Lord Xanhorn wrote: »There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
Which zones are the best of EP ? I did DC and AD with my main and DC was very cool and funny ( especially darien), ad was very boring for me(i dont like high elves, kahjit , although bosmer are cool).
I did stonefalls and liked the map, but the main quest was very boring, so i stopped (ago 2years now). I enjoy questing once, after i know the plot i skip through everything.
So, which zones are worth it to quest through in EP? Rift? Eastmarch? Did i need to know the Storys before or can I immediately start there? ( i like Nords, orsimer and redguards the most).
Lord Xanhorn wrote: »As the central feature of almost every single DLC and now the Morrowind xpac, does anyone actually enjoy questing? I would think that most people are like me and just skip the dialogue and move to the objective that the all knowing marker tells me to go to. There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
Sadly it's this kind of gaming that destroyed meaningful questing and deep stories in off-line and on-line games.Lord Xanhorn wrote: »As the central feature of almost every single DLC and now the Morrowind xpac, does anyone actually enjoy questing? I would think that most people are like me and just skip the dialogue and move to the objective that the all knowing marker tells me to go to. There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
hmsdragonfly wrote: »Seraphayel wrote: »PelinalWhitestrake wrote: »I love questing so much I don't even skip dialogue. Gotta hear all that voice acting.
Yeah that's especially great when you hear all the repeating voices again and again in each zone...Andrewb967 wrote: »Lord Xanhorn wrote: »As the central feature of almost every single DLC and now the Morrowind xpac, does anyone actually enjoy questing? I would think that most people are like me and just skip the dialogue and move to the objective that the all knowing marker tells me to go to. There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
Their quests are so much better than previous MMORPGs I have played.
To be honest I need to disagree. They're not. Most of ESOs quest are the usual quest stuff. I wish they would be better. Just voice over doesn't make a quest good / better (in my opinion).
I have to disagreeQuests aren't fetch quests like other MMOs (collect 10 rabbit's feet lol), they all have stories, yes, not all interesting but there are enough good quests for your entertainment. I can remember some outstanding quests, just like I remember those good ones in Skyrim and Oblivion. Dominion's final mission (amazing message: "United we stand, Divided we fall), Shad Atula (interesting companions), Wilderqueen's storyarc, basically everything with Razum-dar in it, Mages Guild, the skeleton quest in Grahtwood, assisting the 2 Khajiit champions, the whole arc of Bleakrock, Naryu, solving the conflict between Argonian and Dunmer in Stonefalls, Shadowfen's lore, Betnikh's last mission, and of course, the whole Cold Habour's questline (Mass Effect 2 vibes).
Also Orsinium. Nuff said :P One of the best questlines in TES series, right there with DB questline from Oblivion.
Lord Xanhorn wrote: »As the central feature of almost every single DLC and now the Morrowind xpac, does anyone actually enjoy questing? I would think that most people are like me and just skip the dialogue and move to the objective that the all knowing marker tells me to go to. There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
AtraisMachina wrote: »PlaceboSoul wrote: »While I would never on any given day, regardless of weather say questing is better in eso than in skyrim, I will say the quests in eso are pretty darn good. Mmo quests are harder to build into than single player, since there are a thousand other people around you doing that same epic quest, and all the enemies respawn. It's much harder to make that feel epic and immersive, but despite my outspoken dislike of much of what ZOS does, in this category I have to give ZOS their due credit. I think for a mmo, they did a very good job building the quests and making them enjoyable. Most are decently written and with a few exceptions, the voice acting is pretty good too.
I agree but saying that an mmo quest is better than an rpg quest is just a bad idea.
You'd be wrong. There are a ton of us who are much more interested in the story and characters than in mindlessly going from one objective marker to the next.Lord Xanhorn wrote: »As the central feature of almost every single DLC and now the Morrowind xpac, does anyone actually enjoy questing? I would think that most people are like me and just skip the dialogue and move to the objective that the all knowing marker tells me to go to. There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
People like you are the reason we have *** quest markers now. Back in the good old days with Morrowind and Daggerfall you'd have to read to find out where to go.
If ESO had a quest system more like Morrowind, I would be all about it. Instead we have mostly bland story quests with 0 consequences, 0 opposing factions, and mindless hand-holding with quest markers. It seriously takes zero effort or thought whatsoever, even a 5-year-old would be bored out of his mind. Even if you WANTED to disable quest markers and try to solve them by intellect, you most often can't because the journal system is terrible and doesn't offer hardly any info. ZOS just expects that you will right click and have the map destination spoon-fed to you. It's lame, friends...
Lord Xanhorn wrote: »
This is why I skip the quests.....
Lord Xanhorn wrote: »As the central feature of almost every single DLC and now the Morrowind xpac, does anyone actually enjoy questing? I would think that most people are like me and just skip the dialogue and move to the objective that the all knowing marker tells me to go to. There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
How many quests in Morrowind had consequences? Except of the fighter - thief guild conflict I bypassed multiple times by ignoringI don't mind questing in general, but sadly ESO has one of the most superficial theme park quest systems I have seen. I do skip all of the dialog (with the exception of Queen Ayrenn, I love that sultry Kate Beckinsale acting).
If ESO had a quest system more like Morrowind, I would be all about it. Instead we have mostly bland story quests with 0 consequences, 0 opposing factions, and mindless hand-holding with quest markers. It seriously takes zero effort or thought whatsoever, even a 5-year-old would be bored out of his mind. Even if you WANTED to disable quest markers and try to solve them by intellect, you most often can't because the journal system is terrible and doesn't offer hardly any info. ZOS just expects that you will right click and have the map destination spoon-fed to you. It's lame, friends... And sad. At least the PvP in ESO is excellent.
That is the other thing, its easy to overload on quests as its so many.theultimatewarrior wrote: »After getting bored of exploring... For thing treasure chests or after getting pwn in pvp so much .. yes i do find questing fun.
I'm a huge Skyrim fan. I thought Skyrim was the best out of all the Elder Scrolls games, and I'm not even CLOSE to how you described. I'd never troll or bully someone else for thinking another game is better. I play a Breton in ESO. I don't have any racist characters. I don't want a dragon mount.I call those "Skyrim Kids". They only played Skyrim (and joined the Stormcloaks, and they will let you know, this is important), which could be called "Dragons and Vikings on Ice" for all that they care since no other TES game matters to them. They play a Nord DK in ESO (Not all Nord DKs are Skyrim Kids, but all Skyrim Kids are Nord DKs). They praise Talos in the zone chat unironically even though we are in the Second Era. They are horribly racist against any and all kinds of Mer and then proceed to complain about them being racist. They want Dragon mounts.
You'd be wrong. There are a ton of us who are much more interested in the story and characters than in mindlessly going from one objective marker to the next.Lord Xanhorn wrote: »As the central feature of almost every single DLC and now the Morrowind xpac, does anyone actually enjoy questing? I would think that most people are like me and just skip the dialogue and move to the objective that the all knowing marker tells me to go to. There's no choice, consequence, or impact to any of my actions and listening to dialogue for 5 minutes at a time seems tedious and keeps me away from what I really want to be doing which is killing things.
Skyrim had some interesting plot lines that for some reason led nowhere, so we were left with a bunch of open endings that were not touched upon by the DLCs. I don't understand why they did that.
I assumed at first that it was to left the doors open to a direct continuation. I mean, Arena, Daggerfall, Morrowind and Oblivion all happened in a little over 30 years, so maybe they would do the same for TES V and VI and set them close to each other in the time line. But now I think they just wanted to do that to make the game feel "infinite", you know?
If ESO had a quest system more like Morrowind, I would be all about it. Instead we have mostly bland story quests with 0 consequences, 0 opposing factions, and mindless hand-holding with quest markers. It seriously takes zero effort or thought whatsoever, even a 5-year-old would be bored out of his mind. Even if you WANTED to disable quest markers and try to solve them by intellect, you most often can't because the journal system is terrible and doesn't offer hardly any info. ZOS just expects that you will right click and have the map destination spoon-fed to you. It's lame, friends... And sad. At least the PvP in ESO is excellent.