Everyone who takes a quick look at Cyrodiil will notice that this is a siege game where the objective is to take keeps and resources. It's a strategy game, a bit similar to Company of Heroes. It's not primarily like CoD or BF1, but many treat it as it was, prb because ESO gives them the freedom to do so, instead of making strategic GvG training mandatory when entering Cyrodiil the first time.
For example, teaching players that if they stay within the healing area of the crown/train, they will survive longer. And that stacking at crown is more important than attacking solo, if you want to win the campaign. A mandatory tutorial should also give information about installing and using TS and the Exterminatus addon.
Many solo players whine about strategy being boring, and that xv1 is lame, but then either play another game than ESO, or accept that a siege game like this was never designed to primarily be a battlefield where solo players can take keeps and resources alone. Instead, Cyrodiil is mainly a team game, like football, not skateboarding.
If you want realism or want to stay true to the game lore, you should realise that a solo player complaining about being killed by a large group in Cyrodiil is like a ninja or solo terrorist whining about how unfair, boring and unbalanced it is to get killed by a group of Samurais or a SWAT team. Yeah, it's "unbalanced', but that's real warfare, and the reason why few people in real life run around solo on a battlefield.
In real life, in a bloody conflict, everyone knows that "together we stand, divided we fall", but many players in Cyrodiil don't understand this very simple principle, or they simply refuse to follow it because it's "boring". Well, the reason it feels boring is prb because 1) you have not been in a good GvG guild using TS, 2) you think strategy games in general are boring, or 3) ESO has not provided new challenges in Cyrodiil the last two years. The last reason is a good argument, but the first two should make you think twice about the intended gameplay design of Cyrodiil.
Cyrodiil is a bit like Tour the France. You look like a fool if you start whining when others tell you that it's against the rules to use an off-road bike down the mountains. It's a team effort, and you have to stay on track. ESO, however, gives you the freedom to also be a solo player, but then you better be damn good at it and accept the environment you are playing in.
What Cyrodiil has shown us so far is that mixing strategic gamers and (casual) solo players is not working very well. When Morrowind introduces battlegrounds one can always hope that CoD players go there while strategic gamers stay in Cyrodiil.
Edited by ChaosWotan on February 8, 2017 1:13PM