On ps4 here, and I am getting connection to server timeout. I had that feeling console would get affected after PC yesterday. Same as last weekend. Hope this isn't a clockwork pattern here, as I just picked up almost all the DLC's.
Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
I figured all the other crashes from yesterday was because the servers couldn't handle all the players but it's still morning and there's not that many people on.
Winter-Time
by Robert Louis Stevenson
Late lies the wintry sun a-bed,
A frosty, fiery sleepy-head;
Blinks but an hour or two; and then,
A blood-red orange, sets again.
Before the stars have left the skies,
At morning in the dark I rise;
And shivering in my nakedness,
By the cold candle, bathe and dress.
Close by the jolly fire I sit
To warm my frozen bones a bit;
Or with a reindeer-sled, explore
The colder countries round the door.
When to go out, my nurse doth wrap
Me in my comforter and cap;
The cold wind burns my face, and blows
Its frosty pepper up my nose.
Black are my steps on silver sod;
Thick blows my frosty breath abroad;
And tree and house, and hill and lake,
Are frosted like a wedding cake.
Crashed again was doing crag dailies and died would not respond then login screen. They need to fix it correctly or do something. A crash once in a while I can expect but not multiple times on the same weekend.
FWIW, my pings would be around 110ms, then shoot up to 800+ for about 10 seconds, then back to normal. The last time it shot up over 900ms. Boom went the dynamite.
if another gaming company comes out with an awesome online game....Zenimax can pretty much kiss their customers goodbye!!! Cause this crap is getting waaay OLD!
Yeah crashed on me too, I was in VMA, on the last boss of stage 7...PC NA here
PC NA
The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)
MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.