I'm also a little miffed that the decorative wax is mostly found through stealing. There are far less places to farm it "legally" than the other 5, which makes playing a law abiding character (who also happens to be my consumables crafter) even more of a grind.
MarrazzMist wrote: »This is holding back what should a fun and engaging system.
I love crafting and farming mats in the wild, but this is far too much. Hours needed to furnish my planned medium home are far beyond my reach. Three days of excessive farming, and I have two plates, two channelabras, a pumpkin, nice table and bulky washbasin crafted.
Fun and engaging is what I hoped, considering I easily find crafting both fun and engaging. Now I'm exhausted already.
Is someone forces you to do all that things? Is it nessesary to furnish your home ASAP?
Homestead is just a side activity. And as every other activities it shouldn't be completed in a week from the start.
I'm really frustrated of all that whining about time-consuming furnishing. What did you expect? All rare furnish in your house after one week? Are you serious?
MarrazzMist wrote: »MarrazzMist wrote: »This is holding back what should a fun and engaging system.
I love crafting and farming mats in the wild, but this is far too much. Hours needed to furnish my planned medium home are far beyond my reach. Three days of excessive farming, and I have two plates, two channelabras, a pumpkin, nice table and bulky washbasin crafted.
Fun and engaging is what I hoped, considering I easily find crafting both fun and engaging. Now I'm exhausted already.
Is someone forces you to do all that things? Is it nessesary to furnish your home ASAP?
Homestead is just a side activity. And as every other activities it shouldn't be completed in a week from the start.
I'm really frustrated of all that whining about time-consuming furnishing. What did you expect? All rare furnish in your house after one week? Are you serious?
@Eremith
Yes I'm serious, I truely like crafting and farming mats. And that's what I'm doing with this new patch we just got. But after a few days of investing time on housing, I think the drop rates are making it less fun and very grindy. And I wish it'll get changed.
I have zero need to get it done ASAP, but in few months I would like to have a nice looking house, while also doing something else in the game occationally. Now it doesn't look like that. Expecially if you consider it as a side activity, then it'll take couple of years. Or buy it with crowns.
You can easily harvest 20 wood nodes and get none of heartwood. Or farm 1 hour and get 1. And you'll need maybe 8 to make a bench. That's a full day of work for one bench. Quite a side activity, indeed.
Through the course of normal questing in two days, and about 5 hours - I've found 6 furniture blueprints. The drop rate must have increased. That seems entirely reasonable to me.
- Higher drop rates for blueprints could fix any undue strain, at the very least.
Give it time. Soon enough, the game will be flooded with material at the Guild stalls.[*] The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources.
I'm finding the stuff. How much should you expect to find an hour, on average?[*] Furniture crafting base materials are scarce. VERY. SCARCE.
This is holding back what should a fun and engaging system. If I need to spend hours a day farming just to make a single furniture item then I won't even have a fully furnished large home by this time next year.
There's also a hidden level requirement on furniture recipes. I have one my crafter char, level 47 and he's being told his level is too low to read the recipe, even though no level requirement is listed on the item.
Are you saying I can craft a full set of armour, weapons, glyphs, meals, potions and can repair keeps walls and siege weapons but still need a blueprint to build a simple table?
Immersion broke.
BlackSparrow wrote: »drakhan2002_ESO wrote: »This is correct, but that's pretty easy and I'm pretty sure represents the typical way people play, with all crafts on at least one character.
Not true at all. I for one have my equipment crafting spread out on several different toons - one is a woodworker, one is a blacksmith, one is a clothier. It's been that way since beta. While all of these toons also are level 50 in all crafts at this point in time due to deconstruction, they certainly do not have any skill points invested into those other crafts.
Agreed. Since launch, I've had Smithing and Clothier on one character (for convenience and to save motifs), but the other four crafts have each gone to a different character. All but the Enchanter have now mastered their individual craft.
This has been a very popular method of crafting since early in the game. When we were all first leveling, skill points were at a premium, so it made a lot of sense to spread crafting across multiple characters. I remember when "crafting alts" were considered risky and hard to level.
Because of this update, I've basically started training my Master Woodworker in the other crafts, just so I can make some of these more complicated recipes. It's a pain. I've had to respec her just to free up some skill points for it.
[*] The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
.
To make some display carrots you need carrots (!), nikel (?!), decorative wax, and flour (...). In most other games - certainly in other TES games - the carrots themselves would just be displayable. If this doesn't say onerous, almost punitive, unimmersive gating then I don't know what does. This makes it seem almost like ZOS has disdain for their players and see them as nothing more than numbers to manage with little concern as to whether their players actually enjoy this.
I'm also a little miffed that the decorative wax is mostly found through stealing. There are far less places to farm it "legally" than the other 5, which makes playing a law abiding character (who also happens to be my consumables crafter) even more of a grind.
Just going through a humanoid based delve should give you some results. I managed to get 2-3 from probably 50 containers looted in a delve run.
Edit - That tip from @Vez sounds amazing. Will be checking food displays when I get home.
Thanks. Will give that a look when I find one. That said, I'm honestly in no rush. I haven't even done the free room quest yet. If it had more.of a purpose, I might put more effort in, but as it stands, I'm just gonna play business as usual and what I get, I get.
THEDKEXPERIENCE wrote: »Glad I thought years ago that having crafting all on one toon, who also happens to be my main, would be a good idea eventually. I kinda laugh at everyone who didn't think something like this could happen.
It's clear that reading patch notes isn't something most people do. Were you really not preparing for this? I have over 50 writ rewards and treasure maps just sitting on my main. We've known about this for a month.
So to clarify, I know that to craft a piece of furnature, say a chair, I need to find a blueprint for that chair.
If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??
If so....that's nuts
Should be able to learn one blueprint for that style chair and be able to make as many as you want.
I think crafting as a whole should always follow a linear path (CP 160 gear is a pet peeve), so I agree that a cup shouldn't take as much in terms of materials as a table. There should always be item creation progression.
Is someone forces you to do all that things? Is it nessesary to furnish your home ASAP?
Homestead is just a side activity. And as every other activities it shouldn't be completed in a week from the start.
I'm really frustrated of all that whining about time-consuming furnishing. What did you expect? All rare furnish in your house after one week? Are you serious?
IronCrystal wrote: »So to clarify, I know that to craft a piece of furnature, say a chair, I need to find a blueprint for that chair.
If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??
If so....that's nuts
Should be able to learn one blueprint for that style chair and be able to make as many as you want.
That's not true at all. Once you learn the blueprint, you can make it over and over again as long as you have the materials to craft it.
This is no different from provisioning crafting guys...
cecibergesnrb18_ESO wrote: »
[*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.
Not to mention that if you have specialized your toons like I have (I have a blacksmith/wood worker, a Clothier/Artificer, and potion/provionser), you now need to either make one of your toons your "Craft Everything" toon or power level a new toon to be a crafter of everything.
HORRIBLE idea. Why couldn't you tie furniture making to a specific craft ability. Why did they tie it to multiple?
GRIND GRIND GRIND.... for something that provides ZERO actual benefit in game.
Sorry....this is a FAIL.