These are senseless changes. ZOS just doesn't know when to leave things well enough alone.
Giles.floydub17_ESO wrote: »Just think of this zos: if everything is nerfed, nothing is nerfed in the end, BUT players will feel the decrease in power, and they will like it less, i mean who likes it when you get nerfed, not only that, it will make the game less fun, just imagine having to sit there spamming heavy attack because you drained all your resources (there is a reason why the wow team decided to give basically infinite resource), expect some people to leave if you go through with this.
On the other hand if everything is buffed, noting is, BUT player will feel the increase in power and they will probably like it more. Buffs>nerfs.
Sitting there doing nothing is not fun.
In PvP this can be said, in PvE it is not accurate to say if every player is nerfed that in the end nothing is nerfed for obvious reasons.
AhPook_Is_Here wrote: »The fact that you can do sustain builds with pure dps gear is kinda bad for itemization. You would still be able to build that way, you'd just have to use sets with regen on them. It's not that crazy, there should be a trade-off for unlimited sustain.
Just think of this zos: if everything is nerfed, nothing is nerfed in the end, BUT players will feel the decrease in power, and they will like it less, i mean who likes it when you get nerfed, not only that, it will make the game less fun, just imagine having to sit there spamming heavy attack because you drained all your resources (there is a reason why the wow team decided to give basically infinite resource), expect some people to leave if you go through with this.
On the other hand if everything is buffed, noting is, BUT player will feel the increase in power and they will probably like it more. Buffs>nerfs.
Sitting there doing nothing is not fun.
*reads*
*reads again*
*raises eyebrow*
*thinks that since he uses a heavy attack build with no sustain issues in PvE, diz gunna be gud*
*shows large evil grin*
On a more serious note, they already stated that they compared PvP between CP and non-CP, and were not a big fan of how little investment in sustain is required in CP campaigns, so that'll probably happen either way - tho I do expect a pretty big uproar (inb4 PvErs asking to delete PvP, etc etc) which will cause the nerf to be not as drastic as showcased here.
They did mention that they were also considering making 2h weapons count as 2 items. "Why does that matter?" - well, if sustain is going down the trashcan and this change happens, not knowing which sets are gonna drop with Morrowind, I'd expect Moondancer to become even more mandatory if you want to play magicka competitively, so hello RNG hell.
After the senseless changes to proc set crits that made it to live, even despite the protest from PvE players, I'm not surprised about any "balancing" blunders from Z anymore.
Lowering the ceiling some more, Mr. Lambert? What about doing away with CP altogether already? THAT would show those end game players!
AFrostWolf wrote: »I'm okay with ZOS slowly phasing out the combat bonus of CP and adding in back into gear and base stats. IMHO, CP should be things like small chance for 2x the resources from a node. Ignore stamina while on your horse, Or other little boons that don't effect combat.
All the people saying that it was needed had more than 2 months into the game?
Any of you can right now do vmsa in front of me in Twitch for 1M gold without cp into reduce cost and with 15% into recovery, message me in game @K1msest can't wait to see you godly players doing it and if it's possible later a vMol run without CP there.
Wha... rip magdk
All the people saying that it was needed had more than 2 months into the game?
Any of you can right now do vmsa in front of me in Twitch for 1M gold without cp into reduce cost and with 15% into recovery, message me in game @K1msest can't wait to see you godly players doing it and if it's possible later a vMol run without CP there.
While this done to directly hurt heavy armor builds.adriant1978 wrote: »Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.
Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
- Stamina and Magicka cost reduction CP apparently removed
- Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
- Warlord changed to "Break Free" cost reduction
- Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks
The bolded part basicly only hits medium and light armor builds, not heavy armor builds at all, cause heavy armor builds rely on resource returns through heavy armor constitution, racial passives or other ways to get resource returns.adriant1978 wrote: »
- Stamina and Magicka cost reduction CP apparently removed
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
*reads*
*reads again*
*raises eyebrow*
*thinks that since he uses a heavy attack build with no sustain issues in PvE, diz gunna be gud*
*shows large evil grin*
On a more serious note, they already stated that they compared PvP between CP and non-CP, and were not a big fan of how little investment in sustain is required in CP campaigns, so that'll probably happen either way - tho I do expect a pretty big uproar (inb4 PvErs asking to delete PvP, etc etc) which will cause the nerf to be not as drastic as showcased here.
They did mention that they were also considering making 2h weapons count as 2 items. "Why does that matter?" - well, if sustain is going down the trashcan and this change happens, not knowing which sets are gonna drop with Morrowind, I'd expect Moondancer to become even more mandatory if you want to play magicka competitively, so hello RNG hell.
This is a tragedy, This game already is a bit centered around cp, Vet trials are impossible or almost impossible with 0 cp.
just separate pvp and pve already, wow did that, why can't you zenimax??
All the people saying that it was needed had more than 2 months into the game?
Any of you can right now do vmsa in front of me in Twitch for 1M gold without cp into reduce cost and with 15% into recovery, message me in game @K1msest can't wait to see you godly players doing it and if it's possible later a vMol run without CP there.
Vet Arena is plausible, v trials probably not. For plausible, i mean that you will die a lot of times to the point of punching a hole into your monitor (that's fun).
If they make these changes there needs to be something to balance it out.
NeillMcAttack wrote: »Personnaly I like what I'm seeing.
Sure, it's not set in stone and is subject to change, but, these things are usually, actually, pretty, set in stone. I don't think we will see a return of reduced cost CP stars. But I'm certainly interested to see if there will be other changes made in other passives and abilities to compensate. Maybe reduce cost glyphs will get a buff?!
What about pve? No one use those glyphs.
NeillMcAttack wrote: »Personnaly I like what I'm seeing.
Sure, it's not set in stone and is subject to change, but, these things are usually, actually, pretty, set in stone. I don't think we will see a return of reduced cost CP stars. But I'm certainly interested to see if there will be other changes made in other passives and abilities to compensate. Maybe reduce cost glyphs will get a buff?!
So you like what you are seeing even with no clue whether anything will be buffed to compensate? With zos we have no way of knowing what they are up to. It would not be outside the realm of possibilities that instead of getting buffs to compensate we just see more nerfs.
Such drastic changes at once are never a good idea.
Samwell Slayer wrote: »*reads*
*reads again*
*raises eyebrow*
*thinks that since he uses a heavy attack build with no sustain issues in PvE, diz gunna be gud*
*shows large evil grin*
On a more serious note, they already stated that they compared PvP between CP and non-CP, and were not a big fan of how little investment in sustain is required in CP campaigns, so that'll probably happen either way - tho I do expect a pretty big uproar (inb4 PvErs asking to delete PvP, etc etc) which will cause the nerf to be not as drastic as showcased here.
They did mention that they were also considering making 2h weapons count as 2 items. "Why does that matter?" - well, if sustain is going down the trashcan and this change happens, not knowing which sets are gonna drop with Morrowind, I'd expect Moondancer to become even more mandatory if you want to play magicka competitively, so hello RNG hell.
This is a tragedy, This game already is a bit centered around cp, Vet trials are impossible or almost impossible with 0 cp.
just separate pvp and pve already, wow did that, why can't you zenimax??
Yes, end game (key word END) material is, and should be, impossible for somebody who has started the game last week. Get over it.
I dunno. I've read through this thread, and it seems to me like PvPers are far more vocally opposed to this change than PvEers are. Mostly because this does not at all solve the biggest problems with PvP right now, and actually makes some of them (Redguard Sorcerers, light attack meta) even worse.Shad0wfire99 wrote: »Looks like the PvP'ers usual QQ'ing worked again.