IronCrystal wrote: »Why not settle for the middle ground:BUT
- Allow drop sets to be better
AND
- Allow crafters to be able to adjust style (Maybe require 2 style mats instead of one for crafting new item)
This way those who want to grind for sets/items aren't forced to craft and crafters can still get items they want without being forced to run content they don't want...And with the ability to move items from "Bind on Pickup" to "Bind on Equip" even PVP players should be happy.
- Allow (8/9/set dependant number) crafters to be able to change trait in similar way that tempers work - and make the result Bind on Pickup (Or add additional crafting option (with suitably high cost inc. 9 trait requirement) to make item Bind on Equip, or remove binding from themselves but Bind on Pickup activates for new owner)
While I think this would be cool, there's no way ZOS would ever implement a re-trait system. It would cut the time required to grind by a lot, which is time spent playing the game.
Why not settle for the middle ground:BUT
- Allow drop sets to be better
AND
- Allow crafters to be able to adjust style (Maybe require 2 style mats instead of one for crafting new item)
This way those who want to grind for sets/items aren't forced to craft and crafters can still get items they want without being forced to run content they don't want...And with the ability to move items from "Bind on Pickup" to "Bind on Equip" even PVP players should be happy.
- Allow (8/9/set dependant number) crafters to be able to change trait in similar way that tempers work - and make the result Bind on Pickup (Or add additional crafting option (with suitably high cost inc. 9 trait requirement) to make item Bind on Equip, or remove binding from themselves but Bind on Pickup activates for new owner)
THEDKEXPERIENCE wrote: »This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
I took a year and a half leveling every crafting trait. Don't talk to me about time.
Why not settle for the middle ground:BUT
- Allow drop sets to be better
AND
- Allow crafters to be able to adjust style (Maybe require 2 style mats instead of one for crafting new item)
This way those who want to grind for sets/items aren't forced to craft and crafters can still get items they want without being forced to run content they don't want...And with the ability to move items from "Bind on Pickup" to "Bind on Equip" even PVP players should be happy.
- Allow (8/9/set dependant number) crafters to be able to change trait in similar way that tempers work - and make the result Bind on Pickup (Or add additional crafting option (with suitably high cost inc. 9 trait requirement) to make item Bind on Equip, or remove binding from themselves but Bind on Pickup activates for new owner)
What? this is not a middle ground.
its a complete surrender.
style is the only unique thing brought right now by crafted set (comparing to mael/master wpns, jewels, monster sets and wpn/jewel sets for drops)- you give that up when you let drops style be altered.
trait and grind time is the most significant non-unique deficit for drops now, specifically for weapons and again you give that possibility to drops.
if this went thru, also change blacksmithing, clothing and woodworking into one skill line called alterations" with six passives - one for traits/looks and one for quiality for each former"craft" and get rid of actually making gear beyond consumables.
Not worth 60+sp and tons of time to just alter other folks drops in an "only BoP drops matter" world by whatever mechanism they put in.
IronCrystal wrote: »WhitePawPrints wrote: »IronCrystal wrote: »masterbroodub17_ESO wrote: »Ok so let's list this out and maybe it will make more sense why I don't agree with OP AT ALL
To get a dropped set you need:
-Ability to clear normal dungeons (not hard)
-RNG (sucks ass but can favor you too)
To get a crafted set you need
-1,050 pieces of material for a 7-piece armor set
-56 yellow tempers (PC NA my MM was 6.5k per for Tempering Alloy)
-The correct trait material (ez pz)
-The correct amount of traits trained (Haven't mathed it out but it's over a year easy for 9 traits on everything)
- The correct motif/motifs for the slot (RNG and/or a fat wad of cash for the better ones)
- Max level enchanting (pretty easy)
- Up to 13 Yellow enchants depending on weapons
So yeah, I present the middle finger salute to those who think dropped gear should be better than crafted by default.
I understand the desire from ZoS to push people into their content in order to farm these things but they could instead have content drop high-end materials.
If all endgame sets were crafted and everything dropped materials not only would crafters be more relevant and encourage trading player to player but then guess what? It solves your RNG problem too!
And I counterpoint.
You listed gold tempers. Are you assuming dropped items come in gold? Gold tempers are needed for both.
Actually, its 970 mats for 7 gear pieces. Not to mention, these are REALLY CHEAP right now and on PC NA. The only thing is recently ancestor silk has shot up and is 50 each, costing about 45k for 7 pieces if you don't collect any on your own. If it's medium or heavy, that's about 15k for heavy and 10k for medium. This is still easier to get the money for this than to grind the RNG for gear.
Trait materials don't even need to be listed. You even said they were easy.
The correct number of traits. Ok, I admit the 9 trait ones take a while, but on PC NA there are SO MANY CRAFTERS with max traits is SO EASY TO FIND SOMEONE with max traits. It is not a rare commodity anymore to have max traits. Pretty much anyone playing this game at least a year has them. And if you are in the same guild as one, MOST OF THEM DO IT FOR FREE as long as you provide mats.
The correct motif. Are you kidding me? This is purely cosmetic and has no effect on the gear.
Max level enchanting. Again, any skill line can be maxed in just under a few hours MAXIMUM. Not a challenge.
Enchanting needs to be done on a lot of dropped items anyways, I don't understand the need to include enchanting.
Those who argue about the motifs don't understand that its not anything that changes how good the gear is, why even mention it? That is purely a cosmetic collection.
Because different styles are desired. Simple as that. A crafter who has all the styles will have more orders than a crafter without all the styles.
Of course people like to have different style armors, but this is an argument about the difficulty of obtaining crafted gear.
Motifs play no part in difficulty of obtaining crafted gear.
This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
Malamar1229 wrote: »Every other GREAT MMO
Why try to make ESO more like World of Warcraft? Go grind gear in a game like that. Let those of us who don't like to grind dungeons over and over play the game the way we like to.
MasterSpatula wrote: »This is why the best gear should drop as single-use schematics. That way crafting and drops/rewards are both necessary for endgame.
If crafting is useless in endgame, then your crafting system sucks. But the best gear needs to be earned by your accomplishment. The compromise is obvious. Star Wars: Galaxies did it a decade ago. Why this community isn't clamoring for dropped schematics is beyond me.
nimander99 wrote: »It took over a year to learn all traits, not to mention the massive amount of time and effort in earning every motif in game.
GTHO with your drops should be better than crafted gear.
You run a dungeon. get you key, get your drop. maybe you run it a bunch of times, but you still get it in less than the 3 years its taken me to learn every trait and earn every motif.
And never mind the time crafters spend hunting materials.
THEDKEXPERIENCE wrote: »This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
I took a year and a half leveling every crafting trait. Don't talk to me about time.
This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.