Heh I've had conversations like that in other MMOs, so I don't think it's unique to ESO. Best just to remove yourself from situations like that.
tinythinker wrote: »
tinythinker wrote: »
Yup that's the game I thought of when typing that.
God, I cringe everytime I see a MNK fail rotations or BLK spam ice
WTF? Why? Just... Why? Where are these players coming from that think like this? I don't understand. I really don't.
Just had another moment of some BS occurring not too long after writing this. Was informed how a MagDK DPS isn't supposed to use a restoration staff on their backbar, and how it automatically equates to horrible overall group DPS. This time from a guild member. WTF? Keep in mind that I did this, due to healers not keeping Elemental Drain up as they should. As well as MagDK's having issues with sustain. So now it's either double Destro/Destro or you're auto-noob and completely wrong in your setup. What?
niawrathb16_ESO wrote: »I am sorry this confused me ...Just had another moment of some BS occurring not too long after writing this. Was informed how a MagDK DPS isn't supposed to use a restoration staff on their backbar, and how it automatically equates to horrible overall group DPS. This time from a guild member. WTF? Keep in mind that I did this, due to healers not keeping Elemental Drain up as they should. As well as MagDK's having issues with sustain. So now it's either double Destro/Destro or you're auto-noob and completely wrong in your setup. What?
You have a restoration staff set to your back bar to support yourself based on your experiences and needs for your build understandable and good that you did something positive to make it work in group then you did a 180 and said that healers should have elemental drain up...why is it ok for you to decide what abilities a player should have and get upset when someone tells you what weapons you should use?
niawrathb16_ESO wrote: »I am sorry this confused me ...Just had another moment of some BS occurring not too long after writing this. Was informed how a MagDK DPS isn't supposed to use a restoration staff on their backbar, and how it automatically equates to horrible overall group DPS. This time from a guild member. WTF? Keep in mind that I did this, due to healers not keeping Elemental Drain up as they should. As well as MagDK's having issues with sustain. So now it's either double Destro/Destro or you're auto-noob and completely wrong in your setup. What?
You have a restoration staff set to your back bar to support yourself based on your experiences and needs for your build understandable and good that you did something positive to make it work in group then you did a 180 and said that healers should have elemental drain up...why is it ok for you to decide what abilities a player should have and get upset when someone tells you what weapons you should use?
Hm? You're mistaken. I slotted the restoration staff, after I noticed that there was no Elemental Drains being applied. And after multiple people complained about their resource issues (myself included). What made it right per say what I did? It made it right as a healer has FAR MORE on the line than a DPS. A tank and a healer are the stars of any group content. Trial or dungeon. More so the healer, because they make sure you stay in peak performance. If your healer dies, then things tend to get sloppy. Unless you can somehow pull off a recovery in an organized and timely fashion. Make sense?
So in knowing that as a healer what your job is, and how crucial you are to the group — you should know that something as critical as Elemental Drain should be active at all times. Right or wrong? Therefore adjustments like what I did would never even have to take place, let alone be up for a topic of debate.
But even then, where did it become bad per say for a DPS to run Destro/Resto if magicka-oriented? WHY is it mandatory to run Destro/Destro or DW/Destro, considering the amount of strain it puts on resources? It goes back to another topic and thread of how people have rings twisted in believing that as a DPS, you shouldn't use a restoration staff (if magicka-based).
niawrathb16_ESO wrote: »I am sorry this confused me ...Just had another moment of some BS occurring not too long after writing this. Was informed how a MagDK DPS isn't supposed to use a restoration staff on their backbar, and how it automatically equates to horrible overall group DPS. This time from a guild member. WTF? Keep in mind that I did this, due to healers not keeping Elemental Drain up as they should. As well as MagDK's having issues with sustain. So now it's either double Destro/Destro or you're auto-noob and completely wrong in your setup. What?
You have a restoration staff set to your back bar to support yourself based on your experiences and needs for your build understandable and good that you did something positive to make it work in group then you did a 180 and said that healers should have elemental drain up...why is it ok for you to decide what abilities a player should have and get upset when someone tells you what weapons you should use?
Hm? You're mistaken. I slotted the restoration staff, after I noticed that there was no Elemental Drains being applied. And after multiple people complained about their resource issues (myself included). What made it right per say what I did? It made it right as a healer has FAR MORE on the line than a DPS. A tank and a healer are the stars of any group content. Trial or dungeon. More so the healer, because they make sure you stay in peak performance. If your healer dies, then things tend to get sloppy. Unless you can somehow pull off a recovery in an organized and timely fashion. Make sense?
So in knowing that as a healer what your job is, and how crucial you are to the group — you should know that something as critical as Elemental Drain should be active at all times. Right or wrong? Therefore adjustments like what I did would never even have to take place, let alone be up for a topic of debate.
But even then, where did it become bad per say for a DPS to run Destro/Resto if magicka-oriented? WHY is it mandatory to run Destro/Destro or DW/Destro, considering the amount of strain it puts on resources? It goes back to another topic and thread of how people have rings twisted in believing that as a DPS, you shouldn't use a restoration staff (if magicka-based).
Why do you need Resto for Elemental Drain, it's a Destro skill? You talking about Siphon Spirit?
niawrathb16_ESO wrote: »I am sorry this confused me ...Just had another moment of some BS occurring not too long after writing this. Was informed how a MagDK DPS isn't supposed to use a restoration staff on their backbar, and how it automatically equates to horrible overall group DPS. This time from a guild member. WTF? Keep in mind that I did this, due to healers not keeping Elemental Drain up as they should. As well as MagDK's having issues with sustain. So now it's either double Destro/Destro or you're auto-noob and completely wrong in your setup. What?
You have a restoration staff set to your back bar to support yourself based on your experiences and needs for your build understandable and good that you did something positive to make it work in group then you did a 180 and said that healers should have elemental drain up...why is it ok for you to decide what abilities a player should have and get upset when someone tells you what weapons you should use?
Hm? You're mistaken. I slotted the restoration staff, after I noticed that there was no Elemental Drains being applied. And after multiple people complained about their resource issues (myself included). What made it right per say what I did? It made it right as a healer has FAR MORE on the line than a DPS. A tank and a healer are the stars of any group content. Trial or dungeon. More so the healer, because they make sure you stay in peak performance. If your healer dies, then things tend to get sloppy. Unless you can somehow pull off a recovery in an organized and timely fashion. Make sense?
So in knowing that as a healer what your job is, and how crucial you are to the group — you should know that something as critical as Elemental Drain should be active at all times. Right or wrong? Therefore adjustments like what I did would never even have to take place, let alone be up for a topic of debate.
But even then, where did it become bad per say for a DPS to run Destro/Resto if magicka-oriented? WHY is it mandatory to run Destro/Destro or DW/Destro, considering the amount of strain it puts on resources? It goes back to another topic and thread of how people have rings twisted in believing that as a DPS, you shouldn't use a restoration staff (if magicka-based).
Why do you need Resto for Elemental Drain, it's a Destro skill? You talking about Siphon Spirit?
I didn't use the resto for Elemental Drain. Lol. I used the resto, because of the amount of magicka I get back with heavy attacks from it and also the passive ability from it being a precise Maelstrom's Restoration Staff (Regeneration restores 481 Magicka to you when it critically heals a target. Can occur once every 4 seconds. Adds 688 Spell Critical).
Running Destro/Resto is easier on resources as a magicka DPS, than Destro/Destro, or DW/Destro. Even more so if Elemental Drain (a Destruction Staff skill) is applied in targets.
niawrathb16_ESO wrote: »I am sorry this confused me ...Just had another moment of some BS occurring not too long after writing this. Was informed how a MagDK DPS isn't supposed to use a restoration staff on their backbar, and how it automatically equates to horrible overall group DPS. This time from a guild member. WTF? Keep in mind that I did this, due to healers not keeping Elemental Drain up as they should. As well as MagDK's having issues with sustain. So now it's either double Destro/Destro or you're auto-noob and completely wrong in your setup. What?
You have a restoration staff set to your back bar to support yourself based on your experiences and needs for your build understandable and good that you did something positive to make it work in group then you did a 180 and said that healers should have elemental drain up...why is it ok for you to decide what abilities a player should have and get upset when someone tells you what weapons you should use?
Hm? You're mistaken. I slotted the restoration staff, after I noticed that there was no Elemental Drains being applied. And after multiple people complained about their resource issues (myself included). What made it right per say what I did? It made it right as a healer has FAR MORE on the line than a DPS. A tank and a healer are the stars of any group content. Trial or dungeon. More so the healer, because they make sure you stay in peak performance. If your healer dies, then things tend to get sloppy. Unless you can somehow pull off a recovery in an organized and timely fashion. Make sense?
So in knowing that as a healer what your job is, and how crucial you are to the group — you should know that something as critical as Elemental Drain should be active at all times. Right or wrong? Therefore adjustments like what I did would never even have to take place, let alone be up for a topic of debate.
But even then, where did it become bad per say for a DPS to run Destro/Resto if magicka-oriented? WHY is it mandatory to run Destro/Destro or DW/Destro, considering the amount of strain it puts on resources? It goes back to another topic and thread of how people have rings twisted in believing that as a DPS, you shouldn't use a restoration staff (if magicka-based).
Why do you need Resto for Elemental Drain, it's a Destro skill? You talking about Siphon Spirit?
I didn't use the resto for Elemental Drain. Lol. I used the resto, because of the amount of magicka I get back with heavy attacks from it and also the passive ability from it being a precise Maelstrom's Restoration Staff (Regeneration restores 481 Magicka to you when it critically heals a target. Can occur once every 4 seconds. Adds 688 Spell Critical).
Running Destro/Resto is easier on resources as a magicka DPS, than Destro/Destro, or DW/Destro. Even more so if Elemental Drain (a Destruction Staff skill) is applied in targets.
Sounds rather selfish. You could simply use Ele Drain in the slot you put Regen and did something for whole team. Who you said were all having sustain ussues. Without SPC which I wager you didn't swap to, Regen does little in the scheme of things for anyone but you. Using pots, even the cheap-o looted ones, Ele Drain and weaving in HA into your rotation would have done a better job.
If you wonder why people don't like Destro/Resto on Magicka DPS it's because they know the run-around nature of it. Time spent on Resto HA is a noticeable DPS lost, as is weaving with Resto. So while you might gain sustain, you've traded DPS for it which results in longer fights, and that creates more sustain issues.
niawrathb16_ESO wrote: »I am sorry this confused me ...Just had another moment of some BS occurring not too long after writing this. Was informed how a MagDK DPS isn't supposed to use a restoration staff on their backbar, and how it automatically equates to horrible overall group DPS. This time from a guild member. WTF? Keep in mind that I did this, due to healers not keeping Elemental Drain up as they should. As well as MagDK's having issues with sustain. So now it's either double Destro/Destro or you're auto-noob and completely wrong in your setup. What?
You have a restoration staff set to your back bar to support yourself based on your experiences and needs for your build understandable and good that you did something positive to make it work in group then you did a 180 and said that healers should have elemental drain up...why is it ok for you to decide what abilities a player should have and get upset when someone tells you what weapons you should use?
Hm? You're mistaken. I slotted the restoration staff, after I noticed that there was no Elemental Drains being applied. And after multiple people complained about their resource issues (myself included). What made it right per say what I did? It made it right as a healer has FAR MORE on the line than a DPS. A tank and a healer are the stars of any group content. Trial or dungeon. More so the healer, because they make sure you stay in peak performance. If your healer dies, then things tend to get sloppy. Unless you can somehow pull off a recovery in an organized and timely fashion. Make sense?
So in knowing that as a healer what your job is, and how crucial you are to the group — you should know that something as critical as Elemental Drain should be active at all times. Right or wrong? Therefore adjustments like what I did would never even have to take place, let alone be up for a topic of debate.
But even then, where did it become bad per say for a DPS to run Destro/Resto if magicka-oriented? WHY is it mandatory to run Destro/Destro or DW/Destro, considering the amount of strain it puts on resources? It goes back to another topic and thread of how people have rings twisted in believing that as a DPS, you shouldn't use a restoration staff (if magicka-based).
Why do you need Resto for Elemental Drain, it's a Destro skill? You talking about Siphon Spirit?
I didn't use the resto for Elemental Drain. Lol. I used the resto, because of the amount of magicka I get back with heavy attacks from it and also the passive ability from it being a precise Maelstrom's Restoration Staff (Regeneration restores 481 Magicka to you when it critically heals a target. Can occur once every 4 seconds. Adds 688 Spell Critical).
Running Destro/Resto is easier on resources as a magicka DPS, than Destro/Destro, or DW/Destro. Even more so if Elemental Drain (a Destruction Staff skill) is applied in targets.
Sounds rather selfish. You could simply use Ele Drain in the slot you put Regen and did something for whole team. Who you said were all having sustain ussues. Without SPC which I wager you didn't swap to, Regen does little in the scheme of things for anyone but you. Using pots, even the cheap-o looted ones, Ele Drain and weaving in HA into your rotation would have done a better job.
If you wonder why people don't like Destro/Resto on Magicka DPS it's because they know the run-around nature of it. Time spent on Resto HA is a noticeable DPS lost, as is weaving with Resto. So while you might gain sustain, you've traded DPS for it which results in longer fights, and that creates more sustain issues.
... It's rather selfish of me? It's not my job to apply Elemental Drain. It's the healer's job. It would be my job if I were solo'ing, but was I solo'ing? No.
Wifeaggro13 wrote: »Im am efort to make this game appeal and easy for everyone. it is now a game for no one
Just had another moment of some BS occurring not too long after writing this. Was informed how a MagDK DPS isn't supposed to use a restoration staff on their backbar, and how it automatically equates to horrible overall group DPS. This time from a guild member. WTF? Keep in mind that I did this, due to healers not keeping Elemental Drain up as they should. As well as MagDK's having issues with sustain. So now it's either double Destro/Destro or you're auto-noob and completely wrong in your setup. What?
But even then, where did it become bad per say for a DPS to run Destro/Resto if magicka-oriented? WHY is it mandatory to run Destro/Destro or DW/Destro, considering the amount of strain it puts on resources? It goes back to another topic and thread of how people have rings twisted in believing that as a DPS, you shouldn't use a restoration staff (if magicka-based).
Wifeaggro13 wrote: »Im am efort to make this game appeal and easy for everyone. it is now a game for no one
That's the double-edged sword called Accessibility.
Doctordarkspawn wrote: »When I tried to force myself to play DPS I got told repeatedly when trying to find support rolls that I didn't need them, to the point of people going out of their way to prevent me to group with tanks, insult me, and rally Zone against me because 'tanks aren't needed'
Wifeaggro13 wrote: »Wifeaggro13 wrote: »Im am efort to make this game appeal and easy for everyone. it is now a game for no one
That's the double-edged sword called Accessibility.
it was accessible before there were 2 dungeons people struggled with , hist dungeons. normal trials were farmed openly in chat with no restrictions on skill. One tamriel and the removal of any type of build other then DPs for 95 % of the group content made the game dumb. Accessibility was there , continuing to make good content was not. it was easier to prey on the barbie doll player and much more appealing to make money of gambling crates rather then make quality content.
DigitalShibby wrote: »