Target Skeleton DPS Score

  • Izaki
    Izaki
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    Attackopsn wrote: »
    I think the highest I've done with only elemental drain and worm cult provided by a healer was around 43k. I wouldn't spend too much time crediting too many variables to differences of 1-2k dps between 41k and 43k on a 3m test because the fight is so short that often 1 second can equate to 1k dps difference or so. This was done with Necro, Illambris, 4 MD, and a back bar VMA Sharpened. Block Casting abilities like Force Pulse for example doesn't actually do anything to your dps because of GCD, meaning that there is a mandatory wait between the first LA/FP you did and the next LA/FP, that being 0.9~1s. Personally out of paranoia, I will usually attempt to ensure that I am block cancelling Liquid Lightning and Wall of Elements because I believe they come quite close to that GCD, but I do not have proof that this actually makes a difference. Beyond that, you only need to cancel abilities on bar swaps. I saw something about players claiming they can block cancel in a way that is allowing them to produce a greater quantity of main bar weaves before their back bar dots need to be refreshed. This simply isn't true, and should be ignored. The only rotation that uses 7-8 weaves on the main bar is the simplified ranged/no pet rotation that uses haunting curse. I imagine that may have been where some of the confusion came from.

    Hope that helps!

    Indeed Liquid Lightning does come very close, so that arguably the only skill in the Sorc kit that's worth block canceling. Nice deeps by the way! I'm right behind you with 42.8k without a vMA staff (http://xboxdvr.com/gamer/lI Izaki Il/screenshot/6183654)
    When I'm applying Drain by myself, using Recovery food and not using Bound Aegis (which I do use in trials), it looks like this (missed so many light attacks tho): http://xboxdvr.com/gamer/lI Izaki Il/video/29795795
    So yeah literally the only thing that I'm block canceling is Liquid Lightning because that animation is just so damn long.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    WarpigFunk wrote: »
    Attackopsn wrote: »
    I think the highest I've done with only elemental drain and worm cult provided by a healer was around 43k. I wouldn't spend too much time crediting too many variables to differences of 1-2k dps between 41k and 43k on a 3m test because the fight is so short that often 1 second can equate to 1k dps difference or so. This was done with Necro, Illambris, 4 MD, and a back bar VMA Sharpened. Block Casting abilities like Force Pulse for example doesn't actually do anything to your dps because of GCD, meaning that there is a mandatory wait between the first LA/FP you did and the next LA/FP, that being 0.9~1s. Personally out of paranoia, I will usually attempt to ensure that I am block cancelling Liquid Lightning and Wall of Elements because I believe they come quite close to that GCD, but I do not have proof that this actually makes a difference. Beyond that, you only need to cancel abilities on bar swaps. I saw something about players claiming they can block cancel in a way that is allowing them to produce a greater quantity of main bar weaves before their back bar dots need to be refreshed. This simply isn't true, and should be ignored. The only rotation that uses 7-8 weaves on the main bar is the simplified ranged/no pet rotation that uses haunting curse. I imagine that may have been where some of the confusion came from.

    Hope that helps!


    Thanks! That does help.
    Yea there was some confusion - I'm sure on my part - I'd spoken with guys like Noobeh and Jedi and Darkmatter and became somehow convinced I needed to practice block canceling my force pulses, which has proven inordinately difficult. I already block cancel DoTs ... but I guess it seems going from where I'm at, at 40k to 43k is just a L2P matter, not necessarily a matter of different technique.

    Light attacks. Its all about those light attacks. Especially if you have a vMA staff. Which I personally don't.
    Edited by Izaki on April 19, 2017 1:04PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Azicah
    Azicah
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    http://xboxdvr.com/gamer/Azicah/video/29860221#

    People getting over 35k have BiS gear, and could literally blind fold themselves and still manage to do a perfect rotation. They also have pierce armor or Elemental Drain for sustain and the debuff.

    My clip shows only my friend applying Elemental Drain, and nothing else. I'm completely self-buffed, and I have best in slot gear.
  • Izaki
    Izaki
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    Azicah wrote: »
    http://xboxdvr.com/gamer/Azicah/video/29860221#

    People getting over 35k have BiS gear, and could literally blind fold themselves and still manage to do a perfect rotation. They also have pierce armor or Elemental Drain for sustain and the debuff.

    My clip shows only my friend applying Elemental Drain, and nothing else. I'm completely self-buffed, and I have best in slot gear.

    With a lightning staff on the back bar its possible to reach 48k. Maybe even more. It all depends on the RNG of the off-balance uptime. If you get lucky and have it up 90% of the time, that's a straight 10% increase in DPS. One of my friends hit 47.9k http://xboxdvr.com/gamer/Hypnot11k/video/29862855

    http://xboxdvr.com/gamer/lI Izaki Il/screenshot/6183663
    ^ that was my very first try with a lightning wall and basically the same rotation and setup as Hypno. But its all about the RNG of off-balance. If you have a strong rotation (which you do, although Daedric Prey is still a much better morph than Haunting Curse in the current meta) then its really not that hard to hit upwards of 45k, which seems to be the mean when using a lightning wall. Then you'll have the standard deviation of about +-1k, and anything beyond that is just lucky/unlucky crits, uptimes on Concussion and off-balance.

    Many people consider using lightning wall "cheesing" a DPS check, I don't really agree, but I do think that it doesn't really reflect someone's capabilities in trials DPS, due to the fact that the fight becomes way too bursty and your deeps is inflated a lot, at this point 1 sec results in an almost 2k DPS difference. In a raid, you won't be using a lightning wall, that's the healers' job, you'll be using the fire one

    Still nice deeps though!
    Edited by Izaki on April 19, 2017 2:50PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Azicah
    Azicah
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    With a lightning staff on the back bar its possible to reach 48k. Maybe even more. It all depends on the RNG of the off-balance uptime. If you get lucky and have it up 90% of the time, that's a straight 10% increase in DPS. One of my friends hit 47.9k http://xboxdvr.com/gamer/Hypnot11k/video/29862855

    http://xboxdvr.com/gamer/lI Izaki Il/screenshot/6183663
    ^ that was my very first try with a lightning wall and basically the same rotation and setup as Hypno. But its all about the RNG of off-balance. If you have a strong rotation (which you do, although Daedric Prey is still a much better morph than Haunting Curse in the current meta) then its really not that hard to hit upwards of 45k, which seems to be the mean when using a lightning wall. Then you'll have the standard deviation of about +-1k, and anything beyond that is just lucky/unlucky crits, uptimes on Concussion and off-balance.

    Many people consider using lightning wall "cheesing" a DPS check, I don't really agree, but I do think that it doesn't really reflect someone's capabilities in trials DPS, due to the fact that the fight becomes way too bursty and your deeps is inflated a lot, at this point 1 sec results in an almost 2k DPS difference. In a raid, you won't be using a lightning wall, that's the healers' job, you'll be using the fire one

    Still nice deeps though!

    I do completely agree with you. I've seen the RNG concussion is completely all over the place. Sometimes I hit 40k, then I suddenly get a 45k. It's absurd.
  • Marktoneth3
    Marktoneth3
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    low ping make your dps higher

    animation canceling doesn't work well with high ping
    Edited by Marktoneth3 on April 19, 2017 5:52PM
  • F7sus4
    F7sus4
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    Sorry but its not a bug. No matter if you think it was a bug originally that the dev couldn't fix so they added it in, it is now a feature of the game that everyone can use. Its not an exploit, its not a bug.
    By weird coincidence, 100% of people claiming it to be a bug is also not capable of using it. Would you guess that?
  • Izaki
    Izaki
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    Azicah wrote: »

    With a lightning staff on the back bar its possible to reach 48k. Maybe even more. It all depends on the RNG of the off-balance uptime. If you get lucky and have it up 90% of the time, that's a straight 10% increase in DPS. One of my friends hit 47.9k http://xboxdvr.com/gamer/Hypnot11k/video/29862855

    http://xboxdvr.com/gamer/lI Izaki Il/screenshot/6183663
    ^ that was my very first try with a lightning wall and basically the same rotation and setup as Hypno. But its all about the RNG of off-balance. If you have a strong rotation (which you do, although Daedric Prey is still a much better morph than Haunting Curse in the current meta) then its really not that hard to hit upwards of 45k, which seems to be the mean when using a lightning wall. Then you'll have the standard deviation of about +-1k, and anything beyond that is just lucky/unlucky crits, uptimes on Concussion and off-balance.

    Many people consider using lightning wall "cheesing" a DPS check, I don't really agree, but I do think that it doesn't really reflect someone's capabilities in trials DPS, due to the fact that the fight becomes way too bursty and your deeps is inflated a lot, at this point 1 sec results in an almost 2k DPS difference. In a raid, you won't be using a lightning wall, that's the healers' job, you'll be using the fire one

    Still nice deeps though!

    I do completely agree with you. I've seen the RNG concussion is completely all over the place. Sometimes I hit 40k, then I suddenly get a 45k. It's absurd.

    Yeah exactly! I mean the Concussion also really changes the normal DPS tests, with a fire wall. But with lightning, there tend to be higher differences because well, a Concussion proc increases your damage by 18%! (8% from Minor Vulnerability and 10% from Exploiter)
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • idk
    idk
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    Vipstaakki wrote: »
    They get it by abusing a bug called "Animation cancelling"

    Some people are bent on spreading false information.

    To the OP.

    Often they it is the dummy. Wiith 35k I'd expect so. They could be mentioning trial dps he t I'd expect s higher number due to buffs and adds.
  • Excaltic
    Excaltic
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    To all those who say "weave" light attacks:

    Light attack weaving = Animation cancelling exploits...

    The fact that you can add free damage with (ab)using a light attack (that takes 0.1 second to complete, instead of the normal 0.6 seconds) inbetween skills is pure game design fail.

    Then just remove any animation from any skill and set it to no-delay... yay more skill and more dps!!! -.-

    Also, -ANY- end-game (crafted and dungeon) damage sets and all main dps-skills should average out and do -about- the same damage per second... But nooo... let's not do this... just because...

    Right now ESO is:
    - Only use BiS gear (which is only like 2~3 sets, rest of the sets = garbage)
    - Only use the best dps class this patch (which is magsorc atm)
    - Only use animation cancelling / weaving, exploits which have been promoted to L2P "skilfull" tactics by the abusers to coverup their gameplay
    - Press as many buttons per second to increase your "skill-level" and gain dps...

    So sad for a triple A mmorpg to have such a system... you would expect a lot more...

    But then again, I don't do trials, just because of this silliness...
  • alexkdd99
    alexkdd99
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    Vipstaakki wrote: »
    They get it by abusing a bug called "Animation cancelling"

    Sorry but its not a bug. No matter if you think it was a bug originally that the dev couldn't fix so they added it in, it is now a feature of the game that everyone can use. Its not an exploit, its not a bug.

    While I guess it's no longer an exploit since that kind of has a meaning of being against rules. It is a bug that they couldn't fix and so they allow people to abuse it.

    Calling a bug a feature doesn't mean it's no longer a bug. It just happens to be one they don't care for people abusing and they don't want to change.
  • Izaki
    Izaki
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    Excaltic wrote: »
    To all those who say "weave" light attacks:

    Light attack weaving = Animation cancelling exploits...

    The fact that you can add free damage with (ab)using a light attack (that takes 0.1 second to complete, instead of the normal 0.6 seconds) inbetween skills is pure game design fail.

    Then just remove any animation from any skill and set it to no-delay... yay more skill and more dps!!! -.-

    Also, -ANY- end-game (crafted and dungeon) damage sets and all main dps-skills should average out and do -about- the same damage per second... But nooo... let's not do this... just because...

    Right now ESO is:
    - Only use BiS gear (which is only like 2~3 sets, rest of the sets = garbage)
    - Only use the best dps class this patch (which is magsorc atm)
    - Only use animation cancelling / weaving, exploits which have been promoted to L2P "skilfull" tactics by the abusers to coverup their gameplay
    - Press as many buttons per second to increase your "skill-level" and gain dps...

    So sad for a triple A mmorpg to have such a system... you would expect a lot more...

    But then again, I don't do trials, just because of this silliness...

    Yeah, now how about you stop whining and L2P already?
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • CultOfMMO
    CultOfMMO
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    Excaltic wrote: »
    To all those who say "weave" light attacks:

    Light attack weaving = Animation cancelling exploits...

    The fact that you can add free damage with (ab)using a light attack (that takes 0.1 second to complete, instead of the normal 0.6 seconds) inbetween skills is pure game design fail.

    Then just remove any animation from any skill and set it to no-delay... yay more skill and more dps!!! -.-

    Also, -ANY- end-game (crafted and dungeon) damage sets and all main dps-skills should average out and do -about- the same damage per second... But nooo... let's not do this... just because...

    Right now ESO is:
    - Only use BiS gear (which is only like 2~3 sets, rest of the sets = garbage)
    - Only use the best dps class this patch (which is magsorc atm)
    - Only use animation cancelling / weaving, exploits which have been promoted to L2P "skilfull" tactics by the abusers to coverup their gameplay
    - Press as many buttons per second to increase your "skill-level" and gain dps...

    So sad for a triple A mmorpg to have such a system... you would expect a lot more...

    But then again, I don't do trials, just because of this silliness...

    you dont do trials because
    a) you suck
    b) nobody wants to group with you due to (a)

    period

    the only silliness that exist is your unwillingless to get a grip on reality
    vHoF HM 202k Tick-Tock Tormentor (Stamblade)
    vAS HM 111k Immortal Redeemer (Magplar)
    vCR HM 129k Gryphon Heart (Magblade/plar)
    vSS HM 245k NA 2nd Godslayer (Stamcro)
    Magblade vMA 601k
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