My point is that in the eyes of many modern game devs, it is better to tone down trouble areas and homogenize content. All in the name of "accessibility" to a wider audience.
Doctordarkspawn wrote: »When I tried to force myself to play DPS I got told repeatedly when trying to find support rolls that I didn't need them, to the point of people going out of their way to prevent me to group with tanks, insult me, and rally Zone against me because 'tanks aren't needed'
Hah, yeah Tanks are DEFINITELY needed, they're the ones that make the Dungeons go so much more smoothly, when they're actually drawing Aggro that is. Tanks and Healers both are necessary. Healer keeps the Tank alive, Tank keeps the Boss busy, which leaves the DPS free and dandy to wail on the Boss without worry.
If I knew how to build and play a Tank effectively I'd become one for Undaunted runs. The Game needs a lot more of them in the Finder so the DPS don't have to wait so long for groups.
Trinity_Is_My_Name wrote: »
SourishWhale wrote: »Doctordarkspawn wrote: »When I tried to force myself to play DPS I got told repeatedly when trying to find support rolls that I didn't need them, to the point of people going out of their way to prevent me to group with tanks, insult me, and rally Zone against me because 'tanks aren't needed'
Hah, yeah Tanks are DEFINITELY needed, they're the ones that make the Dungeons go so much more smoothly, when they're actually drawing Aggro that is. Tanks and Healers both are necessary. Healer keeps the Tank alive, Tank keeps the Boss busy, which leaves the DPS free and dandy to wail on the Boss without worry.
If I knew how to build and play a Tank effectively I'd become one for Undaunted runs. The Game needs a lot more of them in the Finder so the DPS don't have to wait so long for groups.
For four man content? I think aside from DLC dungeons, they go much faster with 3 DPS and one healer.
*provided you're running with competent teamates. If the group is bad, then having a tank just makes the run more forgiving, but I don't think it optimizes it.
I'd say for a boss fight, yes it's great to have a tank to focus while everyone else burns, but it's really not necessary imo and the extra DPS player really speeds up the run as a whole.
niawrathb16_ESO wrote: »I am sorry this confused me ...Just had another moment of some BS occurring not too long after writing this. Was informed how a MagDK DPS isn't supposed to use a restoration staff on their backbar, and how it automatically equates to horrible overall group DPS. This time from a guild member. WTF? Keep in mind that I did this, due to healers not keeping Elemental Drain up as they should. As well as MagDK's having issues with sustain. So now it's either double Destro/Destro or you're auto-noob and completely wrong in your setup. What?
You have a restoration staff set to your back bar to support yourself based on your experiences and needs for your build understandable and good that you did something positive to make it work in group then you did a 180 and said that healers should have elemental drain up...why is it ok for you to decide what abilities a player should have and get upset when someone tells you what weapons you should use?
Hm? You're mistaken. I slotted the restoration staff, after I noticed that there was no Elemental Drains being applied. And after multiple people complained about their resource issues (myself included). What made it right per say what I did? It made it right as a healer has FAR MORE on the line than a DPS. A tank and a healer are the stars of any group content. Trial or dungeon. More so the healer, because they make sure you stay in peak performance. If your healer dies, then things tend to get sloppy. Unless you can somehow pull off a recovery in an organized and timely fashion. Make sense?
So in knowing that as a healer what your job is, and how crucial you are to the group — you should know that something as critical as Elemental Drain should be active at all times. Right or wrong? Therefore adjustments like what I did would never even have to take place, let alone be up for a topic of debate.
But even then, where did it become bad per say for a DPS to run Destro/Resto if magicka-oriented? WHY is it mandatory to run Destro/Destro or DW/Destro, considering the amount of strain it puts on resources? It goes back to another topic and thread of how people have rings twisted in believing that as a DPS, you shouldn't use a restoration staff (if magicka-based).
Why do you need Resto for Elemental Drain, it's a Destro skill? You talking about Siphon Spirit?
I didn't use the resto for Elemental Drain. Lol. I used the resto, because of the amount of magicka I get back with heavy attacks from it and also the passive ability from it being a precise Maelstrom's Restoration Staff (Regeneration restores 481 Magicka to you when it critically heals a target. Can occur once every 4 seconds. Adds 688 Spell Critical).
Running Destro/Resto is easier on resources as a magicka DPS, than Destro/Destro, or DW/Destro. Even more so if Elemental Drain (a Destruction Staff skill) is applied in targets.
Sounds rather selfish. You could simply use Ele Drain in the slot you put Regen and did something for whole team. Who you said were all having sustain ussues. Without SPC which I wager you didn't swap to, Regen does little in the scheme of things for anyone but you. Using pots, even the cheap-o looted ones, Ele Drain and weaving in HA into your rotation would have done a better job.
If you wonder why people don't like Destro/Resto on Magicka DPS it's because they know the run-around nature of it. Time spent on Resto HA is a noticeable DPS lost, as is weaving with Resto. So while you might gain sustain, you've traded DPS for it which results in longer fights, and that creates more sustain issues.
... It's rather selfish of me? It's not my job to apply Elemental Drain. It's the healer's job. It would be my job if I were solo'ing, but was I solo'ing? No.
niawrathb16_ESO wrote: »I am sorry this confused me ...Just had another moment of some BS occurring not too long after writing this. Was informed how a MagDK DPS isn't supposed to use a restoration staff on their backbar, and how it automatically equates to horrible overall group DPS. This time from a guild member. WTF? Keep in mind that I did this, due to healers not keeping Elemental Drain up as they should. As well as MagDK's having issues with sustain. So now it's either double Destro/Destro or you're auto-noob and completely wrong in your setup. What?
You have a restoration staff set to your back bar to support yourself based on your experiences and needs for your build understandable and good that you did something positive to make it work in group then you did a 180 and said that healers should have elemental drain up...why is it ok for you to decide what abilities a player should have and get upset when someone tells you what weapons you should use?
Hm? You're mistaken. I slotted the restoration staff, after I noticed that there was no Elemental Drains being applied. And after multiple people complained about their resource issues (myself included). What made it right per say what I did? It made it right as a healer has FAR MORE on the line than a DPS. A tank and a healer are the stars of any group content. Trial or dungeon. More so the healer, because they make sure you stay in peak performance. If your healer dies, then things tend to get sloppy. Unless you can somehow pull off a recovery in an organized and timely fashion. Make sense?
So in knowing that as a healer what your job is, and how crucial you are to the group — you should know that something as critical as Elemental Drain should be active at all times. Right or wrong? Therefore adjustments like what I did would never even have to take place, let alone be up for a topic of debate.
But even then, where did it become bad per say for a DPS to run Destro/Resto if magicka-oriented? WHY is it mandatory to run Destro/Destro or DW/Destro, considering the amount of strain it puts on resources? It goes back to another topic and thread of how people have rings twisted in believing that as a DPS, you shouldn't use a restoration staff (if magicka-based).
Why do you need Resto for Elemental Drain, it's a Destro skill? You talking about Siphon Spirit?
I didn't use the resto for Elemental Drain. Lol. I used the resto, because of the amount of magicka I get back with heavy attacks from it and also the passive ability from it being a precise Maelstrom's Restoration Staff (Regeneration restores 481 Magicka to you when it critically heals a target. Can occur once every 4 seconds. Adds 688 Spell Critical).
Running Destro/Resto is easier on resources as a magicka DPS, than Destro/Destro, or DW/Destro. Even more so if Elemental Drain (a Destruction Staff skill) is applied in targets.
Sounds rather selfish. You could simply use Ele Drain in the slot you put Regen and did something for whole team. Who you said were all having sustain ussues. Without SPC which I wager you didn't swap to, Regen does little in the scheme of things for anyone but you. Using pots, even the cheap-o looted ones, Ele Drain and weaving in HA into your rotation would have done a better job.
If you wonder why people don't like Destro/Resto on Magicka DPS it's because they know the run-around nature of it. Time spent on Resto HA is a noticeable DPS lost, as is weaving with Resto. So while you might gain sustain, you've traded DPS for it which results in longer fights, and that creates more sustain issues.
... It's rather selfish of me? It's not my job to apply Elemental Drain. It's the healer's job. It would be my job if I were solo'ing, but was I solo'ing? No.
M8, when I'm on my mDK and the healer says they haven't even morphed that skill (Yes, it happens a lot with pugs) I'll make sure to slot it myself on the back bar. Yes, I expect a healer to be able to run it for me, but when dealing with pugs you have to be realistic about this. Using a resto just doesn't make any sense. You've got some nerve to complain about ignorant people not willing to learn to play right and then do exactly what your complaining about in the same thread.
LiquidSchwartz wrote: »im deadDigitalShibby wrote: »
lucky_Sage wrote: »ive had the same problems with sorcs saying the aoe frag morph is the best morph that it hits X hard.
also seeing stam sorcs using destro staff.
magicka builds using vigor.
(insert sarcastic voice hear) but don't worry guys next update we get frost tanks to help with all the people who group with randoms who don't listen when you try to help them and says its good it hits x hard .(make stupid face when ever they say its really good)
Sadly, I'm one of these people. I desperately want to learn, but remember this is a two-way street: there are more "elitists" out there who simply don't want to take the time to teach. They're on a mission to acquire gear and rewards. Nothing wrong with that, but the gap is atypical of a development method like an MMO.Now I understand the complaint threads I see everywhere about 'casuals' who don't understand the game.
Its simple go and watch a little youtube. Make a DPS build watch some videos on mechanics of dungeon your doing. some where around 300 cp the game just gets stupid easy. this is byfar the mosst solo centric DPS meta MMO ive ever played. about 90 days from now youll be asking yourself is this really it?. wear a helmet your gonna hit your head when you dive into the max CP end game.Sadly, I'm one of these people. I desperately want to learn, but remember this is a two-way street: there are more "elitists" out there who simply don't want to take the time to teach. They're on a mission to acquire gear and rewards. Nothing wrong with that, but the gap is atypical of a development method like an MMO.Now I understand the complaint threads I see everywhere about 'casuals' who don't understand the game.
I'm truly glad you're trying to help, but those who reach the top often forget what it was like when they first stepped into the game, including you.
I'm not bashing your post or your position, but take a moment and try reading it as though you're completely new to the game. It should give you an insight on the bigger issue, not the small scope you've experienced.
I'm currently developing a new character, a sorc with DW secondary. Trying to balance out the style of play I've yearned for since launch hasn't been easy. So far, I've dropped every point into magicka, and quickly learn how poorly my stamina backup is when my magicka runs out (or I'm silenced).
How to change this? I have no clue. I can't truly learn from the game AI, because going after world bosses (now buffed since OT was released) clearly shows I'm no where near ready to take them on solo anymore. Practice only goes so far.
This leaves me only one option left to "get gud" and that's PvP or grouping. Now I find myself a burden, not a teacher. Unless I'm grouped with others who are as clumsy as I am, there's really no easy way to "L2P".
I work 2 jobs, so getting together in a group isn't easy. Nor is it to find those who are willing to sacrifice a few (okay, many) soul gems to run dungeons and learn how to play.
I'd love to learn how to build my sorc DW character. Believe me, any advice will be taken with great appreciation. But a "build" and playing the build are completely different things.
The best I can hope for is having a 561 watching my/our back as we go through a dungeon trying to learn to play.
Instead, I'd be luck if I see a 561 in a low group setting.
Again, this isn't a rant or complaint, it's just the natural "separation" these types of games and situations always create.
For me, it completely sucks to feel like this with no understanding of how to get past it.
Funny thing is that I was doing Wayrest 2 pledge with a CP700+ DD in a pug group and from the start of last boss fight all this dude was spamming was Assassins Blade. Like how can such an experienced player be spamming Assassins Blade from the bosses health at 100%.
Funny thing is that I was doing Wayrest 2 pledge with a CP700+ DD in a pug group and from the start of last boss fight all this dude was spamming was Assassins Blade. Like how can such an experienced player be spamming Assassins Blade from the bosses health at 100%.
@karma69 It's wild, right? I've seen MagPlars use Radiant on enemies at full health in both PvE and PvP, and just shake my head. When I approach these people, and ask them where they got the logic of using an execute against a target at full health the responses are truly bizarre. Or the people in PvE running around with a 2H, and Uppercut spamming a boss in a dungeon or world-boss nonstop. I've seen that as well. Lol. They're not even self-buffing, throwing down DOT's, or any of that. Just Critical Charge, and proceed with letting the Uppercuts rip. It's crazy.
And to those who don't believe my claims, or any of the claims in this thread? Simply agree to help a random low-level out in a dungeon, or just que for dungeon. Or better yet, just wander about clearing dolmens and world-bosses. You will see exactly what we're talking about. People with double bow builds, and spamming light attacks. Using strange rotations and morphs. All that. And then questioned, will give you the most odd stories about why it is that they do what they do.
Funny thing is that I was doing Wayrest 2 pledge with a CP700+ DD in a pug group and from the start of last boss fight all this dude was spamming was Assassins Blade. Like how can such an experienced player be spamming Assassins Blade from the bosses health at 100%.
Funny thing is that I was doing Wayrest 2 pledge with a CP700+ DD in a pug group and from the start of last boss fight all this dude was spamming was Assassins Blade. Like how can such an experienced player be spamming Assassins Blade from the bosses health at 100%.
How do you know they are an experienced DD? Perhaps they have only healed or played tanks and maybe this is their very first dungeon in this role on this character?
Having high CP does not make someone experienced in playing a specific class or role. Nor does it mean they necessarily have prior experience in doing that sort of game content.
There are different kinds of expectations players have in MMORPGs based on how much time they can commit to a game, what gear level they are at, how well they know the instanced group content of a game, how well they know their class/job/role, and how intense they are when it comes to completing content. Those with different expectations, who has a result approach the game differently, are regularly thrown together by an MMORPG group finder.
Those who have spent huge amounts of time in a game, have great gear, know every grouped instance by heart, and who are really intense about playing fast and efficient bemoan every mistake and non-optimal choice made by the random players they are thrown in with. Yet tweak one variable, to someone who is very relaxed in how they approach the game, and the player might chuckle and offer some friendly advice.
Similarly, a player who isn't as well informed but who makes a genuine effort will respond differently than someone who just wants to be carried. A particularly weird mix is the inept player who is very intense, the player who insults players who are better at the game while boasting of their own efforts.
The point is that there are many variables, so the trope of "elite vs scrub" is not just inaccurate but lazy and problematic. A player who doesn't respond or change something right away when criticized or corrected isn't necessarily lazy or stupid. That player may be shy, nervous, or confused. It can also be hard for some people to accept unsolicited criticism from a stranger.
At the same time, not everyone who offers suggestions or directions is a smug, condescending min-maxer. In some cases, they simply have a perspective another player may lack due to greater experience. That experienced player may sound impatient or demanding, but it doesn't mean they aren't telling you something important about a mechanic or a skill.
Sadly, I'm one of these people. I desperately want to learn, but remember this is a two-way street: there are more "elitists" out there who simply don't want to take the time to teach. They're on a mission to acquire gear and rewards. Nothing wrong with that, but the gap is atypical of a development method like an MMO.Now I understand the complaint threads I see everywhere about 'casuals' who don't understand the game.
I'm truly glad you're trying to help, but those who reach the top often forget what it was like when they first stepped into the game, including you.
I'm not bashing your post or your position, but take a moment and try reading it as though you're completely new to the game. It should give you an insight on the bigger issue, not the small scope you've experienced.
I'm currently developing a new character, a sorc with DW secondary. Trying to balance out the style of play I've yearned for since launch hasn't been easy. So far, I've dropped every point into magicka, and quickly learn how poorly my stamina backup is when my magicka runs out (or I'm silenced).
How to change this? I have no clue. I can't truly learn from the game AI, because going after world bosses (now buffed since OT was released) clearly shows I'm no where near ready to take them on solo anymore. Practice only goes so far.
This leaves me only one option left to "get gud" and that's PvP or grouping. Now I find myself a burden, not a teacher. Unless I'm grouped with others who are as clumsy as I am, there's really no easy way to "L2P".
I work 2 jobs, so getting together in a group isn't easy. Nor is it to find those who are willing to sacrifice a few (okay, many) soul gems to run dungeons and learn how to play.
I'd love to learn how to build my sorc DW character. Believe me, any advice will be taken with great appreciation. But a "build" and playing the build are completely different things.
The best I can hope for is having a 561 watching my/our back as we go through a dungeon trying to learn to play.
Instead, I'd be luck if I see a 561 in a low group setting.
Again, this isn't a rant or complaint, it's just the natural "separation" these types of games and situations always create.
For me, it completely sucks to feel like this with no understanding of how to get past it.