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Furniture Crafting : Completely Inaccessible

  • Asardes
    Asardes
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    Well, I will simply not bother doing any improvement to the inn rooms I've gotten in each alliance, trough 3 different characters until I get enough materials and blueprints to start building varied furniture; I've completed the quests using the same sponge I got when fishing as the required furnishing. I see no point of buying a bigger home that brings me no advantages, since it has no storage, and only acts as money and time sink to furnish it. In the short and medium term I will simply ignore the housing aspect of this update.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
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  • Katahdin
    Katahdin
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    heaven13 wrote: »
    I'm also a little miffed that the decorative wax is mostly found through stealing. There are far less places to farm it "legally" than the other 5, which makes playing a law abiding character (who also happens to be my consumables crafter) even more of a grind.

    Go into delves. Many delves have a plethora of barrels, baskets and crates to loot and give food items without it being "stealing".
    Beta tester November 2013
  • MarrazzMist
    MarrazzMist
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    Eremith wrote: »
    Recremen wrote: »
    This is holding back what should a fun and engaging system.

    I love crafting and farming mats in the wild, but this is far too much. Hours needed to furnish my planned medium home are far beyond my reach. Three days of excessive farming, and I have two plates, two channelabras, a pumpkin, nice table and bulky washbasin crafted.

    Fun and engaging is what I hoped, considering I easily find crafting both fun and engaging. Now I'm exhausted already.

    Is someone forces you to do all that things? Is it nessesary to furnish your home ASAP?
    Homestead is just a side activity. And as every other activities it shouldn't be completed in a week from the start.
    I'm really frustrated of all that whining about time-consuming furnishing. What did you expect? All rare furnish in your house after one week? Are you serious?

    @Eremith

    Yes I'm serious, I truely like crafting and farming mats. And that's what I'm doing with this new patch we just got. But after a few days of investing time on housing, I think the drop rates are making it less fun and very grindy. And I wish it'll get changed.

    I have zero need to get it done ASAP, but in few months I would like to have a nice looking house, while also doing something else in the game occationally. Now it doesn't look like that. Expecially if you consider it as a side activity, then it'll take couple of years. Or buy it with crowns.

    You can easily harvest 20 wood nodes and get none of heartwood. Or farm 1 hour and get 1. And you'll need maybe 8 to make a bench. That's a full day of work for one bench. Quite a side activity, indeed.
  • Maff
    Maff
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    Are you saying I can craft a full set of armour, weapons, glyphs, meals, potions and can repair keeps walls and siege weapons but still need a blueprint to build a simple table?

    Immersion broke.
  • Jemcrystal
    Jemcrystal
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    If crafting furniture is to hard on PC with addon helps what kind of hell will it be for console players? [Glances at ZoS] And console gets to pay xtra for this disadvantage. Playstation and Microsoft are bad eggs for charging their own "sub" for MMORPG's. [Glares enraged at PS and MS] Note a well cared for PC (clean the dust out) will run better, last longer, and is cheaper after initial cost. Btw addon-player-devs are working over time atm so feel free to complement them if you come across one. Sirinsidiator creator of AwesomeGuildStore and many others have really been impressive with their new workloads.
  • Khumbu
    Khumbu
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    As a crafter and gatherer I actually love this. Not the grind so much as how expensive the mats and blueprints are/will be. I feel like it's important to point out that the rubido tier has fallen a lot in price since 1T and mats like this bring the value of farming them back up again. That being said, the mats really aren't all that rare and I see the price leveling out at an affordable bottom when the new patch high-demand frenzy is over.

    While I do want a home of my own, gonna just ride the new patch gravy train out first. :)
  • Katahdin
    Katahdin
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    So to clarify, I know that to craft a piece of furnature, say a chair, I need to find a blueprint for that chair.


    If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??

    If so....that's nuts

    Should be able to learn one blueprint for that style chair and be able to make as many as you want.
    Edited by Katahdin on February 8, 2017 1:41PM
    Beta tester November 2013
  • Ermiq
    Ermiq
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    Eremith wrote: »
    Recremen wrote: »
    This is holding back what should a fun and engaging system.

    I love crafting and farming mats in the wild, but this is far too much. Hours needed to furnish my planned medium home are far beyond my reach. Three days of excessive farming, and I have two plates, two channelabras, a pumpkin, nice table and bulky washbasin crafted.

    Fun and engaging is what I hoped, considering I easily find crafting both fun and engaging. Now I'm exhausted already.

    Is someone forces you to do all that things? Is it nessesary to furnish your home ASAP?
    Homestead is just a side activity. And as every other activities it shouldn't be completed in a week from the start.
    I'm really frustrated of all that whining about time-consuming furnishing. What did you expect? All rare furnish in your house after one week? Are you serious?

    @Eremith

    Yes I'm serious, I truely like crafting and farming mats. And that's what I'm doing with this new patch we just got. But after a few days of investing time on housing, I think the drop rates are making it less fun and very grindy. And I wish it'll get changed.

    I have zero need to get it done ASAP, but in few months I would like to have a nice looking house, while also doing something else in the game occationally. Now it doesn't look like that. Expecially if you consider it as a side activity, then it'll take couple of years. Or buy it with crowns.

    You can easily harvest 20 wood nodes and get none of heartwood. Or farm 1 hour and get 1. And you'll need maybe 8 to make a bench. That's a full day of work for one bench. Quite a side activity, indeed.

    Well, maybe I am very lucky. At first day I've got 20 Wax and still don't know what to do with it. Yesterday I was in the game for 5 hours, 2 of them I was farming Bleakrock Island and now I have an Elfish cloth on the wall and 2 crafted stools (Elf and Breton styles). A couple of green blueprints was sold out, 4 green and 1 blue blueprint are in my bank for now.
    It's not some kind of extraordinary grind for me at all.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
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  • parkham
    parkham
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    Recremen wrote: »

    1. Higher drop rates for blueprints could fix any undue strain, at the very least.
    Through the course of normal questing in two days, and about 5 hours - I've found 6 furniture blueprints. The drop rate must have increased. That seems entirely reasonable to me.
    [*] The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources.
    Give it time. Soon enough, the game will be flooded with material at the Guild stalls.
    [*] Furniture crafting base materials are scarce. VERY. SCARCE.
    I'm finding the stuff. How much should you expect to find an hour, on average?
    This is holding back what should a fun and engaging system. If I need to spend hours a day farming just to make a single furniture item then I won't even have a fully furnished large home by this time next year.

    Do you really think it's going to take a year? Give it some time - I'm certain you'll find as much as you want within a few months.


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  • parkham
    parkham
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    Baratan wrote: »
    There's also a hidden level requirement on furniture recipes. I have one my crafter char, level 47 and he's being told his level is too low to read the recipe, even though no level requirement is listed on the item.

    That's weird - can we see a screenshot?

    PC-NA-EST

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    - Divine Crusade Guild
    - Greybeards & Gals Guild
    - Dead Citizens Guild
  • ThePonzzz
    ThePonzzz
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    I, for one, love that they introduced this with caution.

    I think crafting as a whole should always follow a linear path (CP 160 gear is a pet peeve), so I agree that a cup shouldn't take as much in terms of materials as a table. There should always be item creation progression.

    People can actual trade and craft for others again. Those that don't mind harvesting materials can actually make a decent profit again. Those that find something uncommon can turn a profit again.

    I'm glad they made decorating a home (via crafting) a slow process, as it should be. The update has been out less than 48 hours. I hope we have at least until Morrowind before this economy is dead like everything else.
    Edited by ThePonzzz on February 8, 2017 1:52PM
  • Gandrhulf_Harbard
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    Maff wrote: »
    Are you saying I can craft a full set of armour, weapons, glyphs, meals, potions and can repair keeps walls and siege weapons but still need a blueprint to build a simple table?

    Immersion broke.

    Agreed.

    The way to do this properly would be to have "White" quality items already known. So we would all know how to make a basic bed, table, chair, shelf etc from the get go.

    Then add racial styles with Green recipes.
    Then add basic decorative elements with Blue recipes.
    Then add complex decorative elements with Purple recipes.

    So, it would go like this:

    White (Known for free): Basic Camp Bed.
    Green <Racial> Basic Bed - has basic racial style elements
    Blue <Racial> Decorative Bed - eg. things like carved headboard etc.
    Purple <Racial> Luxury Bed - eg. four-poster bed with canopy.

    All The Best
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    Is a dream a lie if it don't come true, or is it something worse.
  • drakhan2002_ESO
    drakhan2002_ESO
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    Recremen wrote: »
    This is correct, but that's pretty easy and I'm pretty sure represents the typical way people play, with all crafts on at least one character.

    Not true at all. I for one have my equipment crafting spread out on several different toons - one is a woodworker, one is a blacksmith, one is a clothier. It's been that way since beta. While all of these toons also are level 50 in all crafts at this point in time due to deconstruction, they certainly do not have any skill points invested into those other crafts.

    Agreed. Since launch, I've had Smithing and Clothier on one character (for convenience and to save motifs), but the other four crafts have each gone to a different character. All but the Enchanter have now mastered their individual craft.

    This has been a very popular method of crafting since early in the game. When we were all first leveling, skill points were at a premium, so it made a lot of sense to spread crafting across multiple characters. I remember when "crafting alts" were considered risky and hard to level.

    Because of this update, I've basically started training my Master Woodworker in the other crafts, just so I can make some of these more complicated recipes. It's a pain. I've had to respec her just to free up some skill points for it. :p

    Thank you for the information...sigh...looks like I will need to go harvest skyshards (a lot of them) to get one of my toons a "crafting alt". I guess I should do my Clothier, since she knows the most motifs...and she's my Enchanter. I hate the thought of the year and half of research for Blacksmithing.

    Sometimes I hate this game...and the hoops we as players must jump through when ZOS makes a change (i.e., a patch, DLC, expansion). More and more the game is becoming less and less "fun"...it seems like the fun stuff I've already done...and the grinding/crappy stuff is the only way to get back to the fun stuff!
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Glad I thought years ago that having crafting all on one toon, who also happens to be my main, would be a good idea eventually. I kinda laugh at everyone who didn't think something like this could happen.

    It's clear that reading patch notes isn't something most people do. Were you really not preparing for this? I have over 50 writ rewards and treasure maps just sitting on my main. We've known about this for a month.

    Can't wait for this on console. If this thread is any indication I'll be one of the few people who are actually ready for it.
    Edited by THEDKEXPERIENCE on February 8, 2017 2:24PM
  • Joy_Division
    Joy_Division
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    Going to have to agree.

    It should not take more effort to make a generic Breton table than a Legendary quality Twice Born Star greataword.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Zaldan
    Zaldan
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    Vez wrote: »
    Recremen wrote: »
    [*] The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
    .

    To make some display carrots you need carrots (!), nikel (?!), decorative wax, and flour (...). In most other games - certainly in other TES games - the carrots themselves would just be displayable. If this doesn't say onerous, almost punitive, unimmersive gating then I don't know what does. This makes it seem almost like ZOS has disdain for their players and see them as nothing more than numbers to manage with little concern as to whether their players actually enjoy this.

    just a guess but maybe they're going for the fake/decorative fruit/food approach that you can get in real life?
    Dovie'andi se tovya sagain.
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    aka.@Cuthceol
  • Zaldan
    Zaldan
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    heaven13 wrote: »
    MopeyHat wrote: »
    heaven13 wrote: »
    I'm also a little miffed that the decorative wax is mostly found through stealing. There are far less places to farm it "legally" than the other 5, which makes playing a law abiding character (who also happens to be my consumables crafter) even more of a grind.

    Just going through a humanoid based delve should give you some results. I managed to get 2-3 from probably 50 containers looted in a delve run.

    Edit - That tip from @Vez sounds amazing. Will be checking food displays when I get home.

    Thanks. Will give that a look when I find one. That said, I'm honestly in no rush. I haven't even done the free room quest yet. If it had more.of a purpose, I might put more effort in, but as it stands, I'm just gonna play business as usual and what I get, I get.

    I did better than that running public dungeon in eastmarch, only looted a dozen and finished with 6, only looted containers to slow down between bosses
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • BlackSparrow
    BlackSparrow
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    Glad I thought years ago that having crafting all on one toon, who also happens to be my main, would be a good idea eventually. I kinda laugh at everyone who didn't think something like this could happen.

    It's clear that reading patch notes isn't something most people do. Were you really not preparing for this? I have over 50 writ rewards and treasure maps just sitting on my main. We've known about this for a month.

    And I've been preparing for it for a month, which is why my newly designated "all-in-one" furniture crafter is as capable as she is... and feeling skill point starved because of it.

    Before the Homestead crafting announcement, why would we have thought it would happen? That sounds like hindsight talking more than anything, and I hardly think "laughter" is an admirable reaction to having flipped a coin and won.
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • IronCrystal
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    Katahdin wrote: »
    So to clarify, I know that to craft a piece of furnature, say a chair, I need to find a blueprint for that chair.


    If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??

    If so....that's nuts

    Should be able to learn one blueprint for that style chair and be able to make as many as you want.

    That's not true at all. Once you learn the blueprint, you can make it over and over again as long as you have the materials to craft it.

    This is no different from provisioning crafting guys...
    Make PC NA raiding great again!

    Down with drama!


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  • Gorgoneus
    Gorgoneus
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    Do you really still dont understand what it is? All these problems just a reauls of ZoS'es desire to "force" you to buy all furniture from crown store.
    You TECHNICALLY have an option to obtain it without crowns so de jure all fine.
  • anadandy
    anadandy
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    ThePonzzz wrote: »
    I think crafting as a whole should always follow a linear path (CP 160 gear is a pet peeve), so I agree that a cup shouldn't take as much in terms of materials as a table. There should always be item creation progression.

    This is one of the weird things (full disclosure: I'm not really torqued about crafting). I found a blueprint for a Breton dining table and then one for a wine goblet. The wine goblet takes about 3x the materials - including a purple. The table - I made with crap I found farming Stros M'Kai for an hour. That just seems really nonsensical.

  • DeadlyRecluse
    DeadlyRecluse
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    Recremen wrote: »
    Shardaxx wrote: »
    Aren't the blueprints available to purchase from regular vendors (blacksmith, woodworker etc) in town? I read this a while ago is this still the case?

    Only a few basic white-tier blueprints area available from vendors, unfortunately.

    Stupid question, but which vendors sell the white tier blueprints?
    Thrice Empress, Forever Scrub
  • jaye63
    jaye63
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    I really have nothing to add to this. Im just posting to test if anyone is actually reading everything as they go along.
  • Caroloces
    Caroloces
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    Played for the first time after the patch last night, and did a crafting writ on my level 50 blacksmith. I was pleased to get a master crafting writ on my first go at this, but was mildly distressed when I found that I had to produce Epic gear as part of the contract! The realization is sinking in (I"m somewhat of a casual player since most of my playing is on the weekends) that it will take me, literally, years to make any furniture whatsoever! I need tempering alloys to make epic gear, and it takes me months to get enough of those to max out gear for my characters.

    So now, if I want to make furniture, I have to sacrifice the viability of my builds. This is a huge disappointment, for I'm not going to go down that path. Tempering alloys will not be squandered to get a blueprint for a chair (or whatever).

    I truly hope that ZOS recognizes this problem and acts to correct it so crafting furniture does not become an interminable burden and grind.
  • heaven13
    heaven13
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    parkham wrote: »
    Baratan wrote: »
    There's also a hidden level requirement on furniture recipes. I have one my crafter char, level 47 and he's being told his level is too low to read the recipe, even though no level requirement is listed on the item.

    That's weird - can we see a screenshot?

    I have the same issue. Made a post about it here: https://forums.elderscrollsonline.com/en/discussion/319985/hidden-requirements-for-furniture-crafting#latest
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  • cwy
    cwy
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    Eremith wrote: »
    Is someone forces you to do all that things? Is it nessesary to furnish your home ASAP?
    Homestead is just a side activity. And as every other activities it shouldn't be completed in a week from the start.
    I'm really frustrated of all that whining about time-consuming furnishing. What did you expect? All rare furnish in your house after one week? Are you serious?

    Yeah but, In real life when you buy a home do you wait YEARS to furnish it?? Furnishing a home should be doable in a REASONABLE time frame. The fun in a home-building is picking and choosing the right items that look best in your homes, like in the Sims games, Fallout 4 settlement building, etc. Here, you don't even get to SEE and lay your hands on the items without interminable grinding.

    I recognize the need to have rare furnishing items that require bigger effort, but maybe there should be more basic, easier-to-get furnishing items so we can at least fill our homes on day one. They should add more items to the furnishing vendors that we can buy right away with in-game gold. Blueprint drops should be more frequent, at least for the lower-level ones. I also hope we could simply transfer some of our basic inventory items like apples, bananas, stew, etc. to our homes instead of having to find or buy those stupid "display-only" apples and oranges and stew that are made from decorative wax, LOL. (Are we building wax museums?? So stupid.) But the game's engine doesn't allow storing items anywhere other than banks and guild stores, so there is little hope for that.
  • Katahdin
    Katahdin
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    Katahdin wrote: »
    So to clarify, I know that to craft a piece of furnature, say a chair, I need to find a blueprint for that chair.


    If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??

    If so....that's nuts

    Should be able to learn one blueprint for that style chair and be able to make as many as you want.

    That's not true at all. Once you learn the blueprint, you can make it over and over again as long as you have the materials to craft it.

    This is no different from provisioning crafting guys...

    Thanks, that is what I was wondering
    Beta tester November 2013
  • AlMcFly
    AlMcFly
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    kewl wrote: »

    Working as intended. Designed to direct traffic to crown store.

    Not even swtor got this greedy with the housing launch. My crafters were able to make a lot of stuff, you could by furniture in the GTN and get them everywhere in the world for much less grind. And I'm talking about EA.

    You're joking right? SWTOR. The game that hides 99% of all furniture items behind RNG gamble boxes? gfto of here with your lies.
  • obscure7
    obscure7
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    Recremen wrote: »
    [*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.

    This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.
    PC NA
  • Tomg999
    Tomg999
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    Korinth wrote: »
    Not to mention that if you have specialized your toons like I have (I have a blacksmith/wood worker, a Clothier/Artificer, and potion/provionser), you now need to either make one of your toons your "Craft Everything" toon or power level a new toon to be a crafter of everything.

    HORRIBLE idea. Why couldn't you tie furniture making to a specific craft ability. Why did they tie it to multiple?

    GRIND GRIND GRIND.... for something that provides ZERO actual benefit in game.

    Sorry....this is a FAIL.

    Plus, back when they had the nodes fixed to only give mats at the crafting level of the character I leveled up a bunch of my chars in specific crafts, but not all, so I ended up with different crafting specialist chars.
    Of course, they subsequently changed this to 50/50 char lvl/area lvl - then they dumped area levels altogether.

    But the point is that they motivated us to spread our crafting skills around and not concentrate them all on one char. Now they have changed that.
    Edited by Tomg999 on February 8, 2017 9:32PM
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