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Request: Indirect nerf to channels please

usmcjdking
usmcjdking
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One of my biggest pet peeves in this game is how interrupts and staggers work. That have been times where I have LOST more resources against your local FOTM stam sorc spamming dark deal because I a) cancelled by stam regen due to bashing whereas my opponent's is still ticking away b) spent stamina to bash whereas they spent absolutely nothing c) I lose a global cooldown just like my opponent does thus cannot counter a CC immune opponent spamming channels. So why exactly am I being punished for doing something I'm supposed to be doing?

@ZOS_GinaBruno here's a simple fix that would make interrupting powerful skills worthwhile instead of dry me up on resources just for me to get Dawnbreaker'd. Any amount of these would help deal with cases of relentless bashable channel spam.

#1) You should not be able to break free from interrupt stagger. You should absolutely get stuck in that long ass animation for being lazy and not appropriately utilizing your channeled skill in an advantageous position..

#2) Interrupt stagger should not give CC immunity. The idea that you get CC immunity for MASSIVELY *** UP AND GETTING YOUR *** PUSHED IN WITH A *** BASH makes no sense.

#3) Interrupting a bashable skill should return back some resources, significantly more than it costs of all stats.

Any of these (or combination thereof) would help stop the madness of interrupting skills costing the interruptor more resources than the interruptee.
Edited by usmcjdking on April 26, 2017 12:03AM
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  • NightbladeMechanics
    NightbladeMechanics
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    +1

    Also make Dark Exchange charge its cost if it's interrupted. The skill is too forgiving for how strong it is.
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  • Drishtan
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    OMG YES +1 TRILLION!!!!
  • Lore_lai
    Lore_lai
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    Don't agree with #1 - something about unbreakable CCs triggers me. :p
    We have enough of that already as "feature" of lag or CC immunity not applying properly, or knockbacks/knockdowns being out of whack.

    #2 and #3 - HELL YEAH!

    Dark Exchange (and morphs) should charge its cost at the beginning of the cast. Why isn't this already a thing?!
  • bikerangelol
    bikerangelol
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    This adds too much counterplay to ZOS' agenda of removing counterplay completely.

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  • Dracane
    Dracane
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    Apart from your unnecessary vulgar outbursts, I can agree with most things.
    Ressources should be drained when you get interrupted and bashes should not be dodgeable (major evasion can cause bashes to miss) that's a big issue, bashes must be reliable and should not be dodgeable with Shuffle.

    But unbreakable CCs are really stupid, that's not healthy. Annoys me enough, that many boss CCs are not only unblockable and ignore CC immunity, but are also unbreakable. So annoying.
    Edited by Dracane on April 26, 2017 1:53AM
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  • DisgracefulMind
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    Lore_lai wrote: »
    Don't agree with #1 - something about unbreakable CCs triggers me. :p
    We have enough of that already as "feature" of lag or CC immunity not applying properly, or knockbacks/knockdowns being out of whack.

    #2 and #3 - HELL YEAH!

    Dark Exchange (and morphs) should charge its cost at the beginning of the cast. Why isn't this already a thing?!

    Agreed, unbreakable CCs are not a good thing imo.

    However, the other two I can get behind.
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  • Dyride
    Dyride
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    I want firing off Dark Deal in combat to feel awesome.
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