corrosivechains wrote: »lol, I like how everytime the justice system is brought up, those who are against it strawman "you just want forced pvp!"
No. PvP would still be your choice, and you now have more choices on whether or not to participate in it. Why are you people who are clearly exploiting a faulty system so against choices? No one would be forcing you to steal and murder city NPC's that'd flag you in the justice system. You'd be conciously making the choice to do so.
Still, it's hilarious that those most guilty of griefing and exploitative playstyles cry the most and loudest about griefing and exploits when people suggest options to combat it.
corrosivechains wrote: »lol, I like how everytime the justice system is brought up, those who are against it strawman "you just want forced pvp!"
No. PvP would still be your choice, and you now have more choices on whether or not to participate in it. Why are you people who are clearly exploiting a faulty system so against choices? No one would be forcing you to steal and murder city NPC's that'd flag you in the justice system. You'd be conciously making the choice to do so.
Still, it's hilarious that those most guilty of griefing and exploitative playstyles cry the most and loudest about griefing and exploits when people suggest options to combat it.
playing a PVE system, getting appropriate PVE rewards and so forth is not exploitjng. its just playing.
And putting pvp in with a "well if you play this pve content in pve zones or the pve quests for the pve dlcs then its you choosing to pvp" is nonsensical. Just like me being able to go into cyrodil and beat you into VMSA would be silly if i described it as "well you went into cyrodil so it was your choice to be forced into VMSA."
corrosivechains wrote: »lol, I like how everytime the justice system is brought up, those who are against it strawman "you just want forced pvp!"
No. PvP would still be your choice, and you now have more choices on whether or not to participate in it. Why are you people who are clearly exploiting a faulty system so against choices? No one would be forcing you to steal and murder city NPC's that'd flag you in the justice system. You'd be conciously making the choice to do so.
Still, it's hilarious that those most guilty of griefing and exploitative playstyles cry the most and loudest about griefing and exploits when people suggest options to combat it.
playing a PVE system, getting appropriate PVE rewards and so forth is not exploitjng. its just playing.
And putting pvp in with a "well if you play this pve content in pve zones or the pve quests for the pve dlcs then its you choosing to pvp" is nonsensical. Just like me being able to go into cyrodil and beat you into VMSA would be silly if i described it as "well you went into cyrodil so it was your choice to be forced into VMSA."
Why is it such a difficult concept for some of you to understand? It's opt-in. If you're a good assassin or a good thief, then it's not gonna effect you at all. If you make a mistake and get yourself flagged as KOS then you MAY end up having to PVP against another player. It's not a guarantee by any means. Not to mention all you have to do is wait until your heat dies down, pay your bounty or use an edict to instantly remove a portion of your heat/bounty(or all of it in many cases). I've yet to see any legitimate concerns or reasons not to implement something like this, at least none that can't be easily addressed. Actually, I take that back, the performance concerns are somewhat valid, but pretty weak considering it wouldn't really have any more of an impact than dueling. Other than that it all essentially comes down to "I Don't wanna". It comes off as selfish and shows very little thought or care towards world-building, atmosphere or immersion.
I'm sure there are some valid concerns that don't have any easy fixes....but I haven't seen one posted in this thread yet.
Daran_Cousland wrote: »a lot of people are complaining about the hardship this would cause, but hardship is what brings players together to solve problems. it's what builds community. for example, if griefers are a problem gets some friends to help you deal with them. you know how to make friends, don't you? MMO means massively multi-player, not massively single-player.
NocturnalGuideMe wrote: »corrosivechains wrote: »lol, I like how everytime the justice system is brought up, those who are against it strawman "you just want forced pvp!"
No. PvP would still be your choice, and you now have more choices on whether or not to participate in it. Why are you people who are clearly exploiting a faulty system so against choices? No one would be forcing you to steal and murder city NPC's that'd flag you in the justice system. You'd be conciously making the choice to do so.
Still, it's hilarious that those most guilty of griefing and exploitative playstyles cry the most and loudest about griefing and exploits when people suggest options to combat it.
playing a PVE system, getting appropriate PVE rewards and so forth is not exploitjng. its just playing.
And putting pvp in with a "well if you play this pve content in pve zones or the pve quests for the pve dlcs then its you choosing to pvp" is nonsensical. Just like me being able to go into cyrodil and beat you into VMSA would be silly if i described it as "well you went into cyrodil so it was your choice to be forced into VMSA."
Why is it such a difficult concept for some of you to understand? It's opt-in. If you're a good assassin or a good thief, then it's not gonna effect you at all. If you make a mistake and get yourself flagged as KOS then you MAY end up having to PVP against another player. It's not a guarantee by any means. Not to mention all you have to do is wait until your heat dies down, pay your bounty or use an edict to instantly remove a portion of your heat/bounty(or all of it in many cases). I've yet to see any legitimate concerns or reasons not to implement something like this, at least none that can't be easily addressed. Actually, I take that back, the performance concerns are somewhat valid, but pretty weak considering it wouldn't really have any more of an impact than dueling. Other than that it all essentially comes down to "I Don't wanna". It comes off as selfish and shows very little thought or care towards world-building, atmosphere or immersion.
I'm sure there are some valid concerns that don't have any easy fixes....but I haven't seen one posted in this thread yet.
well id be honestly interested to see and read a thread for this concept, with detailed outlines and plans and addressing most if not all concerns.
like quest related bounties, new players, and accidental thefts and attacks, especially on console.
Why is it such a difficult concept for some of you to understand? It's opt-in. If you're a good assassin or a good thief, then it's not gonna effect you at all. If you make a mistake and get yourself flagged as KOS then you MAY end up having to PVP against another player.
NocturnalGuideMe wrote: »corrosivechains wrote: »lol, I like how everytime the justice system is brought up, those who are against it strawman "you just want forced pvp!"
No. PvP would still be your choice, and you now have more choices on whether or not to participate in it. Why are you people who are clearly exploiting a faulty system so against choices? No one would be forcing you to steal and murder city NPC's that'd flag you in the justice system. You'd be conciously making the choice to do so.
Still, it's hilarious that those most guilty of griefing and exploitative playstyles cry the most and loudest about griefing and exploits when people suggest options to combat it.
playing a PVE system, getting appropriate PVE rewards and so forth is not exploitjng. its just playing.
And putting pvp in with a "well if you play this pve content in pve zones or the pve quests for the pve dlcs then its you choosing to pvp" is nonsensical. Just like me being able to go into cyrodil and beat you into VMSA would be silly if i described it as "well you went into cyrodil so it was your choice to be forced into VMSA."
Why is it such a difficult concept for some of you to understand? It's opt-in. If you're a good assassin or a good thief, then it's not gonna effect you at all. If you make a mistake and get yourself flagged as KOS then you MAY end up having to PVP against another player. It's not a guarantee by any means. Not to mention all you have to do is wait until your heat dies down, pay your bounty or use an edict to instantly remove a portion of your heat/bounty(or all of it in many cases). I've yet to see any legitimate concerns or reasons not to implement something like this, at least none that can't be easily addressed. Actually, I take that back, the performance concerns are somewhat valid, but pretty weak considering it wouldn't really have any more of an impact than dueling. Other than that it all essentially comes down to "I Don't wanna". It comes off as selfish and shows very little thought or care towards world-building, atmosphere or immersion.
I'm sure there are some valid concerns that don't have any easy fixes....but I haven't seen one posted in this thread yet.
well id be honestly interested to see and read a thread for this concept, with detailed outlines and plans and addressing most if not all concerns.
like quest related bounties, new players, and accidental thefts and attacks, especially on console.
From a player or the devs? Because from what I've gathered the devs have pretty much said it's dead in the water. If a player took the time to think these things out and make an extensive post it would probably be more effort than it's worth. Because you'd have people instantly write it off because "they don't wanna." or some such nonsense. Reading the forums over time has convinced me most people have no interest in looking at the bigger picture when it comes to proposed additions, changes, etc. They only care how it would effect them and not the game as a whole. Apparently it's really difficult for people to be objective and see the overall impact rather than what's right in front of their faces, which I guess shouldn't surprise me. It's rather disappointing though.
Reading the forums over time has convinced me most people have no interest in looking at the bigger picture when it comes to proposed additions, changes, etc. They only care how it would effect them and not the game as a whole. Apparently it's really difficult for people to be objective and see the overall impact rather than what's right in front of their faces,
Why is it such a difficult concept for YOU to understand? THAT IS NOT OPT-IN!!!!! You are taking away PvE content and forcing it into PvP.
. You're not objective and your feedback is useless in this discussion because of that.The only solution I will accept is not implementing it at all
corrosivechains wrote: »lol, I like how everytime the justice system is brought up, those who are against it strawman "you just want forced pvp!"
No. PvP would still be your choice, and you now have more choices on whether or not to participate in it. Why are you people who are clearly exploiting a faulty system so against choices? No one would be forcing you to steal and murder city NPC's that'd flag you in the justice system. You'd be conciously making the choice to do so.
Still, it's hilarious that those most guilty of griefing and exploitative playstyles cry the most and loudest about griefing and exploits when people suggest options to combat it.
playing a PVE system, getting appropriate PVE rewards and so forth is not exploitjng. its just playing.
And putting pvp in with a "well if you play this pve content in pve zones or the pve quests for the pve dlcs then its you choosing to pvp" is nonsensical. Just like me being able to go into cyrodil and beat you into VMSA would be silly if i described it as "well you went into cyrodil so it was your choice to be forced into VMSA."
Why is it such a difficult concept for some of you to understand? It's opt-in. If you're a good assassin or a good thief, then it's not gonna effect you at all. If you make a mistake and get yourself flagged as KOS then you MAY end up having to PVP against another player. It's not a guarantee by any means. Not to mention all you have to do is wait until your heat dies down, pay your bounty or use an edict to instantly remove a portion of your heat/bounty(or all of it in many cases) and *poof* you're safe from player guards once again. I've yet to see any legitimate concerns or reasons not to implement something like this, at least none that can't be easily addressed. Actually, I take that back, the performance concerns are somewhat valid, but pretty weak considering it wouldn't really have any more of an impact than dueling. Other than that it all essentially comes down to "I Don't wanna". It comes off as selfish and shows very little thought or care towards world-building, atmosphere or immersion.
I'm sure there are some valid concerns that don't have any easy fixes....but I haven't seen one posted in this thread yet.
Why is it such a difficult concept for YOU to understand? THAT IS NOT OPT-IN!!!!! You are taking away PvE content and forcing it into PvP.
It's not forcing anything and it's not taking anything away from you. Now if people were proposing toggling PVP on at all times and letting players attack each other at any time, for no reason. Then yes. I'd agree with you. But the proposed implementation is not that, it simply isn't. It's an organic way to handle opt-in PVP. I can't help that you refuse to think about it in an objective manner. Which you've already acknowledged as true by saying:. You're not objective and your feedback is useless in this discussion because of that.The only solution I will accept is not implementing it at all
Why is it such a difficult concept for YOU to understand? THAT IS NOT OPT-IN!!!!! You are taking away PvE content and forcing it into PvP.
It's not forcing anything and it's not taking anything away from you. Now if people were proposing toggling PVP on at all times and letting players attack each other at any time, for no reason. Then yes. I'd agree with you. But the proposed implementation is not that, it simply isn't. It's an organic way to handle opt-in PVP. I can't help that you refuse to think about it in an objective manner. Which you've already acknowledged as true by saying:. You're not objective and your feedback is useless in this discussion because of that.The only solution I will accept is not implementing it at all
taking existing PVE play that some folks have paid money for and turning it into a "if you do it you are open to pvp if..." is not "opt-in" its "PVP takeover" or at best its "PVP play-in."
if tomorrow losing a fight in Cryodil meant you could be forced into VMSA for a period of time until you beat it or could be forced into VMOl group finder until you beat it i bet most PVP players would not consider those "opt-in" but more like "invasions" and we would see plenty of "if i wanted VMOL or VMSA i would go do them why i being dragged out of pvp, wearing pvp gear and thrown into PVE just because i lose a fight?"
NocturnalGuideMe wrote: »i think the point @Glurin is trying to make is that if it were implemented like it has been un-thoughtfully suggested in this thread, there would be no way to avoid a PvP duel altercation, thus camping in front of Outlaw Refuges. ANd if there was a way to avoid it, then whats the point anyway. And im sure this EXACT discussion was had by the Devs. (i like to imagine a large boardroom table Mad-men style except its all guys wearing vintage comic book shirts or black "'you had me at "Hello World'" shirts.) and thats why it has beenm all but scrapped.
In game woudl go something like...
"i aarrest you in the name of the -insert alliance- pay your bounty or pVp me for your freedom"
"No."
"..well okay then i guess i cant force you to anything. its not fuedal russia."
@STEVIL This is a response I can respect, and think promotes good discussion. You bring up some valid points which I'll respond to in kind.taking existing PVE play that some folks have paid money for and turning it into a "if you do it you are open to pvp if..." is not "opt-in" its "PVP takeover" or at best its "PVP play-in."
The thing is that we were always told that the guard system was coming at a later date, ever since 2014 and the teasing of the justice system. So really it would be making good on promises they already made to the playerbase. So from my perspective it would simply be completing the content and systems. The way I see it ZOS sold incomplete content on the promise it would be finished at a later date, similar to an early access title.if tomorrow losing a fight in Cryodil meant you could be forced into VMSA for a period of time until you beat it or could be forced into VMOl group finder until you beat it i bet most PVP players would not consider those "opt-in" but more like "invasions" and we would see plenty of "if i wanted VMOL or VMSA i would go do them why i being dragged out of pvp, wearing pvp gear and thrown into PVE just because i lose a fight?"
This is a fair enough comparison, not like the other example of vMA someone else used. However even this example still isn't 1-to-1. With the proposed player guard systems there are many ways to completely avoid the PVP aspect outside of not making a mistake. You'd be able to sneak and avoid players. You'd be able to go to a refuge and pay off your bounty. You'd be able to use an edict to instantly remove the possibility of PVP. There are already several safeguards in place to deal with it. In your comparison there is no equivalent to these things. If you could use an item, or pay gold or somehow try to avoid that consequence completely, would it really be a problem? I honestly don't think so. Also let's be realistic, using the most difficult PVE solo content as an example is a bit hyperbolic in it's own right, since maybe having to PVP someone who may or may not have any skill in PVP doesn't even remotely translate to being forced to do the most difficult solo PVE content.
Outside of simply mechanics there is no reason or context for what you're saying to happen. There is ample reason, context and purpose for it happening in the case of player guards. The primary reason I want to see it happen it because of those things. I think it would be an extremely strong addition to immersion, world-building and atmosphere.
NocturnalGuideMe wrote: »i think the point @Glurin is trying to make is that if it were implemented like it has been un-thoughtfully suggested in this thread, there would be no way to avoid a PvP duel altercation, thus camping in front of Outlaw Refuges. ANd if there was a way to avoid it, then whats the point anyway. And im sure this EXACT discussion was had by the Devs. (i like to imagine a large boardroom table Mad-men style except its all guys wearing vintage comic book shirts or black "'you had me at "Hello World'" shirts.) and thats why it has beenm all but scrapped.
In game woudl go something like...
"i aarrest you in the name of the -insert alliance- pay your bounty or pVp me for your freedom"
"No."
"..well okay then i guess i cant force you to anything. its not fuedal russia."
As I already stated there are plenty of ways to go about addressing this. Silence any players within X radius of the refuge so camping the refuge entrances would be completely pointless. Hide players within this radius as well if you'd like. That way someone can't just camp at the edge of the radius and catch someone immediately as they exit the radius. Not to mention the fact that if sneaking worked as it does in Cyrodiil it wouldn't be terribly difficult to sneak by players camping nearby. I'm not a developer and that's just off the top of my head. I'm sure ZOS could figure it out.
How exactly is this a problem really? You can't kill quest givers or vendors or guards. There's absolutely no need to complain about this save for the extreme need for attention.