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Dropped sets SHOULD be better than crafted.

  • White wabbit
    White wabbit
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    I vote no after taking ages to get 9 traits on everything , I'm guess Op hasn't got all 9 traits
  • IronCrystal
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    I agree that the best sets should be in dungeons and bound, but I just feel they need to make changes to rng system.

    For those who say "they worked hard for their crafting", well, I know plenty of people (including myself) who got crafting on one character and use it a lot for newer members to the game. Also, grinding crafting is super easy. Your traits? Sure they take time, but was it difficult? No. Was it expensive? Depends how lazy you were in getting the items. I've gotten most of my nirn weapons and gear from vMA and weekly trial rewards, and the rest I just paid the small amount it costs. On PCNA the nirncrux goes for like 3-4k each for gear and like 6-8k per weapon. Not "half a million".

    I don't care how much you spent on motifs as that's not required for crafting anything. They are simply "cosmetics" that I usually cover up with a costume anyways.

    If I need a set crafted, is it hard for me to make it? No. Takes maybe 10-15 minutes for me to travel around, craft, and improve. If I wasn't a crafter, I'd ask the NUMEROUS crafters in guilds who do it FREE FOR GUILDIES as long as I provide the EASILY OBTAINED mats.

    Besides, crafted gear is good enough to clear any content in this game. Lemme repeat: Clear any content in this game, as long as you are skilled enough. Those who think they need BiS gear are either trying to be the best they can, or don't understand how little the difference between gear is.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • FuriousFridge
    FuriousFridge
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    linoge63 wrote: »
    Keep_Door wrote: »
    This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.

    Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.

    That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.

    I took a year and a half leveling every crafting trait. Don't talk to me about time.

    ...and some of us pve non advanced players appreciate these crafters that can offer us gear that's potent enough to enjoy and not have to go braindead playing end game arenas etc... I paid a lot of gold to a crafter for my gear and every bit of it was worth it
    linoge63 wrote: »
    Keep_Door wrote: »
    This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.

    Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.

    That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.

    I took a year and a half leveling every crafting trait. Don't talk to me about time.

    ...and some of us pve non advanced players appreciate these crafters that can offer us gear that's potent enough to enjoy and not have to go braindead playing end game arenas etc... I paid a lot of gold to a crafter for my gear and every bit of it was worth it
    So you paid a lot of gold who cares it isn't hard or rng based to get gold to craft gear therefore it shouldn't be as good as end game gear.
  • Daemons_Bane
    Daemons_Bane
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    Putting aside the discussion of whether rng or crafting takes the most time, I don't see it as " obvious " as you do.. My first thought on it was why something that is created by a random magic fluke, should be better than something made by a dedicated effort? Dropped armor is pulled from thin air.. I can't see why it should be better
  • nimander99
    nimander99
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    It took over a year to learn all traits, not to mention the massive amount of time and effort in earning every motif in game.

    GTHO with your drops should be better than crafted gear.

    You run a dungeon. get you key, get your drop. maybe you run it a bunch of times, but you still get it in less than the 3 years its taken me to learn every trait and earn every motif.

    And never mind the time crafters spend hunting materials.
    Edited by nimander99 on April 21, 2017 10:07PM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Heroeric1337
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    Keep_Door wrote: »
    This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.

    Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.

    That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.

    Already is, hince why you never see people recommending crafted armor to others...
  • IcyDeadPeople
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    Phatmattfu wrote: »
    What would be the point of playing if crafted sets were the best?

    Because PvP is the only thing that matters to me, I want to build my builds, equip my gear and kill people. I should have to go through insufferable and copious amounts of time finding gear in order to make my builds work to compete against other players and until they actually make the PvP sets better for PvP and PvE gear completely irrelevant, I rather be able to craft them quickly and get into the action quickly.


    ^This.

    Imagine what the feedback would be like if PVE players had to spend 6 months in Cyrodiil to collect all the gear for their PVE build
    .
    Edited by IcyDeadPeople on April 21, 2017 11:47PM
  • Daemons_Bane
    Daemons_Bane
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    Phatmattfu wrote: »
    What would be the point of playing if crafted sets were the best?

    Because PvP is the only thing that matters to me, I want to build my builds, equip my gear and kill people. I should have to go through insufferable and copious amounts of time finding gear in order to make my builds work to compete against other players and until they actually make the PvP sets better for PvP and PvE gear completely irrelevant, I rather be able to craft them quickly and get into the action quickly.

    I would never care if PvE got gutted and gear was nothing more than going to the forge and deciding what traits and bonuses I wanted to use on my pieces.

    ^This.

    Imagine what the feedback would be like if PVE players had to spend 6 months in Cyrodiil to collect all the gear for their PVE build
    .

    To some extend we do.. to learn all the traits we need to make said set
  • IcyDeadPeople
    IcyDeadPeople
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    Phatmattfu wrote: »
    What would be the point of playing if crafted sets were the best?

    Because PvP is the only thing that matters to me, I want to build my builds, equip my gear and kill people. I should have to go through insufferable and copious amounts of time finding gear in order to make my builds work to compete against other players and until they actually make the PvP sets better for PvP and PvE gear completely irrelevant, I rather be able to craft them quickly and get into the action quickly.

    I would never care if PvE got gutted and gear was nothing more than going to the forge and deciding what traits and bonuses I wanted to use on my pieces.

    ^This.

    Imagine what the feedback would be like if PVE players had to spend 6 months in Cyrodiil to collect all the gear for their PVE build
    .

    To some extend we do.. to learn all the traits we need to make said set

    You need to PVP to learn traits?
  • Daemons_Bane
    Daemons_Bane
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    Phatmattfu wrote: »
    What would be the point of playing if crafted sets were the best?

    Because PvP is the only thing that matters to me, I want to build my builds, equip my gear and kill people. I should have to go through insufferable and copious amounts of time finding gear in order to make my builds work to compete against other players and until they actually make the PvP sets better for PvP and PvE gear completely irrelevant, I rather be able to craft them quickly and get into the action quickly.

    I would never care if PvE got gutted and gear was nothing more than going to the forge and deciding what traits and bonuses I wanted to use on my pieces.

    ^This.

    Imagine what the feedback would be like if PVE players had to spend 6 months in Cyrodiil to collect all the gear for their PVE build
    .

    To some extend we do.. to learn all the traits we need to make said set

    You need to PVP to learn traits?

    No, but I need to spend a *** of time to get my traits and motifs
  • ZakuBeta
    ZakuBeta
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    They should be comparable, neither should be better than the other. Both take a large amount of time to get on your own, but both can also be purchased from other players, for the most part.

    In other words, I disagree with the OP in this matter, the found sets need a nerf to make player made sets comparable.
  • tohopka_eso
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    guess I'll stop lurking and post finally (was here during beta but old rig made it hard to play so waited till i got console instead).

    Almost every game i do i try to do a little of everything. Wasn't hard to get 50 on clothier just still doing all the traits. But been doing that for last 3 months I think.

    Anyways I view crafted and drop separately in that last game i was playing was EQ2 for 13ish yrs. The last few expansions for it made it were crafted gear gear had two sets in that normal and expert and then drop sets was better if you were fortunate enough to get piece you want.

    But thats how I view crafting and all that IMO.
    Edited by tohopka_eso on April 21, 2017 11:15PM
  • masterbroodub17_ESO
    Ok so let's list this out and maybe it will make more sense why I don't agree with OP AT ALL

    To get a dropped set you need:
    -Ability to clear normal dungeons (not hard)
    -RNG (sucks ass but can favor you too)

    To get a crafted set you need
    -1,050 pieces of material for a 7-piece armor set
    -56 yellow tempers (PC NA my MM was 6.5k per for Tempering Alloy)
    -The correct trait material (ez pz)
    -The correct amount of traits trained (Haven't mathed it out but it's over a year easy for 9 traits on everything)
    - The correct motif/motifs for the slot (RNG and/or a fat wad of cash for the better ones)
    - Max level enchanting (pretty easy)
    - Up to 13 Yellow enchants depending on weapons

    So yeah, I present the middle finger salute to those who think dropped gear should be better than crafted by default.

    I understand the desire from ZoS to push people into their content in order to farm these things but they could instead have content drop high-end materials.

    If all endgame sets were crafted and everything dropped materials not only would crafters be more relevant and encourage trading player to player but then guess what? It solves your RNG problem too!
  • xeNNNNN
    xeNNNNN
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    Keep_Door wrote: »
    This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.

    Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.

    That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.

    I took a year and a half leveling every crafting trait. Don't talk to me about time.

    you make it sound like you were actually doing something after making a couple of clicks every 24 hours lel

    dont make it sound so grandiose because its not xD
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Daemons_Bane
    Daemons_Bane
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    xeNNNNN wrote: »
    Keep_Door wrote: »
    This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.

    Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.

    That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.

    I took a year and a half leveling every crafting trait. Don't talk to me about time.

    you make it sound like you were actually doing something after making a couple of clicks every 24 hours lel

    dont make it sound so grandiose because its not xD

    Well, it's all videogame.. You did nothing but click either
  • WhitePawPrints
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    I am a 9-trait crafter, with nearly every motif book filled that is available in game. I have invested a whole lot of time in getting those motifs, not to mention the amount of time to research the traits. My return on my investment? Entitled, impatient little *** demanding me to stop all gameplay to fulfill their order when they don't even give the full details required, and will hardly give tips unless I charge.

    If dropped sets are meant to be better that crafting sets, then there is no reason for crafters to exists. Dropped set gear is so easy to come by now that every world boss, delve boss, dolmen, dungeon boss, trial boss has a 100% chance to drop a piece of set gear, plus all the mobs having a smaller percent chance to drop a piece. The majority of quests have been converted to give a piece of set gear as reward as well.

    We were given Master Writs, but what has that given us to make crafting worth it? Crafting stations, furniture blueprints, a new motif... all stuff to sell to other crafters! Nothing to sell to anyone else.

    Crafters need some much needed love, and having comparable sets is a start.

  • Peekachu99
    Peekachu99
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    They are, and "no". Crafted sets need a boost considering how easily tradable (in group or via market) dropped sets are.
  • Curtdogg47
    Curtdogg47
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    All I want is the ability to change the style of any dropped set. Excluding the monster sets. Or the ability for master crafters to craft coustems so we can at least occasion change our look. I have used the same sets for so long that sometimes I get tired of my only toon looking the same way. And to me personally the skins and costumes ZOS offers are pretty lame.
  • BellatorMortalis
    A "simple" fix for drop versus crafted armors:
    (a) Top dungeon drops are not armor pieces, but armor blueprints
    (b) Take blueprint to "vending machine" in main city of any of the alliances
    (c) Deposit blueprint
    (d) Any crafter can check vending machine, see "open orders", go craft a crafted piece that is acceptable to the machine
    (e) Crafter deposits armor piece, received materials equal to what was required to craft the piece, plus rare bonus materials
    (f) Machine converts the crafted piece according to the blueprint
    (g) The machine converted piece is now a top value dungeon drop piece, it is mailed to the player who submitted the blueprint
    Result -- for the player who ran the dungeon, exactly the same as a dungeon drop piece, allowing for the delay in processing; and now crafters are needed to ensure the dungeon drop piece is made, thus providing value for leveling crafting

    Enhanced approach: crafters can craft pieces in advance, drop off at machine. Whenever dungeon divers bring blueprints to machine, get dungeon drop piece immediately mailed to them (if crafted piece is already there in machine). When created dungeon drop piece is mailed out, the crafter AT THAT POINT also gets materials (including bonus materials) mailed to the crafter (but not before).

    Everybody wins.
  • masterbroodub17_ESO
    I am a 9-trait crafter, with nearly every motif book filled that is available in game. I have invested a whole lot of time in getting those motifs, not to mention the amount of time to research the traits. My return on my investment? Entitled, impatient little *** demanding me to stop all gameplay to fulfill their order when they don't even give the full details required, and will hardly give tips unless I charge.

    If dropped sets are meant to be better that crafting sets, then there is no reason for crafters to exists. Dropped set gear is so easy to come by now that every world boss, delve boss, dolmen, dungeon boss, trial boss has a 100% chance to drop a piece of set gear, plus all the mobs having a smaller percent chance to drop a piece. The majority of quests have been converted to give a piece of set gear as reward as well.

    We were given Master Writs, but what has that given us to make crafting worth it? Crafting stations, furniture blueprints, a new motif... all stuff to sell to other crafters! Nothing to sell to anyone else.

    Crafters need some much needed love, and having comparable sets is a start.

    This. I fear that just like every game except SWG crafters will eventually end up being worthless. Hell they basically are now.

    Consumables and enchants, that's what we're left with. Same as EVERY other game....its ***.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I agree that the best sets should be in dungeons and bound, but I just feel they need to make changes to rng system.

    For those who say "they worked hard for their crafting", well, I know plenty of people (including myself) who got crafting on one character and use it a lot for newer members to the game. Also, grinding crafting is super easy. Your traits? Sure they take time, but was it difficult? No. Was it expensive? Depends how lazy you were in getting the items. I've gotten most of my nirn weapons and gear from vMA and weekly trial rewards, and the rest I just paid the small amount it costs. On PCNA the nirncrux goes for like 3-4k each for gear and like 6-8k per weapon. Not "half a million".

    I don't care how much you spent on motifs as that's not required for crafting anything. They are simply "cosmetics" that I usually cover up with a costume anyways.

    If I need a set crafted, is it hard for me to make it? No. Takes maybe 10-15 minutes for me to travel around, craft, and improve. If I wasn't a crafter, I'd ask the NUMEROUS crafters in guilds who do it FREE FOR GUILDIES as long as I provide the EASILY OBTAINED mats.

    Besides, crafted gear is good enough to clear any content in this game. Lemme repeat: Clear any content in this game, as long as you are skilled enough. Those who think they need BiS gear are either trying to be the best they can, or don't understand how little the difference between gear is.

    When I did it on XBox many Nirn items were 20k each.
  • IronCrystal
    IronCrystal
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    Ok so let's list this out and maybe it will make more sense why I don't agree with OP AT ALL

    To get a dropped set you need:
    -Ability to clear normal dungeons (not hard)
    -RNG (sucks ass but can favor you too)

    To get a crafted set you need
    -1,050 pieces of material for a 7-piece armor set
    -56 yellow tempers (PC NA my MM was 6.5k per for Tempering Alloy)
    -The correct trait material (ez pz)
    -The correct amount of traits trained (Haven't mathed it out but it's over a year easy for 9 traits on everything)
    - The correct motif/motifs for the slot (RNG and/or a fat wad of cash for the better ones)
    - Max level enchanting (pretty easy)
    - Up to 13 Yellow enchants depending on weapons

    So yeah, I present the middle finger salute to those who think dropped gear should be better than crafted by default.

    I understand the desire from ZoS to push people into their content in order to farm these things but they could instead have content drop high-end materials.

    If all endgame sets were crafted and everything dropped materials not only would crafters be more relevant and encourage trading player to player but then guess what? It solves your RNG problem too!

    And I counterpoint.

    You listed gold tempers. Are you assuming dropped items come in gold? Gold tempers are needed for both.

    Actually, its 970 mats for 7 gear pieces. Not to mention, these are REALLY CHEAP right now and on PC NA. The only thing is recently ancestor silk has shot up and is 50 each, costing about 45k for 7 pieces if you don't collect any on your own. If it's medium or heavy, that's about 15k for heavy and 10k for medium. This is still easier to get the money for this than to grind the RNG for gear.

    Trait materials don't even need to be listed. You even said they were easy.

    The correct number of traits. Ok, I admit the 9 trait ones take a while, but on PC NA there are SO MANY CRAFTERS with max traits is SO EASY TO FIND SOMEONE with max traits. It is not a rare commodity anymore to have max traits. Pretty much anyone playing this game at least a year has them. And if you are in the same guild as one, MOST OF THEM DO IT FOR FREE as long as you provide mats.

    The correct motif. Are you kidding me? This is purely cosmetic and has no effect on the gear.

    Max level enchanting. Again, any skill line can be maxed in just under a few hours MAXIMUM. Not a challenge.

    Enchanting needs to be done on a lot of dropped items anyways, I don't understand the need to include enchanting.

    Those who argue about the motifs don't understand that its not anything that changes how good the gear is, why even mention it? That is purely a cosmetic collection.
    Edited by IronCrystal on April 22, 2017 5:00AM
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • WhitePawPrints
    WhitePawPrints
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    Ok so let's list this out and maybe it will make more sense why I don't agree with OP AT ALL

    To get a dropped set you need:
    -Ability to clear normal dungeons (not hard)
    -RNG (sucks ass but can favor you too)

    To get a crafted set you need
    -1,050 pieces of material for a 7-piece armor set
    -56 yellow tempers (PC NA my MM was 6.5k per for Tempering Alloy)
    -The correct trait material (ez pz)
    -The correct amount of traits trained (Haven't mathed it out but it's over a year easy for 9 traits on everything)
    - The correct motif/motifs for the slot (RNG and/or a fat wad of cash for the better ones)
    - Max level enchanting (pretty easy)
    - Up to 13 Yellow enchants depending on weapons

    So yeah, I present the middle finger salute to those who think dropped gear should be better than crafted by default.

    I understand the desire from ZoS to push people into their content in order to farm these things but they could instead have content drop high-end materials.

    If all endgame sets were crafted and everything dropped materials not only would crafters be more relevant and encourage trading player to player but then guess what? It solves your RNG problem too!

    And I counterpoint.

    You listed gold tempers. Are you assuming dropped items come in gold? Gold tempers are needed for both.

    Actually, its 970 mats for 7 gear pieces. Not to mention, these are REALLY CHEAP right now and on PC NA. The only thing is recently ancestor silk has shot up and is 50 each, costing about 45k for 7 pieces if you don't collect any on your own. If it's medium or heavy, that's about 15k for heavy and 10k for medium. This is still easier to get the money for this than to grind the RNG for gear.

    Trait materials don't even need to be listed. You even said they were easy.

    The correct number of traits. Ok, I admit the 9 trait ones take a while, but on PC NA there are SO MANY CRAFTERS with max traits is SO EASY TO FIND SOMEONE with max traits. It is not a rare commodity anymore to have max traits. Pretty much anyone playing this game at least a year has them. And if you are in the same guild as one, MOST OF THEM DO IT FOR FREE as long as you provide mats.

    The correct motif. Are you kidding me? This is purely cosmetic and has no effect on the gear.

    Max level enchanting. Again, any skill line can be maxed in just under a few hours MAXIMUM. Not a challenge.

    Enchanting needs to be done on a lot of dropped items anyways, I don't understand the need to include enchanting.

    Those who argue about the motifs don't understand that its not anything that changes how good the gear is, why even mention it? That is purely a cosmetic collection.

    Because different styles are desired. Simple as that. A crafter who has all the styles will have more orders than a crafter without all the styles.
  • IronCrystal
    IronCrystal
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    Ok so let's list this out and maybe it will make more sense why I don't agree with OP AT ALL

    To get a dropped set you need:
    -Ability to clear normal dungeons (not hard)
    -RNG (sucks ass but can favor you too)

    To get a crafted set you need
    -1,050 pieces of material for a 7-piece armor set
    -56 yellow tempers (PC NA my MM was 6.5k per for Tempering Alloy)
    -The correct trait material (ez pz)
    -The correct amount of traits trained (Haven't mathed it out but it's over a year easy for 9 traits on everything)
    - The correct motif/motifs for the slot (RNG and/or a fat wad of cash for the better ones)
    - Max level enchanting (pretty easy)
    - Up to 13 Yellow enchants depending on weapons

    So yeah, I present the middle finger salute to those who think dropped gear should be better than crafted by default.

    I understand the desire from ZoS to push people into their content in order to farm these things but they could instead have content drop high-end materials.

    If all endgame sets were crafted and everything dropped materials not only would crafters be more relevant and encourage trading player to player but then guess what? It solves your RNG problem too!

    And I counterpoint.

    You listed gold tempers. Are you assuming dropped items come in gold? Gold tempers are needed for both.

    Actually, its 970 mats for 7 gear pieces. Not to mention, these are REALLY CHEAP right now and on PC NA. The only thing is recently ancestor silk has shot up and is 50 each, costing about 45k for 7 pieces if you don't collect any on your own. If it's medium or heavy, that's about 15k for heavy and 10k for medium. This is still easier to get the money for this than to grind the RNG for gear.

    Trait materials don't even need to be listed. You even said they were easy.

    The correct number of traits. Ok, I admit the 9 trait ones take a while, but on PC NA there are SO MANY CRAFTERS with max traits is SO EASY TO FIND SOMEONE with max traits. It is not a rare commodity anymore to have max traits. Pretty much anyone playing this game at least a year has them. And if you are in the same guild as one, MOST OF THEM DO IT FOR FREE as long as you provide mats.

    The correct motif. Are you kidding me? This is purely cosmetic and has no effect on the gear.

    Max level enchanting. Again, any skill line can be maxed in just under a few hours MAXIMUM. Not a challenge.

    Enchanting needs to be done on a lot of dropped items anyways, I don't understand the need to include enchanting.

    Those who argue about the motifs don't understand that its not anything that changes how good the gear is, why even mention it? That is purely a cosmetic collection.

    Because different styles are desired. Simple as that. A crafter who has all the styles will have more orders than a crafter without all the styles.

    Of course people like to have different style armors, but this is an argument about the difficulty of obtaining crafted gear.

    Motifs play no part in difficulty of obtaining crafted gear.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • Rohamad_Ali
    Rohamad_Ali
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    You know what I've always enjoyed is when it's a balance of the two . Crafted sets with sockets for dropped Ingame buffs . Blending the need for crafters and encouraging people to do end game content for gear .
  • colig
    colig
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    Hasn't this been the case ever since Twice Born Star got a kick in the teeth from Homestead?
  • Brictoria
    Brictoria
    Why not settle for the middle ground:
    • Allow drop sets to be better
    BUT
    • Allow crafters to be able to adjust style (Maybe require 2 style mats instead of one for crafting new item)
    AND
    • Allow (8/9/set dependant number) crafters to be able to change trait in similar way that tempers work - and make the result Bind on Pickup (Or add additional crafting option (with suitably high cost inc. 9 trait requirement) to make item Bind on Equip, or remove binding from themselves but Bind on Pickup activates for new owner)
    This way those who want to grind for sets/items aren't forced to craft and crafters can still get items they want without being forced to run content they don't want...And with the ability to move items from "Bind on Pickup" to "Bind on Equip" even PVP players should be happy.
  • IronCrystal
    IronCrystal
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    Brictoria wrote: »
    Why not settle for the middle ground:
    • Allow drop sets to be better
    BUT
    • Allow crafters to be able to adjust style (Maybe require 2 style mats instead of one for crafting new item)
    AND
    • Allow (8/9/set dependant number) crafters to be able to change trait in similar way that tempers work - and make the result Bind on Pickup (Or add additional crafting option (with suitably high cost inc. 9 trait requirement) to make item Bind on Equip, or remove binding from themselves but Bind on Pickup activates for new owner)
    This way those who want to grind for sets/items aren't forced to craft and crafters can still get items they want without being forced to run content they don't want...And with the ability to move items from "Bind on Pickup" to "Bind on Equip" even PVP players should be happy.

    While I think this would be cool, there's no way ZOS would ever implement a re-trait system. It would cut the time required to grind by a lot, which is time spent playing the game.
    Edited by IronCrystal on April 22, 2017 7:05AM
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • Mojmir
    Mojmir
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    still dont get why a chef/innkeeper can repair my armor, but im a master in all crafting skills and i cant.
  • WalksonGraves
    WalksonGraves
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    lol at comparing the time required. I have almost every monster helm, dozens of full sets from various builds and maxed out all crafting but the 9th trait after playing this game excessively since launch.

    Even if I had a full set of nirnhorned gear to research it would take months to complete. This is all so I can craft some worthless trash like having a magic floating pet sword.


    You can get a sharp vma staff faster than this.
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