History shows ZOS did not care the less to check side effects of their nerfs if not after months and months of enraged feeback by many.
Present shows the nerfs being present and "photographed", whereas the rebalance of existing content has not been even taken into consideration.
This gives more that one reason to be skeptical about ZOS ability to "do it right".
What happens is this: they handful of top guilds (Hodor and similar) with those 57k DPS "one in a million" players will clear content doing in example 40k DPS.
The absoultely, overly-massive majority, barely able to clear those instances today, will suddenly do 5-10K DPS below the minimum required to pass DPS checks and will go under.
The result? Similar to what I have seen 2 years ago: perhaps 70% of trial guilds evaporating from the game in few months.
BadLuckCharm wrote: »Reminds me of how things were when WoW transitioned from WotLK to Cataclysm. Raiding was pretty easy in Wrath - even i did it! - and then wham...rocks fall, guilds die. No idea where things are at now, haven't played since end of Pandas Inc. I guess every game has to go through that stage, for some reason.
A'right, thanks.
bowmanz607 wrote: »What sets are you running? Damage sets? Sustain? Black rose, amberplasm, etc?
Of course, you can sustain with different sets. The potential issue is universal sustainability, not really "I can sustain, therefore it must not be an issue for most other people".
Why on Earth should sustain be "universal"? You mean high damage builds should have sustain at the cost of...nothing?
That's actually the problem.
people are just bad at the game and dont want these nerfs because they dont know how to play. so the people that know how to play must suffer balance issues because of people that cant learn the fundamentals of the game mechanics.
For the record, Mooncalf's effect is being reduced in addition to removal of Warlord. And if you're in heavy armour, you already lost some sustain from the nerf to heavy attack regenerating resources, too.
It's nice you're coping, OP, but as others have pointed out, not all builds and players will do so well.
For the record, Mooncalf's effect is being reduced in addition to removal of Warlord. And if you're in heavy armour, you already lost some sustain from the nerf to heavy attack regenerating resources, too.
It's nice you're coping, OP, but as others have pointed out, not all builds and players will do so well.
Not all players and builds deserve to?
Invest in sustain, or min/max damage. You aren't gonna be able to do both anymore, nor should you have been able to... ever.
Giles.floydub17_ESO wrote: »I see an endless stream of ppl saying that I'm saying "I can do it so everyone can do it" yet they don't see the irony in them saying "I can't do it so you can't do it."
L
2
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@bg22
We are merely saying you would do lousy dps in PvE. Your argument is rather moot to the larger game considering you merely do burst damage in PvP.
Basically it is get real time.
Set up as I am, yes, I do great burst damage. However I can still comfortably run 15k+ (On a target dummy) sustained indefinitely. Yes that's not a lot, and I get that, but that's kinda the goal that the devs are going for. Also, because of the fact that I stack penetration, I still hit very very hard.
As is, the sustainable DPS ceiling is ridiculously high. So much so that if you're not running BiS as a magicka character, you're basically laughable. And stamina DPS is not welcome in leaderboard runs. This is an attempt, in my opinion, to change that. And I'm a fan.
@bg22
okay how do I put this...
25k is not alot
15k is absolutely pathetic
Now I do like your point of this is ZOS's attempt to narrow the DPS gap, that's honestly something I did not think of when I was scratching my head as to why they would make the CP change. But really...innovative builds, person skill, and group synergy will forever and ever separate the good from the bad. People tend to underestimate quality effort put into learning their characters, they think the secret weapon is always the gear and that is the answer to everything. Well its not.
But yea really you ended the whole discussion by finally admitting your own dps numbers, it absolutely validated every point every one else was trying to make.
I'm a StamPlar.
I run Spriggans, and Clever Alch. 7/7 medium.
In other words... everyone's assumptions were wrong. lol
Vercingetorix wrote: »I'm a StamPlar.
I run Spriggans, and Clever Alch. 7/7 medium.
In other words... everyone's assumptions were wrong. lol
You're the same guy who got mad every time someone disagreed with you about disliking PvP. Got your own thread closed, too.
On topic: Your "build" is a gank build with likely a 2H and/or a bow. A fight lasts 3 secs for you in PvP. No one cares about that kind of setup because it has no place in 99% of the rest of the actual game. Your build can do one thing and one thing only - for about 5 secs or so in a VERY specific situation. Sounds like a trash build to me. Try bringing that crap in vet Trials - you'd die to the first mob pull, lol.
Vercingetorix wrote: »I'm a StamPlar.
I run Spriggans, and Clever Alch. 7/7 medium.
In other words... everyone's assumptions were wrong. lol
You're the same guy who got mad every time someone disagreed with you about disliking PvP. Got your own thread closed, too.
On topic: Your "build" is a gank build with likely a 2H and/or a bow. A fight lasts 3 secs for you in PvP. No one cares about that kind of setup because it has no place in 99% of the rest of the actual game. Your build can do one thing and one thing only - for about 5 secs or so in a VERY specific situation. Sounds like a trash build to me. Try bringing that crap in vet Trials - you'd die to the first mob pull, lol.
Not all players and builds deserve to?
Invest in sustain, or min/max damage. You aren't gonna be able to do both anymore, nor should you have been able to... ever.
Not all players and builds deserve to?
Invest in sustain, or min/max damage. You aren't gonna be able to do both anymore, nor should you have been able to... ever.
Respectfully, I think this is a specious argument.
First, you're assuming it only affects DPS. I expect some tanks to have issues, too, in encounters that demand a lot of blocking alongside ability usage, where having both a reasonable pool and decent regen are important. Second, I clearly do not mean that currently, any random hodge-podge build can do any content effectively. A lot of 'creative' builds are already kept out of harder modes. This will probably hone the spectrum of effective builds at any given difficulty to a greater extent, limiting diversity. I fail to see why this is inherently a good thing, and I think it's actually undesirable for a number of reasons. You seem to be arguing as if such a winnowing feature is entirely absent in the game presently and will finally be introduced. I don't think that's accurate. (In fact, it's in ways antithetical to what OP posited, that the difference was fairly negligible and we should relax.)
I ultimately don't think the game's PvE mechanics are constructed such that reducing sustain to such a degree is going to play out well. I suspect it will make a lot of content frustrating and increase the demands for people to use precise meta builds, classes and races for each role. Further, there's a balance between the tension that your resources and dwindling alongside the need to use them that's pleasant, but taken too far, it becomes fights in which you're just running about helplessly for prolonged periods and it becomes tedious. Perhaps they'll be adjusting health pools or making other tweaks to compensate, but nothing I've seen from their balance changes so far makes me particularly optimistic on the matter.
27k stam? Really? I'm sorry, but it's like... bad. Very bad. And 4k weapon power isn't going to save you, because max pool is much more important. Your hp, on the other hand, is unnecessary high.
Go and make PvE DD build. With maxed pool and enough damage glyphs to pull at least 20k on your CP. Then we will talk about "infinite" sustain.
27k stam? Really? I'm sorry, but it's like... bad. Very bad. And 4k weapon power isn't going to save you, because max pool is much more important. Your hp, on the other hand, is unnecessary high.
Go and make PvE DD build. With maxed pool and enough damage glyphs to pull at least 20k on your CP. Then we will talk about "infinite" sustain.
Not that easy afaik. And that crit. Which mundus we're talking about, I wonder...bowmanz607 wrote: »1000 max stam is about 100 weapon damage.
Which, as many others have said before me, makes your point invalid.
27k stam? Really? I'm sorry, but it's like... bad. Very bad. And 4k weapon power isn't going to save you, because max pool is much more important. Your hp, on the other hand, is unnecessary high.
Go and make PvE DD build. With maxed pool and enough damage glyphs to pull at least 20k on your CP. Then we will talk about "infinite" sustain.
Again, this is not a trial DPS setup.
Again, this is not a trial DPS setup.
Again, this is not a trial DPS setup.
It's a solo PvP/PvE setup. I know how to min/max. This is not that.
This is with health/Stam regen food.
Not that easy afaik. And that crit. Which mundus we're talking about, I wonder...bowmanz607 wrote: »1000 max stam is about 100 weapon damage.Which, as many others have said before me, makes your point invalid.
27k stam? Really? I'm sorry, but it's like... bad. Very bad. And 4k weapon power isn't going to save you, because max pool is much more important. Your hp, on the other hand, is unnecessary high.
Go and make PvE DD build. With maxed pool and enough damage glyphs to pull at least 20k on your CP. Then we will talk about "infinite" sustain.
Again, this is not a trial DPS setup.
Again, this is not a trial DPS setup.
Again, this is not a trial DPS setup.
It's a solo PvP/PvE setup. I know how to min/max. This is not that.
This is with health/Stam regen food.
Pass vet Trials. Hell, pass vet Imperial DLC dungs, I'm not even talking about SotH. "It's going to be alright", aha.
Not that easy afaik. And that crit. Which mundus we're talking about, I wonder...bowmanz607 wrote: »1000 max stam is about 100 weapon damage.Which, as many others have said before me, makes your point invalid.
27k stam? Really? I'm sorry, but it's like... bad. Very bad. And 4k weapon power isn't going to save you, because max pool is much more important. Your hp, on the other hand, is unnecessary high.
Go and make PvE DD build. With maxed pool and enough damage glyphs to pull at least 20k on your CP. Then we will talk about "infinite" sustain.
Again, this is not a trial DPS setup.
Again, this is not a trial DPS setup.
Again, this is not a trial DPS setup.
It's a solo PvP/PvE setup. I know how to min/max. This is not that.
This is with health/Stam regen food.
Pass vet Trials. Hell, pass vet Imperial DLC dungs, I'm not even talking about SotH. "It's going to be alright", aha.
So, have you passed vet trial? And not as a carry, but as a fully useful teammember? How was your sustain? Still no problems? *trollface*The level of incomprehension here hurts my head.
It takes me 30 seconds to switch gear, skills and food (not champion points) to make me vet trial ready.
54% is not a good crit for DW setup.bowmanz607 wrote: »It is that easy. Also, pretty easy to hit good crit with medium.
There's already a very real cost of high damage builds. My mDK can barely sustain herself for more than a minute. It's only with Magicka Steal and a bunch of orbs (and other synergies in general) where I can sustain myself well enough to burn down a boss.What sets are you running? Damage sets? Sustain? Black rose, amberplasm, etc?
Of course, you can sustain with different sets. The potential issue is universal sustainability, not really "I can sustain, therefore it must not be an issue for most other people".
Why on Earth should sustain be "universal"? You mean high damage builds should have sustain at the cost of...nothing?
That's actually the problem.
EldritchPenguin wrote: »There's already a very real cost of high damage builds. My mDK can barely sustain herself for more than a minute. It's only with Magicka Steal and a bunch of orbs (and other synergies in general) where I can sustain myself well enough to burn down a boss.
So no. Max DPS builds don't have sustain at the cost of nothing. They can only sustain in groups where the healer is supplying the sustain for them.
27k stam? Really? I'm sorry, but it's like... bad. Very bad. And 4k weapon power isn't going to save you, because max pool is much more important. Your hp, on the other hand, is unnecessary high.
Go and make PvE DD build. With maxed pool and enough damage glyphs to pull at least 20k on your CP. Then we will talk about "infinite" sustain.
Again, this is not a trial DPS setup.
Again, this is not a trial DPS setup.
Again, this is not a trial DPS setup.
It's a solo PvP/PvE setup. I know how to min/max. This is not that.
This is with health/Stam regen food.
So, have you passed vet trial? And not as a carry, but as a fully useful teammember? How was your sustain? Still no problems? *trollface*The level of incomprehension here hurts my head.
It takes me 30 seconds to switch gear, skills and food (not champion points) to make me vet trial ready.54% is not a good crit for DW setup.bowmanz607 wrote: »It is that easy. Also, pretty easy to hit good crit with medium.
bowmanz607 wrote: »So, have you passed vet trial? And not as a carry, but as a fully useful teammember? How was your sustain? Still no problems? *trollface*The level of incomprehension here hurts my head.
It takes me 30 seconds to switch gear, skills and food (not champion points) to make me vet trial ready.54% is not a good crit for DW setup.bowmanz607 wrote: »It is that easy. Also, pretty easy to hit good crit with medium.
not if your min/maxing sure
For the record, Mooncalf's effect is being reduced in addition to removal of Warlord. And if you're in heavy armour, you already lost some sustain from the nerf to heavy attack regenerating resources, too.
It's nice you're coping, OP, but as others have pointed out, not all builds and players will do so well.
EldritchPenguin wrote: »There's already a very real cost of high damage builds. My mDK can barely sustain herself for more than a minute. It's only with Magicka Steal and a bunch of orbs (and other synergies in general) where I can sustain myself well enough to burn down a boss.What sets are you running? Damage sets? Sustain? Black rose, amberplasm, etc?
Of course, you can sustain with different sets. The potential issue is universal sustainability, not really "I can sustain, therefore it must not be an issue for most other people".
Why on Earth should sustain be "universal"? You mean high damage builds should have sustain at the cost of...nothing?
That's actually the problem.
So no. Max DPS builds don't have sustain at the cost of nothing. They can only sustain in groups where the healer is supplying the sustain for them.