Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Hush, I have zero points in Warlord already.

  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Vahrokh wrote: »
    History shows ZOS did not care the less to check side effects of their nerfs if not after months and months of enraged feeback by many.

    Present shows the nerfs being present and "photographed", whereas the rebalance of existing content has not been even taken into consideration.

    This gives more that one reason to be skeptical about ZOS ability to "do it right".

    What happens is this: they handful of top guilds (Hodor and similar) with those 57k DPS "one in a million" players will clear content doing in example 40k DPS.

    The absoultely, overly-massive majority, barely able to clear those instances today, will suddenly do 5-10K DPS below the minimum required to pass DPS checks and will go under.

    The result? Similar to what I have seen 2 years ago: perhaps 70% of trial guilds evaporating from the game in few months.

    Ok, i see. Sounds like - to me, at least - they want to thin out the ranks of guilds/players able to clear out "top content". Keep the "glory" to the few, the elite.
    If that's the intent, then bah! Not that i expect it to affect me very much (short term) since i don't run that content right now, but kinda sucks.

    Reminds me of how things were when WoW transitioned from WotLK to Cataclysm. Raiding was pretty easy in Wrath - even i did it! - and then wham...rocks fall, guilds die. No idea where things are at now, haven't played since end of Pandas Inc. I guess every game has to go through that stage, for some reason.

    A'right, thanks.

    The point is, we risk the "SWTOR Effect".

    Believe me, I play MMOs since before 2000 and have seen EVERY bad decision and its consequence in most western MMOs.

    SWTOR used to have an healthy raiding community.

    Over time, slow raiding development, stale mechanics and much more, they lost most raiders.

    What happened next, they did not fix raiding. They CUT budget off with the excuse: "too few are raiding".

    Basically, their near sightness caused raiders to quit and then of course it was pointless to create raiding content!

    If we let ESO follow the same route (partly done 2 years ago), what happens next is fewer and fewer guys will be able to clear content. Raiding guilds will disband (again) and little trials will be completed, and ZOS will further slow down trials content because of the few players. Few players because ZOS ruined it but they will say it's the players (low numbers) fault, not their own fault.

    Instead, if we have a vast playerbase able to enter and complete trials, they provide the motivation to keep developing more of them.

    This is why I am against elitist nerfs like this: they reduce the paying raiding player base and thus make trials less and less convenient to make.
Sign In or Register to comment.