THEDKEXPERIENCE wrote: »This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
I took a year and a half leveling every crafting trait. Don't talk to me about time.
...and some of us pve non advanced players appreciate these crafters that can offer us gear that's potent enough to enjoy and not have to go braindead playing end game arenas etc... I paid a lot of gold to a crafter for my gear and every bit of it was worth it
So you paid a lot of gold who cares it isn't hard or rng based to get gold to craft gear therefore it shouldn't be as good as end game gear.THEDKEXPERIENCE wrote: »This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
I took a year and a half leveling every crafting trait. Don't talk to me about time.
...and some of us pve non advanced players appreciate these crafters that can offer us gear that's potent enough to enjoy and not have to go braindead playing end game arenas etc... I paid a lot of gold to a crafter for my gear and every bit of it was worth it
This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
TheBonesXXX wrote: »Phatmattfu wrote: »What would be the point of playing if crafted sets were the best?
Because PvP is the only thing that matters to me, I want to build my builds, equip my gear and kill people. I should have to go through insufferable and copious amounts of time finding gear in order to make my builds work to compete against other players and until they actually make the PvP sets better for PvP and PvE gear completely irrelevant, I rather be able to craft them quickly and get into the action quickly.
IcyDeadPeople wrote: »TheBonesXXX wrote: »Phatmattfu wrote: »What would be the point of playing if crafted sets were the best?
Because PvP is the only thing that matters to me, I want to build my builds, equip my gear and kill people. I should have to go through insufferable and copious amounts of time finding gear in order to make my builds work to compete against other players and until they actually make the PvP sets better for PvP and PvE gear completely irrelevant, I rather be able to craft them quickly and get into the action quickly.
I would never care if PvE got gutted and gear was nothing more than going to the forge and deciding what traits and bonuses I wanted to use on my pieces.
^This.
Imagine what the feedback would be like if PVE players had to spend 6 months in Cyrodiil to collect all the gear for their PVE build
.
Daemons_Bane wrote: »IcyDeadPeople wrote: »TheBonesXXX wrote: »Phatmattfu wrote: »What would be the point of playing if crafted sets were the best?
Because PvP is the only thing that matters to me, I want to build my builds, equip my gear and kill people. I should have to go through insufferable and copious amounts of time finding gear in order to make my builds work to compete against other players and until they actually make the PvP sets better for PvP and PvE gear completely irrelevant, I rather be able to craft them quickly and get into the action quickly.
I would never care if PvE got gutted and gear was nothing more than going to the forge and deciding what traits and bonuses I wanted to use on my pieces.
^This.
Imagine what the feedback would be like if PVE players had to spend 6 months in Cyrodiil to collect all the gear for their PVE build
.
To some extend we do.. to learn all the traits we need to make said set
IcyDeadPeople wrote: »Daemons_Bane wrote: »IcyDeadPeople wrote: »TheBonesXXX wrote: »Phatmattfu wrote: »What would be the point of playing if crafted sets were the best?
Because PvP is the only thing that matters to me, I want to build my builds, equip my gear and kill people. I should have to go through insufferable and copious amounts of time finding gear in order to make my builds work to compete against other players and until they actually make the PvP sets better for PvP and PvE gear completely irrelevant, I rather be able to craft them quickly and get into the action quickly.
I would never care if PvE got gutted and gear was nothing more than going to the forge and deciding what traits and bonuses I wanted to use on my pieces.
^This.
Imagine what the feedback would be like if PVE players had to spend 6 months in Cyrodiil to collect all the gear for their PVE build
.
To some extend we do.. to learn all the traits we need to make said set
You need to PVP to learn traits?
THEDKEXPERIENCE wrote: »This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
I took a year and a half leveling every crafting trait. Don't talk to me about time.
THEDKEXPERIENCE wrote: »This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
I took a year and a half leveling every crafting trait. Don't talk to me about time.
you make it sound like you were actually doing something after making a couple of clicks every 24 hours lel
dont make it sound so grandiose because its not xD
WhitePawPrints wrote: »I am a 9-trait crafter, with nearly every motif book filled that is available in game. I have invested a whole lot of time in getting those motifs, not to mention the amount of time to research the traits. My return on my investment? Entitled, impatient little *** demanding me to stop all gameplay to fulfill their order when they don't even give the full details required, and will hardly give tips unless I charge.
If dropped sets are meant to be better that crafting sets, then there is no reason for crafters to exists. Dropped set gear is so easy to come by now that every world boss, delve boss, dolmen, dungeon boss, trial boss has a 100% chance to drop a piece of set gear, plus all the mobs having a smaller percent chance to drop a piece. The majority of quests have been converted to give a piece of set gear as reward as well.
We were given Master Writs, but what has that given us to make crafting worth it? Crafting stations, furniture blueprints, a new motif... all stuff to sell to other crafters! Nothing to sell to anyone else.
Crafters need some much needed love, and having comparable sets is a start.
IronCrystal wrote: »I agree that the best sets should be in dungeons and bound, but I just feel they need to make changes to rng system.
For those who say "they worked hard for their crafting", well, I know plenty of people (including myself) who got crafting on one character and use it a lot for newer members to the game. Also, grinding crafting is super easy. Your traits? Sure they take time, but was it difficult? No. Was it expensive? Depends how lazy you were in getting the items. I've gotten most of my nirn weapons and gear from vMA and weekly trial rewards, and the rest I just paid the small amount it costs. On PCNA the nirncrux goes for like 3-4k each for gear and like 6-8k per weapon. Not "half a million".
I don't care how much you spent on motifs as that's not required for crafting anything. They are simply "cosmetics" that I usually cover up with a costume anyways.
If I need a set crafted, is it hard for me to make it? No. Takes maybe 10-15 minutes for me to travel around, craft, and improve. If I wasn't a crafter, I'd ask the NUMEROUS crafters in guilds who do it FREE FOR GUILDIES as long as I provide the EASILY OBTAINED mats.
Besides, crafted gear is good enough to clear any content in this game. Lemme repeat: Clear any content in this game, as long as you are skilled enough. Those who think they need BiS gear are either trying to be the best they can, or don't understand how little the difference between gear is.
masterbroodub17_ESO wrote: »Ok so let's list this out and maybe it will make more sense why I don't agree with OP AT ALL
To get a dropped set you need:
-Ability to clear normal dungeons (not hard)
-RNG (sucks ass but can favor you too)
To get a crafted set you need
-1,050 pieces of material for a 7-piece armor set
-56 yellow tempers (PC NA my MM was 6.5k per for Tempering Alloy)
-The correct trait material (ez pz)
-The correct amount of traits trained (Haven't mathed it out but it's over a year easy for 9 traits on everything)
- The correct motif/motifs for the slot (RNG and/or a fat wad of cash for the better ones)
- Max level enchanting (pretty easy)
- Up to 13 Yellow enchants depending on weapons
So yeah, I present the middle finger salute to those who think dropped gear should be better than crafted by default.
I understand the desire from ZoS to push people into their content in order to farm these things but they could instead have content drop high-end materials.
If all endgame sets were crafted and everything dropped materials not only would crafters be more relevant and encourage trading player to player but then guess what? It solves your RNG problem too!
IronCrystal wrote: »masterbroodub17_ESO wrote: »Ok so let's list this out and maybe it will make more sense why I don't agree with OP AT ALL
To get a dropped set you need:
-Ability to clear normal dungeons (not hard)
-RNG (sucks ass but can favor you too)
To get a crafted set you need
-1,050 pieces of material for a 7-piece armor set
-56 yellow tempers (PC NA my MM was 6.5k per for Tempering Alloy)
-The correct trait material (ez pz)
-The correct amount of traits trained (Haven't mathed it out but it's over a year easy for 9 traits on everything)
- The correct motif/motifs for the slot (RNG and/or a fat wad of cash for the better ones)
- Max level enchanting (pretty easy)
- Up to 13 Yellow enchants depending on weapons
So yeah, I present the middle finger salute to those who think dropped gear should be better than crafted by default.
I understand the desire from ZoS to push people into their content in order to farm these things but they could instead have content drop high-end materials.
If all endgame sets were crafted and everything dropped materials not only would crafters be more relevant and encourage trading player to player but then guess what? It solves your RNG problem too!
And I counterpoint.
You listed gold tempers. Are you assuming dropped items come in gold? Gold tempers are needed for both.
Actually, its 970 mats for 7 gear pieces. Not to mention, these are REALLY CHEAP right now and on PC NA. The only thing is recently ancestor silk has shot up and is 50 each, costing about 45k for 7 pieces if you don't collect any on your own. If it's medium or heavy, that's about 15k for heavy and 10k for medium. This is still easier to get the money for this than to grind the RNG for gear.
Trait materials don't even need to be listed. You even said they were easy.
The correct number of traits. Ok, I admit the 9 trait ones take a while, but on PC NA there are SO MANY CRAFTERS with max traits is SO EASY TO FIND SOMEONE with max traits. It is not a rare commodity anymore to have max traits. Pretty much anyone playing this game at least a year has them. And if you are in the same guild as one, MOST OF THEM DO IT FOR FREE as long as you provide mats.
The correct motif. Are you kidding me? This is purely cosmetic and has no effect on the gear.
Max level enchanting. Again, any skill line can be maxed in just under a few hours MAXIMUM. Not a challenge.
Enchanting needs to be done on a lot of dropped items anyways, I don't understand the need to include enchanting.
Those who argue about the motifs don't understand that its not anything that changes how good the gear is, why even mention it? That is purely a cosmetic collection.
WhitePawPrints wrote: »IronCrystal wrote: »masterbroodub17_ESO wrote: »Ok so let's list this out and maybe it will make more sense why I don't agree with OP AT ALL
To get a dropped set you need:
-Ability to clear normal dungeons (not hard)
-RNG (sucks ass but can favor you too)
To get a crafted set you need
-1,050 pieces of material for a 7-piece armor set
-56 yellow tempers (PC NA my MM was 6.5k per for Tempering Alloy)
-The correct trait material (ez pz)
-The correct amount of traits trained (Haven't mathed it out but it's over a year easy for 9 traits on everything)
- The correct motif/motifs for the slot (RNG and/or a fat wad of cash for the better ones)
- Max level enchanting (pretty easy)
- Up to 13 Yellow enchants depending on weapons
So yeah, I present the middle finger salute to those who think dropped gear should be better than crafted by default.
I understand the desire from ZoS to push people into their content in order to farm these things but they could instead have content drop high-end materials.
If all endgame sets were crafted and everything dropped materials not only would crafters be more relevant and encourage trading player to player but then guess what? It solves your RNG problem too!
And I counterpoint.
You listed gold tempers. Are you assuming dropped items come in gold? Gold tempers are needed for both.
Actually, its 970 mats for 7 gear pieces. Not to mention, these are REALLY CHEAP right now and on PC NA. The only thing is recently ancestor silk has shot up and is 50 each, costing about 45k for 7 pieces if you don't collect any on your own. If it's medium or heavy, that's about 15k for heavy and 10k for medium. This is still easier to get the money for this than to grind the RNG for gear.
Trait materials don't even need to be listed. You even said they were easy.
The correct number of traits. Ok, I admit the 9 trait ones take a while, but on PC NA there are SO MANY CRAFTERS with max traits is SO EASY TO FIND SOMEONE with max traits. It is not a rare commodity anymore to have max traits. Pretty much anyone playing this game at least a year has them. And if you are in the same guild as one, MOST OF THEM DO IT FOR FREE as long as you provide mats.
The correct motif. Are you kidding me? This is purely cosmetic and has no effect on the gear.
Max level enchanting. Again, any skill line can be maxed in just under a few hours MAXIMUM. Not a challenge.
Enchanting needs to be done on a lot of dropped items anyways, I don't understand the need to include enchanting.
Those who argue about the motifs don't understand that its not anything that changes how good the gear is, why even mention it? That is purely a cosmetic collection.
Because different styles are desired. Simple as that. A crafter who has all the styles will have more orders than a crafter without all the styles.
Why not settle for the middle ground:BUT
- Allow drop sets to be better
AND
- Allow crafters to be able to adjust style (Maybe require 2 style mats instead of one for crafting new item)
This way those who want to grind for sets/items aren't forced to craft and crafters can still get items they want without being forced to run content they don't want...And with the ability to move items from "Bind on Pickup" to "Bind on Equip" even PVP players should be happy.
- Allow (8/9/set dependant number) crafters to be able to change trait in similar way that tempers work - and make the result Bind on Pickup (Or add additional crafting option (with suitably high cost inc. 9 trait requirement) to make item Bind on Equip, or remove binding from themselves but Bind on Pickup activates for new owner)