MornaBaine wrote: »There's no technical reason they should NOT have a 24 player cap as that is well within Zeni's capabilities.
Titansteele wrote: »MornaBaine wrote: »There's no technical reason they should NOT have a 24 player cap as that is well within Zeni's capabilities.
I agree with everything you say with the exception of this. Unless you work for ZOS you do not know this. There should be no technical reason and if there is one it should be addressed and resolved but you have no way of knowing.
Giles.floydub17_ESO wrote: »If your attempting to provide feedback on the PTS this is the wrong forum section.
Giles.floydub17_ESO wrote: »If the capacity of large homes were increased to 24 them manors should be able to accommodate 48 players at one time. Maybe more wind they are a premium.
MornaBaine wrote: »Titansteele wrote: »MornaBaine wrote: »There's no technical reason they should NOT have a 24 player cap as that is well within Zeni's capabilities.
I agree with everything you say with the exception of this. Unless you work for ZOS you do not know this. There should be no technical reason and if there is one it should be addressed and resolved but you have no way of knowing.
While it is technically true that I don't know, it is extraordinarily unlikely that Zeni CANNOT make the Large houses have a 24 player cap. And if it's true that they CANNOT do it, they need to tell us that.
notimetocare wrote: »MornaBaine wrote: »Titansteele wrote: »MornaBaine wrote: »There's no technical reason they should NOT have a 24 player cap as that is well within Zeni's capabilities.
I agree with everything you say with the exception of this. Unless you work for ZOS you do not know this. There should be no technical reason and if there is one it should be addressed and resolved but you have no way of knowing.
While it is technically true that I don't know, it is extraordinarily unlikely that Zeni CANNOT make the Large houses have a 24 player cap. And if it's true that they CANNOT do it, they need to tell us that.
Cheaper buildings, more instances, less per instance. Its a pretty basic concept.
I guarantee each housing instance could support as many people as a city can, what you are not accounting for is how many instances of the house there will be and the clutter or all the placed furniture in each one. It adds up.
Bladerunner1 wrote: »notimetocare wrote: »MornaBaine wrote: »Titansteele wrote: »MornaBaine wrote: »There's no technical reason they should NOT have a 24 player cap as that is well within Zeni's capabilities.
I agree with everything you say with the exception of this. Unless you work for ZOS you do not know this. There should be no technical reason and if there is one it should be addressed and resolved but you have no way of knowing.
While it is technically true that I don't know, it is extraordinarily unlikely that Zeni CANNOT make the Large houses have a 24 player cap. And if it's true that they CANNOT do it, they need to tell us that.
Cheaper buildings, more instances, less per instance. Its a pretty basic concept.
I guarantee each housing instance could support as many people as a city can, what you are not accounting for is how many instances of the house there will be and the clutter or all the placed furniture in each one. It adds up.
The large houses aren't cheaper, far from it. You say cheaper buildings should have less resources devoted to them but did you read the OP? Here's a crown store example of two Altmer houses, an enormous house and a tiny house as they appear on the PTS:
When you purchase the fully furnished Matthisen Manor from the crown store it comes with 61,410 crowns worth of furniture.
When you purchase the fully furnished and tiny Cliffshade that doesn't have a yard, it comes with 13,830 crowns worth of furniture.
As ridiculous as all those prices sound, both places hold the same number of players. You're correct that furniture is clutter and takes resources, but that's where the money comes in to play.
They have a lot of crowns tied up in large houses, they could make 4-5 times as much money. But the player caps are the same!
notimetocare wrote: »Bladerunner1 wrote: »notimetocare wrote: »MornaBaine wrote: »Titansteele wrote: »MornaBaine wrote: »There's no technical reason they should NOT have a 24 player cap as that is well within Zeni's capabilities.
I agree with everything you say with the exception of this. Unless you work for ZOS you do not know this. There should be no technical reason and if there is one it should be addressed and resolved but you have no way of knowing.
While it is technically true that I don't know, it is extraordinarily unlikely that Zeni CANNOT make the Large houses have a 24 player cap. And if it's true that they CANNOT do it, they need to tell us that.
Cheaper buildings, more instances, less per instance. Its a pretty basic concept.
I guarantee each housing instance could support as many people as a city can, what you are not accounting for is how many instances of the house there will be and the clutter or all the placed furniture in each one. It adds up.
The large houses aren't cheaper, far from it. You say cheaper buildings should have less resources devoted to them but did you read the OP? Here's a crown store example of two Altmer houses, an enormous house and a tiny house as they appear on the PTS:
When you purchase the fully furnished Matthisen Manor from the crown store it comes with 61,410 crowns worth of furniture.
When you purchase the fully furnished and tiny Cliffshade that doesn't have a yard, it comes with 13,830 crowns worth of furniture.
As ridiculous as all those prices sound, both places hold the same number of players. You're correct that furniture is clutter and takes resources, but that's where the money comes in to play.
They have a lot of crowns tied up in large houses, they could make 4-5 times as much money. But the player caps are the same!
Assumed crown cost is irrelevant compared to real numbers we are given for gold.
bigmamajama wrote: »I think you guys are over-estimating your in-game popularity and the desire for hordes of people to visit you. The numbers seem reasonable to me.







notimetocare wrote: »
As to RP, you need large instances because you cant handle a bit of trolling?
I dont think someone is social enough to fit 24 people at the same time in a house other than famous people or guild leaders.
bellatrixed wrote: »bigmamajama wrote: »I think you guys are over-estimating your in-game popularity and the desire for hordes of people to visit you. The numbers seem reasonable to me.
Nope... not overestimating anything.
I had 13 people RPing with me last night and nothing was going on event wise. Just 13 people gathered in what in Homestead terms is a large house.
Then event wise? Yeah, definitely not overestimating.
I could keep going, but suffice it to say the average RP gathering is 10-60 people. All of these screenshots had more than 12 people present for the events.
bellatrixed wrote: »notimetocare wrote: »
As to RP, you need large instances because you cant handle a bit of trolling?
We need large instances because the RP community has been excited about housing since it was first announced January 2016. We need large instances because all the RP guilds I know have been planning for housing and saving up for the better part of that year, and are now incredibly discouraged after realizing they won't even be able to RP as a group in houses, so what's the point?
You don't have to like RP, but willfully ignoring the wants/needs of social/RP guilds in regards to housing, which is certainly the segment of the population that housing is tailored for due to its absolute lack of actual functionality, is a little nonsensical to me.I dont think someone is social enough to fit 24 people at the same time in a house other than famous people or guild leaders.
This demonstrates a fundamental lack of understanding what RP is. It's not about people sitting in their house and waiting for people to pour in because they're famous, it's about guilds using them as RP hubs, it's about RP events being scheduled for a certain date/time in a certain house and a chunk of the community shows up.
It would be a little like me saying I don't think PVErs need any more dungeons because I haven't done all the existing ones yet.
notimetocare wrote: »bellatrixed wrote: »notimetocare wrote: »
As to RP, you need large instances because you cant handle a bit of trolling?
We need large instances because the RP community has been excited about housing since it was first announced January 2016. We need large instances because all the RP guilds I know have been planning for housing and saving up for the better part of that year, and are now incredibly discouraged after realizing they won't even be able to RP as a group in houses, so what's the point?
You don't have to like RP, but willfully ignoring the wants/needs of social/RP guilds in regards to housing, which is certainly the segment of the population that housing is tailored for due to its absolute lack of actual functionality, is a little nonsensical to me.I dont think someone is social enough to fit 24 people at the same time in a house other than famous people or guild leaders.
This demonstrates a fundamental lack of understanding what RP is. It's not about people sitting in their house and waiting for people to pour in because they're famous, it's about guilds using them as RP hubs, it's about RP events being scheduled for a certain date/time in a certain house and a chunk of the community shows up.
It would be a little like me saying I don't think PVErs need any more dungeons because I haven't done all the existing ones yet.
I participate in and enjoy RP (aside from the one-handed erp that vampire rp seems to be inundated with).
Capping instances for performance issues is ignoring your wants and needs? It was advertised as player housing, not guild housing. This wasn't a dead giveaway?
Limited groups =/= Unable to RP as a group
Krainor1974 wrote: »I say:
Small - 6
Med- 12
Large - 24
Manors - 48
notimetocare wrote: »Jokes aside, is this really the norm? Asking to raise caps because a group or two has large gatherings is a bit entitled isnt it? "Make the caps larger for us even though it could cause lag for our instance or others?"
bellatrixed wrote: »bigmamajama wrote: »I think you guys are over-estimating your in-game popularity and the desire for hordes of people to visit you. The numbers seem reasonable to me.
Nope... not overestimating anything.
I had 13 people RPing with me last night and nothing was going on event wise. Just 13 people gathered in what in Homestead terms is a large house.
Then event wise? Yeah, definitely not overestimating.
I could keep going, but suffice it to say the average RP gathering is 10-60 people. All of these screenshots had more than 12 people present for the events.
bellatrixed wrote: »notimetocare wrote: »Jokes aside, is this really the norm? Asking to raise caps because a group or two has large gatherings is a bit entitled isnt it? "Make the caps larger for us even though it could cause lag for our instance or others?"
It's not a group or two. It's a huge chunk of the community.
What you're not realizing is this isn't about "my guild is so awesome and huge", it's about "RPers in every game to ever have housing make housing specifically tailored to being RP hubs where anyone can drop in if they know the date/time/location and we're being prevented from doing it even though every other game with housing lets us."
This isn't about a couple people with egos bragging they have people to RP with. It's about the fact this is the NORM for games with housing.
And regardless of if you'll personally ever hit that cap, I don't understand the point of shaming people for asking for it.
Those screenshots I posted were mostly from community events involving players from 5-7 guilds. For months we've been excitedly planning which houses to get for our events... and now we're stuck using the open world still. Which is a loss of revenue for ZOS.
Bladerunner1 wrote: »notimetocare wrote: »bellatrixed wrote: »notimetocare wrote: »
As to RP, you need large instances because you cant handle a bit of trolling?
We need large instances because the RP community has been excited about housing since it was first announced January 2016. We need large instances because all the RP guilds I know have been planning for housing and saving up for the better part of that year, and are now incredibly discouraged after realizing they won't even be able to RP as a group in houses, so what's the point?
You don't have to like RP, but willfully ignoring the wants/needs of social/RP guilds in regards to housing, which is certainly the segment of the population that housing is tailored for due to its absolute lack of actual functionality, is a little nonsensical to me.I dont think someone is social enough to fit 24 people at the same time in a house other than famous people or guild leaders.
This demonstrates a fundamental lack of understanding what RP is. It's not about people sitting in their house and waiting for people to pour in because they're famous, it's about guilds using them as RP hubs, it's about RP events being scheduled for a certain date/time in a certain house and a chunk of the community shows up.
It would be a little like me saying I don't think PVErs need any more dungeons because I haven't done all the existing ones yet.
I participate in and enjoy RP (aside from the one-handed erp that vampire rp seems to be inundated with).
Capping instances for performance issues is ignoring your wants and needs? It was advertised as player housing, not guild housing. This wasn't a dead giveaway?
Limited groups =/= Unable to RP as a group
Before you push further towards getting this thread locked, I'd like to chime in once more.
The devs haven't responded about why large homes are capped at 12 and manors are at 24. Everyone assuming performance issues is speculating now.
The devoted resources per crown/gold argument that large houses should stay capped at 12 doesn't make any sense. Looking at it from a purely monetary perspective, medium houses are far cheaper and have the same cap.
Labelling people who voice their opinion about the cap as "entitled" is another fallacy. We're their customers.
There are currently 9 large houses on the market that aren't looking very tempting as potential RP hotspots and that's sad because the homestead release is geared towards RPers.
Wrecking_Blow_Spam wrote: »Don't care, the novelty will wear off houses for most apart from the role players, others will be bored of sat all alone doing nothing.
notimetocare wrote: »Probably little to no lost revenue, I anticipate most of the guilds you speak of still buying stuff.
Reread your post, as much as you say it isnt bragging that is all you did.
They are not preventing anything. Limiting? Sure, but I have watched many groups RP and it is rarely more than 6-10. The majority of people will barely notice the cap.
notimetocare wrote: »Bladerunner1 wrote: »notimetocare wrote: »bellatrixed wrote: »notimetocare wrote: »
As to RP, you need large instances because you cant handle a bit of trolling?
We need large instances because the RP community has been excited about housing since it was first announced January 2016. We need large instances because all the RP guilds I know have been planning for housing and saving up for the better part of that year, and are now incredibly discouraged after realizing they won't even be able to RP as a group in houses, so what's the point?
You don't have to like RP, but willfully ignoring the wants/needs of social/RP guilds in regards to housing, which is certainly the segment of the population that housing is tailored for due to its absolute lack of actual functionality, is a little nonsensical to me.I dont think someone is social enough to fit 24 people at the same time in a house other than famous people or guild leaders.
This demonstrates a fundamental lack of understanding what RP is. It's not about people sitting in their house and waiting for people to pour in because they're famous, it's about guilds using them as RP hubs, it's about RP events being scheduled for a certain date/time in a certain house and a chunk of the community shows up.
It would be a little like me saying I don't think PVErs need any more dungeons because I haven't done all the existing ones yet.
I participate in and enjoy RP (aside from the one-handed erp that vampire rp seems to be inundated with).
Capping instances for performance issues is ignoring your wants and needs? It was advertised as player housing, not guild housing. This wasn't a dead giveaway?
Limited groups =/= Unable to RP as a group
Before you push further towards getting this thread locked, I'd like to chime in once more.
The devs haven't responded about why large homes are capped at 12 and manors are at 24. Everyone assuming performance issues is speculating now.
The devoted resources per crown/gold argument that large houses should stay capped at 12 doesn't make any sense. Looking at it from a purely monetary perspective, medium houses are far cheaper and have the same cap.
Labelling people who voice their opinion about the cap as "entitled" is another fallacy. We're their customers.
There are currently 9 large houses on the market that aren't looking very tempting as potential RP hotspots and that's sad because the homestead release is geared towards RPers.
Pointing out what I see is not pushing for a thread to be locked. Unless pointing things out is offending you because its true?
Difference in cost between medium:large and large:manor is incredible. Pretty easy to see that the devs would not condier the player cap worth differentiating.
No, it is a fact. The difference is whether you think entitled is bad or not.
Homestead is intended to appeal to everyone, not simply RPers.
It may be speculation as to 'why' the cap is to performance issues, but it is ignorant to claim that the devs haven't responded because the community managers in most cases speak to us on behalf of the devs
https://forums.elderscrollsonline.com/en-GB/discussion/312051/feedback-24-player-cap-for-housing-is-far-too-small/p1
Bladerunner1 wrote: »notimetocare wrote: »Bladerunner1 wrote: »notimetocare wrote: »bellatrixed wrote: »notimetocare wrote: »
As to RP, you need large instances because you cant handle a bit of trolling?
We need large instances because the RP community has been excited about housing since it was first announced January 2016. We need large instances because all the RP guilds I know have been planning for housing and saving up for the better part of that year, and are now incredibly discouraged after realizing they won't even be able to RP as a group in houses, so what's the point?
You don't have to like RP, but willfully ignoring the wants/needs of social/RP guilds in regards to housing, which is certainly the segment of the population that housing is tailored for due to its absolute lack of actual functionality, is a little nonsensical to me.I dont think someone is social enough to fit 24 people at the same time in a house other than famous people or guild leaders.
This demonstrates a fundamental lack of understanding what RP is. It's not about people sitting in their house and waiting for people to pour in because they're famous, it's about guilds using them as RP hubs, it's about RP events being scheduled for a certain date/time in a certain house and a chunk of the community shows up.
It would be a little like me saying I don't think PVErs need any more dungeons because I haven't done all the existing ones yet.
I participate in and enjoy RP (aside from the one-handed erp that vampire rp seems to be inundated with).
Capping instances for performance issues is ignoring your wants and needs? It was advertised as player housing, not guild housing. This wasn't a dead giveaway?
Limited groups =/= Unable to RP as a group
Before you push further towards getting this thread locked, I'd like to chime in once more.
The devs haven't responded about why large homes are capped at 12 and manors are at 24. Everyone assuming performance issues is speculating now.
The devoted resources per crown/gold argument that large houses should stay capped at 12 doesn't make any sense. Looking at it from a purely monetary perspective, medium houses are far cheaper and have the same cap.
Labelling people who voice their opinion about the cap as "entitled" is another fallacy. We're their customers.
There are currently 9 large houses on the market that aren't looking very tempting as potential RP hotspots and that's sad because the homestead release is geared towards RPers.
Pointing out what I see is not pushing for a thread to be locked. Unless pointing things out is offending you because its true?
Difference in cost between medium:large and large:manor is incredible. Pretty easy to see that the devs would not condier the player cap worth differentiating.
No, it is a fact. The difference is whether you think entitled is bad or not.
Homestead is intended to appeal to everyone, not simply RPers.
It may be speculation as to 'why' the cap is to performance issues, but it is ignorant to claim that the devs haven't responded because the community managers in most cases speak to us on behalf of the devs
https://forums.elderscrollsonline.com/en-GB/discussion/312051/feedback-24-player-cap-for-housing-is-far-too-small/p1
The difference in cost between large house and manor is far from incredible. The crown costs of houses were released on ESO Live.
Once more, here's the comparison of Aldmeri Dominion options as they appear on the PTS:
Medium Altmer - house costs 5,000-6,500 + 13,830 crown value of optional bundled furniture
Large Altmer - 7,500 - 8,500 + 61,410 crown value of optional bundled furniture
Khajiit Manor - 10,000 + 30,010 crown value on optional bundled furniture.
Their earning potential is tied to the furniture more than anything. The combined crown value on the manor is less but holds more people, and yes I'm comparing crown values because in-game gold doesn't translate into profits. Homestead appeals mostly to RPers, and those who spend most of their time RPing don't typically have millions of gold to spend, but many do buy crowns when they see something they want.
The 3 manors with a 24 player cap don't fit the tastes of most RPers. 75% of the biggest properties are capped too low at 12, that's an opinion a majority of us "entitled" customers share judging by the poll and responses. The response from ZOS about the caps have been generic replies about performance. We still don't know why large houses are capped at 12 whereas manors can hold 24, but it's clearly not because of an incredible difference in crowns.
Bladerunner1 wrote: »notimetocare wrote: »Bladerunner1 wrote: »notimetocare wrote: »bellatrixed wrote: »notimetocare wrote: »
As to RP, you need large instances because you cant handle a bit of trolling?
We need large instances because the RP community has been excited about housing since it was first announced January 2016. We need large instances because all the RP guilds I know have been planning for housing and saving up for the better part of that year, and are now incredibly discouraged after realizing they won't even be able to RP as a group in houses, so what's the point?
You don't have to like RP, but willfully ignoring the wants/needs of social/RP guilds in regards to housing, which is certainly the segment of the population that housing is tailored for due to its absolute lack of actual functionality, is a little nonsensical to me.I dont think someone is social enough to fit 24 people at the same time in a house other than famous people or guild leaders.
This demonstrates a fundamental lack of understanding what RP is. It's not about people sitting in their house and waiting for people to pour in because they're famous, it's about guilds using them as RP hubs, it's about RP events being scheduled for a certain date/time in a certain house and a chunk of the community shows up.
It would be a little like me saying I don't think PVErs need any more dungeons because I haven't done all the existing ones yet.
I participate in and enjoy RP (aside from the one-handed erp that vampire rp seems to be inundated with).
Capping instances for performance issues is ignoring your wants and needs? It was advertised as player housing, not guild housing. This wasn't a dead giveaway?
Limited groups =/= Unable to RP as a group
Before you push further towards getting this thread locked, I'd like to chime in once more.
The devs haven't responded about why large homes are capped at 12 and manors are at 24. Everyone assuming performance issues is speculating now.
The devoted resources per crown/gold argument that large houses should stay capped at 12 doesn't make any sense. Looking at it from a purely monetary perspective, medium houses are far cheaper and have the same cap.
Labelling people who voice their opinion about the cap as "entitled" is another fallacy. We're their customers.
There are currently 9 large houses on the market that aren't looking very tempting as potential RP hotspots and that's sad because the homestead release is geared towards RPers.
Pointing out what I see is not pushing for a thread to be locked. Unless pointing things out is offending you because its true?
Difference in cost between medium:large and large:manor is incredible. Pretty easy to see that the devs would not condier the player cap worth differentiating.
No, it is a fact. The difference is whether you think entitled is bad or not.
Homestead is intended to appeal to everyone, not simply RPers.
It may be speculation as to 'why' the cap is to performance issues, but it is ignorant to claim that the devs haven't responded because the community managers in most cases speak to us on behalf of the devs
https://forums.elderscrollsonline.com/en-GB/discussion/312051/feedback-24-player-cap-for-housing-is-far-too-small/p1
The difference in cost between large house and manor is far from incredible. The crown costs of houses were released on ESO Live.
Once more, here's the comparison of Aldmeri Dominion options as they appear on the PTS:
Medium Altmer - house costs 5,000-6,500 + 13,830 crown value of optional bundled furniture
Large Altmer - 7,500 - 8,500 + 61,410 crown value of optional bundled furniture
Khajiit Manor - 10,000 + 30,010 crown value on optional bundled furniture.
Their earning potential is tied to the furniture more than anything. The combined crown value on the manor is less but holds more people, and yes I'm comparing crown values because in-game gold doesn't translate into profits. Homestead appeals mostly to RPers, and those who spend most of their time RPing don't typically have millions of gold to spend, but many do buy crowns when they see something they want.
The 3 manors with a 24 player cap don't fit the tastes of most RPers. 75% of the biggest properties are capped too low at 12, that's an opinion a majority of us "entitled" customers share judging by the poll and responses. The response from ZOS about the caps have been generic replies about performance. We still don't know why large houses are capped at 12 whereas manors can hold 24, but it's clearly not because of an incredible difference in crowns.
notimetocare wrote: »Bladerunner1 wrote: »notimetocare wrote: »Bladerunner1 wrote: »notimetocare wrote: »bellatrixed wrote: »notimetocare wrote: »
As to RP, you need large instances because you cant handle a bit of trolling?
We need large instances because the RP community has been excited about housing since it was first announced January 2016. We need large instances because all the RP guilds I know have been planning for housing and saving up for the better part of that year, and are now incredibly discouraged after realizing they won't even be able to RP as a group in houses, so what's the point?
You don't have to like RP, but willfully ignoring the wants/needs of social/RP guilds in regards to housing, which is certainly the segment of the population that housing is tailored for due to its absolute lack of actual functionality, is a little nonsensical to me.I dont think someone is social enough to fit 24 people at the same time in a house other than famous people or guild leaders.
This demonstrates a fundamental lack of understanding what RP is. It's not about people sitting in their house and waiting for people to pour in because they're famous, it's about guilds using them as RP hubs, it's about RP events being scheduled for a certain date/time in a certain house and a chunk of the community shows up.
It would be a little like me saying I don't think PVErs need any more dungeons because I haven't done all the existing ones yet.
I participate in and enjoy RP (aside from the one-handed erp that vampire rp seems to be inundated with).
Capping instances for performance issues is ignoring your wants and needs? It was advertised as player housing, not guild housing. This wasn't a dead giveaway?
Limited groups =/= Unable to RP as a group
Before you push further towards getting this thread locked, I'd like to chime in once more.
The devs haven't responded about why large homes are capped at 12 and manors are at 24. Everyone assuming performance issues is speculating now.
The devoted resources per crown/gold argument that large houses should stay capped at 12 doesn't make any sense. Looking at it from a purely monetary perspective, medium houses are far cheaper and have the same cap.
Labelling people who voice their opinion about the cap as "entitled" is another fallacy. We're their customers.
There are currently 9 large houses on the market that aren't looking very tempting as potential RP hotspots and that's sad because the homestead release is geared towards RPers.
Pointing out what I see is not pushing for a thread to be locked. Unless pointing things out is offending you because its true?
Difference in cost between medium:large and large:manor is incredible. Pretty easy to see that the devs would not condier the player cap worth differentiating.
No, it is a fact. The difference is whether you think entitled is bad or not.
Homestead is intended to appeal to everyone, not simply RPers.
It may be speculation as to 'why' the cap is to performance issues, but it is ignorant to claim that the devs haven't responded because the community managers in most cases speak to us on behalf of the devs
https://forums.elderscrollsonline.com/en-GB/discussion/312051/feedback-24-player-cap-for-housing-is-far-too-small/p1
The difference in cost between large house and manor is far from incredible. The crown costs of houses were released on ESO Live.
Once more, here's the comparison of Aldmeri Dominion options as they appear on the PTS:
Medium Altmer - house costs 5,000-6,500 + 13,830 crown value of optional bundled furniture
Large Altmer - 7,500 - 8,500 + 61,410 crown value of optional bundled furniture
Khajiit Manor - 10,000 + 30,010 crown value on optional bundled furniture.
Their earning potential is tied to the furniture more than anything. The combined crown value on the manor is less but holds more people, and yes I'm comparing crown values because in-game gold doesn't translate into profits. Homestead appeals mostly to RPers, and those who spend most of their time RPing don't typically have millions of gold to spend, but many do buy crowns when they see something they want.
The 3 manors with a 24 player cap don't fit the tastes of most RPers. 75% of the biggest properties are capped too low at 12, that's an opinion a majority of us "entitled" customers share judging by the poll and responses. The response from ZOS about the caps have been generic replies about performance. We still don't know why large houses are capped at 12 whereas manors can hold 24, but it's clearly not because of an incredible difference in crowns.
Caps are likely made off gold costs,...
MornaBaine wrote: »notimetocare wrote: »Bladerunner1 wrote: »notimetocare wrote: »Bladerunner1 wrote: »notimetocare wrote: »bellatrixed wrote: »notimetocare wrote: »
As to RP, you need large instances because you cant handle a bit of trolling?
We need large instances because the RP community has been excited about housing since it was first announced January 2016. We need large instances because all the RP guilds I know have been planning for housing and saving up for the better part of that year, and are now incredibly discouraged after realizing they won't even be able to RP as a group in houses, so what's the point?
You don't have to like RP, but willfully ignoring the wants/needs of social/RP guilds in regards to housing, which is certainly the segment of the population that housing is tailored for due to its absolute lack of actual functionality, is a little nonsensical to me.I dont think someone is social enough to fit 24 people at the same time in a house other than famous people or guild leaders.
This demonstrates a fundamental lack of understanding what RP is. It's not about people sitting in their house and waiting for people to pour in because they're famous, it's about guilds using them as RP hubs, it's about RP events being scheduled for a certain date/time in a certain house and a chunk of the community shows up.
It would be a little like me saying I don't think PVErs need any more dungeons because I haven't done all the existing ones yet.
I participate in and enjoy RP (aside from the one-handed erp that vampire rp seems to be inundated with).
Capping instances for performance issues is ignoring your wants and needs? It was advertised as player housing, not guild housing. This wasn't a dead giveaway?
Limited groups =/= Unable to RP as a group
Before you push further towards getting this thread locked, I'd like to chime in once more.
The devs haven't responded about why large homes are capped at 12 and manors are at 24. Everyone assuming performance issues is speculating now.
The devoted resources per crown/gold argument that large houses should stay capped at 12 doesn't make any sense. Looking at it from a purely monetary perspective, medium houses are far cheaper and have the same cap.
Labelling people who voice their opinion about the cap as "entitled" is another fallacy. We're their customers.
There are currently 9 large houses on the market that aren't looking very tempting as potential RP hotspots and that's sad because the homestead release is geared towards RPers.
Pointing out what I see is not pushing for a thread to be locked. Unless pointing things out is offending you because its true?
Difference in cost between medium:large and large:manor is incredible. Pretty easy to see that the devs would not condier the player cap worth differentiating.
No, it is a fact. The difference is whether you think entitled is bad or not.
Homestead is intended to appeal to everyone, not simply RPers.
It may be speculation as to 'why' the cap is to performance issues, but it is ignorant to claim that the devs haven't responded because the community managers in most cases speak to us on behalf of the devs
https://forums.elderscrollsonline.com/en-GB/discussion/312051/feedback-24-player-cap-for-housing-is-far-too-small/p1
The difference in cost between large house and manor is far from incredible. The crown costs of houses were released on ESO Live.
Once more, here's the comparison of Aldmeri Dominion options as they appear on the PTS:
Medium Altmer - house costs 5,000-6,500 + 13,830 crown value of optional bundled furniture
Large Altmer - 7,500 - 8,500 + 61,410 crown value of optional bundled furniture
Khajiit Manor - 10,000 + 30,010 crown value on optional bundled furniture.
Their earning potential is tied to the furniture more than anything. The combined crown value on the manor is less but holds more people, and yes I'm comparing crown values because in-game gold doesn't translate into profits. Homestead appeals mostly to RPers, and those who spend most of their time RPing don't typically have millions of gold to spend, but many do buy crowns when they see something they want.
The 3 manors with a 24 player cap don't fit the tastes of most RPers. 75% of the biggest properties are capped too low at 12, that's an opinion a majority of us "entitled" customers share judging by the poll and responses. The response from ZOS about the caps have been generic replies about performance. We still don't know why large houses are capped at 12 whereas manors can hold 24, but it's clearly not because of an incredible difference in crowns.
Caps are likely made off gold costs,...
What does that actually mean?