While we'r nerfing VMA could ZOS please change the whole stage 7 thing where the final boss starts his move before being enraged then you kill the mage and he one shots you? Kthnx
Horowonnoe wrote: »swaggerific wrote: »I will never understand your viewpoint. I was able to do the first two stages through a bit of struggle but the third stage is absolutely unreal, definitely needs a nerf. It is unbelievably difficult. Died like 30 times and I couldnt even beat the first round. I dont understand how it is even possible, I am dying from the most random things. the first two were fun difficult, i died several times but enjoyed my time. the 3rd stage is just unreal, 100% needs a nerf.
Absolutely not!
The first time is always the hardest. Just keep at it and you will win.
If you want to know how it is possible to beat vma, there are TONS of videos and lots of guides out there that do a great job of explaining it. A good guide here where the author explains every arena step by step, even more than necessary. Give it a shot. Look at the in depth guide.
Horowonnoe wrote: »swaggerific wrote: »I will never understand your viewpoint. I was able to do the first two stages through a bit of struggle but the third stage is absolutely unreal, definitely needs a nerf. It is unbelievably difficult. Died like 30 times and I couldnt even beat the first round. I dont understand how it is even possible, I am dying from the most random things. the first two were fun difficult, i died several times but enjoyed my time. the 3rd stage is just unreal, 100% needs a nerf.
Absolutely not!
The first time is always the hardest. Just keep at it and you will win.
If you want to know how it is possible to beat vma, there are TONS of videos and lots of guides out there that do a great job of explaining it. A good guide here where the author explains every arena step by step, even more than necessary. Give it a shot. Look at the in depth guide.
Horrow, oh Horrow, petting the pugs eh? just so they join your army >.> , tsc tsc tsc.
Anyway, it really is harder at first man, but in time you'll get there. [snip] Just remember this: Either vMA grows on you and you grow on it, or you're done. You don't quit vMA, vMA quits you :P
VMA difficulty needs to be addressed.
And here is why:
1. Easy mode - does not drop VMA weapons and drops mostly VR150 gear.
2. Hard mode - is very very hard for some players, even experienced ones - and very easy for the other players that has the right class and the right build for it and of course some skill.
3. It creates a big gap in PVP - strong players are getting even stronger with VMA weapons while average players remain weak.
In short - VMA brings an unfair advantage to the players that are already strong (pvp wise - as the weapons are not best in slot for pve).
xblackroxe wrote: »VMA difficulty needs to be addressed.
And here is why:
1. Easy mode - does not drop VMA weapons and drops mostly VR150 gear.
2. Hard mode - is very very hard for some players, even experienced ones - and very easy for the other players that has the right class and the right build for it and of course some skill.
3. It creates a big gap in PVP - strong players are getting even stronger with VMA weapons while average players remain weak.
In short - VMA brings an unfair advantage to the players that are already strong (pvp wise - as the weapons are not best in slot for pve).
Hate to break it to you but if you cant beat vma then you weren't even an okay pvper to begin with.
And if you honestly think that you are suddenly are goona be good just because you now can run the exact same setup just with 189 spelldamage more then there is nothing anybody can do to help you.
xblackroxe wrote: »VMA difficulty needs to be addressed.
And here is why:
1. Easy mode - does not drop VMA weapons and drops mostly VR150 gear.
2. Hard mode - is very very hard for some players, even experienced ones - and very easy for the other players that has the right class and the right build for it and of course some skill.
3. It creates a big gap in PVP - strong players are getting even stronger with VMA weapons while average players remain weak.
In short - VMA brings an unfair advantage to the players that are already strong (pvp wise - as the weapons are not best in slot for pve).
Hate to break it to you but if you cant beat vma then you weren't even an okay pvper to begin with.
And if you honestly think that you are suddenly are goona be good just because you now can run the exact same setup just with 189 spelldamage more then there is nothing anybody can do to help you.
xblackroxe wrote: »VMA difficulty needs to be addressed.
And here is why:
1. Easy mode - does not drop VMA weapons and drops mostly VR150 gear.
2. Hard mode - is very very hard for some players, even experienced ones - and very easy for the other players that has the right class and the right build for it and of course some skill.
3. It creates a big gap in PVP - strong players are getting even stronger with VMA weapons while average players remain weak.
In short - VMA brings an unfair advantage to the players that are already strong (pvp wise - as the weapons are not best in slot for pve).
Hate to break it to you but if you cant beat vma then you weren't even an okay pvper to begin with.
And if you honestly think that you are suddenly are goona be good just because you now can run the exact same setup just with 189 spelldamage more then there is nothing anybody can do to help you.
I clear VMA at my convince, but Iam god awful at PVP. PVP is not even close to the same type of gameplay.
Why not?[snip]
Did Vma already get nerfed and did I hear that the vma staves are getting nerfed too? Is this correct? Freakin ridiculous.
Did Vma already get nerfed and did I hear that the vma staves are getting nerfed too? Is this correct? Freakin ridiculous.
vMA got nerfed shortly after release and gets indirectly nerfed every time they raise the CP cap. I haven't heard anything about vMA staves being nerfed, but apparently they're not working properly at the moment.
Did Vma already get nerfed and did I hear that the vma staves are getting nerfed too? Is this correct? Freakin ridiculous.
vMA got nerfed shortly after release and gets indirectly nerfed every time they raise the CP cap. I haven't heard anything about vMA staves being nerfed, but apparently they're not working properly at the moment.
Aaah I thought they had fixed the vMA staff enchant issue. I saw it on one of
The fix list from last update. So still broken I guess..?
swaggerific wrote: »I will never understand your viewpoint. I was able to do the first two stages through a bit of struggle but the third stage is absolutely unreal, definitely needs a nerf. It is unbelievably difficult. Died like 30 times and I couldnt even beat the first round. I dont understand how it is even possible, I am dying from the most random things. the first two were fun difficult, i died several times but enjoyed my time. the 3rd stage is just unreal, 100% needs a nerf.
I have tried a cpl builds and still can't do it. I am not calling for a nerf, just saying how insane it is for me and I am not new to gaming. I tried at 360 with my stamsorc, made it to the Blood Rink, became impossible for me. Tried again at 400, couldn't make it past seht's flywheel boss. Respecced to magsorc and tried as a petsorc build earlier at 450, made it to seht's again, kept dying. Got rid of pets and used a powered overload build, beat sehts and once again, got stuck on frozen rink. I farmed nMA for Winterborn, maybe that made me lazy
RinaldoGandolphi wrote: »it does need to be changed to a two man arena with mobs and bosses slightly spiked in difficulty.
this is an MMO not a single player game.
RinaldoGandolphi wrote: »it does need to be changed to a two man arena with mobs and bosses slightly spiked in difficulty.
this is an MMO not a single player game.
No it doesn't, it's way too small for that - People would be doing 15 minute completes, what would be the point.
Olupajmibanan wrote: »While we'r nerfing VMA could ZOS please change the whole stage 7 thing where the final boss starts his move before being enraged then you kill the mage and he one shots you? Kthnx
So much this.
And poisonous plant spawning under blue protective bubble.
Whole vMA is easy once you learn and remember everything needed. Except Stage 7, because even experience can't beat RNG.
Olupajmibanan wrote: »While we'r nerfing VMA could ZOS please change the whole stage 7 thing where the final boss starts his move before being enraged then you kill the mage and he one shots you? Kthnx
So much this.
And poisonous plant spawning under blue protective bubble.
Whole vMA is easy once you learn and remember everything needed. Except Stage 7, because even experience can't beat RNG.
There isn't any RNG...
Does no one read my posts these days LOL.
If you nuke mage BEFORE the 7 boss stomps he enrages and kills you as his FRIEND has died. So if you wait literally 2 seconds before going hand you can avoid this "enrage RNG"
Also you can take 1 step into either clense pool with the boss slightly positioned around and you NEVER have to move EVER you have zero chance in getting flowered I have 100 videos on my twitch page showing this.
The above is also in my version 2 guide...
Round 7 has got nothing to do with RNG, it's about situational awareness and using the environmental "save points" to your advantage.
I look forward for someone telling me I'm wrong.
Luke
NinthPrince64 wrote: »Olupajmibanan wrote: »While we'r nerfing VMA could ZOS please change the whole stage 7 thing where the final boss starts his move before being enraged then you kill the mage and he one shots you? Kthnx
So much this.
And poisonous plant spawning under blue protective bubble.
Whole vMA is easy once you learn and remember everything needed. Except Stage 7, because even experience can't beat RNG.
There isn't any RNG...
Does no one read my posts these days LOL.
If you nuke mage BEFORE the 7 boss stomps he enrages and kills you as his FRIEND has died. So if you wait literally 2 seconds before going hand you can avoid this "enrage RNG"
Also you can take 1 step into either clense pool with the boss slightly positioned around and you NEVER have to move EVER you have zero chance in getting flowered I have 100 videos on my twitch page showing this.
The above is also in my version 2 guide...
Round 7 has got nothing to do with RNG, it's about situational awareness and using the environmental "save points" to your advantage.
I look forward for someone telling me I'm wrong.
Luke
@Lukums1 wow, I think I just had another "moment of clarity" thanks to your input. Please tell me if I have this right.
In your written VMA guide you say that you need to wait to kill the first minder until after the boss does his stomp. If you do that, then the scream the boss does after you kill the first minder will NOT be a one shot, but will be around 7-10K. The point being that if, in fact, there is a poison node "under the bubble" of the second minder you do NOT have to step under the bubble (so long as you can absorb the 7-10K hit). So, waiting to kill the first minder until after the boss does his stomp removes the RNG of "poison under the bubble" completely. Is that correct?