moodslimeub17_ESO wrote: »rustic_potato wrote: »RiP Stamina.. Time to retire my Stam DK and Stam Sorc for their magika counterparts..
This is the kind of comment I fail to understand. Returning noob and playing a DK.
Awesome guess in patch notes of PTS which introduce mainly PvP "balancing", this two percents makes no differenceIzakiBrotherSs wrote: »OrphanHelgen wrote: »Can you please put a developers comment on why rearming trap was nerfed from 12% crit dmg to 10%, and the dmg by 30%?
^ This.
Lemme guess: PvP?
Self is friendly target just because it's not enemy targetI mainly play solo PVP if they can nerf solo play they will.If a set says it will only proc when you heal a friendly target it should only proc when you heal a friendly target.Your not a friendly target and the text should be change to reflect that so it says it will work on yourself or only work when you heal a friendly target like the set states.Sugaroverdose wrote: »So your main statement, that solo should be nerfed?No it means that it isn't working as intended and Zos just doesn't know how to fix it or don't know its a issue.Their has been multiple sets and skills and even passives that had been in the since launch that worked a certain way but turns out it was never supposed to be like that and Zos fixed it.It clearly the same thing here but you guys don't want to admit it.I don't want it to work differently I want it to work how it supposed to work.I am fine with you not sharing my view doesn't mean I am wrong.It doesn't work perfectly fine because that's not how it should work.If that's how transmutation and grossamer are working then they also need to be fixed.Where am I to read that ESO defines yourself as a friendly target that's just plain idiotic for you to think its working as intended @Paraflex .You are the caster not a friendly target its like saying viper should proc when you take melee damage.Their way this is working as intended.That makes no sense you realized that right you can't be friendly to yourself.That's broken it stats when you heal a friendly target which means a group mate or a nearby ally of your alliance.As it is right now its broken and shouldn't work like that.beanofsize wrote: »@ZOS_GinaBruno can you guys look into troll king its proccing on the caster with no ally present.
@Jaronking this is working as intended. The set applies to friendly targets. The caster is a friendly target.
Actually it worst perfectly fine this is how gossamer and transmutation works in the game it's how ESO defines a friendly target learn to read @Jaronking
@ZOS_GinaBruno can you please confirm this is how set such as this should work.If that's the cast each of these sets no to be reworded or fixed so 1 person can not heal themselves and get theses bonus it makes no sense.
Jaron I do not share your view.
No. But the fact that every set in the game that procs on friendly targets also procs on yourself means you're wrong. It is simply how it works. It is not a bug, it is intended. You can disagree with if it should work like that. But it seems right now you're just arguing to save face. If you want it to work differently, make a thread about it. But telling people it's a bug is just ignorant at this point.
You are all acting like am asking for it to be completely rework I just want the sets to work as intended as it is right now their not.Your not a friendly target your group mate or near by alliance member is a group mate your not a friendly target.
Dude really When I say their been multiple different things in this game be it skills,sets, passives that been working since day 1 a certain way but ZOS change that to work how it was orignally intended to work, what do you think I mean?No it means that it isn't working as intended and Zos just doesn't know how to fix it or don't know its a issue.Their has been multiple sets and skills and even passives that had been in the since launch that worked a certain way but turns out it was never supposed to be like that and Zos fixed it.It clearly the same thing here but you guys don't want to admit it.I don't want it to work differently I want it to work how it supposed to work.I am fine with you not sharing my view doesn't mean I am wrong.It doesn't work perfectly fine because that's not how it should work.If that's how transmutation and grossamer are working then they also need to be fixed.Where am I to read that ESO defines yourself as a friendly target that's just plain idiotic for you to think its working as intended @Paraflex .You are the caster not a friendly target its like saying viper should proc when you take melee damage.Their way this is working as intended.That makes no sense you realized that right you can't be friendly to yourself.That's broken it stats when you heal a friendly target which means a group mate or a nearby ally of your alliance.As it is right now its broken and shouldn't work like that.beanofsize wrote: »@ZOS_GinaBruno can you guys look into troll king its proccing on the caster with no ally present.
@Jaronking this is working as intended. The set applies to friendly targets. The caster is a friendly target.
Actually it worst perfectly fine this is how gossamer and transmutation works in the game it's how ESO defines a friendly target learn to read @Jaronking
@ZOS_GinaBruno can you please confirm this is how set such as this should work.If that's the cast each of these sets no to be reworded or fixed so 1 person can not heal themselves and get theses bonus it makes no sense.
Jaron I do not share your view.
No. But the fact that every set in the game that procs on friendly targets also procs on yourself means you're wrong. It is simply how it works. It is not a bug, it is intended. You can disagree with if it should work like that. But it seems right now you're just arguing to save face. If you want it to work differently, make a thread about it. But telling people it's a bug is just ignorant at this point.
You are all acting like am asking for it to be completely rework I just want the sets to work as intended as it is right now their not.Your not a friendly target your group mate or near by alliance member is a group mate your not a friendly target.
How is it "clearly the same"? Got nothing to do with admitting anything. We have here a mechanic that is working consistently across everything in the game. By all definitions it is working fine. Then you come along and say it's a bug, as the only guy.
Whether you can consider yourself friendly or not is a semantic discussion. If it really bothers you that much they could just change the wording to "yourself and friendly target(s)". If it's because you honestly want it to not work on yourself then go make a nerf QQ thread.
I don't use any of these sets myself on any characters but you're arguing that a consistent mechanic that is working the same way everywhere with the same wording is a bug and that everyone but you are wrong.
Just stop yourself dude.
I never asked for it to be nerf I just asked for the dam set to work how the set says it should work that its.If it is intended to work on yourself the dam set should say it.Right now it not working as the set say it should work.All I am asking for is to reword the dam set or make it work as it should and not work if their no friendly target nearby.Its not hard to understand like I said their sets,passive and abilities that from day one worked one way but later down the line Zos stated it was never supposed to work like this.Why is it so difficult to understand that it might be the case here.
@ZOS_GinaBruno can you please just ask the dev team is this how sets like this are to work if yes then I will accept that if no sets like this need to be fixed.
Arrchangell wrote: »moodslimeub17_ESO wrote: »rustic_potato wrote: »RiP Stamina.. Time to retire my Stam DK and Stam Sorc for their magika counterparts..
This is the kind of comment I fail to understand. Returning noob and playing a DK.
For normal play it's all good, but for end game (trials), magicka is just better, it can be done with stamina, but 90% of the runs people are all magicka, it's just better, and tbh easier to get gear for magicka setups.
lol shut up Ron.Ron_Burgundy_79 wrote: »Dude really When I say their been multiple different things in this game be it skills,sets, passives that been working since day 1 a certain way but ZOS change that to work how it was orignally intended to work, what do you think I mean?No it means that it isn't working as intended and Zos just doesn't know how to fix it or don't know its a issue.Their has been multiple sets and skills and even passives that had been in the since launch that worked a certain way but turns out it was never supposed to be like that and Zos fixed it.It clearly the same thing here but you guys don't want to admit it.I don't want it to work differently I want it to work how it supposed to work.I am fine with you not sharing my view doesn't mean I am wrong.It doesn't work perfectly fine because that's not how it should work.If that's how transmutation and grossamer are working then they also need to be fixed.Where am I to read that ESO defines yourself as a friendly target that's just plain idiotic for you to think its working as intended @Paraflex .You are the caster not a friendly target its like saying viper should proc when you take melee damage.Their way this is working as intended.That makes no sense you realized that right you can't be friendly to yourself.That's broken it stats when you heal a friendly target which means a group mate or a nearby ally of your alliance.As it is right now its broken and shouldn't work like that.beanofsize wrote: »@ZOS_GinaBruno can you guys look into troll king its proccing on the caster with no ally present.
@Jaronking this is working as intended. The set applies to friendly targets. The caster is a friendly target.
Actually it worst perfectly fine this is how gossamer and transmutation works in the game it's how ESO defines a friendly target learn to read @Jaronking
@ZOS_GinaBruno can you please confirm this is how set such as this should work.If that's the cast each of these sets no to be reworded or fixed so 1 person can not heal themselves and get theses bonus it makes no sense.
Jaron I do not share your view.
No. But the fact that every set in the game that procs on friendly targets also procs on yourself means you're wrong. It is simply how it works. It is not a bug, it is intended. You can disagree with if it should work like that. But it seems right now you're just arguing to save face. If you want it to work differently, make a thread about it. But telling people it's a bug is just ignorant at this point.
You are all acting like am asking for it to be completely rework I just want the sets to work as intended as it is right now their not.Your not a friendly target your group mate or near by alliance member is a group mate your not a friendly target.
How is it "clearly the same"? Got nothing to do with admitting anything. We have here a mechanic that is working consistently across everything in the game. By all definitions it is working fine. Then you come along and say it's a bug, as the only guy.
Whether you can consider yourself friendly or not is a semantic discussion. If it really bothers you that much they could just change the wording to "yourself and friendly target(s)". If it's because you honestly want it to not work on yourself then go make a nerf QQ thread.
I don't use any of these sets myself on any characters but you're arguing that a consistent mechanic that is working the same way everywhere with the same wording is a bug and that everyone but you are wrong.
Just stop yourself dude.
I never asked for it to be nerf I just asked for the dam set to work how the set says it should work that its.If it is intended to work on yourself the dam set should say it.Right now it not working as the set say it should work.All I am asking for is to reword the dam set or make it work as it should and not work if their no friendly target nearby.Its not hard to understand like I said their sets,passive and abilities that from day one worked one way but later down the line Zos stated it was never supposed to work like this.Why is it so difficult to understand that it might be the case here.
@ZOS_GinaBruno can you please just ask the dev team is this how sets like this are to work if yes then I will accept that if no sets like this need to be fixed.
Why do you not like yourself, Jaron? I think you're a pretty good guy.
If they change items and skill text to say it proc on caster am fine but as it is right now its not working as it should.When a set says it will only work when you heal a friendly target it should not proc when their no friendly targets.Its common sense their been stuff like this in the past that was in the game since day one no one thought were broken or not working properly until ZOS finally said something one day.Why is it so hard to believe its not the case here.Ragnaroek93 wrote: »No it means that it isn't working as intended and Zos just doesn't know how to fix it or don't know its a issue.Their has been multiple sets and skills and even passives that had been in the since launch that worked a certain way but turns out it was never supposed to be like that and Zos fixed it.It clearly the same thing here but you guys don't want to admit it.I don't want it to work differently I want it to work how it supposed to work.I am fine with you not sharing my view doesn't mean I am wrong.It doesn't work perfectly fine because that's not how it should work.If that's how transmutation and grossamer are working then they also need to be fixed.Where am I to read that ESO defines yourself as a friendly target that's just plain idiotic for you to think its working as intended @Paraflex .You are the caster not a friendly target its like saying viper should proc when you take melee damage.Their way this is working as intended.That makes no sense you realized that right you can't be friendly to yourself.That's broken it stats when you heal a friendly target which means a group mate or a nearby ally of your alliance.As it is right now its broken and shouldn't work like that.beanofsize wrote: »@ZOS_GinaBruno can you guys look into troll king its proccing on the caster with no ally present.
@Jaronking this is working as intended. The set applies to friendly targets. The caster is a friendly target.
Actually it worst perfectly fine this is how gossamer and transmutation works in the game it's how ESO defines a friendly target learn to read @Jaronking
@ZOS_GinaBruno can you please confirm this is how set such as this should work.If that's the cast each of these sets no to be reworded or fixed so 1 person can not heal themselves and get theses bonus it makes no sense.
Jaron I do not share your view.
No. But the fact that every set in the game that procs on friendly targets also procs on yourself means you're wrong. It is simply how it works. It is not a bug, it is intended. You can disagree with if it should work like that. But it seems right now you're just arguing to save face. If you want it to work differently, make a thread about it. But telling people it's a bug is just ignorant at this point.
You are all acting like am asking for it to be completely rework I just want the sets to work as intended as it is right now their not.Your not a friendly target your group mate or near by alliance member is a group mate your not a friendly target.
Dude, healing ward and other heals wouldn't work on yourself too because they also "only heal allied targets". I seriously don't understand your problem with that. Keep telling the community and ZOS that all these skills and sets are bugged and nobody except you ever noticed that lol.
Next time call your patch notes : NERF NOTES, it's more accurate.
i'm sick to see more nerfs patch after patch.
Hello Development team,
Please roll back this change, this is simply not needed. Please do not change the Trainee Armor 5 piece bonus in anyway. Needs to stay at 2500. Too many players (not myself) have invested in this set and spent large amounts of gold and time getting this set.
ZOS_GinaBruno wrote: »
Exploration & Itemization
[*]Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Thank you,
@CadaCosa
While I agree with your comment, your reasoning behind it is bad. Imagine a set is bugged and it gives you god mode, and everyone spends gold getting it. Should it not be fixed then?
melloni_aleb16_ESO wrote: »Elemental Storm: Reduced the damage done by this ability and the Eye of the Storm morph by 10%. The damage from Elemental Rage remains unchanged.
Whether you are aware of the current PvP State relies on this single ultimate ? . it would make sense to diminish drastically the damage ( not 10% ) or less decrease but make single target.
Heavy Attack Sustain isn't overpowered with Stamina , why this change ?
I accept with pleasure your effort to reduce the use of heavy armor but the balance goes either for stamina and for Magicka , with all updates the current status of the medium armour versus magicka classes is bad
KramUzibra wrote: »melloni_aleb16_ESO wrote: »Elemental Storm: Reduced the damage done by this ability and the Eye of the Storm morph by 10%. The damage from Elemental Rage remains unchanged.
Whether you are aware of the current PvP State relies on this single ultimate ? . it would make sense to diminish drastically the damage ( not 10% ) or less decrease but make single target.
Heavy Attack Sustain isn't overpowered with Stamina , why this change ?
I accept with pleasure your effort to reduce the use of heavy armor but the balance goes either for stamina and for Magicka , with all updates the current status of the medium armour versus magicka classes is bad
Agreed this definitely needs looked at
Would like to discuss the trainee armor set nerf a bit, having used it since it's release in one tamriel I am quite dismayed at its new obselete stats...
I'm talking behalf Magicka characters for the following statements...
So the idea was by using the trainee armor set one could free themselves from the forced use of Tri-stat in PvP... A pigeonhole that any balanced Magicka characters know all too well in this game (along with essentially teaching yourself that roll dodging means death). Anyways it free'd up the ability to use dual stat food, or max Magicka and mag Regen food, etc. It created a freedom long since desired in this game for myself and I'm sure several others.
By the proposed changes to the 5th piece bonus you are making it obselete when compared to Tri-stat food. Through different armor set combinations (mind you ones that aren't limited to the training trait) you can easily provide a character with better stats in every category by just running Tri-stat.
I'll present an example of my live character who currently uses Trainee:
Live: Magicka 46,800, Health 21,000, Stamina 13,800 (Dual stat)
PTS: Magicka 45,000, Health 19,500, Stamina, 12,200 (Dual stat)
Now by simply changing armor sets and using Tri-stat...
Live: Magicka 47,600, Health 16,500, Stamina 14,400
(using necropotence and a Max Magicka monster helm and Tri-stat)
As you can see I have the option of moving from my Magicka pool to fill my health pool to above and beyond that of my trainee set post patch (along with a 2k higher stamina pool)...
So all I'm saying is this patch simply makes a once unique and not overly used set completely obselete to other options already in the game.
It's not the end of the world, it's just I really enjoyed the variety that the Trainee set gave me when it came to consumable options...
Regardless I'll adapt, I always do. Just thought I would present reasonable evidence to show that the proposed changes to the 5th set piece will make it a "dumb" option to any player that can simply run numbers and adjust accordingly.
Anyways thanks for reading, and looking forward to many of the updates this patch will bring!
Edit: Also regarding the comparison to the Draug'r set, I think it needs to be taken into consideration the other set bonuses being health and magicka making it a different option rather than a "better" option to Draug'r. Where Stamina is extremely important to Magicka characters, Magicka doesn't share the same necessity for Stamina players. This makes Draug'r still a more beneficial set to most stamina players.
Hello Development team,
Please roll back this change, this is simply not needed. Please do not change the Trainee Armor 5 piece bonus in anyway. Needs to stay at 2500. Too many players (not myself) have invested in this set and spent large amounts of gold and time getting this set.
ZOS_GinaBruno wrote: »
Exploration & Itemization
[*]Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Thank you,
@CadaCosa
While I agree with your comment, your reasoning behind it is bad. Imagine a set is bugged and it gives you god mode, and everyone spends gold getting it. Should it not be fixed then?
Hi Dymence, understood, however this set is not bugged. I'm simply asking Zenimax not to change the set as it doesn't need to be changed. My reasoning was used to point out the impact Zenimax has on the player base by making such a change to this set. I don't use this set because there are other way more interesting and powerful sets of armor in the game.
Ron_Burgundy_79 wrote: »nerf to trainee set is ok, only sorc benefit from it because they not rely on impen trait, but even gods of battlefield (read magsorc) are strong without this set with 3,5s curse + 8% to burst. Just burst down and go to another targed (targed = stamina class)
.
/facepalm. It have jewerly and weapons
but if you using weapons u cant swapping because you loose all bonuses to stats, TRY IT!! so you need wear at least 2 no impen traits, but under wards it doesn't matter.
Unless you're a Magplar or magic dk running dual wield and sword & board along with the 3 jewlery pieces. This is my current "OP" setup.
Ron_Burgundy_79 wrote: »nerf to trainee set is ok, only sorc benefit from it because they not rely on impen trait, but even gods of battlefield (read magsorc) are strong without this set with 3,5s curse + 8% to burst. Just burst down and go to another targed (targed = stamina class)
.
/facepalm. It have jewerly and weapons
but if you using weapons u cant swapping because you loose all bonuses to stats, TRY IT!! so you need wear at least 2 no impen traits, but under wards it doesn't matter.
Unless you're a Magplar or magic dk running dual wield and sword & board along with the 3 jewlery pieces. This is my current "OP" setup.
Only constant weapon swapped will desync your health to a value without the 5th trait. And since you're constantly weapon swapping in combat, your effective "in combat" health and stam pool is without the 5th trait. Try it yourself.
That's why I went 3 jewelry 2 body on my sorc (plus other reasons).
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »nerf to trainee set is ok, only sorc benefit from it because they not rely on impen trait, but even gods of battlefield (read magsorc) are strong without this set with 3,5s curse + 8% to burst. Just burst down and go to another targed (targed = stamina class)
.
/facepalm. It have jewerly and weapons
but if you using weapons u cant swapping because you loose all bonuses to stats, TRY IT!! so you need wear at least 2 no impen traits, but under wards it doesn't matter.
Unless you're a Magplar or magic dk running dual wield and sword & board along with the 3 jewlery pieces. This is my current "OP" setup.
Only constant weapon swapped will desync your health to a value without the 5th trait. And since you're constantly weapon swapping in combat, your effective "in combat" health and stam pool is without the 5th trait. Try it yourself.
That's why I went 3 jewelry 2 body on my sorc (plus other reasons).
I'm fairly certain the only reason mine desyncs is because I used entropy instead of degeneration, but I'll test it out tonight. I have the 5 piece active on both bars.
Ragnaroek93 wrote: »Thanks so much for the heavy armor nerf and also for the nerf of lingering health potions
The vitality potion nerf is amazing, that was really needed. This was the last overpowered potion, now there is really balance.
Heavy armor nerfs look okay, but I would have prefer buffs to light and medium armor rather than nerfs.
Trainee nerf made it useless, very sad change.
Malubeth nerf is great and needed as well.
Elemental storm nerf, well you know my opinion. Was not needed at all, as it will still be stacked in pvp and the crying won't end, until you render it completely useless as a single cast.
But overall very good balance changes with this pts build. Light and medium still need to be given more meaning in pvp, heavy armor requires more work now, but I think it's still best overall, you'll be just as tanky and the damage will remain the same.
But what the hellthe backlash changes. I might play templar now, that thing is like daedric curse just 50% stronger and now it finally works against damage shields. Templars will be lethal in pvp now, when played right. Templar is no longer the last light when it comes to burst damage.
Templars have always been lethal in PvP, certainly since update 12 dropped. Magplars have huge spell damage/spell crit/spell penetration such that they can rock huge heals and still annihilate groups with the destro utl. It's gotten to the point where "Bombplar" is something we call out in zone chat to let everyone know not to bother sieging the front door.
Stamplars were just as much a problem. Sure, you couldn't gank someone to death in 1.5 seconds like a proc-set NB could, but you still had excellent gap-closers and a TON of crowd-control. Aedric Spear alone made stamplars lethal in Cyrodiil, because it can knock you off the walls and through the floor on bother inner and outer.
I guess if by PvP one meant "farming Tel Var and ego points in the Imperial City" then templars may not have seemed as lethal, but in terms of actually winning campaigns, they make a huge difference all the time.
Now, there's almost no reason not to be a templar. You don't need other classes: Templars can tank in PvP; they do have plenty of burst (remember those weapon skills for 2h, DW, bow, and destro?); and they remain gods of crowd-control and clipping. This nonsense about templars being underpowered has got to stop. The class breaks the "holy trinity" of RPGs (don't recall there being a templar constellation ever lol), and rather than being a solely support-focused class that allows sorc to focus more on DPS/area denial, it is a jack-of-all-trades that is good at all roles, in direct contradiction to the stated balance aim of the Champion Point system.
Versatility is not underpowered.
edit: spelling
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Alliance War
General
- Increased the base amount of AP for capturing resources to 1,500 AP.
- Increased the base amount of AP for capturing a keep to 6,000 AP.
- Increased the base amount of AP for capturing a town to 1,500 AP.
- Increased the base amount of AP for capturing an Imperial City District to 1,500 AP.
Tooltip not always shows real state of things, it's better to test it before deciding that it doesn't work@ZOS_GinaBruno
.....sorry...and THEN..
WHY RADIANT (and its morph) does not get bonus form that passive??? (Ancient knowledge)
Ty again.
azfardajiwang wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Alliance War
General
- Increased the base amount of AP for capturing resources to 1,500 AP.
- Increased the base amount of AP for capturing a keep to 6,000 AP.
- Increased the base amount of AP for capturing a town to 1,500 AP.
- Increased the base amount of AP for capturing an Imperial City District to 1,500 AP.
will there be a mechanism to prevent players from exploiting this to AP farm? AKA, 2group of guildies joining different faction taking turns to flip the flags?