Biting Jabs (Puncturing Strikes morph):
Reduced the cost of this morph by approximately 20%.
The damage from this morph can no longer be dodged.
Or the mNB, nowadays. Jumps upon you with destroulti and you've no chance to escape. Just jumping on you again and again...
Or the mNB, nowadays. Jumps upon you with destroulti and you've no chance to escape. Just jumping on you again and again...
if the they debug NB magika skills we couldplay like NB...
shadow cloak bugged
no real finisher : assassination ulti cost increased and really hard to use due to the lag in cyrodiil
nerf doble take (nerf magika Nb again)
many dk and templar skill will no longer dodged = NB will no longer survive
if they want to make NB player stop pvp they have won.
magika nb will be useless if they continue in this way.
Sugaroverdose wrote: »Awesome guess in patch notes of PTS which introduce mainly PvP "balancing", this two percents makes no differenceIzakiBrotherSs wrote: »OrphanHelgen wrote: »Can you please put a developers comment on why rearming trap was nerfed from 12% crit dmg to 10%, and the dmg by 30%?
^ This.
Lemme guess: PvP?Self is friendly target just because it's not enemy targetI mainly play solo PVP if they can nerf solo play they will.If a set says it will only proc when you heal a friendly target it should only proc when you heal a friendly target.Your not a friendly target and the text should be change to reflect that so it says it will work on yourself or only work when you heal a friendly target like the set states.Sugaroverdose wrote: »So your main statement, that solo should be nerfed?No it means that it isn't working as intended and Zos just doesn't know how to fix it or don't know its a issue.Their has been multiple sets and skills and even passives that had been in the since launch that worked a certain way but turns out it was never supposed to be like that and Zos fixed it.It clearly the same thing here but you guys don't want to admit it.I don't want it to work differently I want it to work how it supposed to work.I am fine with you not sharing my view doesn't mean I am wrong.It doesn't work perfectly fine because that's not how it should work.If that's how transmutation and grossamer are working then they also need to be fixed.Where am I to read that ESO defines yourself as a friendly target that's just plain idiotic for you to think its working as intended @Paraflex .You are the caster not a friendly target its like saying viper should proc when you take melee damage.Their way this is working as intended.That makes no sense you realized that right you can't be friendly to yourself.That's broken it stats when you heal a friendly target which means a group mate or a nearby ally of your alliance.As it is right now its broken and shouldn't work like that.beanofsize wrote: »@ZOS_GinaBruno can you guys look into troll king its proccing on the caster with no ally present.
@Jaronking this is working as intended. The set applies to friendly targets. The caster is a friendly target.
Actually it worst perfectly fine this is how gossamer and transmutation works in the game it's how ESO defines a friendly target learn to read @Jaronking
@ZOS_GinaBruno can you please confirm this is how set such as this should work.If that's the cast each of these sets no to be reworded or fixed so 1 person can not heal themselves and get theses bonus it makes no sense.
Jaron I do not share your view.
No. But the fact that every set in the game that procs on friendly targets also procs on yourself means you're wrong. It is simply how it works. It is not a bug, it is intended. You can disagree with if it should work like that. But it seems right now you're just arguing to save face. If you want it to work differently, make a thread about it. But telling people it's a bug is just ignorant at this point.
You are all acting like am asking for it to be completely rework I just want the sets to work as intended as it is right now their not.Your not a friendly target your group mate or near by alliance member is a group mate your not a friendly target.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Alliance War
General
- Increased the base amount of AP for capturing resources to 1,500 AP.
- Increased the base amount of AP for capturing a keep to 6,000 AP.
- Increased the base amount of AP for capturing a town to 1,500 AP.
- Increased the base amount of AP for capturing an Imperial City District to 1,500 AP.