Lord Xanhorn wrote: »As the central feature of almost every single DLC and now the Morrowind xpac, does anyone actually enjoy questing? I would think that most people are like me and just skip the dialogue and move to the objective that the all knowing marker tells me to go to. There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
Andrewb967 wrote: »Lord Xanhorn wrote: »As the central feature of almost every single DLC and now the Morrowind xpac, does anyone actually enjoy questing? I would think that most people are like me and just skip the dialogue and move to the objective that the all knowing marker tells me to go to. There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
Their quests are so much better than previous MMORPGs I have played.
Damn straight.You'd be wrong. There are a ton of us who are much more interested in the story and characters than in mindlessly going from one objective marker to the next.
Play something like Rift for a few hours, then come back and say questing is boring in this game. I do all the quests I come across, and unless I am trying to finish up a quest before going to bed, I do not skip the voice acting. They pay actual actors to do this game, plus some of the top.voice actors for video games, the stories are actually interesting, and nothing feels out of place with the story.
When I was actually playing through Rift's latest expansion, I was either listening to music with the game sound off because the voice acting is over the top, and sometimes unbearable, or mindlessly running to the highlighted areas to kill 10 more things, or collect 5 items by killing the same things, because the pages of nonsense they waste money on (that should go into actual game making) are less than enjoyable to read through.
You could also be stuck in the GW2 bracket, where the voice acting is okay, but what you really want to do is skip the 15 minutes of standing around talking to get to the real game, but you can't. ESO has some of the best questing IMO.
Lord Xanhorn wrote: »As the central feature of almost every single DLC and now the Morrowind xpac, does anyone actually enjoy questing? I would think that most people are like me and just skip the dialogue and move to the objective that the all knowing marker tells me to go to. There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
Absolutely agree. Questing used to take planning, thought and preparation. I'm still clinging to that way of playing even now... or as best as I can.Personally, I preferred the first generation MMORPGs which didn't have quest markers. You spoke to every NPC you encountered and followed their responses when working out where to go. Even earlier, with RPGs before the internet came along you took notes, made maps, read manuals, and admired the box - ah, those were the days, kids have it so easy these days!
Also, I found the DLC storylines better than the vanilla game.