Oreyn_Bearclaw wrote: »Stamina is far easier to sustain than magic in every type of content I have played from VMOL to VMA to Cyro. So we should stop having that fight. Stamina users are able to stack three proc (damage) sets and sustain for days in PVP. Magic usure are essentially required to devote a 5-piece set to managing their resources.
Virtually every stamina build out there will have higher Stam regen than I do magic regen and higher weapon damage than I do spell damage. This set leveled the playing field when out numbered. That's it. It didn't get kills for you like half the Stam sets in cyro.
This was combo result of streamer hype and a really bad new mechanic in iceblocking. Did this set need a small nerf? Perhaps, but ZOS just killed it.
WillhelmBlack wrote: »It was never a problem. What you will see now is Lich, Syrabane or Withered Hand on Sword and Shield bar and Black Rose or Bloodthorn on Ice Staff bar.
Unless ZOS nerf all those sets too because they won't admit Ice Staff blocking was a bad idea.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
The problem with viewing a set like desert rose as a crutch to fight outnumbered with is that fighting outnumbered should be supported by proper in-game mechanics that everyone can use if they have the skill/experience for it, and not some specific gimmicky 5 piece set.
They all gives you indirect sustain - you deal *** ton of damage without spending even penny on it, don't even try to pretend that you didn't think that way, it's f obvious.Oreyn_Bearclaw wrote: »Stamina is far easier to sustain than magic in every type of content I have played from VMOL to VMA to Cyro. So we should stop having that fight. Stamina users are able to stack three proc (damage) sets and sustain for days in PVP. Magic usure are essentially required to devote a 5-piece set to managing their resources.
Virtually every stamina build out there will have higher Stam regen than I do magic regen and higher weapon damage than I do spell damage. This set leveled the playing field when out numbered. That's it. It didn't get kills for you like half the Stam sets in cyro.
This was combo result of streamer hype and a really bad new mechanic in iceblocking. Did this set need a small nerf? Perhaps, but ZOS just killed it.
Remind me, which of those 3 proc sets giveso sustain? Is it widomaker? Nope. VEli? Nope. Viper? Nope.
Sugaroverdose wrote: »They all gives you indirect sustain - you deal *** ton of damage without spending even penny on it, don't even try to pretend that you didn't think that way, it's f obvious.Oreyn_Bearclaw wrote: »Stamina is far easier to sustain than magic in every type of content I have played from VMOL to VMA to Cyro. So we should stop having that fight. Stamina users are able to stack three proc (damage) sets and sustain for days in PVP. Magic usure are essentially required to devote a 5-piece set to managing their resources.
Virtually every stamina build out there will have higher Stam regen than I do magic regen and higher weapon damage than I do spell damage. This set leveled the playing field when out numbered. That's it. It didn't get kills for you like half the Stam sets in cyro.
This was combo result of streamer hype and a really bad new mechanic in iceblocking. Did this set need a small nerf? Perhaps, but ZOS just killed it.
Remind me, which of those 3 proc sets giveso sustain? Is it widomaker? Nope. VEli? Nope. Viper? Nope.
To all - desert rose only procs when you get damage, not attacked, not dodged, only when your health drops, with current meta it insanely underperforming set in situations when you fight less than 3 people.
On live it's much less cheap trade than dark deal or redguard "press HA" which actually requires you to drop damage to sustain and always forces you to be focused.
Set is gone anyway, mDK getting nerfed once again, don't know how new CDB works, but i don't think that mDK will perform at least in the same way as he is on live cause two best in slot sustain sets are nerfed to trash.
This isn't 2k regen, it's 2k magicka with 10% chance from getting damage, so to have it 100% chance you need to be damaged by 10 persons. It isn't OP because you forced to be outnumbered to benefit from it. With 4s cooldown this set is useful only for frost+S&B permablock ZoS stupidity exploiting builds. Even magnus with it "procs once per 14 casts" chance is better now.xblackroxe wrote: »Sugaroverdose wrote: »They all gives you indirect sustain - you deal *** ton of damage without spending even penny on it, don't even try to pretend that you didn't think that way, it's f obvious.Oreyn_Bearclaw wrote: »Stamina is far easier to sustain than magic in every type of content I have played from VMOL to VMA to Cyro. So we should stop having that fight. Stamina users are able to stack three proc (damage) sets and sustain for days in PVP. Magic usure are essentially required to devote a 5-piece set to managing their resources.
Virtually every stamina build out there will have higher Stam regen than I do magic regen and higher weapon damage than I do spell damage. This set leveled the playing field when out numbered. That's it. It didn't get kills for you like half the Stam sets in cyro.
This was combo result of streamer hype and a really bad new mechanic in iceblocking. Did this set need a small nerf? Perhaps, but ZOS just killed it.
Remind me, which of those 3 proc sets giveso sustain? Is it widomaker? Nope. VEli? Nope. Viper? Nope.
To all - desert rose only procs when you get damage, not attacked, not dodged, only when your health drops, with current meta it insanely underperforming set in situations when you fight less than 3 people.
On live it's much less cheap trade than dark deal or redguard "press HA" which actually requires you to drop damage to sustain and always forces you to be focused.
Set is gone anyway, mDK getting nerfed once again, don't know how new CDB works, but i don't think that mDK will perform at least in the same way as he is on live cause two best in slot sustain sets are nerfed to trash.
First of all Desert Rose was far from underperforming and will still be decent now. You wanna tell me that 2k extra regen that works while in mistform isn´t OP from one set? Like really all you need is 2-3 people that arent complete scrubs to have it up on cooldown and even against 1-2 ppl something like 500-1k regen when it procs every 2-4 seconds its really good.
This set isnt´underperforming in any way atm.
Also whats the 2nd sustain set that got nerfed to "trash" supposedly?
Sugaroverdose wrote: »This isn't 2k regen, it's 2k magicka with 10% chance from getting damage, so to have it 100% chance you need to be damaged by 10 persons. It isn't OP because you forced to be outnumbered to benefit from it. With 4s cooldown this set is useful only for frost+S&B permablock ZoS stupidity exploiting builds. Even magnus with it "procs once per 14 casts" chance is better now.xblackroxe wrote: »Sugaroverdose wrote: »They all gives you indirect sustain - you deal *** ton of damage without spending even penny on it, don't even try to pretend that you didn't think that way, it's f obvious.Oreyn_Bearclaw wrote: »Stamina is far easier to sustain than magic in every type of content I have played from VMOL to VMA to Cyro. So we should stop having that fight. Stamina users are able to stack three proc (damage) sets and sustain for days in PVP. Magic usure are essentially required to devote a 5-piece set to managing their resources.
Virtually every stamina build out there will have higher Stam regen than I do magic regen and higher weapon damage than I do spell damage. This set leveled the playing field when out numbered. That's it. It didn't get kills for you like half the Stam sets in cyro.
This was combo result of streamer hype and a really bad new mechanic in iceblocking. Did this set need a small nerf? Perhaps, but ZOS just killed it.
Remind me, which of those 3 proc sets giveso sustain? Is it widomaker? Nope. VEli? Nope. Viper? Nope.
To all - desert rose only procs when you get damage, not attacked, not dodged, only when your health drops, with current meta it insanely underperforming set in situations when you fight less than 3 people.
On live it's much less cheap trade than dark deal or redguard "press HA" which actually requires you to drop damage to sustain and always forces you to be focused.
Set is gone anyway, mDK getting nerfed once again, don't know how new CDB works, but i don't think that mDK will perform at least in the same way as he is on live cause two best in slot sustain sets are nerfed to trash.
First of all Desert Rose was far from underperforming and will still be decent now. You wanna tell me that 2k extra regen that works while in mistform isn´t OP from one set? Like really all you need is 2-3 people that arent complete scrubs to have it up on cooldown and even against 1-2 ppl something like 500-1k regen when it procs every 2-4 seconds its really good.
This set isnt´underperforming in any way atm.
Also whats the 2nd sustain set that got nerfed to "trash" supposedly?
Trainee was nerfed in previous update, battle roar, you know?
2.4k with 15% chance means that it will proc in 1v1 with this formula:xblackroxe wrote: »Sugaroverdose wrote: »This isn't 2k regen, it's 2k magicka with 10% chance from getting damage, so to have it 100% chance you need to be damaged by 10 persons. It isn't OP because you forced to be outnumbered to benefit from it. With 4s cooldown this set is useful only for frost+S&B permablock ZoS stupidity exploiting builds. Even magnus with it "procs once per 14 casts" chance is better now.xblackroxe wrote: »Sugaroverdose wrote: »They all gives you indirect sustain - you deal *** ton of damage without spending even penny on it, don't even try to pretend that you didn't think that way, it's f obvious.Oreyn_Bearclaw wrote: »Stamina is far easier to sustain than magic in every type of content I have played from VMOL to VMA to Cyro. So we should stop having that fight. Stamina users are able to stack three proc (damage) sets and sustain for days in PVP. Magic usure are essentially required to devote a 5-piece set to managing their resources.
Virtually every stamina build out there will have higher Stam regen than I do magic regen and higher weapon damage than I do spell damage. This set leveled the playing field when out numbered. That's it. It didn't get kills for you like half the Stam sets in cyro.
This was combo result of streamer hype and a really bad new mechanic in iceblocking. Did this set need a small nerf? Perhaps, but ZOS just killed it.
Remind me, which of those 3 proc sets giveso sustain? Is it widomaker? Nope. VEli? Nope. Viper? Nope.
To all - desert rose only procs when you get damage, not attacked, not dodged, only when your health drops, with current meta it insanely underperforming set in situations when you fight less than 3 people.
On live it's much less cheap trade than dark deal or redguard "press HA" which actually requires you to drop damage to sustain and always forces you to be focused.
Set is gone anyway, mDK getting nerfed once again, don't know how new CDB works, but i don't think that mDK will perform at least in the same way as he is on live cause two best in slot sustain sets are nerfed to trash.
First of all Desert Rose was far from underperforming and will still be decent now. You wanna tell me that 2k extra regen that works while in mistform isn´t OP from one set? Like really all you need is 2-3 people that arent complete scrubs to have it up on cooldown and even against 1-2 ppl something like 500-1k regen when it procs every 2-4 seconds its really good.
This set isnt´underperforming in any way atm.
Also whats the 2nd sustain set that got nerfed to "trash" supposedly?
Trainee was nerfed in previous update, battle roar, you know?
L2count. Its 1k every second so 2k regen if always up. Actually its even more since it restores 2.4k every second (according to this link: http://elderscrollsonline.wiki.fextralife.com/Desert+Rose+Set)
And you simply don´t need 10 ppl to have a near 100% uptime. Most ppl have either dots running or are templars with jabs. So ONE normal person will hit you with 1 dot tick, 1 light attack, 1 skill and maybe 1 bash per second. So you take 3-4 hits per second from 1 guy. With 3 guys you have it already almost constantly proccing.
So even with the new cooldown if you get attacked by 3+ guys you get 2.4k per 4 sec which is almost 1.2k regen from one set which is still more than lich gives you WITH the nerf already accounted for.
Why are ppl constantly saying that you needed bunch of ppl to proc it regulary, when its just flat out not true. If a player is putting pressure on you he will do multiple damage tick on you per second.
example-StamSorc- poison injection, hurricane, LA and skill---that is 4 dmg ticks in one second and that is just basics, you could still add bleed dots, poison dots(x2) and other stuff.
So lets not kid ourselves, if 3 ppl are preasuring you and they are not potatoes, they could proc your DR every single second and that is with 10% chance.
Oreyn_Bearclaw wrote: »Stamina is far easier to sustain than magic in every type of content I have played from VMOL to VMA to Cyro. So we should stop having that fight. Stamina users are able to stack three proc (damage) sets and sustain for days in PVP. Magic usure are essentially required to devote a 5-piece set to managing their resources.
Virtually every stamina build out there will have higher Stam regen than I do magic regen and higher weapon damage than I do spell damage. This set leveled the playing field when out numbered. That's it. It didn't get kills for you like half the Stam sets in cyro.
This was combo result of streamer hype and a really bad new mechanic in iceblocking. Did this set need a small nerf? Perhaps, but ZOS just killed it.
Remind me, which of those 3 proc sets giveso sustain? Is it widomaker? Nope. VEli? Nope. Viper? Nope.
Sugaroverdose wrote: »2.4k with 15% chance means that it will proc in 1v1 with this formula:xblackroxe wrote: »Sugaroverdose wrote: »This isn't 2k regen, it's 2k magicka with 10% chance from getting damage, so to have it 100% chance you need to be damaged by 10 persons. It isn't OP because you forced to be outnumbered to benefit from it. With 4s cooldown this set is useful only for frost+S&B permablock ZoS stupidity exploiting builds. Even magnus with it "procs once per 14 casts" chance is better now.xblackroxe wrote: »Sugaroverdose wrote: »They all gives you indirect sustain - you deal *** ton of damage without spending even penny on it, don't even try to pretend that you didn't think that way, it's f obvious.Oreyn_Bearclaw wrote: »Stamina is far easier to sustain than magic in every type of content I have played from VMOL to VMA to Cyro. So we should stop having that fight. Stamina users are able to stack three proc (damage) sets and sustain for days in PVP. Magic usure are essentially required to devote a 5-piece set to managing their resources.
Virtually every stamina build out there will have higher Stam regen than I do magic regen and higher weapon damage than I do spell damage. This set leveled the playing field when out numbered. That's it. It didn't get kills for you like half the Stam sets in cyro.
This was combo result of streamer hype and a really bad new mechanic in iceblocking. Did this set need a small nerf? Perhaps, but ZOS just killed it.
Remind me, which of those 3 proc sets giveso sustain? Is it widomaker? Nope. VEli? Nope. Viper? Nope.
To all - desert rose only procs when you get damage, not attacked, not dodged, only when your health drops, with current meta it insanely underperforming set in situations when you fight less than 3 people.
On live it's much less cheap trade than dark deal or redguard "press HA" which actually requires you to drop damage to sustain and always forces you to be focused.
Set is gone anyway, mDK getting nerfed once again, don't know how new CDB works, but i don't think that mDK will perform at least in the same way as he is on live cause two best in slot sustain sets are nerfed to trash.
First of all Desert Rose was far from underperforming and will still be decent now. You wanna tell me that 2k extra regen that works while in mistform isn´t OP from one set? Like really all you need is 2-3 people that arent complete scrubs to have it up on cooldown and even against 1-2 ppl something like 500-1k regen when it procs every 2-4 seconds its really good.
This set isnt´underperforming in any way atm.
Also whats the 2nd sustain set that got nerfed to "trash" supposedly?
Trainee was nerfed in previous update, battle roar, you know?
L2count. Its 1k every second so 2k regen if always up. Actually its even more since it restores 2.4k every second (according to this link: http://elderscrollsonline.wiki.fextralife.com/Desert+Rose+Set)
And you simply don´t need 10 ppl to have a near 100% uptime. Most ppl have either dots running or are templars with jabs. So ONE normal person will hit you with 1 dot tick, 1 light attack, 1 skill and maybe 1 bash per second. So you take 3-4 hits per second from 1 guy. With 3 guys you have it already almost constantly proccing.
So even with the new cooldown if you get attacked by 3+ guys you get 2.4k per 4 sec which is almost 1.2k regen from one set which is still more than lich gives you WITH the nerf already accounted for.
100/15/2+4=7.3 seconds
get calculator, get snickers, you gonna do it, you'll start thinking that things not that way stupid as you think
Oreyn_Bearclaw wrote: »Stamina users dont need to run specific sustain sets and magic users do.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Oreyn_Bearclaw wrote: »Stamina users dont need to run specific sustain sets and magic users do.
lol yeah because Black Rose isnt a thing, your 3 set proc example is extreme because you're basically describing only how some gankers play. You might have a point for stam sustain if more people wore medium armor but they dont.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Stamina users dont need to run specific sustain sets and magic users do.
lol yeah because Black Rose isnt a thing, your 3 set proc example is extreme because you're basically describing only how some gankers play. You might have a point for stam sustain if more people wore medium armor but they dont.
Yep probably an extreme example, but it's not far off. What do most stamina users wear? 5 black rose, veli and viper. So one sustain set and 2 proc sets. They still end up hitting harder than magic and sustaining better.
This set was OP, so I understand the nerf. It still makes me sad though.
I was using the set on my Tanks in PvE. I had a Stam DK tank that would cast spells for ever because of this set. Chains for days, Talons and Igneus Shields non-stop. Infinite Igneus Shields = Infinite Stamina.
This is what made it too OP. But I'm sad that I'll actually have to get another set that works better for me. Maybe I'll use Alkosh. Who knows.
Lets all have a moment of silence for our now deceased Desert Rose. . . . . You were good while you lasted.
Igneus Shield does not give you Infinate Stamina 5% Stam return 2k on 40k Stamina ... it helps a ton but infinate is an exaggeration...
Yolokin_Swagonborn wrote: »
- Where's the stamina version of the warlock set that gives you 10k stamina when you are low?
- Where is the stamina version of seducer? Marksman?
- Where's the stamina furnace set or the Stamina lich set?
usmcjdking wrote: »Are people really suggesting stam PVPers use VO in PVP for sustain?
Like, is the really happening?
Seriously?
This is why we can't have nice things. I'm using this setup for months and months and months, and someone let the streamers know about it, who then make build videos showcasing it, and now it's nerfed.
This is why we can't have nice things. I'm using this setup for months and months and months, and someone let the streamers know about it, who then make build videos showcasing it, and now it's nerfed.
Spot on. Now my gold trainee and desert rose are useless and my mdk is nerfed to the ground.
Now now, don't be confusing what I'm trying to say.
I was just making a point that there is a set that can be compared to those sets listed in some way.
I honestly don't care about stam sustain in PvP because I don't PvP. By that logic, I also don't care about magicka sustain in PvP. You do what you have to for that zone, I'm sure everyone has their own way of doing things.
Oreyn_Bearclaw wrote: »
Yep probably an extreme example, but it's not far off. What do most stamina users wear? 5 black rose, veli and viper. So one sustain set and 2 proc sets. They still end up hitting harder than magic and sustaining better. At least that's what i run anyway.
If I want to sustain like that on my mDK, I usually go 5 black rose/ 5 desert rose and bloodspwan or maybe grothdarr. Problem is that to on magic I am doing that at the expense of a lot of damage.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
16 hits in 4s from one person? It's not PvE where you replay dot rotation every 5-10 seconds on non-countering mob, don't forget i also trying to survive and kill them. If you talking from proctard perspective who actually guaranteed to get such amount of hits without being octopus than your play style is broken thing not desertrose which works as health-to-magicka exchangexblackroxe wrote: »Sugaroverdose wrote: »2.4k with 15% chance means that it will proc in 1v1 with this formula:xblackroxe wrote: »Sugaroverdose wrote: »This isn't 2k regen, it's 2k magicka with 10% chance from getting damage, so to have it 100% chance you need to be damaged by 10 persons. It isn't OP because you forced to be outnumbered to benefit from it. With 4s cooldown this set is useful only for frost+S&B permablock ZoS stupidity exploiting builds. Even magnus with it "procs once per 14 casts" chance is better now.xblackroxe wrote: »Sugaroverdose wrote: »They all gives you indirect sustain - you deal *** ton of damage without spending even penny on it, don't even try to pretend that you didn't think that way, it's f obvious.Oreyn_Bearclaw wrote: »Stamina is far easier to sustain than magic in every type of content I have played from VMOL to VMA to Cyro. So we should stop having that fight. Stamina users are able to stack three proc (damage) sets and sustain for days in PVP. Magic usure are essentially required to devote a 5-piece set to managing their resources.
Virtually every stamina build out there will have higher Stam regen than I do magic regen and higher weapon damage than I do spell damage. This set leveled the playing field when out numbered. That's it. It didn't get kills for you like half the Stam sets in cyro.
This was combo result of streamer hype and a really bad new mechanic in iceblocking. Did this set need a small nerf? Perhaps, but ZOS just killed it.
Remind me, which of those 3 proc sets giveso sustain? Is it widomaker? Nope. VEli? Nope. Viper? Nope.
To all - desert rose only procs when you get damage, not attacked, not dodged, only when your health drops, with current meta it insanely underperforming set in situations when you fight less than 3 people.
On live it's much less cheap trade than dark deal or redguard "press HA" which actually requires you to drop damage to sustain and always forces you to be focused.
Set is gone anyway, mDK getting nerfed once again, don't know how new CDB works, but i don't think that mDK will perform at least in the same way as he is on live cause two best in slot sustain sets are nerfed to trash.
First of all Desert Rose was far from underperforming and will still be decent now. You wanna tell me that 2k extra regen that works while in mistform isn´t OP from one set? Like really all you need is 2-3 people that arent complete scrubs to have it up on cooldown and even against 1-2 ppl something like 500-1k regen when it procs every 2-4 seconds its really good.
This set isnt´underperforming in any way atm.
Also whats the 2nd sustain set that got nerfed to "trash" supposedly?
Trainee was nerfed in previous update, battle roar, you know?
L2count. Its 1k every second so 2k regen if always up. Actually its even more since it restores 2.4k every second (according to this link: http://elderscrollsonline.wiki.fextralife.com/Desert+Rose+Set)
And you simply don´t need 10 ppl to have a near 100% uptime. Most ppl have either dots running or are templars with jabs. So ONE normal person will hit you with 1 dot tick, 1 light attack, 1 skill and maybe 1 bash per second. So you take 3-4 hits per second from 1 guy. With 3 guys you have it already almost constantly proccing.
So even with the new cooldown if you get attacked by 3+ guys you get 2.4k per 4 sec which is almost 1.2k regen from one set which is still more than lich gives you WITH the nerf already accounted for.
100/15/2+4=7.3 seconds
get calculator, get snickers, you gonna do it, you'll start thinking that things not that way stupid as you think
Lets break it down again:
The chance that it didnt proc 1sec after cooldown is over is ~60% with a normal guy hitting you 4 sec after cooldown (~12-16 hits in that timeframe) the chance to not have proccd went down to ~7-15% depending if you use 12 or 16 hits. So 2.4k every 8 sec equals 600 regen. So even in solo your mag regen is still double of what blackrose would give you (ofc blackrose has better other boni but this is only for the regen part)
NOTE: thats after the nerf with a 4 sec cooldown.
Now applying the same to live right now that 2.4k /2.5 which is a bit less than 1k regen now.
All this vs one guy.
If you say instead of 4 sec getting hit by 4 guys.
You now have ~7-15% to not proc it in the first second so,
AFTER NERF: 1k reg against 4 guys
LIVE: 2.4k reg against 4 guys
CONCLUSION: This sets is op af right now and will still be a strong alternative to lich for tanky classes like dk and templar.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Stamina is far easier to sustain than magic in every type of content I have played from VMOL to VMA to Cyro. So we should stop having that fight. Stamina users are able to stack three proc (damage) sets and sustain for days in PVP. Magic usure are essentially required to devote a 5-piece set to managing their resources.
Virtually every stamina build out there will have higher Stam regen than I do magic regen and higher weapon damage than I do spell damage. This set leveled the playing field when out numbered. That's it. It didn't get kills for you like half the Stam sets in cyro.
This was combo result of streamer hype and a really bad new mechanic in iceblocking. Did this set need a small nerf? Perhaps, but ZOS just killed it.
Remind me, which of those 3 proc sets giveso sustain? Is it widomaker? Nope. VEli? Nope. Viper? Nope.
That's the whole point i was making. Stamina users dont need to run specific sustain sets and magic users do. I play both, I get how it works. Sustain is far easier on stamina than magic. Also, a stam user can press a light attack and proc three sets for a kill. That is infinite sustain in theory. You get a kill for literally no cost. Cant do that on magic.