Attackopsn wrote: »I think the highest I've done with only elemental drain and worm cult provided by a healer was around 43k. I wouldn't spend too much time crediting too many variables to differences of 1-2k dps between 41k and 43k on a 3m test because the fight is so short that often 1 second can equate to 1k dps difference or so. This was done with Necro, Illambris, 4 MD, and a back bar VMA Sharpened. Block Casting abilities like Force Pulse for example doesn't actually do anything to your dps because of GCD, meaning that there is a mandatory wait between the first LA/FP you did and the next LA/FP, that being 0.9~1s. Personally out of paranoia, I will usually attempt to ensure that I am block cancelling Liquid Lightning and Wall of Elements because I believe they come quite close to that GCD, but I do not have proof that this actually makes a difference. Beyond that, you only need to cancel abilities on bar swaps. I saw something about players claiming they can block cancel in a way that is allowing them to produce a greater quantity of main bar weaves before their back bar dots need to be refreshed. This simply isn't true, and should be ignored. The only rotation that uses 7-8 weaves on the main bar is the simplified ranged/no pet rotation that uses haunting curse. I imagine that may have been where some of the confusion came from.
Hope that helps!
WarpigFunk wrote: »Attackopsn wrote: »I think the highest I've done with only elemental drain and worm cult provided by a healer was around 43k. I wouldn't spend too much time crediting too many variables to differences of 1-2k dps between 41k and 43k on a 3m test because the fight is so short that often 1 second can equate to 1k dps difference or so. This was done with Necro, Illambris, 4 MD, and a back bar VMA Sharpened. Block Casting abilities like Force Pulse for example doesn't actually do anything to your dps because of GCD, meaning that there is a mandatory wait between the first LA/FP you did and the next LA/FP, that being 0.9~1s. Personally out of paranoia, I will usually attempt to ensure that I am block cancelling Liquid Lightning and Wall of Elements because I believe they come quite close to that GCD, but I do not have proof that this actually makes a difference. Beyond that, you only need to cancel abilities on bar swaps. I saw something about players claiming they can block cancel in a way that is allowing them to produce a greater quantity of main bar weaves before their back bar dots need to be refreshed. This simply isn't true, and should be ignored. The only rotation that uses 7-8 weaves on the main bar is the simplified ranged/no pet rotation that uses haunting curse. I imagine that may have been where some of the confusion came from.
Hope that helps!
Thanks! That does help.
Yea there was some confusion - I'm sure on my part - I'd spoken with guys like Noobeh and Jedi and Darkmatter and became somehow convinced I needed to practice block canceling my force pulses, which has proven inordinately difficult. I already block cancel DoTs ... but I guess it seems going from where I'm at, at 40k to 43k is just a L2P matter, not necessarily a matter of different technique.
http://xboxdvr.com/gamer/Azicah/video/29860221#
People getting over 35k have BiS gear, and could literally blind fold themselves and still manage to do a perfect rotation. They also have pierce armor or Elemental Drain for sustain and the debuff.
My clip shows only my friend applying Elemental Drain, and nothing else. I'm completely self-buffed, and I have best in slot gear.
IzakiBrotherSs wrote: »
With a lightning staff on the back bar its possible to reach 48k. Maybe even more. It all depends on the RNG of the off-balance uptime. If you get lucky and have it up 90% of the time, that's a straight 10% increase in DPS. One of my friends hit 47.9k http://xboxdvr.com/gamer/Hypnot11k/video/29862855
http://xboxdvr.com/gamer/lI Izaki Il/screenshot/6183663
^ that was my very first try with a lightning wall and basically the same rotation and setup as Hypno. But its all about the RNG of off-balance. If you have a strong rotation (which you do, although Daedric Prey is still a much better morph than Haunting Curse in the current meta) then its really not that hard to hit upwards of 45k, which seems to be the mean when using a lightning wall. Then you'll have the standard deviation of about +-1k, and anything beyond that is just lucky/unlucky crits, uptimes on Concussion and off-balance.
Many people consider using lightning wall "cheesing" a DPS check, I don't really agree, but I do think that it doesn't really reflect someone's capabilities in trials DPS, due to the fact that the fight becomes way too bursty and your deeps is inflated a lot, at this point 1 sec results in an almost 2k DPS difference. In a raid, you won't be using a lightning wall, that's the healers' job, you'll be using the fire one
Still nice deeps though!
By weird coincidence, 100% of people claiming it to be a bug is also not capable of using it. Would you guess that?paulsimonps wrote: »Sorry but its not a bug. No matter if you think it was a bug originally that the dev couldn't fix so they added it in, it is now a feature of the game that everyone can use. Its not an exploit, its not a bug.
IzakiBrotherSs wrote: »
With a lightning staff on the back bar its possible to reach 48k. Maybe even more. It all depends on the RNG of the off-balance uptime. If you get lucky and have it up 90% of the time, that's a straight 10% increase in DPS. One of my friends hit 47.9k http://xboxdvr.com/gamer/Hypnot11k/video/29862855
http://xboxdvr.com/gamer/lI Izaki Il/screenshot/6183663
^ that was my very first try with a lightning wall and basically the same rotation and setup as Hypno. But its all about the RNG of off-balance. If you have a strong rotation (which you do, although Daedric Prey is still a much better morph than Haunting Curse in the current meta) then its really not that hard to hit upwards of 45k, which seems to be the mean when using a lightning wall. Then you'll have the standard deviation of about +-1k, and anything beyond that is just lucky/unlucky crits, uptimes on Concussion and off-balance.
Many people consider using lightning wall "cheesing" a DPS check, I don't really agree, but I do think that it doesn't really reflect someone's capabilities in trials DPS, due to the fact that the fight becomes way too bursty and your deeps is inflated a lot, at this point 1 sec results in an almost 2k DPS difference. In a raid, you won't be using a lightning wall, that's the healers' job, you'll be using the fire one
Still nice deeps though!
I do completely agree with you. I've seen the RNG concussion is completely all over the place. Sometimes I hit 40k, then I suddenly get a 45k. It's absurd.
Vipstaakki wrote: »They get it by abusing a bug called "Animation cancelling"
paulsimonps wrote: »Vipstaakki wrote: »They get it by abusing a bug called "Animation cancelling"
Sorry but its not a bug. No matter if you think it was a bug originally that the dev couldn't fix so they added it in, it is now a feature of the game that everyone can use. Its not an exploit, its not a bug.
To all those who say "weave" light attacks:
Light attack weaving = Animation cancelling exploits...
The fact that you can add free damage with (ab)using a light attack (that takes 0.1 second to complete, instead of the normal 0.6 seconds) inbetween skills is pure game design fail.
Then just remove any animation from any skill and set it to no-delay... yay more skill and more dps!!! -.-
Also, -ANY- end-game (crafted and dungeon) damage sets and all main dps-skills should average out and do -about- the same damage per second... But nooo... let's not do this... just because...
Right now ESO is:
- Only use BiS gear (which is only like 2~3 sets, rest of the sets = garbage)
- Only use the best dps class this patch (which is magsorc atm)
- Only use animation cancelling / weaving, exploits which have been promoted to L2P "skilfull" tactics by the abusers to coverup their gameplay
- Press as many buttons per second to increase your "skill-level" and gain dps...
So sad for a triple A mmorpg to have such a system... you would expect a lot more...
But then again, I don't do trials, just because of this silliness...
To all those who say "weave" light attacks:
Light attack weaving = Animation cancelling exploits...
The fact that you can add free damage with (ab)using a light attack (that takes 0.1 second to complete, instead of the normal 0.6 seconds) inbetween skills is pure game design fail.
Then just remove any animation from any skill and set it to no-delay... yay more skill and more dps!!! -.-
Also, -ANY- end-game (crafted and dungeon) damage sets and all main dps-skills should average out and do -about- the same damage per second... But nooo... let's not do this... just because...
Right now ESO is:
- Only use BiS gear (which is only like 2~3 sets, rest of the sets = garbage)
- Only use the best dps class this patch (which is magsorc atm)
- Only use animation cancelling / weaving, exploits which have been promoted to L2P "skilfull" tactics by the abusers to coverup their gameplay
- Press as many buttons per second to increase your "skill-level" and gain dps...
So sad for a triple A mmorpg to have such a system... you would expect a lot more...
But then again, I don't do trials, just because of this silliness...