bowmanz607 wrote: »bowmanz607 wrote: »Some people just can't play man. They will continue to yell that they need their infinite resource crutch so they can run full bis dps sets.
I love how people keep saying most don't want this change. What a riot.
Another guy who talks talks talks.
Let's see this set of yours that gives top DPS and also infinite resources. In solo, of course.
Oh, wait, you mean you need a group to get... group buffs?
So what, I do 3 hours trials a week, the remaining 39 I don't have a trial group to back me up, just some terrible random who can barely heal, much less throw proper buffs.
Yea exactly, bis pve gear is SUPPOSED to be used with group buffs, because you can't sustain without other people.
Being forced to run regen is neither intelligent, neither good for the game, it just pisses off people, and it's less fun, virtually no game forces you to drop damage in favor of sustain, you know why? because it's not fun, and if a game isn't fun to play then we have a serious problem.
No, in your opinion having to watch your resources is not fun.
The game should not be just spam your attacks for damage and not worry about it. Resource management takes skill and discipline.
Many many people left this game because it was not fun. Why? Because they made the game more and more easy mode which gets worse with more cp.
The statistics do not agree with you, since this game has much more players then before.
Horowonnoe wrote: »It is just a game. This is not final yet. Everyone chill out. In the scenario that this does go live, everyone has choices:
- Adapt and build a new meta. Git gud.
- Whine forever and do nothing to improve your situation (while providing me with lols)
- Quit the game
- Apply for a job at zos and make a direct impact
P.s I do enjoy these threads so i hope someone keeps making them. Lemme grab more wine and some popcorn. Lol
And what exactly are you contributing to the discussion?
Also whining doesn't quite fit, i call this complaining, and complaining can be good, it's what allows us to make things better by calling out the things that are bad to try to improve them.
So while you sit and grab your popcorns and do absolutely nothing, i will complain about the things that i don't like to try to make them better, with the help of other people.
You are the embodiment of one of the points you made in your post. You are not doing anything to improve the situation.
Might wanna think about it.
Horowonnoe wrote: »Horowonnoe wrote: »It is just a game. This is not final yet. Everyone chill out. In the scenario that this does go live, everyone has choices:
- Adapt and build a new meta. Git gud.
- Whine forever and do nothing to improve your situation (while providing me with lols)
- Quit the game
- Apply for a job at zos and make a direct impact
P.s I do enjoy these threads so i hope someone keeps making them. Lemme grab more wine and some popcorn. Lol
And what exactly are you contributing to the discussion?
Also whining doesn't quite fit, i call this complaining, and complaining can be good, it's what allows us to make things better by calling out the things that are bad to try to improve them.
So while you sit and grab your popcorns and do absolutely nothing, i will complain about the things that i don't like to try to make them better, with the help of other people.
You are the embodiment of one of the points you made in your post. You are not doing anything to improve the situation.
Might wanna think about it.
Hmm maybe I am. Maybe i'm not. Never have had the pleasure of playing with you so how would you know?
We do not have the patch notes yet, so we do not have the whole story. Remember when everyone was crying their eyes out how "sorcs got nerfed" supposedly last patch. And in actuality they got buffed. Same thing here, we are crying over something that is not yet real and not there. Perhaps ZOS has more things they have in mind that they have not yet revealed.
And sure i like my sustain and my regen as it currently is. But if things do change, im going to adapt to those changes, and find a path that works.
Giles.floydub17_ESO wrote: »Horowonnoe wrote: »Horowonnoe wrote: »It is just a game. This is not final yet. Everyone chill out. In the scenario that this does go live, everyone has choices:
- Adapt and build a new meta. Git gud.
- Whine forever and do nothing to improve your situation (while providing me with lols)
- Quit the game
- Apply for a job at zos and make a direct impact
P.s I do enjoy these threads so i hope someone keeps making them. Lemme grab more wine and some popcorn. Lol
And what exactly are you contributing to the discussion?
Also whining doesn't quite fit, i call this complaining, and complaining can be good, it's what allows us to make things better by calling out the things that are bad to try to improve them.
So while you sit and grab your popcorns and do absolutely nothing, i will complain about the things that i don't like to try to make them better, with the help of other people.
You are the embodiment of one of the points you made in your post. You are not doing anything to improve the situation.
Might wanna think about it.
Hmm maybe I am. Maybe i'm not. Never have had the pleasure of playing with you so how would you know?
We do not have the patch notes yet, so we do not have the whole story. Remember when everyone was crying their eyes out how "sorcs got nerfed" supposedly last patch. And in actuality they got buffed. Same thing here, we are crying over something that is not yet real and not there. Perhaps ZOS has more things they have in mind that they have not yet revealed.
And sure i like my sustain and my regen as it currently is. But if things do change, im going to adapt to those changes, and find a path that works.
@Horowonnoe
You rock and said in this post and your previous post in this thread exactly how it is. Not sure how Jin thinks he/she is contributing anything in this thread other than making him/her feel better by bashing you.
Yeah, OP, cool story, bro.Hurr Durr, I have no problems sustaining, ask guars around Davon's Watch
OrphanHelgen wrote: »you are not pushing your skills fast enough then. Players with the highest damage, also are faster on their skills. I guess this is a part of the gap they are trying to close between good and bad players.
This piece of comment is interesting. I've looked at this thread, and quickly looked at the other, and i get the impression this is the real nerve of the argument for those that don't want this change. Now, i'm genuinely curious: let's say that they will actually go and rebalance the various instances and bosses to take into account the proposed changes. Would that make the changes acceptable?Do you REALLY think ZOS is going to go back and balance trials to match the 5k-10k+ DPS per DPS loss that has to wear some kind of awful sustain gear? History has been rather indicative of this NOT being likely.
Ya'll youngens may not remember this... But there was a time way back when champion points didn't exist and people knew how to manage their resources... Unbelievable right?
Ability cost have been increased over time since the introduction of cp points, so if they remove a strong sustain component it will go to ***.
Anti_Virus wrote: »This change needs to go live its about time people make a sacrifice, more damage or more sustain.
HatchetHaro wrote: »You must also do amazing 10k AoE dps.
Eh, my regen is 2k, and my Weapon damage is 3.8k, and 32k stamina.
I do aight.
2k recovery... no wonder you are doing fine on the sustain aspect. Basically you argument ended the moment you told us that.
Also since you are running clever alchemist and spriggan i'm guessing that you are a pvp player, so basically the argument that these changes were done for pvp it's true.
So really *** you. You are the kind of player that only cares about his side, and only that.
Pve will be screwed over because of people like you.
Fishoscandi wrote: »What sets are you running? Damage sets? Sustain? Black rose, amberplasm, etc?
Of course, you can sustain with different sets. The potential issue is universal sustainability, not really "I can sustain, therefore it must not be an issue for most other people".
No, this just means you can't have both max DPS and max sustain.
Ya know... Balance. Crazy, I know.
Sustain is what are healers for.
Lol, @MissBizz did say that templars are stamina hos.
Seriously...
0 points into warlord as it is now, and I have absolutely no issues maintaining resources.
It'll be ok. You might have to do some thinking, use food, and potions... but it'll be ok.
The game isn't going to break.
Shhhh, it's okay. Shhhhh.
GreenhaloX wrote: »Seriously...
0 points into warlord as it is now, and I have absolutely no issues maintaining resources.
It'll be ok. You might have to do some thinking, use food, and potions... but it'll be ok.
The game isn't going to break.
Shhhh, it's okay. Shhhhh.
Of course.. you can also go chestless/armorless or weaponless without food or buff and still beat down baddies with your bare fists. I've done it and the game didn't break yet.
These white knights are about as dense as mercury. This is a "whole picture" argument.
Do you REALLY think ZOS is going to go back and balance trials to match the 5k-10k+ DPS per DPS loss that has to wear some kind of awful sustain gear? History has been rather indicative of this NOT being likely.
Everything has a cost. Currently vMoL more or less requires the damage output of glass-cannon no sustain balls to wall DPS from "good" players. Now if your goal is to take the 1% that is able to clear trials and turn that into a 0.1%, then this change is for you as most trial groups will have to cut their bottom rung.
Every last one of you white knight forum warriors claiming that it's possible to still play the game with this WRETCHED change is correct. However, you're sadly EXTREMELY ignorant of the implications of doing so.
Giles.floydub17_ESO wrote: »I see an endless stream of ppl saying that I'm saying "I can do it so everyone can do it" yet they don't see the irony in them saying "I can't do it so you can't do it."
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2
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@bg22
We are merely saying you would do lousy dps in PvE. Your argument is rather moot to the larger game considering you merely do burst damage in PvP.
Basically it is get real time.
Set up as I am, yes, I do great burst damage. However I can still comfortably run 15k+ (On a target dummy) sustained indefinitely. Yes that's not a lot, and I get that, but that's kinda the goal that the devs are going for. Also, because of the fact that I stack penetration, I still hit very very hard.
As is, the sustainable DPS ceiling is ridiculously high. So much so that if you're not running BiS as a magicka character, you're basically laughable. And stamina DPS is not welcome in leaderboard runs. This is an attempt, in my opinion, to change that. And I'm a fan.
BadLuckCharm wrote: »This piece of comment is interesting. I've looked at this thread, and quickly looked at the other, and i get the impression this is the real nerve of the argument for those that don't want this change. Now, i'm genuinely curious: let's say that they will actually go and rebalance the various instances and bosses to take into account the proposed changes. Would that make the changes acceptable?Do you REALLY think ZOS is going to go back and balance trials to match the 5k-10k+ DPS per DPS loss that has to wear some kind of awful sustain gear? History has been rather indicative of this NOT being likely.
And just to add: i have no stake in the discussion - i don't even run trials (well not yet, at least). I just want to see what angle the opposition to the changes is coming from.
Giles.floydub17_ESO wrote: »I see an endless stream of ppl saying that I'm saying "I can do it so everyone can do it" yet they don't see the irony in them saying "I can't do it so you can't do it."
L
2
P
@bg22
We are merely saying you would do lousy dps in PvE. Your argument is rather moot to the larger game considering you merely do burst damage in PvP.
Basically it is get real time.
Set up as I am, yes, I do great burst damage. However I can still comfortably run 15k+ (On a target dummy) sustained indefinitely. Yes that's not a lot, and I get that, but that's kinda the goal that the devs are going for. Also, because of the fact that I stack penetration, I still hit very very hard.
As is, the sustainable DPS ceiling is ridiculously high. So much so that if you're not running BiS as a magicka character, you're basically laughable. And stamina DPS is not welcome in leaderboard runs. This is an attempt, in my opinion, to change that. And I'm a fan.
@bg22
okay how do I put this...
25k is not alot
15k is absolutely pathetic
Now I do like your point of this is ZOS's attempt to narrow the DPS gap, that's honestly something I did not think of when I was scratching my head as to why they would make the CP change. But really...innovative builds, person skill, and group synergy will forever and ever separate the good from the bad. People tend to underestimate quality effort put into learning their characters, they think the secret weapon is always the gear and that is the answer to everything. Well its not.
But yea really you ended the whole discussion by finally admitting your own dps numbers, it absolutely validated every point every one else was trying to make.
Kyle1983b14_ESO wrote: »
Kyle1983b14_ESO wrote: »
Kyle1983b14_ESO wrote: »
What sets are you running? Damage sets? Sustain? Black rose, amberplasm, etc?
Of course, you can sustain with different sets. The potential issue is universal sustainability, not really "I can sustain, therefore it must not be an issue for most other people".
What sets are you running? Damage sets? Sustain? Black rose, amberplasm, etc?
Of course, you can sustain with different sets. The potential issue is universal sustainability, not really "I can sustain, therefore it must not be an issue for most other people".
Why on Earth should sustain be "universal"? You mean high damage builds should have sustain at the cost of...nothing?
That's actually the problem.