Uriel_Nocturne wrote: »I dual wield for the bump in my damage numbers.Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
@Uriel_Nocturne wait magicka characters are encouraged to use the mage weapons
whaaaaaaaaaat
when did this even become a problem
I like the way that plays for my magicka templar, and it's the build I have had since I created a Templar three years ago.
Now? Now it works vastly against me.
I don't chase the "Meta". I don't grind and scrounge for the BiS monster drops, nor do I have an interest in Trials, vMA, or anything like that.
But now a character that I have loved and played with for three full years is going to become a hindrance (and nigh unplayable) unless I play him like a Sorcerer.
That is where my post comes from. This patch and the changes coming with it are killing player build diversity in favor of trying to pidgeon-hole every player into following the BiS-FotM-build-meta. For a game that pimps out "player diversity" as much as the Devs do, they're sure putting a lot of work into killing off player build diversity.
SO, you're OK with ZOS forcing every Magicka character into playing the nearly exact same build? Because that's all these changes foster.Uriel_Nocturne wrote: »I dual wield for the bump in my damage numbers.Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
@Uriel_Nocturne wait magicka characters are encouraged to use the mage weapons
whaaaaaaaaaat
when did this even become a problem
I like the way that plays for my magicka templar, and it's the build I have had since I created a Templar three years ago.
Now? Now it works vastly against me.
I don't chase the "Meta". I don't grind and scrounge for the BiS monster drops, nor do I have an interest in Trials, vMA, or anything like that.
But now a character that I have loved and played with for three full years is going to become a hindrance (and nigh unplayable) unless I play him like a Sorcerer.
That is where my post comes from. This patch and the changes coming with it are killing player build diversity in favor of trying to pidgeon-hole every player into following the BiS-FotM-build-meta. For a game that pimps out "player diversity" as much as the Devs do, they're sure putting a lot of work into killing off player build diversity.
@Uriel_Nocturne "play how you want to play" doesn't mean "that build you made that doesn't make conventional sense in a traditional video game will perform just as well as the best playstyles"
it means you can dual wield like a rogue on a mage if you want to, but it's not entirely intended and should be treated as such
Lord_Dexter wrote: »Check Deltia twitter, he is on rage with these nerfs!
He is ESO legend player!
This is exactly how I feel. We played three years - to finally get a ***-up Templar?Deltia wrote:I've been a fanboi for a long time, but *** this balance.
And no my account isn't hacked... My Templar Funeral --
Uriel_Nocturne wrote: »SO, you're OK with ZOS forcing every Magicka character into playing the nearly exact same build? Because that's all these changes foster.Uriel_Nocturne wrote: »I dual wield for the bump in my damage numbers.Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
@Uriel_Nocturne wait magicka characters are encouraged to use the mage weapons
whaaaaaaaaaat
when did this even become a problem
I like the way that plays for my magicka templar, and it's the build I have had since I created a Templar three years ago.
Now? Now it works vastly against me.
I don't chase the "Meta". I don't grind and scrounge for the BiS monster drops, nor do I have an interest in Trials, vMA, or anything like that.
But now a character that I have loved and played with for three full years is going to become a hindrance (and nigh unplayable) unless I play him like a Sorcerer.
That is where my post comes from. This patch and the changes coming with it are killing player build diversity in favor of trying to pidgeon-hole every player into following the BiS-FotM-build-meta. For a game that pimps out "player diversity" as much as the Devs do, they're sure putting a lot of work into killing off player build diversity.
@Uriel_Nocturne "play how you want to play" doesn't mean "that build you made that doesn't make conventional sense in a traditional video game will perform just as well as the best playstyles"
it means you can dual wield like a rogue on a mage if you want to, but it's not entirely intended and should be treated as such
It doesn't matter what class you play after these changes. If you're Magicka, you use a staff. If you're Stamina, you use a two-hand weapon.
Yeah, sure... great fun... really "diverse".
And the issue will still remain.Uriel_Nocturne wrote: »SO, you're OK with ZOS forcing every Magicka character into playing the nearly exact same build? Because that's all these changes foster.Uriel_Nocturne wrote: »I dual wield for the bump in my damage numbers.Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
@Uriel_Nocturne wait magicka characters are encouraged to use the mage weapons
whaaaaaaaaaat
when did this even become a problem
I like the way that plays for my magicka templar, and it's the build I have had since I created a Templar three years ago.
Now? Now it works vastly against me.
I don't chase the "Meta". I don't grind and scrounge for the BiS monster drops, nor do I have an interest in Trials, vMA, or anything like that.
But now a character that I have loved and played with for three full years is going to become a hindrance (and nigh unplayable) unless I play him like a Sorcerer.
That is where my post comes from. This patch and the changes coming with it are killing player build diversity in favor of trying to pidgeon-hole every player into following the BiS-FotM-build-meta. For a game that pimps out "player diversity" as much as the Devs do, they're sure putting a lot of work into killing off player build diversity.
@Uriel_Nocturne "play how you want to play" doesn't mean "that build you made that doesn't make conventional sense in a traditional video game will perform just as well as the best playstyles"
it means you can dual wield like a rogue on a mage if you want to, but it's not entirely intended and should be treated as such
It doesn't matter what class you play after these changes. If you're Magicka, you use a staff. If you're Stamina, you use a two-hand weapon.
Yeah, sure... great fun... really "diverse".
@Uriel_Nocturne there's four (soon to be five) different classes for a reason
Uriel_Nocturne wrote: »SO, you're OK with ZOS forcing every Magicka character into playing the nearly exact same build? Because that's all these changes foster.Uriel_Nocturne wrote: »I dual wield for the bump in my damage numbers.Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
@Uriel_Nocturne wait magicka characters are encouraged to use the mage weapons
whaaaaaaaaaat
when did this even become a problem
I like the way that plays for my magicka templar, and it's the build I have had since I created a Templar three years ago.
Now? Now it works vastly against me.
I don't chase the "Meta". I don't grind and scrounge for the BiS monster drops, nor do I have an interest in Trials, vMA, or anything like that.
But now a character that I have loved and played with for three full years is going to become a hindrance (and nigh unplayable) unless I play him like a Sorcerer.
That is where my post comes from. This patch and the changes coming with it are killing player build diversity in favor of trying to pidgeon-hole every player into following the BiS-FotM-build-meta. For a game that pimps out "player diversity" as much as the Devs do, they're sure putting a lot of work into killing off player build diversity.
@Uriel_Nocturne "play how you want to play" doesn't mean "that build you made that doesn't make conventional sense in a traditional video game will perform just as well as the best playstyles"
it means you can dual wield like a rogue on a mage if you want to, but it's not entirely intended and should be treated as such
It doesn't matter what class you play after these changes. If you're Magicka, you use a staff. If you're Stamina, you use a two-hand weapon.
Yeah, sure... great fun... really "diverse".
@Uriel_Nocturne there's four (soon to be five) different classes for a reason
of course, i'm forgetting the fact that most eso players can't see past the bridge of their own nose
the metaphorical nose being their class, that is
Uriel_Nocturne wrote: »And the issue will still remain.Uriel_Nocturne wrote: »SO, you're OK with ZOS forcing every Magicka character into playing the nearly exact same build? Because that's all these changes foster.Uriel_Nocturne wrote: »I dual wield for the bump in my damage numbers.Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
@Uriel_Nocturne wait magicka characters are encouraged to use the mage weapons
whaaaaaaaaaat
when did this even become a problem
I like the way that plays for my magicka templar, and it's the build I have had since I created a Templar three years ago.
Now? Now it works vastly against me.
I don't chase the "Meta". I don't grind and scrounge for the BiS monster drops, nor do I have an interest in Trials, vMA, or anything like that.
But now a character that I have loved and played with for three full years is going to become a hindrance (and nigh unplayable) unless I play him like a Sorcerer.
That is where my post comes from. This patch and the changes coming with it are killing player build diversity in favor of trying to pidgeon-hole every player into following the BiS-FotM-build-meta. For a game that pimps out "player diversity" as much as the Devs do, they're sure putting a lot of work into killing off player build diversity.
@Uriel_Nocturne "play how you want to play" doesn't mean "that build you made that doesn't make conventional sense in a traditional video game will perform just as well as the best playstyles"
it means you can dual wield like a rogue on a mage if you want to, but it's not entirely intended and should be treated as such
It doesn't matter what class you play after these changes. If you're Magicka, you use a staff. If you're Stamina, you use a two-hand weapon.
Yeah, sure... great fun... really "diverse".
@Uriel_Nocturne there's four (soon to be five) different classes for a reason
Even when the Warden is added in;
If you're a Magicka Warden (or any other class), you MUST use a Staff and the exact same gear.
If you're a Stamina Warden (or any other class), you MUST use a Two-hand and the exact same gear.
Diversity still dies.
Exactly my point.Uriel_Nocturne wrote: »And the issue will still remain.Uriel_Nocturne wrote: »SO, you're OK with ZOS forcing every Magicka character into playing the nearly exact same build? Because that's all these changes foster.Uriel_Nocturne wrote: »I dual wield for the bump in my damage numbers.Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
@Uriel_Nocturne wait magicka characters are encouraged to use the mage weapons
whaaaaaaaaaat
when did this even become a problem
I like the way that plays for my magicka templar, and it's the build I have had since I created a Templar three years ago.
Now? Now it works vastly against me.
I don't chase the "Meta". I don't grind and scrounge for the BiS monster drops, nor do I have an interest in Trials, vMA, or anything like that.
But now a character that I have loved and played with for three full years is going to become a hindrance (and nigh unplayable) unless I play him like a Sorcerer.
That is where my post comes from. This patch and the changes coming with it are killing player build diversity in favor of trying to pidgeon-hole every player into following the BiS-FotM-build-meta. For a game that pimps out "player diversity" as much as the Devs do, they're sure putting a lot of work into killing off player build diversity.
@Uriel_Nocturne "play how you want to play" doesn't mean "that build you made that doesn't make conventional sense in a traditional video game will perform just as well as the best playstyles"
it means you can dual wield like a rogue on a mage if you want to, but it's not entirely intended and should be treated as such
It doesn't matter what class you play after these changes. If you're Magicka, you use a staff. If you're Stamina, you use a two-hand weapon.
Yeah, sure... great fun... really "diverse".
@Uriel_Nocturne there's four (soon to be five) different classes for a reason
Even when the Warden is added in;
If you're a Magicka Warden (or any other class), you MUST use a Staff and the exact same gear.
If you're a Stamina Warden (or any other class), you MUST use a Two-hand and the exact same gear.
Diversity still dies.
@Uriel_Nocturne there was never any diversity to begin with mate, and don't pretend that there was
the metagame is an absence of diversity by nature
I understand you, I do.To be fair @Uriel_Nocturne they have bashed Dual Wield on Mag users patch after patch from the cost increases with DB, through to less damage in U13, they have it in for it as a concept.
Problem is a noisy few used to moan on here that Sorc's shouldn't have swords. and thus ZOS have driven us to the big wands. I've hung onto DW tho, nerf after nerf and i'm gunna try to carry on.
Uriel_Nocturne wrote: »Exactly my point.Uriel_Nocturne wrote: »And the issue will still remain.Uriel_Nocturne wrote: »SO, you're OK with ZOS forcing every Magicka character into playing the nearly exact same build? Because that's all these changes foster.Uriel_Nocturne wrote: »I dual wield for the bump in my damage numbers.Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
@Uriel_Nocturne wait magicka characters are encouraged to use the mage weapons
whaaaaaaaaaat
when did this even become a problem
I like the way that plays for my magicka templar, and it's the build I have had since I created a Templar three years ago.
Now? Now it works vastly against me.
I don't chase the "Meta". I don't grind and scrounge for the BiS monster drops, nor do I have an interest in Trials, vMA, or anything like that.
But now a character that I have loved and played with for three full years is going to become a hindrance (and nigh unplayable) unless I play him like a Sorcerer.
That is where my post comes from. This patch and the changes coming with it are killing player build diversity in favor of trying to pidgeon-hole every player into following the BiS-FotM-build-meta. For a game that pimps out "player diversity" as much as the Devs do, they're sure putting a lot of work into killing off player build diversity.
@Uriel_Nocturne "play how you want to play" doesn't mean "that build you made that doesn't make conventional sense in a traditional video game will perform just as well as the best playstyles"
it means you can dual wield like a rogue on a mage if you want to, but it's not entirely intended and should be treated as such
It doesn't matter what class you play after these changes. If you're Magicka, you use a staff. If you're Stamina, you use a two-hand weapon.
Yeah, sure... great fun... really "diverse".
@Uriel_Nocturne there's four (soon to be five) different classes for a reason
Even when the Warden is added in;
If you're a Magicka Warden (or any other class), you MUST use a Staff and the exact same gear.
If you're a Stamina Warden (or any other class), you MUST use a Two-hand and the exact same gear.
Diversity still dies.
@Uriel_Nocturne there was never any diversity to begin with mate, and don't pretend that there was
the metagame is an absence of diversity by nature
But also consider: 90%+ of the game population is Casual gamers who don't chase and have no interest in chasing the Meta or FotM builds.
What do these changes and soul-crushing nerf to sustain do to them?
They won't have any inclination to "adapt" like the people who DO chase the MEta will do. They'll just see the game becoming vastly more difficult overnight, and they'll simply lose their desire to play.
These changes might not be so bad to the people on the Forums who chase that Meta, but to everyone else...
Well, we'll just have to wait and see what the destruction of sustain does to the casual mentality.Uriel_Nocturne wrote: »Exactly my point.Uriel_Nocturne wrote: »And the issue will still remain.Uriel_Nocturne wrote: »SO, you're OK with ZOS forcing every Magicka character into playing the nearly exact same build? Because that's all these changes foster.Uriel_Nocturne wrote: »I dual wield for the bump in my damage numbers.Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
@Uriel_Nocturne wait magicka characters are encouraged to use the mage weapons
whaaaaaaaaaat
when did this even become a problem
I like the way that plays for my magicka templar, and it's the build I have had since I created a Templar three years ago.
Now? Now it works vastly against me.
I don't chase the "Meta". I don't grind and scrounge for the BiS monster drops, nor do I have an interest in Trials, vMA, or anything like that.
But now a character that I have loved and played with for three full years is going to become a hindrance (and nigh unplayable) unless I play him like a Sorcerer.
That is where my post comes from. This patch and the changes coming with it are killing player build diversity in favor of trying to pidgeon-hole every player into following the BiS-FotM-build-meta. For a game that pimps out "player diversity" as much as the Devs do, they're sure putting a lot of work into killing off player build diversity.
@Uriel_Nocturne "play how you want to play" doesn't mean "that build you made that doesn't make conventional sense in a traditional video game will perform just as well as the best playstyles"
it means you can dual wield like a rogue on a mage if you want to, but it's not entirely intended and should be treated as such
It doesn't matter what class you play after these changes. If you're Magicka, you use a staff. If you're Stamina, you use a two-hand weapon.
Yeah, sure... great fun... really "diverse".
@Uriel_Nocturne there's four (soon to be five) different classes for a reason
Even when the Warden is added in;
If you're a Magicka Warden (or any other class), you MUST use a Staff and the exact same gear.
If you're a Stamina Warden (or any other class), you MUST use a Two-hand and the exact same gear.
Diversity still dies.
@Uriel_Nocturne there was never any diversity to begin with mate, and don't pretend that there was
the metagame is an absence of diversity by nature
But also consider: 90%+ of the game population is Casual gamers who don't chase and have no interest in chasing the Meta or FotM builds.
What do these changes and soul-crushing nerf to sustain do to them?
They won't have any inclination to "adapt" like the people who DO chase the MEta will do. They'll just see the game becoming vastly more difficult overnight, and they'll simply lose their desire to play.
These changes might not be so bad to the people on the Forums who chase that Meta, but to everyone else...
@Uriel_Nocturne i'm appauled you think so lowly of a casual player's attention span
if they play so casually as you imply, these changes likely won't matter to them with how patheticically easy the level of content they must partake in is to keep them feeling rewarded
Uriel_Nocturne wrote: »Uriel_Nocturne wrote: »Exactly my point.Uriel_Nocturne wrote: »And the issue will still remain.Uriel_Nocturne wrote: »SO, you're OK with ZOS forcing every Magicka character into playing the nearly exact same build? Because that's all these changes foster.Uriel_Nocturne wrote: »I dual wield for the bump in my damage numbers.Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
@Uriel_Nocturne wait magicka characters are encouraged to use the mage weapons
whaaaaaaaaaat
when did this even become a problem
I like the way that plays for my magicka templar, and it's the build I have had since I created a Templar three years ago.
Now? Now it works vastly against me.
I don't chase the "Meta". I don't grind and scrounge for the BiS monster drops, nor do I have an interest in Trials, vMA, or anything like that.
But now a character that I have loved and played with for three full years is going to become a hindrance (and nigh unplayable) unless I play him like a Sorcerer.
That is where my post comes from. This patch and the changes coming with it are killing player build diversity in favor of trying to pidgeon-hole every player into following the BiS-FotM-build-meta. For a game that pimps out "player diversity" as much as the Devs do, they're sure putting a lot of work into killing off player build diversity.
@Uriel_Nocturne "play how you want to play" doesn't mean "that build you made that doesn't make conventional sense in a traditional video game will perform just as well as the best playstyles"
it means you can dual wield like a rogue on a mage if you want to, but it's not entirely intended and should be treated as such
It doesn't matter what class you play after these changes. If you're Magicka, you use a staff. If you're Stamina, you use a two-hand weapon.
Yeah, sure... great fun... really "diverse".
@Uriel_Nocturne there's four (soon to be five) different classes for a reason
Even when the Warden is added in;
If you're a Magicka Warden (or any other class), you MUST use a Staff and the exact same gear.
If you're a Stamina Warden (or any other class), you MUST use a Two-hand and the exact same gear.
Diversity still dies.
@Uriel_Nocturne there was never any diversity to begin with mate, and don't pretend that there was
the metagame is an absence of diversity by nature
But also consider: 90%+ of the game population is Casual gamers who don't chase and have no interest in chasing the Meta or FotM builds.
What do these changes and soul-crushing nerf to sustain do to them?
They won't have any inclination to "adapt" like the people who DO chase the MEta will do. They'll just see the game becoming vastly more difficult overnight, and they'll simply lose their desire to play.
These changes might not be so bad to the people on the Forums who chase that Meta, but to everyone else...
@Uriel_Nocturne i'm appauled you think so lowly of a casual player's attention span
if they play so casually as you imply, these changes likely won't matter to them with how patheticically easy the level of content they must partake in is to keep them feeling rewarded
But, having your own opinion on the Forums seems to be equivalent to high treason, so feel free to disregard it if you wish.
@Deltia can't save us now. And to be honest, I'm very: Conflicted, confused, and disappointed. This is the guy who went to ZOS HQ just like @FENGRUSH a few months back, and supposedly had worked with ZOS for these upcoming changes. They experienced these changes before we did, and returned to us talking about how they were pleased with what they saw. They were pleased at the fact that they got to work with ZOS on 'balancing'. And now that things have come to light, you think that they aren't happy with this? You think that they had no hand in this? N'ah fam'. I call foul play. And mind you, this is coming from someone who's been a HUGE Deltia and Feng' fan. I'd watch their content regularly. So n'ah, I'm not even hating.
TBH I think he's the one most people will turn to as whilst he's frustrated and shocked he's theory crafting whilst others are crying.Sheva I 7 I wrote: »@Alcast quick do something!
Console then yes I see an issue and it's not fair you can't help with live testing, but you could try and math/theorycraft constructively.The butthurt in this one is strong.
As per my other thread, go actually play the PTS and try it, do some theory crafting and stop proclaiming the death of the game because of some paragraths.
If you want to stop the changes, actually try and do something to convince ZOS rather than just posting trash on the forums (that's my job).
Turelus B-b-but...console.
Everythings under Nda? Console players be like....salvage the last month and a half that we have. All we have is PARAGRAPHS/NDA. Do our bid.
Main game changes are not NDA that's why the patch notes are not NDA. Only Morrowind core content is NDA.
@FlyLionel class and race and if they're available via the handouts and not requiring of farming I can do my best.Console then yes I see an issue and it's not fair you can't help with live testing, but you could try and math/theorycraft constructively.The butthurt in this one is strong.
As per my other thread, go actually play the PTS and try it, do some theory crafting and stop proclaiming the death of the game because of some paragraths.
If you want to stop the changes, actually try and do something to convince ZOS rather than just posting trash on the forums (that's my job).
Turelus B-b-but...console.
Everythings under Nda? Console players be like....salvage the last month and a half that we have. All we have is PARAGRAPHS/NDA. Do our bid.
Main game changes are not NDA that's why the patch notes are not NDA. Only Morrowind core content is NDA.
Turelus Okay. You will be my conduit to this pts, do me well....5bone pirate 2 engine guardian 3 agility..did I do good?
@Deltia can't save us now. And to be honest, I'm very: Conflicted, confused, and disappointed. This is the guy who went to ZOS HQ just like @FENGRUSH a few months back, and supposedly had worked with ZOS for these upcoming changes. They experienced these changes before we did, and returned to us talking about how they were pleased with what they saw. They were pleased at the fact that they got to work with ZOS on 'balancing'. And now that things have come to light, you think that they aren't happy with this? You think that they had no hand in this? N'ah fam'. I call foul play. And mind you, this is coming from someone who's been a HUGE Deltia and Feng' fan. I'd watch their content regularly. So n'ah, I'm not even hating.
So Ive seen this sentiment - and Id like to say.... everything youre seeing in these patch notes may not be what players tested. Players may or may not have tested certain systems and scenarios like BGs... as we were allowed to mention that. Did we test *these patch notes*?? Did we test... any of these? Were these patch notes put together as a result of feedback? To assume everything youre seeing today in the patch notes was what we tested months ago would be to assume theyve done nothing between then and now.
Its tough being bound by an NDA and not knowing what to really say here - but I think its pretty drastic to assume they brought in players and hand crafted an entire system change to all classes in a week and/or we tested that and this is what is being delivered to you guys months later and they were simply on vacation since then.
Why would I review the patch notes and have differing opinions on changes made if I made these changes?? Or knew of them??
Uriel_Nocturne wrote: »Deltia doesn't give two ***.
He was at ZOS's offices arguing FOR these changes that pidgeon-hole every magicka character into being FORCED to use a staff.
With these changes; if you're playing a magicka-based character, you either use a Destro/Resto staff, or you'll run out of resources so fast that even base-world mob fights become a chore.
There's NOTHING good about these changes coming with Morrowind, and the streamers are heavily to blame.
So no, Deltia won't help any of us out in any way.
TBH I think he's the one most people will turn to as whilst he's frustrated and shocked he's theory crafting whilst others are crying.Sheva I 7 I wrote: »@Alcast quick do something!