy things some hyrbrids are going to be able to do next patch. Those CP changes.....
    Edited by TipsyDrow on April 28, 2017 4:37PM
    Oooh, what do we have here? Another scrumptious young plaything straight out of life and into my club? Mmm... you smell new, little boy, like fabric softener dew on freshly mowed Astroturf. Oh, I'm not frightening you, am I, duckling?
    Love, Mistress Pigtails
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