TheShadowScout wrote: »But if we never get it, I will just "redo" them as wardens, use the current ones as mules, until I get a better idea and rebuild them (like, if they ever add new races for example...)
I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.
They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.
Bobby_V_Rockit wrote: »At a token that puts you to level 40 on a new toon like many other online games do. I'd buy it
I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.
They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.
Definitely!
I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.
I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.
They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.
Definitely!
I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.
Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.
I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.
They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.
Definitely!
I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.
Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.
Because some of us make characters that sometimes aren't immediately viable, and we don't know if it will something will be added that will make them viable in the future because we don't have crystal balls, but we like that character we created and we want to make them in the game anyway. For example, I have an ice mage since before it was cool, because I wanted Gyda, this character I created long before I was able to actually make her, to be an ice mage. We didn't have a class with ice skills before, but now we will get one. I don't want "a" Warden, I don't want "a" ice mage, I want Gyda to be an ice mage Warden. Should I have waited to create her when the Warden was released? Well... How was I supposed to know they would introduce a class that fits her better than any existing one, if they kept saying they wouldn't?
Stopnaggin wrote: »I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.
They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.
Definitely!
I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.
Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.
Because some of us make characters that sometimes aren't immediately viable, and we don't know if it will something will be added that will make them viable in the future because we don't have crystal balls, but we like that character we created and we want to make them in the game anyway. For example, I have an ice mage since before it was cool, because I wanted Gyda, this character I created long before I was able to actually make her, to be an ice mage. We didn't have a class with ice skills before, but now we will get one. I don't want "a" Warden, I don't want "a" ice mage, I want Gyda to be an ice mage Warden. Should I have waited to create her when the Warden was released? Well... How was I supposed to know they would introduce a class that fits her better than any existing one, if they kept saying they wouldn't?
So let me get this right, you created a character with no idea that what you were looking for would be released, now you want to change said character to a new class? So why would you make a character that wasnt viable to begin with? If this fictional character has some attachment for you then why not run here through the content as an ice mage warden? Would it not benefit taking the time to make her as you wish her to be? Certain sets, skills and rotations will have to be learned to be effective. And I said if there is an attachment to this toon why not play her to the fullest extent possible? Genuinely curios.
Stopnaggin wrote: »I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.
They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.
Definitely!
I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.
Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.
Because some of us make characters that sometimes aren't immediately viable, and we don't know if it will something will be added that will make them viable in the future because we don't have crystal balls, but we like that character we created and we want to make them in the game anyway. For example, I have an ice mage since before it was cool, because I wanted Gyda, this character I created long before I was able to actually make her, to be an ice mage. We didn't have a class with ice skills before, but now we will get one. I don't want "a" Warden, I don't want "a" ice mage, I want Gyda to be an ice mage Warden. Should I have waited to create her when the Warden was released? Well... How was I supposed to know they would introduce a class that fits her better than any existing one, if they kept saying they wouldn't?
So let me get this right, you created a character with no idea that what you were looking for would be released, now you want to change said character to a new class? So why would you make a character that wasnt viable to begin with? If this fictional character has some attachment for you then why not run here through the content as an ice mage warden? Would it not benefit taking the time to make her as you wish her to be? Certain sets, skills and rotations will have to be learned to be effective. And I said if there is an attachment to this toon why not play her to the fullest extent possible? Genuinely curios.
For the first question: Yes. Notice that I am using "creating a character" and "making a character" with different meanings. You make a character in the game. You create a character - the concept, appearance, personality, story, theme - prior to making it in the game.
Second: Because who the character is is more important than their viability. But of course, since who she is now could be viable, I would very much like to be able to make her so.
Third: I wouldn't mind rerolling her much, except that I'll lose the title that fits her the most, the one I got on the last festival and isn't available anymore. And we don't know if it will ever be available again; ESO wouldn't be the first MMO to make changes to a festival every year and keeping each year's achievements locked to the year they were released. It's really worse for my Orc, since she has a cash motif that isn't for sale anymore. None of these things are account-wide; if I reroll, I lose them, maybe forever.
Fourth: I can learn the skills and rotations after changing her class. The world is leveled, it doesn't matter if I learn a class on lvl 3 or on lvl 50. If ZOS knocks the progress of the class skill lines back to zero, which I think is the right thing to do, it makes literally no difference, except that I won't lose the stuff that I can't get anymore.
Stopnaggin wrote: »Stopnaggin wrote: »I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.
They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.
Definitely!
I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.
Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.
Because some of us make characters that sometimes aren't immediately viable, and we don't know if it will something will be added that will make them viable in the future because we don't have crystal balls, but we like that character we created and we want to make them in the game anyway. For example, I have an ice mage since before it was cool, because I wanted Gyda, this character I created long before I was able to actually make her, to be an ice mage. We didn't have a class with ice skills before, but now we will get one. I don't want "a" Warden, I don't want "a" ice mage, I want Gyda to be an ice mage Warden. Should I have waited to create her when the Warden was released? Well... How was I supposed to know they would introduce a class that fits her better than any existing one, if they kept saying they wouldn't?
So let me get this right, you created a character with no idea that what you were looking for would be released, now you want to change said character to a new class? So why would you make a character that wasnt viable to begin with? If this fictional character has some attachment for you then why not run here through the content as an ice mage warden? Would it not benefit taking the time to make her as you wish her to be? Certain sets, skills and rotations will have to be learned to be effective. And I said if there is an attachment to this toon why not play her to the fullest extent possible? Genuinely curios.
For the first question: Yes. Notice that I am using "creating a character" and "making a character" with different meanings. You make a character in the game. You create a character - the concept, appearance, personality, story, theme - prior to making it in the game.
Second: Because who the character is is more important than their viability. But of course, since who she is now could be viable, I would very much like to be able to make her so.
Third: I wouldn't mind rerolling her much, except that I'll lose the title that fits her the most, the one I got on the last festival and isn't available anymore. And we don't know if it will ever be available again; ESO wouldn't be the first MMO to make changes to a festival every year and keeping each year's achievements locked to the year they were released. It's really worse for my Orc, since she has a cash motif that isn't for sale anymore. None of these things are account-wide; if I reroll, I lose them, maybe forever.
Fourth: I can learn the skills and rotations after changing her class. The world is leveled, it doesn't matter if I learn a class on lvl 3 or on lvl 50. If ZOS knocks the progress of the class skill lines back to zero, which I think is the right thing to do, it makes literally no difference, except that I won't lose the stuff that I can't get anymore.
I see so it more about titles and achievements than actual leveling. Gotch. I still see a problem with rotations and skill if, big if, you do group content. I'm kinda funny that way, I won't even touch group content until I'm sure I've got my rotation and skills right.
Ah ok class changes are not coming and i hope they never will
Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.
Monetarily, it'd be a bit weird if they didn't add a class-change option for crowns.
You have to buy the DLC to get the class in the first place, so why not double-dip a little?
Monetarily, it'd be a bit weird if they didn't add a class-change option for crowns.
You have to buy the DLC to get the class in the first place, so why not double-dip a little?
Because it would be clearly seen as double-dipping or worse in light of the fact that the warden is different and less than what was promised, i.e. spellcrafting.
Trying to charge players more to give them less than what was promised does not make for happy customers. And that's what it would be. Trying. Not necessarily succeeding.
Faced with the prospect of having to pay extra for something like this I'd most likely pass on buying Morrowind now and wait until it was heavily discounted at some point in the future.
And that is why they gave us overpriced name change tokens, maybe?TheShadowScout wrote: »But if we never get it, I will just "redo" them as wardens, use the current ones as mules, until I get a better idea and rebuild them (like, if they ever add new races for example...)
I couldn't do that for mine. Their names are so perfect for a warden that they'd make you (or at least some people) weep with envy. And I already have a tonne of well named mules.
BlazingDynamo wrote: »Ah ok class changes are not coming and i hope they never will
Just because you don't see any use in the feature why should this be something they never implement?
That's selfish, there's no harm in adding a class change. I've spent hundreds of days on my main perhaps me and many others would like to switch roles without sacrificing everything we accomplished on our main?
Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.
Then you're 'genuinely puzzled' by something I've already given a clear answer to. Namely names. And the interminable horse feeding and trait research grind.
Had I done as you suggest, I almost certainly wouldn't have the great names I do for those characters. Nor would they be nearly finished with that damned horse feeding. I also made a start on trait research with them but let that fall by the wayside at some point.
xboxNA corin6 wrote: »No, do not allow this. There are only 4 classes, and 8 specs, and enough character slots. I'm tierd of you snowflakes who make 234983405978 characters, all fully leveled, with achievements, fully leveled mounts...
if you full leveled your mount, on your templar, but don't want a templar, too bad, you are a templar with mount training! WHERE IS YOUR MAIN?! THIS IS AN RPG, NOT A RACECAR GAME WHERE YOU JUST SWAP CARS....... This thread really irks me that people playing an mmo is actually asking for this... Must be console players who have never mmo'd..
Stopnaggin wrote: »KingYogi415 wrote: »Not this thread agian.
It takes 6 hour to hit max level.
#LTP
And to get the 400 whatever skill points? The achievements? The traits and motifs? I like to play on my main character.
Class change please.
6 hours to hit 50, your cp already carries over. Traits and motifs are on you. Bottom line don't want to put in the time and effort, don't roll a new toon. This epidemic of want everything and want it now is old. It's a choice you have to make, what happens when you change classes and you realize you don't like it. Are you going to expect to be able to change back? Not to mention you will still have to level your class skills.
If class change was a thing you would most likely have to level all the skills for the warden.TheShadowScout wrote: »However... a lot of people have spent a lot of time on a lot of characters, and might feel mighty vexed about having to make characters 13 and 14 just to enjoy the warden class... so... who knows, they might indeed at some point add a class change service to the crown store. But at this point in time, that is only wishful thinking on our parts...
I really do hope they come up with class change possibility. Not very happy on buying new slot and starting new char to grind to 50 so I can try out the Warden.
Samething as grinding it up to 50, no?
Taleof2Cities wrote: »Not having a class change means players are held responsible for their in-game choices.
I like that.
What a stupid argument. Look:Monetarily, it'd be a bit weird if they didn't add a class-change option for crowns.
Darkonflare15 wrote: »Personally I would add a ingame class change that is gated as a gold sink. So that it gives the feeling that I have a choice to play different skills like other elder scrolls. They can have in game trainers of each class that teach you their art with a fee.
Uriel_Nocturne wrote: »Aside from pure laziness, I'm not sure why people want a Crown Store bought button to change character class.
As other people have mentioned:
1) It only takes 6 hours up to one (1) night of playing to get a character from lvl 3 - 50. This allows you to learn the class, Skill trees, and what Skills do/don't work together well. that's time well spent if you're REALLY wanting to fully explore a new Class.
2) It takes less than three (3) hours to get back every single Skill point you've found in the game, a benefit of One Tamriel and the ability to travel freely among the Alliances. You can run through Zones, never touch a single Quest in each Zone, and collect every Skyshard in the game in the aforementioned 3 hour window. Google search Skyshard locations, go get the free-standing ones in each zone. Knock out all the Delves in each Zone, and go into the Public Dungeons just long enough to get the Skyshard. Three (3) hours max, and you have every Skyshard and Skill point not associated with leveling.
3) Knock out two birds with one stone: Take that brand new character, and due to One Tamriel's level-scaling system, level up your character while hunting those Skyshards. The Delves will give you a good experience reward, and you get Skyshards as well.
4) Why should they give/sell you a Class Change token? It makes zero sense. What would ever make someone think that their character is going to spontaneously generate knowledge of all the in's-and-out's of an entirely NEW Class and all the associated Skill trees? Because that's what the Class Change token would do. Out of no process aside from *** extraction, a character miraculously knows everything about a brand new class that was just added? Even with suspension-of-disbelief, the very thought of that is absurd.
Buy an extra character slot. Or delete your least-favorite character. Something. But try exercising a modicum of patience, and actually level out and explore the new Class once it arrives with Morrowind. A Class Change token would only cheapen the experience, and would be the cause of much crying due to having to constantly pay to respec new Warden characters as people figure out what Skills do/do not work well together.
Screw 2 cents. There's my 10 cents, the additional 8 are free of charge.
drakhan2002_ESO wrote: »No...they aren't offering that ability yet. And why would they? They make a lot more money off players who need to level horse training, leveling consumables, bag upgrades, and possibly a new house...just sayin' - why would they lose money?
What a stupid argument. Look:Monetarily, it'd be a bit weird if they didn't add a class-change option for crowns.
Monetarily, it'd be a bit weird if they didn't add a buy-op-weapon option for crowns.
Monetarily, it'd be a bit weird if they didn't add a buy-fully-leveled-char option for crowns.
Monetarily, it'd be a bit weird if they didn't add a buy-skip-all-contet-gimme-all-achievements-i-am-the-hero option for crowns.
And regarding class change. I don't want see 85% (who actually play the game and are not RP/lore nerds) running around with the same class, same race, same build. Of course it's already possible and you already see spikes if a class gets hyped as being the OP class you need to run. But you still have to sacrifice something (and that's good).
People need to stop with that "I give you $$$ give me everything I want" mentality. It's disgusting.
Stopnaggin wrote: »Well that would depend on what no harm means. Having the ability to change to the flavor of the month, yeah not good for the game.
Stopnaggin wrote: »I don't think the ones who make many toons are the ones complaining? In fact it just the opposite the ones who only run one character are the ones who want the token.