KramUzibra wrote: »THEDKEXPERIENCE wrote: »This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
I took a year and a half leveling every crafting trait. Don't talk to me about time.
Right me too! The crafted sets should gradually get better and better depending on the traits level... 8 and 9 trait sets should be better or at least equal to any drop set.
brandonv516 wrote: »If they made this Elder Crafting Online I think (pretty sure) I would be done. I am glad that dropped sets are overall better than crafted.
Phatmattfu wrote: »What would be the point of playing if crafted sets were the best?
The crafting system in this game is too bland in my opinion to have it produce best in slot gear. If it were more dynamic (not sure how they would go about that, I'm an MMO noob) I could accept crafted sets being BiS. It's not like there isn't crafted sets that aren't plenty useful. Of the two characters I'm currently playing the most, they both have a crafted 5 piece set.
Phatmattfu wrote: »What would be the point of playing if crafted sets were the best?
Phatmattfu wrote: »What would be the point of playing if crafted sets were the best?
The grind of getting stuff drop in a dungeon should be better than the grind of learning every trait and levelling crafting lines?
What a bucket of crap.
You mean, "I'd like the game to operate on my terms please, and screw everyone else".
Crafts_Many_Boxes wrote: »The crafting system in this game is too bland in my opinion to have it produce best in slot gear. If it were more dynamic (not sure how they would go about that, I'm an MMO noob) I could accept crafted sets being BiS. It's not like there isn't crafted sets that aren't plenty useful. Of the two characters I'm currently playing the most, they both have a crafted 5 piece set.
Heh, trust me when I say that this crafting system is actually pretty detailed compared to other MMOs. That being said, I tend to shy away from Eastern MMOs, so maybe those have deeper crafting systems.
As for how to actually make it more interesting....I'm reminded of an episode of SAO abridged where the female blacksmith had to play a guitar hero-esque minigame to forge Kirito's sword. It was a joke obviously, but some kinda of timing-based minigame to forge might actually be neat. It would be a UI nightmare to implement in an already-established game like this, but it's fun to dream.
In guild standard is mats+ an tips on 3-10kbrandonv516 wrote: »If they made this Elder Crafting Online I think (pretty sure) I would be done. I am glad that dropped sets are overall better than crafted.
I'd have to agree. Dropped sets are more difficult to obtain and thus should be better.
Anyone can pay a crafter or in many instances get it for free, and it is very easy to make for those who are able to make it.
The grind of getting stuff drop in a dungeon should be better than the grind of learning every trait and levelling crafting lines?
What a bucket of crap.
You mean, "I'd like the game to operate on my terms please, and screw everyone else".
No, what should be easy to understand is our skills, not some damn random drop, should be applied to all weapons and armor in the game so we can make them stronger.This should be easy for anyone to understand.
This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
No, what should be easy to understand is our skills, not some damn random drop, should be applied to all weapons and armor in the game so we can make them stronger.This should be easy for anyone to understand.
This system is idiotic. I shouldn't have to find 4+ people just to get a new set of armor while I can't do diddly despite being a MASTER blacksmith, clothier, or woodworker with the mats I have.
Dungeons should be where we take our best gear. Not where we get it.
No, what should be easy to understand is our skills, not some damn random drop, should be applied to all weapons and armor in the game so we can make them stronger.This should be easy for anyone to understand.
This system is idiotic. I shouldn't have to find 4+ people just to get a new set of armor while I can't do diddly despite being a MASTER blacksmith, clothier, or woodworker with the mats I have.
Dungeons should be where we take our best gear. Not where we get it.