Team 1 - 6 players, their own character models. No Battle Spirit debuffs.
Team 2 - 24 players, Xivkyn polymoph depending on which weight of armor takes up the most slots. No Battle Spirit buffs.
Objective: Team 1 has to defend a central structure using abilities and pre-set siege along the perimeter. A mage barricaded within the structure is trying to establish a portal for the team to escape, but needs time. Team 2 has to breach the central structure using abilities alone to try and kill all the players and ultimately the mage. Team 1 can only respawn with soul gems, Team 2 can only respawn at the portal (or other vessel) at their side of the map. Once the mage dies, the match is over.
Edited by Alpheu5 on April 11, 2017 7:06PM Dalek-Rok - Argonian Sorcerer ||
Dalek-Shād - Argonian Nightblade ||
Dalek-Shul - Argonian Templar ||
Dalek-Xal - Argonian Dragonknight ||
Mounts-the-Snout - Argonian Warden ||
Dalek-Xul - Argonian Necromancer ||
Two-Spires - Argonian Arcanist ||
Dalek-Nesh - Argonian Sorcerer ||
Dalek-Kör - Argonian Dragonknight
Don't incorporate bugs into your builds, and you won't have [an] issue.
Battleground Mode Idea: Daedric Onslaught 11 votes
This sounds like something I'd play.
Close, but I'd make some changes first.
1 vote
I wouldn't step foot in this arena.