Fivtyprocent wrote: »The best thing about vma would be adding a scroll to trigger a hardmode like in dungeons and when the hardmode is completed you'll earn a maelstrom's key to open 3 chest (one with 1H mele weaps / one with 2H mele weaps and the last one with staffs)
and obviously the arena don't need to be nerfed, rankings are active, it would deserve a nerf if only a few players would have managed to complete it after 2-3 months of trys since the orsinium patch, so stop calling a nerf and DO IT !
kylewwefan wrote: »I still support any nerf VMA thread. Despite the L2P crowd. Far too many players cannot complete the content. Myself included.
It's not getting nerfed if you can't get through it you don't deserve the weapon just like every one else... myself included.
The key is equipment. Yes skill is also important but not as much as equipment.
I was never able to complete it until I got my hands on a new build and finally did it pretty easily 5 days ago. And now? 40 min for a run. Just go full burst equipment and practice.
NinthPrince64 wrote: »
VMA difficulty needs to be addressed.
And here is why:
1. Easy mode - does not drop VMA weapons and drops mostly VR150 gear.
2. Hard mode - is very very hard for some players, even experienced ones - and very easy for the other players that has the right class and the right build for it and of course some skill.
3. It creates a big gap in PVP - strong players are getting even stronger with VMA weapons while average players remain weak.
In short - VMA brings an unfair advantage to the players that are already strong (pvp wise - as the weapons are not best in slot for pve).
VMA difficulty needs to be addressed.
And here is why:
1. Easy mode - does not drop VMA weapons and drops mostly VR150 gear.
2. Hard mode - is very very hard for some players, even experienced ones - and very easy for the other players that has the right class and the right build for it and of course some skill.
3. It creates a big gap in PVP - strong players are getting even stronger with VMA weapons while average players remain weak.
In short - VMA brings an unfair advantage to the players that are already strong (pvp wise - as the weapons are not best in slot for pve).
It's not getting nerfed if you can't get through it you don't deserve the weapon just like every one else... myself included.
You are so wrong my friend!!
The goal of this game is to make things balanced - well VMA is a total failure of it.
Locking a powerful weapon that requires lots of power to pass through is wrong!
To make it into the leader-board should be the only goal of VMA.
And the top players from the leader board should be able to peek anything they want that this game can drop for example so you keep people busy on improving their score this way.
I consider that even the worst players of ESO should be able to put their hands on VMA weapons.
.
The only thing that needs a nerf is that final boss everything else isn't that bad.
The key is equipment. Yes skill is also important but not as much as equipment.
I was never able to complete it until I got my hands on a new build and finally did it pretty easily 5 days ago. And now? 40 min for a run. Just go full burst equipment and practice.
Yes that's a VMA problem, it is very easy for some setups and impossible hard for others.
And if a player does not have those setups then they simply cannot complete VMA.
For example if my play style is to go fully bow then forget about VMA. You have to get out of your comfort setup, pick up a meta build - respec everything and go for the weapon - it is just wrong.
Forcing people into BiS is boring, uninspiring and bad game design...That goes for anything not just maelstrom. Might as well get rid of all other skills and gear sets with that mentality and play a FPS. It shouldn't be the case that any build works either, but in an RPG there should be more than one way to skin a cat as it were.
That wasn't a moan about maelstrom, just that attitude in general.
NinthPrince64 wrote: »