CosmicSoul wrote: »ParaNostram wrote: »No. Straight up no. Yeah sure it sucks that you don't get that one extra slot piece bonus but also you have to spend less legendary mats making your weapons legendary so whatever.
Edit: In regards to whether or not they're considering it I really hope they aren't.
I'd gladly pay double the upgrade materials if it meant being able to run 5/5/2 with a staff or bow
i would agree to double the cost for 2H if they leave the set bonuses as they are now.
This game does not need even more sameness and lack of diversity in play.
Every stamina dps build at endgame uses dual wield. How is increasing the viability of more weapon types going to make the game lack diversity?
DW has better sustain in PVE than 2H, which is why it's used. Changing 2h to count as 2 pcs isn't going to change that DW is still better for DPS in PVE. it will imbalance the game making an already bursty weapon more powerful. Making PVP even more of a nightmare than what CP has already made it.
Yes it will, that is like saying all classes that have lots of burst are not reliable for pve. How would it make pvp a nightmare? Explain in detail here, people with dw and staffs are a nightmare right now because of the clear bonuses.
It's obvious why it would. You have a 2H weapon that has massive burst capability over DW and Staves but it's restriction is that it can't use 2 5 piece set bonuses on the same bar. If you allow this, the burst potential of the 2H goes up. DW has always been better for PVE, it will always be better for PVE. it has better sustain. unless you want to nerf 2H's ability to burst in favor of Sustain, it will never beat or be more viable as a DW DPS set up in PVE. Since you want sustain.
PVP has always been about burst. Yes you can still pvp with a sustain build, but it's harder to pull off over burst builds. This is excluding NB's since they break all this because of their passives. And if you want to see an example of burst class in pve vs pvp viability look at the NB. It excels in PVP, struggles in PVE.... do you really need more proof than this?
Adding the current burst plus the ability to run 2 5 pc bonuses increases that burst more than raising the CP cap 100 points. PVP is already imbalanced, and you want to add more imbalance with this. It's not just about mat cost. It's how the weapon skill line works. How it synergies with the rest of the game. Changing something as major as this would drastically change the mechanics and synergy of how 2H skill line operates. And not in a good way.
If they did allow this to go through, then they would have to either a re-balance the entire skill line of 2H which could kill it completely, or change the 5 pc bonuses on gear sets, which again would kill a lot of builds and sets making them less than ideal for anything.
If it ain't broke, don't fix it. 2H isn't broke. it has it's place, just like DW does.
They were considering it. It was that whole "Rune Weapon" slot where 2h wielders could slot an attuned "Rune" and gain a set item slot.
as for whether there has been any more news on it: no.
it was probably a @ZOS_MattFiror "we would like to do that but right now, there's no ETA"
SublimeSparo wrote: »You can already run 5p alchemist 2p veli/selene 5p spriigam/sword singer with a 2h and bow so how exactly would it open up more burst if the 2h counted ss 2 pieces
Ultimate_Overlord wrote: »Is it just me or does it seem like most of the ppl here have never pvped or dont even know about the existence of such thing? If you have pvped even for a little, you would know how superior 2h is to dw in this kind of conent. It has a gapcloser, execute and a burst heal - things most pvpers consider vital to any build.
There is such thing as weapon diversity. 2h focuses more on burst, dw focuses more on sustained dmg, bow is ranged, snb is defensive. Every weapon has its use currently. 2h is just as popular in pvp as dw is in pve, bow may not be a weapon used commonly on a main bar, but its probably the most popular backbar weapon for both pve and pvp. Why is that? Because different content has different demands. If you needed a good self heal or a gapcloser in pve, 2h would see more use there, if you needed more sustained dmg in pvp dw would see more use. By design of the weapon and the content, 2h isnt as good as dw in pve. By design of the weapon and the content, 2h is superior to dw in pvp. Both are already balanced. Buffing one of them will make it extremely op in one type of content. If you wanna complain about weapon balance, maybe you should look at snb which provides as much weapon dmg as 2h/dw (though those still have their weapon specific bonuses like 5% dmg etc) while also allowing you to have 1 more glyph and insane tankiness.
@Strider_Roshin wrecking blow is as good as the player who uses it. It is a very strong skill, but requires smart and precise positioning, making it harder to use compared to some other skills, which is why some ppl say its not good. Not to mention, that 1 well timed wrecking blow will do more than flurry spam.
CosmicSoul wrote: »CosmicSoul wrote: »ParaNostram wrote: »No. Straight up no. Yeah sure it sucks that you don't get that one extra slot piece bonus but also you have to spend less legendary mats making your weapons legendary so whatever.
Edit: In regards to whether or not they're considering it I really hope they aren't.
I'd gladly pay double the upgrade materials if it meant being able to run 5/5/2 with a staff or bow
i would agree to double the cost for 2H if they leave the set bonuses as they are now.
This game does not need even more sameness and lack of diversity in play.
Every stamina dps build at endgame uses dual wield. How is increasing the viability of more weapon types going to make the game lack diversity?
DW has better sustain in PVE than 2H, which is why it's used. Changing 2h to count as 2 pcs isn't going to change that DW is still better for DPS in PVE. it will imbalance the game making an already bursty weapon more powerful. Making PVP even more of a nightmare than what CP has already made it.
Yes it will, that is like saying all classes that have lots of burst are not reliable for pve. How would it make pvp a nightmare? Explain in detail here, people with dw and staffs are a nightmare right now because of the clear bonuses.
It's obvious why it would. You have a 2H weapon that has massive burst capability over DW and Staves but it's restriction is that it can't use 2 5 piece set bonuses on the same bar. If you allow this, the burst potential of the 2H goes up. DW has always been better for PVE, it will always be better for PVE. it has better sustain. unless you want to nerf 2H's ability to burst in favor of Sustain, it will never beat or be more viable as a DW DPS set up in PVE. Since you want sustain.
PVP has always been about burst. Yes you can still pvp with a sustain build, but it's harder to pull off over burst builds. This is excluding NB's since they break all this because of their passives. And if you want to see an example of burst class in pve vs pvp viability look at the NB. It excels in PVP, struggles in PVE.... do you really need more proof than this?
Adding the current burst plus the ability to run 2 5 pc bonuses increases that burst more than raising the CP cap 100 points. PVP is already imbalanced, and you want to add more imbalance with this. It's not just about mat cost. It's how the weapon skill line works. How it synergies with the rest of the game. Changing something as major as this would drastically change the mechanics and synergy of how 2H skill line operates. And not in a good way.
If they did allow this to go through, then they would have to either a re-balance the entire skill line of 2H which could kill it completely, or change the 5 pc bonuses on gear sets, which again would kill a lot of builds and sets making them less than ideal for anything.
If it ain't broke, don't fix it. 2H isn't broke. it has it's place, just like DW does.
Except your forgetting lots of builds use dual wield for bonuses alone, I am talking magicka builds here, I never said it did not, but I think your exaggerating, you do not have to give 2 handers a double damage bonus by giving them an extra slot, the 2h weapon is already the same stats as having 2 weapons the only difference it is only counted as 1 slot vs 2, this is very obvious they would not increase the stats of the weapon for having 2 slots use your head man!
But in exchage they needCosmicSoul wrote: »mikeabboudb14_ESO wrote: »agreed its bit unfair t not allow 2 handed builds access to the extra slots
No it is unfair to allow dual wield to do this then, if we cannot do it with 2h or bow they need to take it away from dual wield as well as sword and shield.
Ultimate_Overlord wrote: »@CosmicSoul ehm.. what? There is no logic in anything you just said. 1st, Giving it 1 more slot will inevitably increase stats it provides. 2nd, there are 2 ways to make it just as viable as dw. One is to give it the same or similar skillset as dw, ruining weapon diversity. Two is to give it the same amount of sustained dps, making it a better version of dw. So no, there is no way to change that, and there doesnt need to be, both weapons are balanced, have their uses, have their unique perks.
Ultimate_Overlord wrote: »@CosmicSoul Can you explain what you meant with that 2nd sentence, cause it makes no sense at all? And, as i said earlier, pve isnt everything. You not caring about pvp/ not doing it at all doesnt make it irrelevant. 2h is superior to dw in pvp, just like dw is superior to 2h in pve due to the design of both weapons and both types of content, so they are balanced. In simple words, a bursty weapon shouldnt have the same dps as a *** dot weapon.
DurzoBlint13 wrote: »I hope not!
they would need to rework all of the weapon skill lines if they did this....IF they are at all concerned about balance. Now there are trade offs to choosing between 2H/Staff and DW. Also, it would have to cost twice as much to upgrade and craft 2H weapons.
PSA: Staves are not two handed weapons. They're wielded with one hand.