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Is it true that ESO is bringing Class Change Feature?

  • Nerouyn
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    But if we never get it, I will just "redo" them as wardens, use the current ones as mules, until I get a better idea and rebuild them (like, if they ever add new races for example...)

    I couldn't do that for mine. Their names are so perfect for a warden that they'd make you (or at least some people) weep with envy. And I already have a tonne of well named mules.
  • Nerouyn
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    Abeille wrote: »
    I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.

    They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.

    Definitely!

    I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.
    At a token that puts you to level 40 on a new toon like many other online games do. I'd buy it

    Levelling to 40 or even 50 is completely trivial. Could be done in a day. You'd be a fool to waste real money on it.

    What isn't trivial is the time gated horse feeding and trait grinds. Earning all the skill points. Traits. Achievements. Etc. etc. Six months just for the horse feeding. Probably somewhere in the same vicinity for trait research.
    Edited by Nerouyn on February 15, 2017 9:32PM
  • Tandor
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    Nerouyn wrote: »
    Abeille wrote: »
    I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.

    They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.

    Definitely!

    I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.

    Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.
  • Abeille
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    Tandor wrote: »
    Nerouyn wrote: »
    Abeille wrote: »
    I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.

    They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.

    Definitely!

    I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.

    Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.

    Because some of us make characters that sometimes aren't immediately viable, and we don't know if it will something will be added that will make them viable in the future because we don't have crystal balls, but we like that character we created and we want to make them in the game anyway. For example, I have an ice mage since before it was cool, because I wanted Gyda, this character I created long before I was able to actually make her, to be an ice mage. We didn't have a class with ice skills before, but now we will get one. I don't want "a" Warden, I don't want "an" ice mage, I want Gyda to be an ice mage Warden. Should I have waited to create her when the Warden was released? Well... How was I supposed to know they would introduce a class that fits her better than any existing one, if they kept saying they wouldn't?

    Keep in mind that this kind of character was present in the game as npcs already, which is what might have made people want to make these characters even if the skills were not available to us players at the time. It is really a matter of creativity, and to not be restricted on character creation by what the game allows you to do. My Altmer has black hair. On her character sheet, not in game, because we can't make an Altmer with black hair in the game. Had they never introduced the appearance change tokens but introduced the black hair to character creation three years in, I would be asking for appearance change tokens instead because it is not reasonable to expect everybody to reroll.
    Edited by Abeille on February 15, 2017 10:27PM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Stopnaggin
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    Abeille wrote: »
    Tandor wrote: »
    Nerouyn wrote: »
    Abeille wrote: »
    I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.

    They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.

    Definitely!

    I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.

    Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.

    Because some of us make characters that sometimes aren't immediately viable, and we don't know if it will something will be added that will make them viable in the future because we don't have crystal balls, but we like that character we created and we want to make them in the game anyway. For example, I have an ice mage since before it was cool, because I wanted Gyda, this character I created long before I was able to actually make her, to be an ice mage. We didn't have a class with ice skills before, but now we will get one. I don't want "a" Warden, I don't want "a" ice mage, I want Gyda to be an ice mage Warden. Should I have waited to create her when the Warden was released? Well... How was I supposed to know they would introduce a class that fits her better than any existing one, if they kept saying they wouldn't?

    So let me get this right, you created a character with no idea that what you were looking for would be released, now you want to change said character to a new class? So why would you make a character that wasnt viable to begin with? If this fictional character has some attachment for you then why not run here through the content as an ice mage warden? Would it not benefit taking the time to make her as you wish her to be? Certain sets, skills and rotations will have to be learned to be effective. And I said if there is an attachment to this toon why not play her to the fullest extent possible? Genuinely curios.
  • Abeille
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    Stopnaggin wrote: »
    Abeille wrote: »
    Tandor wrote: »
    Nerouyn wrote: »
    Abeille wrote: »
    I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.

    They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.

    Definitely!

    I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.

    Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.

    Because some of us make characters that sometimes aren't immediately viable, and we don't know if it will something will be added that will make them viable in the future because we don't have crystal balls, but we like that character we created and we want to make them in the game anyway. For example, I have an ice mage since before it was cool, because I wanted Gyda, this character I created long before I was able to actually make her, to be an ice mage. We didn't have a class with ice skills before, but now we will get one. I don't want "a" Warden, I don't want "a" ice mage, I want Gyda to be an ice mage Warden. Should I have waited to create her when the Warden was released? Well... How was I supposed to know they would introduce a class that fits her better than any existing one, if they kept saying they wouldn't?

    So let me get this right, you created a character with no idea that what you were looking for would be released, now you want to change said character to a new class? So why would you make a character that wasnt viable to begin with? If this fictional character has some attachment for you then why not run here through the content as an ice mage warden? Would it not benefit taking the time to make her as you wish her to be? Certain sets, skills and rotations will have to be learned to be effective. And I said if there is an attachment to this toon why not play her to the fullest extent possible? Genuinely curios.

    For the first question: Yes. Notice that I am using "creating a character" and "making a character" with different meanings. You make a character in the game. You create a character - the concept, appearance, personality, story, theme - prior to making it in the game.

    Second: Because who the character is is more important than their viability. But of course, since who she is now could be viable, I would very much like to be able to make her so.

    Third: I wouldn't mind rerolling her much, except that I'll lose the title that fits her the most, the one I got on the last festival and isn't available anymore. And we don't know if it will ever be available again; ESO wouldn't be the first MMO to make changes to a festival every year and keeping each year's achievements locked to the year they were released. It's really worse for my Orc, since she has a cash motif that isn't for sale anymore. None of these things are account-wide; if I reroll, I lose them, maybe forever.

    Fourth: I can learn the skills and rotations after changing her class. The world is leveled, it doesn't matter if I learn a class on lvl 3 or on lvl 50. If ZOS knocks the progress of the class skill lines back to zero, which I think is the right thing to do, it makes literally no difference, except that I won't lose the stuff that I can't get anymore.
    Edited by Abeille on February 15, 2017 10:49PM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Stopnaggin
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    Abeille wrote: »
    Stopnaggin wrote: »
    Abeille wrote: »
    Tandor wrote: »
    Nerouyn wrote: »
    Abeille wrote: »
    I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.

    They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.

    Definitely!

    I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.

    Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.

    Because some of us make characters that sometimes aren't immediately viable, and we don't know if it will something will be added that will make them viable in the future because we don't have crystal balls, but we like that character we created and we want to make them in the game anyway. For example, I have an ice mage since before it was cool, because I wanted Gyda, this character I created long before I was able to actually make her, to be an ice mage. We didn't have a class with ice skills before, but now we will get one. I don't want "a" Warden, I don't want "a" ice mage, I want Gyda to be an ice mage Warden. Should I have waited to create her when the Warden was released? Well... How was I supposed to know they would introduce a class that fits her better than any existing one, if they kept saying they wouldn't?

    So let me get this right, you created a character with no idea that what you were looking for would be released, now you want to change said character to a new class? So why would you make a character that wasnt viable to begin with? If this fictional character has some attachment for you then why not run here through the content as an ice mage warden? Would it not benefit taking the time to make her as you wish her to be? Certain sets, skills and rotations will have to be learned to be effective. And I said if there is an attachment to this toon why not play her to the fullest extent possible? Genuinely curios.

    For the first question: Yes. Notice that I am using "creating a character" and "making a character" with different meanings. You make a character in the game. You create a character - the concept, appearance, personality, story, theme - prior to making it in the game.

    Second: Because who the character is is more important than their viability. But of course, since who she is now could be viable, I would very much like to be able to make her so.

    Third: I wouldn't mind rerolling her much, except that I'll lose the title that fits her the most, the one I got on the last festival and isn't available anymore. And we don't know if it will ever be available again; ESO wouldn't be the first MMO to make changes to a festival every year and keeping each year's achievements locked to the year they were released. It's really worse for my Orc, since she has a cash motif that isn't for sale anymore. None of these things are account-wide; if I reroll, I lose them, maybe forever.

    Fourth: I can learn the skills and rotations after changing her class. The world is leveled, it doesn't matter if I learn a class on lvl 3 or on lvl 50. If ZOS knocks the progress of the class skill lines back to zero, which I think is the right thing to do, it makes literally no difference, except that I won't lose the stuff that I can't get anymore.

    I see so it more about titles and achievements than actual leveling. Gotch. I still see a problem with rotations and skill if, big if, you do group content. I'm kinda funny that way, I won't even touch group content until I'm sure I've got my rotation and skills right.
  • Abeille
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    Stopnaggin wrote: »
    Abeille wrote: »
    Stopnaggin wrote: »
    Abeille wrote: »
    Tandor wrote: »
    Nerouyn wrote: »
    Abeille wrote: »
    I wouldn't say ONE per account because you might have more than one existing character that would be better as the new class.

    They could offer unlimited tokens, but only for the new class(es). Not for the 4 initial ones.

    Definitely!

    I have 3 nature themed characters I made in preparation for the long-promised but probably never to be seen spellcrafting.

    Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.

    Because some of us make characters that sometimes aren't immediately viable, and we don't know if it will something will be added that will make them viable in the future because we don't have crystal balls, but we like that character we created and we want to make them in the game anyway. For example, I have an ice mage since before it was cool, because I wanted Gyda, this character I created long before I was able to actually make her, to be an ice mage. We didn't have a class with ice skills before, but now we will get one. I don't want "a" Warden, I don't want "a" ice mage, I want Gyda to be an ice mage Warden. Should I have waited to create her when the Warden was released? Well... How was I supposed to know they would introduce a class that fits her better than any existing one, if they kept saying they wouldn't?

    So let me get this right, you created a character with no idea that what you were looking for would be released, now you want to change said character to a new class? So why would you make a character that wasnt viable to begin with? If this fictional character has some attachment for you then why not run here through the content as an ice mage warden? Would it not benefit taking the time to make her as you wish her to be? Certain sets, skills and rotations will have to be learned to be effective. And I said if there is an attachment to this toon why not play her to the fullest extent possible? Genuinely curios.

    For the first question: Yes. Notice that I am using "creating a character" and "making a character" with different meanings. You make a character in the game. You create a character - the concept, appearance, personality, story, theme - prior to making it in the game.

    Second: Because who the character is is more important than their viability. But of course, since who she is now could be viable, I would very much like to be able to make her so.

    Third: I wouldn't mind rerolling her much, except that I'll lose the title that fits her the most, the one I got on the last festival and isn't available anymore. And we don't know if it will ever be available again; ESO wouldn't be the first MMO to make changes to a festival every year and keeping each year's achievements locked to the year they were released. It's really worse for my Orc, since she has a cash motif that isn't for sale anymore. None of these things are account-wide; if I reroll, I lose them, maybe forever.

    Fourth: I can learn the skills and rotations after changing her class. The world is leveled, it doesn't matter if I learn a class on lvl 3 or on lvl 50. If ZOS knocks the progress of the class skill lines back to zero, which I think is the right thing to do, it makes literally no difference, except that I won't lose the stuff that I can't get anymore.

    I see so it more about titles and achievements than actual leveling. Gotch. I still see a problem with rotations and skill if, big if, you do group content. I'm kinda funny that way, I won't even touch group content until I'm sure I've got my rotation and skills right.

    You and me both. I'm very self-conscious of my skills in a group because I know that if I do not perform well then I will be harming people other than myself. But leveling to 50 is done in just a few hours by grinding, so when it comes down to learning rotations by leveling it makes little difference if I make a new Warden and power-level them or if I change an existing character to the new class. I will have to learn the rotations the same way in the end.

    But yeah, leveling to 50 is the least of the issues, if it can be considered an issue at all to begin with.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Flynch
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    Monetarily, it'd be a bit weird if they didn't add a class-change option for crowns.

    You have to buy the DLC to get the class in the first place, so why not double-dip a little?
  • BlazingDynamo
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    Xerton wrote: »
    Ah ok class changes are not coming and i hope they never will

    Just because you don't see any use in the feature why should this be something they never implement?

    That's selfish, there's no harm in adding a class change. I've spent hundreds of days on my main perhaps me and many others would like to switch roles without sacrificing everything we accomplished on our main?
    Edited by BlazingDynamo on February 15, 2017 11:33PM
  • Nerouyn
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    Tandor wrote: »
    Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.

    Then you're 'genuinely puzzled' by something I've already given a clear answer to. Namely names. And the interminable horse feeding and trait research grind.

    Had I done as you suggest, I almost certainly wouldn't have the great names I do for those characters. Nor would they be nearly finished with that damned horse feeding. I also made a start on trait research with them but let that fall by the wayside at some point.

  • Nerouyn
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    Flynch wrote: »
    Monetarily, it'd be a bit weird if they didn't add a class-change option for crowns.

    You have to buy the DLC to get the class in the first place, so why not double-dip a little?

    Because it would be clearly seen as double-dipping or worse in light of the fact that the warden is different and less than what was promised, i.e. spellcrafting.

    Trying to charge players more to give them less than what was promised does not make for happy customers. And that's what it would be. Trying. Not necessarily succeeding.

    Faced with the prospect of having to pay extra for something like this I'd most likely pass on buying Morrowind now and wait until it was heavily discounted at some point in the future.
  • Thealteregoroman
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    Xerton wrote: »
    Ah ok class changes are not coming and i hope they never will

    Why?
    ****Master Healer...****
  • Abeille
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    Nerouyn wrote: »
    Flynch wrote: »
    Monetarily, it'd be a bit weird if they didn't add a class-change option for crowns.

    You have to buy the DLC to get the class in the first place, so why not double-dip a little?

    Because it would be clearly seen as double-dipping or worse in light of the fact that the warden is different and less than what was promised, i.e. spellcrafting.

    Trying to charge players more to give them less than what was promised does not make for happy customers. And that's what it would be. Trying. Not necessarily succeeding.

    Faced with the prospect of having to pay extra for something like this I'd most likely pass on buying Morrowind now and wait until it was heavily discounted at some point in the future.

    It is still better than not offering it at all. People can be disgruntled for having to pay to make their main a Warden, but they will let it go after making the change and getting what they want. If they do not get what they want, however, they will be disgruntled forever. I know very well how bad it is to not stand to look at your main character because they feel "wrong" - which is why my main character wears a hood at all times. It is a shame the class isn't an issue that can be solved with a hood.

    ZOS isn't giving any extra slots for free either, they are adding the possibility to purchase two more, so you can already say that you have to pay twice to make a Warden if your character slots are already full.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • TheShadowScout
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    Nerouyn wrote: »
    But if we never get it, I will just "redo" them as wardens, use the current ones as mules, until I get a better idea and rebuild them (like, if they ever add new races for example...)

    I couldn't do that for mine. Their names are so perfect for a warden that they'd make you (or at least some people) weep with envy. And I already have a tonne of well named mules.
    And that is why they gave us overpriced name change tokens, maybe? :p;)

    But I hear ya. It will be painful for me too to just make a new nord mountain man and bosmer treehugger girl for warden fun... but unless some class change option does come, that is exactly what I will have to do.
    ...
    ...and this is -exactly- why I had hoped they would be smarter and not just add a new class at this point, but make class upgrades of some sort that can be refitted to All characters. Sadly...

    Oh, well. Guess we shall have to deal with what we get, not with what we'd have liked to get.
  • Stopnaggin
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    Xerton wrote: »
    Ah ok class changes are not coming and i hope they never will

    Just because you don't see any use in the feature why should this be something they never implement?

    That's selfish, there's no harm in adding a class change. I've spent hundreds of days on my main perhaps me and many others would like to switch roles without sacrificing everything we accomplished on our main?

    Well that would depend on what no harm means. Having the ability to change to the flavor of the month, yeah not good for the game. How about the people that can't afford the extra bells and whistles. Again back to the people that would switch and find out they don't like the class wanting to switch back. What happens after they nerf the warden class or buff other classes in 6 months? I can hear "well now that they've nerfed it I should be able to get a class change because this isn't what I paid for". This is setting a precident that has far wider consequences for the future.

    Believe me I understand the completionist side of the argument. I used to benhance one of those. Too a point I still am, but I have my main for all the achievements. And honestly I can be bothered chasing some of the more trivial achievements on my other toons that I play. I have done master angler twice, gathered all crafting skills and motifs on 1. Things I can't get on the other toons I just have to let them go, the 2 cs exclusive motifs, holiday achievements and titles and such. But these are sacrifices I make, or have no control over. Now if I have a chance later on to get some of those things for some of my other toons I will have to decide when that chance asrises. I guess what I'm getting at is I don't sweat the small things.
  • jaye63
    jaye63
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    I thought you could already buy a class change in the crown store...
  • Kawall
    Kawall
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    Khairiah wrote: »
    Or just make 1 char that can use all class skills? Good yes?

    NO to class changes..

    Or create player without any class, later in-game choose what 3 skill line you want. Like ardent flame from dk, storm calling from sorcerer and assassination from nb. That would be super cool.
  • Stopnaggin
    Stopnaggin
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    Nerouyn wrote: »
    Tandor wrote: »
    Out of interest, why? Why not create characters appropriate to what is in the game already and then consider making additional characters later for whatever comes along in the future? If the answer is that you only want one character or a strictly limited number of characters, why base their creation on something that by your own reckoning may never actually happen? I'm not being critical, I'm genuinely puzzled.

    Then you're 'genuinely puzzled' by something I've already given a clear answer to. Namely names. And the interminable horse feeding and trait research grind.

    Had I done as you suggest, I almost certainly wouldn't have the great names I do for those characters. Nor would they be nearly finished with that damned horse feeding. I also made a start on trait research with them but let that fall by the wayside at some point.

    Riding lessons, hate a slow horse. The one thing I actually pay for when starting a new toon. Don't care about the stamina or carry limit. But when I can faster then the horse yeah, annoying.
  • xboxNA corin6
    xboxNA corin6
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    No, do not allow this. There are only 4 classes, and 8 specs, and enough character slots. I'm tierd of you snowflakes who make 234983405978 characters, all fully leveled, with achievements, fully leveled mounts...
    if you full leveled your mount, on your templar, but don't want a templar, too bad, you are a templar with mount training! WHERE IS YOUR MAIN?! THIS IS AN RPG, NOT A RACECAR GAME WHERE YOU JUST SWAP CARS....... This thread really irks me that people playing an mmo is actually asking for this... Must be console players who have never mmo'd..
    I'm a magsorc
  • Stopnaggin
    Stopnaggin
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    No, do not allow this. There are only 4 classes, and 8 specs, and enough character slots. I'm tierd of you snowflakes who make 234983405978 characters, all fully leveled, with achievements, fully leveled mounts...
    if you full leveled your mount, on your templar, but don't want a templar, too bad, you are a templar with mount training! WHERE IS YOUR MAIN?! THIS IS AN RPG, NOT A RACECAR GAME WHERE YOU JUST SWAP CARS....... This thread really irks me that people playing an mmo is actually asking for this... Must be console players who have never mmo'd..

    I don't think the ones who make many toons are the ones complaining? In fact it just the opposite the ones who only run one character are the ones who want the token.

    A little insite, coming off line that probably won't help. Being civil, and actually making a coherent statement would probably be best. And as a console player who has played mmos, what was that statement about. You assume way too much, and need to read the actual posts, and try to comprehend what is being stated.
  • Stamden
    Stamden
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    Stopnaggin wrote: »
    ElliottXO wrote: »
    Not this thread agian.

    It takes 6 hour to hit max level.

    #LTP

    And to get the 400 whatever skill points? The achievements? The traits and motifs? I like to play on my main character.

    Class change please.

    6 hours to hit 50, your cp already carries over. Traits and motifs are on you. Bottom line don't want to put in the time and effort, don't roll a new toon. This epidemic of want everything and want it now is old. It's a choice you have to make, what happens when you change classes and you realize you don't like it. Are you going to expect to be able to change back? Not to mention you will still have to level your class skills.

    There is an insane amount of horizontal progression in this game (which isn't necessarily a bad thing), but it takes forever to do stuff like max out mount, get all the skill points, level up all the skills, allianace rank, lorebooks, fighters guild, etc.

    Some people have lives.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Artis
    Artis
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    Nifty2g wrote: »
    Syntse wrote: »
    However... a lot of people have spent a lot of time on a lot of characters, and might feel mighty vexed about having to make characters 13 and 14 just to enjoy the warden class... so... who knows, they might indeed at some point add a class change service to the crown store. But at this point in time, that is only wishful thinking on our parts...

    I really do hope they come up with class change possibility. Not very happy on buying new slot and starting new char to grind to 50 so I can try out the Warden.
    If class change was a thing you would most likely have to level all the skills for the warden.

    Samething as grinding it up to 50, no?

    not at all. You also have skill points and other grindy skill lines: guilds, alliance war. And it becomes worse if one likes the new class and wants to play it mostly (have their main character as warden), then it also adds thousands of hours to grind achievements they already got.
    Not having a class change means players are held responsible for their in-game choices.

    I like that.

    Well then you be responsible for your choices and don't enforce it on everyone else. How bow dah? Why would I want to be constrained by the game? I have enough of that crap in real life, here I am paying money to get away from that.

    Besides, in this case ZOS devalued players' choices. Just like when they changed racial passives. If everything is stable - ok, we knew what was up, we could choose one of the options and go with it. But then they changed the racial passives and those choices don't matter anymore. Why should we be responsible for them if we chose based on a whole different set of options? Same here. We were choosing from 4 classes. They are adding the 5th. How can we be responsible for our choices if we never an option to choose the 5th class to begin with?


    For one, I think, class change or not, but they also must revamp the achievement system and make it more like wow, so we can see all achievements just like there and have a counter of the unique achievements (being priority over character's achivements). That way people won't be forced to change the class at all, they could level a new character and keep playing without losing record of the achievements, but they probably should still have an option to - both for in game currency and crowns.
    Edited by Artis on February 16, 2017 4:20PM
  • magorim
    magorim
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    Flynch wrote: »
    Monetarily, it'd be a bit weird if they didn't add a class-change option for crowns.
    What a stupid argument. Look:
    Monetarily, it'd be a bit weird if they didn't add a buy-op-weapon option for crowns.
    Monetarily, it'd be a bit weird if they didn't add a buy-fully-leveled-char option for crowns.
    Monetarily, it'd be a bit weird if they didn't add a buy-skip-all-contet-gimme-all-achievements-i-am-the-hero option for crowns.


    And regarding class change. I don't want see 85% (who actually play the game and are not RP/lore nerds) running around with the same class, same race, same build. Of course it's already possible and you already see spikes if a class gets hyped as being the OP class you need to run. But you still have to sacrifice something (and that's good).

    People need to stop with that "I give you $$$ give me everything I want" mentality. It's disgusting.
    Magorim stamsorc
  • Tasear
    Tasear
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    Personally I would add a ingame class change that is gated as a gold sink. So that it gives the feeling that I have a choice to play different skills like other elder scrolls. They can have in game trainers of each class that teach you their art with a fee.

    Let me just highlight this....It would be nice to have training dojos or something. Maybe a social guild could pull this off? Send your recruits to us for x gold . Not bad, not bad.... This might work.

    We have test dummies now and housing and dummies. Yep ingore this...This is my idea.


    Send your application before may,
    Edited by Tasear on February 16, 2017 4:31PM
  • stevenbennett_ESO
    stevenbennett_ESO
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    Aside from pure laziness, I'm not sure why people want a Crown Store bought button to change character class.

    As other people have mentioned:

    1) It only takes 6 hours up to one (1) night of playing to get a character from lvl 3 - 50. This allows you to learn the class, Skill trees, and what Skills do/don't work together well. that's time well spent if you're REALLY wanting to fully explore a new Class.

    2) It takes less than three (3) hours to get back every single Skill point you've found in the game, a benefit of One Tamriel and the ability to travel freely among the Alliances. You can run through Zones, never touch a single Quest in each Zone, and collect every Skyshard in the game in the aforementioned 3 hour window. Google search Skyshard locations, go get the free-standing ones in each zone. Knock out all the Delves in each Zone, and go into the Public Dungeons just long enough to get the Skyshard. Three (3) hours max, and you have every Skyshard and Skill point not associated with leveling.

    3) Knock out two birds with one stone: Take that brand new character, and due to One Tamriel's level-scaling system, level up your character while hunting those Skyshards. The Delves will give you a good experience reward, and you get Skyshards as well.

    4) Why should they give/sell you a Class Change token? It makes zero sense. What would ever make someone think that their character is going to spontaneously generate knowledge of all the in's-and-out's of an entirely NEW Class and all the associated Skill trees? Because that's what the Class Change token would do. Out of no process aside from *** extraction, a character miraculously knows everything about a brand new class that was just added? Even with suspension-of-disbelief, the very thought of that is absurd.

    Buy an extra character slot. Or delete your least-favorite character. Something. But try exercising a modicum of patience, and actually level out and explore the new Class once it arrives with Morrowind. A Class Change token would only cheapen the experience, and would be the cause of much crying due to having to constantly pay to respec new Warden characters as people figure out what Skills do/do not work well together.

    Screw 2 cents. There's my 10 cents, the additional 8 are free of charge.

    I'm against class changes for many of the same reasons as you and others here have posted. Class change tokens are a ridiculous notion and totally unnecessary. People complaining about learning traits/motifs/recipes/dyes - use your original character as your crafter. The only *really* slow thing a new character has to put up with is training riding, and you can buy crown lessons to speed that up (probably a lot cheaper than any class change token would be...). Leveling up and getting skill points is relatively quick for anyone with a lot of CP.

    That said, I find myself seeing these kinds of claims - 6 hours to level to 50, 3 hours to get all the delves and Skyshards?!? *Those* numbers I'm highly skeptical about, having recently spent quite a lot of time recently leveling some of my lower level character slots.

    I can't see either of those numbers being even remotely close to being true. So far, the fastest leveling I've managed to do is the Auridon (or Alik'r Desert...) Dolmon Run (where you can basically rotate between the three dolmens non stop...), and even that still only manages to level a character perhaps a couple levels an hour at best. Even if you spend a fortune on double XP scrolls it's still way more than 6 hours. Am I missing some other massively quick sources of XP? And I seriously doubt you could *travel* to all the sky shards and delves in those 3 hours, (even taking the detour into the Alliance War tutorial to get Rapid Maneuver...) much less fight your way into the delves to get the sky shards...

    I'd really love one of the people who makes extravagant claims like this to either point me to (or make, if it doesn't exist) a stream video proving it's actually possible.
  • drakhan2002_ESO
    drakhan2002_ESO
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    No...they aren't offering that ability yet. And why would they? They make a lot more money off players who need to level horse training, leveling consumables, bag upgrades, and possibly a new house...just sayin' - why would they lose money?
  • jaye63
    jaye63
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    No...they aren't offering that ability yet. And why would they? They make a lot more money off players who need to level horse training, leveling consumables, bag upgrades, and possibly a new house...just sayin' - why would they lose money?

    Crown store item. They would still make money. NEW IN THE CROWN STORE! Change class. 5000 crowns. See how that works?
  • Flynch
    Flynch
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    magorim wrote: »
    Flynch wrote: »
    Monetarily, it'd be a bit weird if they didn't add a class-change option for crowns.
    What a stupid argument. Look:
    Monetarily, it'd be a bit weird if they didn't add a buy-op-weapon option for crowns.
    Monetarily, it'd be a bit weird if they didn't add a buy-fully-leveled-char option for crowns.
    Monetarily, it'd be a bit weird if they didn't add a buy-skip-all-contet-gimme-all-achievements-i-am-the-hero option for crowns.


    And regarding class change. I don't want see 85% (who actually play the game and are not RP/lore nerds) running around with the same class, same race, same build. Of course it's already possible and you already see spikes if a class gets hyped as being the OP class you need to run. But you still have to sacrifice something (and that's good).

    People need to stop with that "I give you $$$ give me everything I want" mentality. It's disgusting.

    This has literally nothing to do with what I said. I was stating that it is in their best interest business-wise to offer a purchasable class-swap once they have released the class.

    Frankly I don't think it's a bad thing, it means more options for players and more money for ZOS.

    You've just created a strawman argument by connecting what I said with things (ie. the warden) being overpowered, which was never part of my 'stupid' argument.
  • Syntse
    Syntse
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    Stopnaggin wrote: »
    Well that would depend on what no harm means. Having the ability to change to the flavor of the month, yeah not good for the game.

    This is already possible if you have invested your time into it so what is the difference? I have char of every class on max lvl and skills leveled. So if I wanted I could just run the flavor of the month build with very little effort.
    Stopnaggin wrote: »
    I don't think the ones who make many toons are the ones complaining? In fact it just the opposite the ones who only run one character are the ones who want the token.

    Actually I do have 7 max toons and one kinda RP toon of Orc that I play with my wife and we quest in Wrothgar. I've gone through the quests and grinds already so many times that I really would like to skip that part and try out the new class with already leveled char.

    But true there prolly is people that has only one main toon and maybe additional mules or so that would love to be able to modify their main to be what ever they like at the moment. But there are also people that have 8 or more maxed chars that are just sick of grinding, running after skyshards and lorebooks etc.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
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