ChaosWotan wrote: »@Browiseth,
I rather be seen as "pretentious" or even "arrogant" than interpret the main game design of Cyrodiil the way you do
The "no rule"-fighting attitude that many solo players have just shows that mixing strategic gaming and CoD playstyles was not the best idea in Cyrodiil, so far at least.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
ChaosWotan wrote: »if you want to win the campaign.
Yes, Cyrodil was designed as a PvP zone for organized groups to fight over territory.
Would be nice if they did some actual improvement to it in future.
ChaosWotan wrote: »Everyone who takes a quick look at Cyrodiil will notice that this is a siege game where the objective is to take keeps and resources. It's a strategy game, a bit similar to Company of Heroes. It's not primarily like CoD or BF1, but many treat it as it was, prb because ESO gives them the freedom to do so, instead of making strategic GvG training mandatory when entering Cyrodiil the first time.
ChaosWotan wrote: »Everyone who takes a quick look at Cyrodiil will notice that this is a siege game where the objective is to take keeps and resources. It's a strategy game, a bit similar to Company of Heroes. It's not primarily like CoD or BF1, but many treat it as it was, prb because ESO gives them the freedom to do so, instead of making strategic GvG training mandatory when entering Cyrodiil the first time.
For example, teaching players that if they stay within the healing area of the crown/train, they will survive longer. And that stacking at crown is more important than attacking solo, if you want to win the campaign. A mandatory tutorial should also give information about installing and using TS and the Exterminatus addon.
Many solo players whine about strategy being boring, and that xv1 is lame, but then either play another game than ESO, or accept that a siege game like this was never designed to primarily be a battlefield where solo players can take keeps and resources alone. Instead, Cyrodiil is mainly a team game, like football, not skateboarding.
If you want realism or want to stay true to the game lore, you should realise that a solo player complaining about being killed by a large group in Cyrodiil is like a ninja or solo terrorist whining about how unfair, boring and unbalanced it is to get killed by a group of Samurais or a SWAT team. Yeah, it's "unbalanced', but that's real warfare, and the reason why few people in real life run around solo on a battlefield.
In real life, in a bloody conflict, everyone knows that "together we stand, divided we fall", but many players in Cyrodiil don't understand this very simple principle, or they simply refuse to follow it because it's "boring". Well, the reason it feels boring is prb because 1) you have not been in a good GvG guild using TS, 2) you think strategy games in general are boring, or 3) ESO has not provided new challenges in Cyrodiil the last two years. The last reason is a good argument, but the first two should make you think twice about the intended gameplay design of Cyrodiil.
Cyrodiil is a bit like Tour the France. You look like a fool if you start whining when others tell you that it's against the rules to use an off-road bike down the mountains. It's a team effort, and you have to stay on track. ESO, however, gives you the freedom to also be a solo player, but then you better be damn good at it and accept the environment you are playing in.
What Cyrodiil has shown us so far is that mixing strategic gamers and (casual) solo players is not working very well. When Morrowind introduces battlegrounds one can always hope that CoD players go there while strategic gamers stay in Cyrodiil.
ChaosWotan wrote: »Everyone who takes a quick look at Cyrodiil will notice that this is a siege game where the objective is to take keeps and resources. It's a strategy game, a bit similar to Company of Heroes. It's not primarily like CoD or BF1, but many treat it as it was, prb because ESO gives them the freedom to do so, instead of making strategic GvG training mandatory when entering Cyrodiil the first time.
For example, teaching players that if they stay within the healing area of the crown/train, they will survive longer. And that stacking at crown is more important than attacking solo, if you want to win the campaign. A mandatory tutorial should also give information about installing and using TS and the Exterminatus addon.
Many solo players whine about strategy being boring, and that xv1 is lame, but then either play another game than ESO, or accept that a siege game like this was never designed to primarily be a battlefield where solo players can take keeps and resources alone. Instead, Cyrodiil is mainly a team game, like football, not skateboarding.
If you want realism or want to stay true to the game lore, you should realise that a solo player complaining about being killed by a large group in Cyrodiil is like a ninja or solo terrorist whining about how unfair, boring and unbalanced it is to get killed by a group of Samurais or a SWAT team. Yeah, it's "unbalanced', but that's real warfare, and the reason why few people in real life run around solo on a battlefield.
In real life, in a bloody conflict, everyone knows that "together we stand, divided we fall", but many players in Cyrodiil don't understand this very simple principle, or they simply refuse to follow it because it's "boring". Well, the reason it feels boring is prb because 1) you have not been in a good GvG guild using TS, 2) you think strategy games in general are boring, or 3) ESO has not provided new challenges in Cyrodiil the last two years. The last reason is a good argument, but the first two should make you think twice about the intended gameplay design of Cyrodiil.
Cyrodiil is a bit like Tour the France. You look like a fool if you start whining when others tell you that it's against the rules to use an off-road bike down the mountains. It's a team effort, and you have to stay on track. ESO, however, gives you the freedom to also be a solo player, but then you better be damn good at it and accept the environment you are playing in.
What Cyrodiil has shown us so far is that mixing strategic gamers and (casual) solo players is not working very well. When Morrowind introduces battlegrounds one can always hope that CoD players go there while strategic gamers stay in Cyrodiil.
Seraphayel wrote: »Cyrodiil is a gigantic zerg with massive performance and balancing issues, nothing else.
ChaosWotan wrote: »And again, a train is not a zerg.
ChaosWotan wrote: »Looks like some of you have not read what I have mentioned several times earlier in this thread: all kinds of playstyles are good if they contribute to winning the campaign, but the main factor to winning is to have some kind of organised activity, like different guilds cooperating through ts and chat, in order to outmanouvre the enemy.
At least EP is not able to win the campaign through "no rule"-fighting. If the majority wants to be Jason Bourne or the lone sniper, it will not work.
A train however can quickly become a zerg imo, depending on the numbers. In GW2 quickly became a zerg once the number of the group approched the 30, guilds usually ran 20-25 to be the most effective while not being a zerg themselves.
In ESO due to less strict AoE caps i'd say trains usually are 8-12 members big, everything over that i'd see as a zerg.
IcyDeadPeople wrote: »A train however can quickly become a zerg imo, depending on the numbers. In GW2 quickly became a zerg once the number of the group approched the 30, guilds usually ran 20-25 to be the most effective while not being a zerg themselves.
In ESO due to less strict AoE caps i'd say trains usually are 8-12 members big, everything over that i'd see as a zerg.
The formula for zerg = (n + 1), where n is the number of players in your party.
ChaosWotan wrote: »Everyone who takes a quick look at Cyrodiil will notice that this is a siege game where the objective is to take keeps and resources. It's a strategy game, a bit similar to Company of Heroes. It's not primarily like CoD or BF1, but many treat it as it was, prb because ESO gives them the freedom to do so, instead of making strategic GvG training mandatory when entering Cyrodiil the first time.
For example, teaching players that if they stay within the healing area of the crown/train, they will survive longer. And that stacking at crown is more important than attacking solo, if you want to win the campaign. A mandatory tutorial should also give information about installing and using TS and the Exterminatus addon.
Many solo players whine about strategy being boring, and that xv1 is lame, but then either play another game than ESO, or accept that a siege game like this was never designed to primarily be a battlefield where solo players can take keeps and resources alone. Instead, Cyrodiil is mainly a team game, like football, not skateboarding.
If you want realism or want to stay true to the game lore, you should realise that a solo player complaining about being killed by a large group in Cyrodiil is like a ninja or solo terrorist whining about how unfair, boring and unbalanced it is to get killed by a group of Samurais or a SWAT team. Yeah, it's "unbalanced', but that's real warfare, and the reason why few people in real life run around solo on a battlefield.
In real life, in a bloody conflict, everyone knows that "together we stand, divided we fall", but many players in Cyrodiil don't understand this very simple principle, or they simply refuse to follow it because it's "boring". Well, the reason it feels boring is prb because 1) you have not been in a good GvG guild using TS, 2) you think strategy games in general are boring, or 3) ESO has not provided new challenges in Cyrodiil the last two years. The last reason is a good argument, but the first two should make you think twice about the intended gameplay design of Cyrodiil.
Cyrodiil is a bit like Tour the France. You look like a fool if you start whining when others tell you that it's against the rules to use an off-road bike down the mountains. It's a team effort, and you have to stay on track. ESO, however, gives you the freedom to also be a solo player, but then you better be damn good at it and accept the environment you are playing in.
What Cyrodiil has shown us so far is that mixing strategic gamers and (casual) solo players is not working very well. When Morrowind introduces battlegrounds one can always hope that CoD players go there while strategic gamers stay in Cyrodiil.
ChaosWotan wrote: »Everyone who takes a quick look at Cyrodiil will notice that this is a siege game where the objective is to take keeps and resources. It's a strategy game, a bit similar to Company of Heroes. It's not primarily like CoD or BF1, but many treat it as it was, prb because ESO gives them the freedom to do so, instead of making strategic GvG training mandatory when entering Cyrodiil the first time.
For example, teaching players that if they stay within the healing area of the crown/train, they will survive longer. And that stacking at crown is more important than attacking solo, if you want to win the campaign. A mandatory tutorial should also give information about installing and using TS and the Exterminatus addon.
Many solo players whine about strategy being boring, and that xv1 is lame, but then either play another game than ESO, or accept that a siege game like this was never designed to primarily be a battlefield where solo players can take keeps and resources alone. Instead, Cyrodiil is mainly a team game, like football, not skateboarding.
If you want realism or want to stay true to the game lore, you should realise that a solo player complaining about being killed by a large group in Cyrodiil is like a ninja or solo terrorist whining about how unfair, boring and unbalanced it is to get killed by a group of Samurais or a SWAT team. Yeah, it's "unbalanced', but that's real warfare, and the reason why few people in real life run around solo on a battlefield.
In real life, in a bloody conflict, everyone knows that "together we stand, divided we fall", but many players in Cyrodiil don't understand this very simple principle, or they simply refuse to follow it because it's "boring". Well, the reason it feels boring is prb because 1) you have not been in a good GvG guild using TS, 2) you think strategy games in general are boring, or 3) ESO has not provided new challenges in Cyrodiil the last two years. The last reason is a good argument, but the first two should make you think twice about the intended gameplay design of Cyrodiil.
Cyrodiil is a bit like Tour the France. You look like a fool if you start whining when others tell you that it's against the rules to use an off-road bike down the mountains. It's a team effort, and you have to stay on track. ESO, however, gives you the freedom to also be a solo player, but then you better be damn good at it and accept the environment you are playing in.
What Cyrodiil has shown us so far is that mixing strategic gamers and (casual) solo players is not working very well. When Morrowind introduces battlegrounds one can always hope that CoD players go there while strategic gamers stay in Cyrodiil.
The game you are looking to compare Cyrodil to is Planetside 2. It has 3 factions on a persistent world where when you capture one base it allows for the next in line to open. Battles can last for days and maybe weeks. They are also much larger in scope where 100vs100 fights are the norm and 300vs300(sometimes a three-way for another vs300 in there) are not uncommon.
Just like in Cyrodil, a solo player in PS2 gets WRECKED. They have very LITTLE influence on the battle by themselves. They can get a kill here and there. But the person they kill just respawns and rejoins the fight in less than a minute or two. So its less about personal skill and more about coordination and team work.
I highly doubt Battlegrounds will be a fix anyone thinks it might be. In WoW PVP queue times were higher in Legion than Draenor despite a large population increase. In many other games BGs aren't doing so well either, hell in FFXIV no one bothered.
Players want PVP. But they don't want the match style instanced stuff anymore. Cyrodil is more about what they want. But they ironically don't wish to play it properly which is weird.
But then again, even self proclaimed 'hardcore' PVPers are carebears compared to PVPers 15 years ago. So that muddies the waters a bit. The majority of 'PVP' people want to engage in is stealing crafting mats and chests while you're fighting the mob guarding it, but without the repercussions of getting ganked for it.