I think this is a good idea. Pve will have more diversity and PvP is already crazy so duck it.
Dual Wield already sucks major *** is PvP compared to Two Hander, I hope they don't make it even worse.
ParaNostram wrote: »No. Straight up no. Yeah sure it sucks that you don't get that one extra slot piece bonus but also you have to spend less legendary mats making your weapons legendary so whatever.
Edit: In regards to whether or not they're considering it I really hope they aren't.
I'd gladly pay double the upgrade materials if it meant being able to run 5/5/2 with a staff or bow
DurzoBlint13 wrote: »I hope not!
they would need to rework all of the weapon skill lines if they did this....IF they are at all concerned about balance. Now there are trade offs to choosing between 2H/Staff and DW. Also, it would have to cost twice as much to upgrade and craft 2H weapons.
Other than material costs, what exactly are the tradeoffs? Dual wield has higher damage output, better aoe, similar healing, and better sustain than 2h, and gets an extra set bonus on top of all that. 2h has only one redeeming feature, and that's burst damage, which has no place in pve.
Bow is in a similar boat, but at least has endless hail and poison injection, which buy it a back bar spot for some pve builds. It lacks a source of major brutality and has a gimmicky heal that hardly ever works when you need it.
Staff isn't in a bad spot, but still gives you less spell power than dual wield and still costs you a set bonus.
DurzoBlint13 wrote: »I hope not!
they would need to rework all of the weapon skill lines if they did this....IF they are at all concerned about balance. Now there are trade offs to choosing between 2H/Staff and DW. Also, it would have to cost twice as much to upgrade and craft 2H weapons.
Other than material costs, what exactly are the tradeoffs? Dual wield has higher damage output, better aoe, similar healing, and better sustain than 2h, and gets an extra set bonus on top of all that. 2h has only one redeeming feature, and that's burst damage, which has no place in pve.
Bow is in a similar boat, but at least has endless hail and poison injection, which buy it a back bar spot for some pve builds. It lacks a source of major brutality and has a gimmicky heal that hardly ever works when you need it.
Staff isn't in a bad spot, but still gives you less spell power than dual wield and still costs you a set bonus.
Huh? Staff gives you an 8% increase to direct damage spells and the opportunity to weave la/ha from range. Not to mention crushing shock and eots, it's damage output is far superior then using dual wield on a magicka based build.
If they allow staffs to count as a set bonus it will absolutely kill any reason to use dual wield on a magicka based build. The only reason anyone goes for dual wield is the set piece, otherwise if you want direct damage you go staff.
DurzoBlint13 wrote: »I hope not!
they would need to rework all of the weapon skill lines if they did this....IF they are at all concerned about balance. Now there are trade offs to choosing between 2H/Staff and DW. Also, it would have to cost twice as much to upgrade and craft 2H weapons.
Other than material costs, what exactly are the tradeoffs? Dual wield has higher damage output, better aoe, similar healing, and better sustain than 2h, and gets an extra set bonus on top of all that. 2h has only one redeeming feature, and that's burst damage, which has no place in pve.
Bow is in a similar boat, but at least has endless hail and poison injection, which buy it a back bar spot for some pve builds. It lacks a source of major brutality and has a gimmicky heal that hardly ever works when you need it.
Staff isn't in a bad spot, but still gives you less spell power than dual wield and still costs you a set bonus.
Huh? Staff gives you an 8% increase to direct damage spells and the opportunity to weave la/ha from range. Not to mention crushing shock and eots, it's damage output is far superior then using dual wield on a magicka based build.
If they allow staffs to count as a set bonus it will absolutely kill any reason to use dual wield on a magicka based build. The only reason anyone goes for dual wield is the set piece, otherwise if you want direct damage you go staff.
The fact that melee/stam based weapons are being used on magicka builds perfectly frames the entire reason this change is needed.
ParaNostram wrote: »No. Straight up no. Yeah sure it sucks that you don't get that one extra slot piece bonus but also you have to spend less legendary mats making your weapons legendary so whatever.
Edit: In regards to whether or not they're considering it I really hope they aren't.
I'd gladly pay double the upgrade materials if it meant being able to run 5/5/2 with a staff or bow
ParaNostram wrote: »No. Straight up no. Yeah sure it sucks that you don't get that one extra slot piece bonus but also you have to spend less legendary mats making your weapons legendary so whatever.
Edit: In regards to whether or not they're considering it I really hope they aren't.
I'd gladly pay double the upgrade materials if it meant being able to run 5/5/2 with a staff or bow
i would agree to double the cost for 2H if they leave the set bonuses as they are now.
This game does not need even more sameness and lack of diversity in play.
ParaNostram wrote: »No. Straight up no. Yeah sure it sucks that you don't get that one extra slot piece bonus but also you have to spend less legendary mats making your weapons legendary so whatever.
Edit: In regards to whether or not they're considering it I really hope they aren't.
I'd gladly pay double the upgrade materials if it meant being able to run 5/5/2 with a staff or bow
i would agree to double the cost for 2H if they leave the set bonuses as they are now.
This game does not need even more sameness and lack of diversity in play.
Every stamina dps build at endgame uses dual wield. How is increasing the viability of more weapon types going to make the game lack diversity?
ParaNostram wrote: »No. Straight up no. Yeah sure it sucks that you don't get that one extra slot piece bonus but also you have to spend less legendary mats making your weapons legendary so whatever.
Edit: In regards to whether or not they're considering it I really hope they aren't.
I'd gladly pay double the upgrade materials if it meant being able to run 5/5/2 with a staff or bow
i would agree to double the cost for 2H if they leave the set bonuses as they are now.
This game does not need even more sameness and lack of diversity in play.
Every stamina dps build at endgame uses dual wield. How is increasing the viability of more weapon types going to make the game lack diversity?
They were considering it. It was that whole "Rune Weapon" slot where 2h wielders could slot an attuned "Rune" and gain a set item slot.
as for whether there has been any more news on it: no.
it was probably a @ZOS_MattFiror "we would like to do that but right now, there's no ETA"
ParaNostram wrote: »No. Straight up no. Yeah sure it sucks that you don't get that one extra slot piece bonus but also you have to spend less legendary mats making your weapons legendary so whatever.
Edit: In regards to whether or not they're considering it I really hope they aren't.
I'd gladly pay double the upgrade materials if it meant being able to run 5/5/2 with a staff or bow
i would agree to double the cost for 2H if they leave the set bonuses as they are now.
This game does not need even more sameness and lack of diversity in play.
Every stamina dps build at endgame uses dual wield. How is increasing the viability of more weapon types going to make the game lack diversity?
DW has better sustain in PVE than 2H, which is why it's used. Changing 2h to count as 2 pcs isn't going to change that DW is still better for DPS in PVE. it will imbalance the game making an already bursty weapon more powerful. Making PVP even more of a nightmare than what CP has already made it.
CosmicSoul wrote: »ParaNostram wrote: »No. Straight up no. Yeah sure it sucks that you don't get that one extra slot piece bonus but also you have to spend less legendary mats making your weapons legendary so whatever.
Edit: In regards to whether or not they're considering it I really hope they aren't.
I'd gladly pay double the upgrade materials if it meant being able to run 5/5/2 with a staff or bow
i would agree to double the cost for 2H if they leave the set bonuses as they are now.
This game does not need even more sameness and lack of diversity in play.
Every stamina dps build at endgame uses dual wield. How is increasing the viability of more weapon types going to make the game lack diversity?
DW has better sustain in PVE than 2H, which is why it's used. Changing 2h to count as 2 pcs isn't going to change that DW is still better for DPS in PVE. it will imbalance the game making an already bursty weapon more powerful. Making PVP even more of a nightmare than what CP has already made it.
Yes it will, that is like saying all classes that have lots of burst are not reliable for pve. How would it make pvp a nightmare? Explain in detail here, people with dw and staffs are a nightmare right now because of the clear bonuses.
Asphyxiateed wrote: »No thanks, if you want to use 2 sets and a monster set.
You have to sacrafice something for it, i'm against this enough said.
Asphyxiateed wrote: »No thanks, if you want to use 2 sets and a monster set.
You have to sacrafice something for it, i'm against this enough said.
DW users sacrifice nothing for it, why should Everyone else?
IronCrystal wrote: »Asphyxiateed wrote: »No thanks, if you want to use 2 sets and a monster set.
You have to sacrafice something for it, i'm against this enough said.
DW users sacrifice nothing for it, why should Everyone else?
What are you talking about, DW has little burst, but good sustained damage.
2H has *** tons of burst, but little sustained damage.
There are definitely tradeoffs here. Why do you think 2H is so popular in pvp despite the set bonus limitation?
IronCrystal wrote: »Asphyxiateed wrote: »No thanks, if you want to use 2 sets and a monster set.
You have to sacrafice something for it, i'm against this enough said.
DW users sacrifice nothing for it, why should Everyone else?
What are you talking about, DW has little burst, but good sustained damage.
2H has *** tons of burst, but little sustained damage.
There are definitely tradeoffs here. Why do you think 2H is so popular in pvp despite the set bonus limitation?
The only two handed weapons i see in pvp daily is maelstrom 2H.
IronCrystal wrote: »IronCrystal wrote: »Asphyxiateed wrote: »No thanks, if you want to use 2 sets and a monster set.
You have to sacrafice something for it, i'm against this enough said.
DW users sacrifice nothing for it, why should Everyone else?
What are you talking about, DW has little burst, but good sustained damage.
2H has *** tons of burst, but little sustained damage.
There are definitely tradeoffs here. Why do you think 2H is so popular in pvp despite the set bonus limitation?
The only two handed weapons i see in pvp daily is maelstrom 2H.
You are telling me you see more people running dagger and axe? We play very different servers. Only people who run dual swords are magplars.