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Target Skeleton DPS Score

ducket1
ducket1
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Just a quick question the dps score that you get from the target skeleton, is this the score people use when the say they hit 35k DPS? If it is I don't know how they get it so high!
High Elf Dragonknight (Magicka) Stormproof
High Elf Templar (Magicka) Stormproof
Khajiit Nightblade (Stamina)
Breton Sorcerer Lvl (Magicka) Stormproof
Breton Nightblade (Magicka) Stormproof
RedGaurd DragonKnight (Stamina) Stormproof
  • Vipstaakki
    Vipstaakki
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    They get it by abusing a bug called "Animation cancelling"
  • paulsimonps
    paulsimonps
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    Vipstaakki wrote: »
    They get it by abusing a bug called "Animation cancelling"

    Sorry but its not a bug. No matter if you think it was a bug originally that the dev couldn't fix so they added it in, it is now a feature of the game that everyone can use. Its not an exploit, its not a bug.
  • Toc de Malsvi
    Toc de Malsvi
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    Yes. But there are some caveats to that.

    While many people can pull higher than those numbers legitimately solo, most do not. Most at the very least have someone debuffing the target with Major Fracture/Major Breach. Most magicka builds have sustain issues without someone using Elemental Drain on the target.

    It is generally an accepted norm that you will have someone using those basic debuffs on your targets.

    Those numbers are achieved with precise and planned out, potion, ultimate, and skill rotations. Animation cancelling is a must, but for DPS it pretty much boils down to: light attack > skill > light attack > skill....etc

    While you could mathematically derive the optimal rotation, most use extensive experience, practice, and some common intuition to find a good rotation.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • BuddyAces
    BuddyAces
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    Vipstaakki wrote: »
    They get it by abusing a bug called "Animation cancelling"

    Sorry but its not a bug. No matter if you think it was a bug originally that the dev couldn't fix so they added it in, it is now a feature of the game that everyone can use. Its not an exploit, its not a bug.

    I could care less about the arguments for or against AC but let's at least be realistic about it if you're going to discuss the topic. ZOS weighed time vs money here and decided it would cost more to fix it than it was worth is all it boiled down to. Look at *** dungeon finder still being borked. AC was never going tko be fixed.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Toc de Malsvi
    Toc de Malsvi
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    Vipstaakki wrote: »
    They get it by abusing a bug called "Animation cancelling"

    ZOS has stated that they embrace it as part of their game. Initially it might have been just a "bug" or "exploit", now three years in its a feature.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • mb10
    mb10
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    Vipstaakki wrote: »
    They get it by abusing a bug called "Animation cancelling"

    L2P
  • Wolfenbelle
    Wolfenbelle
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    ducket1 wrote: »
    Just a quick question the dps score that you get from the target skeleton, is this the score people use when the say they hit 35k DPS? If it is I don't know how they get it so high!

    @ducket1, I've wondered the same thing myself. Some friends and I all tested and got numbers somewhere between 3700.0 to 6500.0 trying out different gear sets and skills. Notice the decimal. I think what might be happening in some cases is that people use add ons. But add ons do not use a decimal. So in an add on it would translate to 37000 to 65000. I also notice that ZOS's own rolling numbers from selections in Settings do not use decimals. To be honest, I have no idea what the decimal is supposed to represent in the training dummy results.

    (I say "in some cases," because I'm on a PC and don't know what numbers look like on other platforms.)

    The other thing...one of my friends noticed that the DPS numbers go higher for everyone if a group of three or four players all test the same dummy at the same time. So maybe the different buffs/debuffs that players bring to a fight matter when using the training dummy. If so, then in my opinion that is a flaw in the concept. Each person should be able to test individually and get whatever honest results occur. Otherwise how can we really use the dummies to improve?
    Edited by Wolfenbelle on April 16, 2017 7:36PM
  • Toc de Malsvi
    Toc de Malsvi
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    ducket1 wrote: »
    Just a quick question the dps score that you get from the target skeleton, is this the score people use when the say they hit 35k DPS? If it is I don't know how they get it so high!

    @ducket1, I've wondered the same thing myself. Some friends and I all tested and got numbers somewhere between 3700.0 to 6500.0 trying out different gear sets and skills. Notice the decimal. I think what might be happening in some cases is that people use add ons. But add ons do not use a decimal. So in an add on it would translate to 37000 to 65000. I also notice that ZOS's own rolling numbers from selections in Settings do not use decimals. To be honest, I have no idea what the decimal is supposed to represent in the training dummy results.

    (I say "in some cases," because I'm on a PC and don't know what numbers look like on other platforms.)

    The other thing...one of my friends noticed that the DPS numbers go higher for everyone if a group of three or four players all test the same dummy at the same time. So maybe the different buffs/debuffs that players bring to a fight matter when using the training dummy. If so, then in my opinion that is a flaw in the concept. Each person should be able to test individually and get whatever honest results occur. Otherwise how can we really use the dummies to improve?

    Just look at the targets health, and divide it by the time from combat start to death, if you don't believe people.

    https://www.youtube.com/watch?v=pThtdAaCcWo&feature=youtu.be

    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • djdc1234
    djdc1234
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    Vipstaakki wrote: »
    They get it by abusing a bug called "Animation cancelling"

    tot agree they do... and when you dont wanna do it they say no vet trials for you ... my 370 stam nb hits about 15 to 22k dps after killing a 3mill skel... and crouch one hit from 27K+ depending on crit . xbox
    Edited by djdc1234 on April 16, 2017 7:56PM
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    ducket1 wrote: »
    Just a quick question the dps score that you get from the target skeleton, is this the score people use when the say they hit 35k DPS? If it is I don't know how they get it so high!

    @ducket1, I've wondered the same thing myself. Some friends and I all tested and got numbers somewhere between 3700.0 to 6500.0 trying out different gear sets and skills. Notice the decimal. I think what might be happening in some cases is that people use add ons. But add ons do not use a decimal. So in an add on it would translate to 37000 to 65000. I also notice that ZOS's own rolling numbers from selections in Settings do not use decimals. To be honest, I have no idea what the decimal is supposed to represent in the training dummy results.

    (I say "in some cases," because I'm on a PC and don't know what numbers look like on other platforms.)

    The other thing...one of my friends noticed that the DPS numbers go higher for everyone if a group of three or four players all test the same dummy at the same time. So maybe the different buffs/debuffs that players bring to a fight matter when using the training dummy. If so, then in my opinion that is a flaw in the concept. Each person should be able to test individually and get whatever honest results occur. Otherwise how can we really use the dummies to improve?

    That decimal represents the end of the whole number so in the example you gave your dps ranges from 3700 to 6500. In europe they use a decimal to represent in place of a coma to make numbers easier to read. But since this is a game developed by Americans the decimal represents the break from a whole number to a percentage.


    Additionally people breaking 30 on the skeleton parses have good light attack weaving and they know there rotation well. Also they probably have close to best in slot gear.
  • Splattercat_83
    Splattercat_83
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    ducket1 wrote: »
    Just a quick question the dps score that you get from the target skeleton, is this the score people use when the say they hit 35k DPS? If it is I don't know how they get it so high!

    My dps test from last only buffs I got was ele drain and orbs for major breach, sustain.
    [media]https://youtu.be/6CER8S_e5PU[/media]
  • Sargentwilko51
    Sargentwilko51
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    You guys all know that animation cancelling isnt a thing in pve right? Like, it doesnt speed up rotations but fractions of seconds over minutes of rotation...
  • jakeedmundson
    jakeedmundson
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    They usually only get those numbers with assistance.
    Like most people will have someone run at least elemental drain on the target to help with sustain...

    For example...on my sorc's heavy attack build i can hit 30k with no outside help.
    with elemental drain and SPC buff i break 35k.

    I've never tried with all the extra buffs like warhorn, worm, any extra penetration, etc... so i'm not sure what my max number is... but people always have help here.

    solo on that thing.. if you can get 20k+ you're doing just fine for almost all content.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Avran_Sylt
    Avran_Sylt
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    It is the score that use from target skeletons, yes. It is in part because of "bug" turned "feature" (which I have no problem with), but is moreso due to constant application of Damage over Time (DoT) spells used with a main spammable.

    Think of it like this:

    You find your highest damage instant cast ability, and you light weave into that ability constantly. That gives you a baseline.

    Next, what you want to do is find skills whose DoT damage is greater than that spammable. you put that into rotation, because even if the initial application isn't as strong as the main spammable, its DoT makes up for it. So it goes DoT -> Spammable -> .... -> DoT Reapplication -> Spammable -> ..... etc. etc.

    The more DoTs you use, the more your create a "Skill rotation" That applies and refreshes your Dots while plugging in the Spammable when all your DoTs are active, and weaving the entire time.

    Target Skeletons provide an optimal environment for this "rotation" on a single target. Allowing the player to see their max output. In actual practice in trials and whatnot your DPS is not going to be as high, having to deal with mechanics and such, or it could be even higher with multiple adds multiplying that AoE DPS.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Talvorian wrote: »
    You guys all know that animation cancelling isnt a thing in pve right? Like, it doesnt speed up rotations but fractions of seconds over minutes of rotation...

    False.
    Hey everyone! Look! It's a signature!
  • WarpigFunk
    WarpigFunk
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    ducket1 wrote: »
    Just a quick question the dps score that you get from the target skeleton, is this the score people use when the say they hit 35k DPS? If it is I don't know how they get it so high!

    @ducket1, I've wondered the same thing myself. Some friends and I all tested and got numbers somewhere between 3700.0 to 6500.0 trying out different gear sets and skills. Notice the decimal. I think what might be happening in some cases is that people use add ons. But add ons do not use a decimal. So in an add on it would translate to 37000 to 65000. I also notice that ZOS's own rolling numbers from selections in Settings do not use decimals. To be honest, I have no idea what the decimal is supposed to represent in the training dummy results.

    (I say "in some cases," because I'm on a PC and don't know what numbers look like on other platforms.)

    The other thing...one of my friends noticed that the DPS numbers go higher for everyone if a group of three or four players all test the same dummy at the same time. So maybe the different buffs/debuffs that players bring to a fight matter when using the training dummy. If so, then in my opinion that is a flaw in the concept. Each person should be able to test individually and get whatever honest results occur. Otherwise how can we really use the dummies to improve?



    This is what the numbers look like on console.

    Your decimal at 3700.0 means simply "under 4k DPS"
    Note the decimal place on the tests below:
    39723.9 ... which means "39k DPS" 1 minute 16 seconds
    40121.2 ... which means "40k DPS" 1 minute 15 seconds

    fapglk.jpg


    That DPS number is achieved with elemental drain on the target - and me hitting my rotation on the Target Skeleton alone. 3 million health in 75 seconds from start to finish. Not my best set of runs certainly, but indicative of what you should be seeing at endgame with good gear, as a magsorc.

    I know some sorcs that barely break 30k, and I know other sorcs that get 46-49k. The difference is just skill with the rotation, that comes from experience.

    If you're seeing numbers below 10k as a dps class, you're doing something very wrong.




    PS4 [NA]
    Hingle McKringleberry - Altmer MagSorc DD The Flawless Conquerer
    Sek Sual Chocolate - Redguard StamSorc DD Stormproof
    Doktor Feelgood - Breton Templar Healz Boethia's Scythe
    Tiberius Asskickatron - Imperial DK StamTank Mageslayer
    -VERIFIED-
    -FFF-
    vAAHM 100k+, vSOHM 100k+, vHRCHM 100k+, vMoL 78k, vDSA 36k, vMA 535k
  • Sargentwilko51
    Sargentwilko51
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    Talvorian wrote: »
    You guys all know that animation cancelling isnt a thing in pve right? Like, it doesnt speed up rotations but fractions of seconds over minutes of rotation...

    False.

    Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...

    Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...

    Truth hurts the uninformed...
  • IronCrystal
    IronCrystal
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    Avran_Sylt wrote: »
    It is the score that use from target skeletons, yes. It is in part because of "bug" turned "feature" (which I have no problem with), but is moreso due to constant application of Damage over Time (DoT) spells used with a main spammable.

    Think of it like this:

    You find your highest damage instant cast ability, and you light weave into that ability constantly. That gives you a baseline.

    Next, what you want to do is find skills whose DoT damage is greater than that spammable. you put that into rotation, because even if the initial application isn't as strong as the main spammable, its DoT makes up for it. So it goes DoT -> Spammable -> .... -> DoT Reapplication -> Spammable -> ..... etc. etc.

    The more DoTs you use, the more your create a "Skill rotation" That applies and refreshes your Dots while plugging in the Spammable when all your DoTs are active, and weaving the entire time.

    Target Skeletons provide an optimal environment for this "rotation" on a single target. Allowing the player to see their max output. In actual practice in trials and whatnot your DPS is not going to be as high, having to deal with mechanics and such, or it could be even higher with multiple adds multiplying that AoE DPS.

    Unless you are doing dps tests with full raid buffs, your dps should increase due to tank and healer buffs/debuffs.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • phileunderx2
    phileunderx2
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    Bastion of wrongness right here. :D best I have done is 13 k ish.
  • WarpigFunk
    WarpigFunk
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    Talvorian wrote: »
    Talvorian wrote: »
    You guys all know that animation cancelling isnt a thing in pve right? Like, it doesnt speed up rotations but fractions of seconds over minutes of rotation...

    False.

    Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...

    Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...

    Truth hurts the uninformed...




    This is incorrect. I can only speak for magsorcs here, but I block cancel all my back bar skills. and I light attack cancel all my front bar skills.
    I also block cancel executes.

    And I know 3 sorcs on PS4 NA that hit in the 46-49k DPS range that tell me they block cancel their front bar skills as well. I'm just currently incapable of doing this reliably. So I am plateau'd at 39-41k DPS (depending on frag procs).
    I generally get 5 force pulse weaves between every DoT rotation. These other guys get 7-8 weaves. That comes from extremely proficient ani-canceling technique.

    2 of the above referenced sorcs are dro'mathra destroyers and top leaderboards in vma - the other is currently leading one of my hardmode progression teams ... so, yea ... endgame raiders.
    PS4 [NA]
    Hingle McKringleberry - Altmer MagSorc DD The Flawless Conquerer
    Sek Sual Chocolate - Redguard StamSorc DD Stormproof
    Doktor Feelgood - Breton Templar Healz Boethia's Scythe
    Tiberius Asskickatron - Imperial DK StamTank Mageslayer
    -VERIFIED-
    -FFF-
    vAAHM 100k+, vSOHM 100k+, vHRCHM 100k+, vMoL 78k, vDSA 36k, vMA 535k
  • Avran_Sylt
    Avran_Sylt
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    @IronCrystal

    Yeah, true. Assuming full raid debuffs on the target skelly. I normally go no debuffs at all, but I often see guildies that are looking for players to apply ele drain, orbs, etc.
  • Sargentwilko51
    Sargentwilko51
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    WarpigFunk wrote: »
    Talvorian wrote: »
    Talvorian wrote: »
    You guys all know that animation cancelling isnt a thing in pve right? Like, it doesnt speed up rotations but fractions of seconds over minutes of rotation...

    False.

    Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...

    Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...

    Truth hurts the uninformed...




    This is incorrect. I can only speak for magsorcs here, but I block cancel all my back bar skills. and I light attack cancel all my front bar skills.
    I also block cancel executes.

    And I know 3 sorcs on PS4 NA that hit in the 46-49k DPS range that tell me they block cancel their front bar skills as well. I'm just currently incapable of doing this reliably. So I am plateau'd at 39-41k DPS (depending on frag procs).
    I generally get 5 force pulse weaves between every DoT rotation. These other guys get 7-8 weaves. That comes from extremely proficient ani-canceling technique.

    2 of the above referenced sorcs are dro'mathra destroyers and top leaderboards in vma - the other is currently leading one of my hardmode progression teams ... so, yea ... endgame raiders.

    you can debate it all you want and dont have to belive me...

    here is another thread with maybe some more 'credible' sources for you to see....

    block cancelling doesnt gain you anything in PVE dps...

    https://forums.elderscrollsonline.com/en/discussion/335153/animation-canceling-to-significantly-improve-the-dps-in-pve/p1


    I mean, everyone understands that there is a 1 sec GCD on skills... if the animation takes less than a second, you cant light attack until its done... so, block cancelling it just has you hold block until you fire your light attack...

    if the skill animation is longer than the gcd (LL is prob the closest skill to this on a sorc, well, maybe the pet too.. havent done that one yet..).

    ask them.... they will tell you the truth... :smiley:
    Edited by Sargentwilko51 on April 17, 2017 4:50PM
  • WarpigFunk
    WarpigFunk
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    My credible source is myself ... block canceling LL, Wall, and curse is the difference between being on my back bar for 3+ seconds and being on it for 1-2 seconds. It will add roughly 3-4k dps over the course of a 3m hp rotation test (for me). It also means I can stay on rakkhat while he jumps, and have my dots down on the next pad before he lands.


    That said - I'm always willing to learn and get better with regard to DPS - And I freely admit that my experience and thoughts on this may be wrong ...

    I'd be happy to hear from anyone (particularly magsorc DDs) that are hitting over 44k consistently on target skellies, to know:
    1. If they are hitting those numbers without block canceling anything
    2. How they're rotation is set up
    3. How they are LA canceling liquid lightning and wall to get DoTs to lay down near instantaneously.

    That is without sarcasm and with all due humility -

    All I know, is I consistently hit 40k DPS, and I run the toughest trial content in the game ... and I block cancel stuff.
    And I'm very open to getting my DPS numbers up over 45k. I feel I have the gear to do it - just not the information and skill.


    PS4 [NA]
    Hingle McKringleberry - Altmer MagSorc DD The Flawless Conquerer
    Sek Sual Chocolate - Redguard StamSorc DD Stormproof
    Doktor Feelgood - Breton Templar Healz Boethia's Scythe
    Tiberius Asskickatron - Imperial DK StamTank Mageslayer
    -VERIFIED-
    -FFF-
    vAAHM 100k+, vSOHM 100k+, vHRCHM 100k+, vMoL 78k, vDSA 36k, vMA 535k
  • Sargentwilko51
    Sargentwilko51
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    WarpigFunk wrote: »
    My credible source is myself ... block canceling LL, Wall, and curse is the difference between being on my back bar for 3+ seconds and being on it for 1-2 seconds. It will add roughly 3-4k dps over the course of a 3m hp rotation test (for me). It also means I can stay on rakkhat while he jumps, and have my dots down on the next pad before he lands.


    That said - I'm always willing to learn and get better with regard to DPS - And I freely admit that my experience and thoughts on this may be wrong ...

    I'd be happy to hear from anyone (particularly magsorc DDs) that are hitting over 44k consistently on target skellies, to know:
    1. If they are hitting those numbers without block canceling anything
    2. How they're rotation is set up
    3. How they are LA canceling liquid lightning and wall to get DoTs to lay down near instantaneously.

    That is without sarcasm and with all due humility -

    All I know, is I consistently hit 40k DPS, and I run the toughest trial content in the game ... and I block cancel stuff.
    And I'm very open to getting my DPS numbers up over 45k. I feel I have the gear to do it - just not the information and skill.


    I have found this (not trying to be snarky or anything.. being genuine)...

    after having to conduct and observe hundreds of DPS tests as the GM of an end game guild, ani cancelling doesnt do anything.

    Those times you speak of? Those, me bet, are all going to be with a vma sharp lightning staff on the back bar, running a pet, using a very basic pet rotation. Its not hard at all to hit 44k (or higher) with the proper gear and setup that way (and CP of course).

    The simple act of using a lighting blockade will add over 4500 dps to a consistent magic sorc that is pulling 40k

    The absolute best parse that I am aware of on a sorc on console using a true raid setup (flame wall on back bar) is attacko. If i recall correctly, that parse was over 41k. really, anything higher than that is using a lightning wall, pet or combination of the two (or other raid buffs).

    and im pretty sure he just posted a 63k+ with full raid buffs...

    @Attackopsn
    Edited by Sargentwilko51 on April 17, 2017 5:15PM
  • Excaltic
    Excaltic
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    I get about 17k with a 600CP StamSorc sustained, if I wanted to get any -SERIOUS- damage increase I would have to use:

    - Animation Cancelling, which I won't since I refuse to use game exploits.

    The end...

    Explanation:
    - Pure Bloodthirst spam = 12k dps

    - Blood Craze = 2.5k dps & takes 2 second to cast (2 casts per 15 seconds) without animation cancelling -> 24k damage lost (skill cast), 15 seconds x 2.5k dps = 37.5k damage -> 37.5-24 = 13.5 / 15 seconds = 0.9k damage/sec dps increase

    - Hurricane = 2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 2k dps = 30k damage -> 30-12 = 18 / 15 seconds = 1.2k damage/sec dps increase

    - Quick Cloak = 1.2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 1.2k dps = 18k damage -> 18-12 = 6 / 15 seconds = 0.4k damage/sec dps increase

    - Calltrops = 1.5k dps, takes 1 second to cast without animation cancelling -> 6k damage lost (buff cast), 30 seconds x 1.5k dps = 45k dps -> 45-6 = 39 / 30 seconds = 1.3 damage/sec dps increase

    - Grothdarr = 2k dps, takes 0 second to cast -> 0k damage lost (triggered automatically), 5 seconds x 2k dps = 2k dps @ 50% uptime = 1k damage/sec dps increase

    Total DPS:
    Pure Bloodthirst = 12k dps
    Blood Craze = 0.9k dps increase
    Hurricane = 1.2k dps increase
    Quick Cloak = 0.4k dps increase
    Calltrops = 1.3k dps increase
    Grothdarr = 1k dps increase

    12+0.9+1.2+0.4+1.3+1 = 16.8k

    Total DPS is 17k (including glyph procs) and DPS on 25% health or less targets is about 26k

    I know I could use other skill lines (bow) gear and skill morphs (non self healing), but that would only add like 2~3k dps and would be suicide in console pug groups...

    Animation cancelling would boost my dps with about 10k, which is ***, and the devs know this, the people who use animation cancelling know this too but defend using exploits with "L2P"... It's sad... I know...

    A simple fix for the devs would be to remove all delays from non-main DPS skills (Buffs and Dot's) to get a balanced playing field. But I guess this will never happen because of the "pro" people defending their "L2P" argument to have an unfair DPS advantage in both PvP and PvE...

    My advice would be, don't care about your DPS that much, and enjoy the rest of the game... ;)
  • Sargentwilko51
    Sargentwilko51
    ✭✭✭
    Excaltic wrote: »
    I get about 17k with a 600CP StamSorc sustained, if I wanted to get any -SERIOUS- damage increase I would have to use:

    - Animation Cancelling, which I won't since I refuse to use game exploits.

    The end...

    Explanation:
    - Pure Bloodthirst spam = 12k dps

    - Blood Craze = 2.5k dps & takes 2 second to cast (2 casts per 15 seconds) without animation cancelling -> 24k damage lost (skill cast), 15 seconds x 2.5k dps = 37.5k damage -> 37.5-24 = 13.5 / 15 seconds = 0.9k damage/sec dps increase

    - Hurricane = 2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 2k dps = 30k damage -> 30-12 = 18 / 15 seconds = 1.2k damage/sec dps increase

    - Quick Cloak = 1.2k dps &, takes 1 second to cast without animation cancelling -> 12k damage lost (buff cast), 15 seconds x 1.2k dps = 18k damage -> 18-12 = 6 / 15 seconds = 0.4k damage/sec dps increase

    - Calltrops = 1.5k dps, takes 1 second to cast without animation cancelling -> 6k damage lost (buff cast), 30 seconds x 1.5k dps = 45k dps -> 45-6 = 39 / 30 seconds = 1.3 damage/sec dps increase

    - Grothdarr = 2k dps, takes 0 second to cast -> 0k damage lost (triggered automatically), 5 seconds x 2k dps = 2k dps @ 50% uptime = 1k damage/sec dps increase

    Total DPS:
    Pure Bloodthirst = 12k dps
    Blood Craze = 0.9k dps increase
    Hurricane = 1.2k dps increase
    Quick Cloak = 0.4k dps increase
    Calltrops = 1.3k dps increase
    Grothdarr = 1k dps increase

    12+0.9+1.2+0.4+1.3+1 = 16.8k

    Total DPS is 17k (including glyph procs) and DPS on 25% health or less targets is about 26k

    I know I could use other skill lines (bow) gear and skill morphs (non self healing), but that would only add like 2~3k dps and would be suicide in console pug groups...

    Animation cancelling would boost my dps with about 10k, which is ***, and the devs know this, the people who use animation cancelling know this too but defend using exploits with "L2P"... It's sad... I know...

    A simple fix for the devs would be to remove all delays from non-main DPS skills (Buffs and Dot's) to get a balanced playing field. But I guess this will never happen because of the "pro" people defending their "L2P" argument to have an unfair DPS advantage in both PvP and PvE...

    My advice would be, don't care about your DPS that much, and enjoy the rest of the game... ;)

    They did this.... There is a 1 second GCD on all skills... like, I'm done trying to help...
  • magictucktuck
    magictucktuck
    ✭✭✭✭✭
    Talvorian wrote: »
    Talvorian wrote: »
    You guys all know that animation cancelling isnt a thing in pve right? Like, it doesnt speed up rotations but fractions of seconds over minutes of rotation...

    False.

    Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...

    Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...

    Truth hurts the uninformed...


    I feel you are looking at it the wrong way... it is a thing in PvE and you are missing A LOT of dps not doing it. its as simple and light attack weaving. canceling you light attacks before every move. not necessarily speeding up your rotation but adding in free DPS to your rotation. as far as speed I think you're wrong as well BUT its only certain moves that it really helps a lot. for instance buffing. cancelling your buffing can make a big difference.
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Sargentwilko51
    Sargentwilko51
    ✭✭✭
    Talvorian wrote: »
    Talvorian wrote: »
    You guys all know that animation cancelling isnt a thing in pve right? Like, it doesnt speed up rotations but fractions of seconds over minutes of rotation...

    False.

    Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...

    Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...

    Truth hurts the uninformed...


    I feel you are looking at it the wrong way... it is a thing in PvE and you are missing A LOT of dps not doing it. its as simple and light attack weaving. canceling you light attacks before every move. not necessarily speeding up your rotation but adding in free DPS to your rotation. as far as speed I think you're wrong as well BUT its only certain moves that it really helps a lot. for instance buffing. cancelling your buffing can make a big difference.

    There is a distinct difference between light attack weaving and ani cancelling and i dont want to confuse the two.

    light weaving is knowing precisely when to pop off that light attack in each skill to have that extra damage...

    ani cancelling is hitting la - skill - block - la - skill - block

    Do this....

    Go to a target dummy and light weave the same skill 5 times...

    Then do that same thing block cancelling them....

    you can test the gcd all day long...

    press FP then swap.. if ani cancelling (bar or block) was 'speeding you up', you would be able to light attack immediately after the swap or block... but guess what, if your swaps/blocks are on point, you press the button.. nothing happens because you are ahead of the gcd. bar swap cancel is awesome as you can la as soon as its available...

    and this is coming from someone with 40k+ dps on 3 mag toons (fing nb is only 38k...) using only ele and worm as my debuffs
    Edited by Sargentwilko51 on April 17, 2017 5:30PM
  • Shad0wfire99
    Shad0wfire99
    ✭✭✭✭✭
    Excaltic wrote: »
    I get about 17k with a 600CP StamSorc sustained, if I wanted to get any -SERIOUS- damage increase I would have to use:

    - Animation Cancelling, which I won't since I refuse to use game exploits.

    The end...

    All of you "animation cancelling is an exploit" guys need to get a grip on reality. Once the devs made changes to it without removing it, it was no longer an exploit, it became a feature. You can either spend another 3 years crying about it, or you can L2P. Jesus.


    XBox NA
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    Talvorian wrote: »
    Talvorian wrote: »
    You guys all know that animation cancelling isnt a thing in pve right? Like, it doesnt speed up rotations but fractions of seconds over minutes of rotation...

    False.

    Prove it.. lol... and ask any end game raider. in reality, the ONLY time an animation cancel helps with ANYTHING is when you barswap...

    Talk to them, get informed.. they will all say... naw, it doesnt speed anything up.. but i am blocking alot so i take less damage...

    Truth hurts the uninformed...
    You made the negative claim, so you are the one with the burden of proof. But i know you can't btw.
    VR16 Templar
    VR3 Sorcerer
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