ztyhurstub17_ESO wrote: »If things stay as they currently are Sorcerers will be THE ranged class and THE overall DPS class from what I have seen so far.
corrected the mistake for you
alexj4596b14_ESO wrote: »Why dont we ask for Daedric damage instead of cold? I mean cold is really cool, but its to resistible
By the way... who suggested the change to impale?
I'm a little dubious on that one since I've not use it in... like a year. Maybe with a flame staff can be a good combo.
But I haven't read anyone here asking for that change.
Nevertheless, it seems ZoS want to kill melee mageblade
By the way... who suggested the change to impale?
I'm a little dubious on that one since I've not use it in... like a year. Maybe with a flame staff can be a good combo.
But I haven't read anyone here asking for that change.
Nevertheless, it seems ZoS want to kill melee mageblade
I hate this change. After Radiant Destruction, ZOS wants more backline executors? This is the worst gameplay in ESO.
By the way... who suggested the change to impale?
I'm a little dubious on that one since I've not use it in... like a year. Maybe with a flame staff can be a good combo.
But I haven't read anyone here asking for that change.
Nevertheless, it seems ZoS want to kill melee mageblade
I hate this change. After Radiant Destruction, ZOS wants more backline executors? This is the worst gameplay in ESO.
The change is a slight buff for pve.
In pvp you should not waste a slot for that ability...
And if you compare Radiant Destruction with it, I think you probably never used Impale.
By the way... who suggested the change to impale?
I'm a little dubious on that one since I've not use it in... like a year. Maybe with a flame staff can be a good combo.
But I haven't read anyone here asking for that change.
Nevertheless, it seems ZoS want to kill melee mageblade
I hate this change. After Radiant Destruction, ZOS wants more backline executors? This is the worst gameplay in ESO.
The change is a slight buff for pve.
In pvp you should not waste a slot for that ability...
And if you compare Radiant Destruction with it, I think you probably never used Impale.
And if you don't see how the new Impale compares to Radiant Destruction, I think you probably never PVP.
RinaldoGandolphi wrote: »Glad to see they left Incapacitating Strike as broken as it is, and simply raised the Ultimate Cost to 70...like that matters...
with 30,000 Armor and 3488 Critical Strike i still have been hit with 12K+ Incaps....a Light or Med armor user would lose 70-80% of their health.
Any Ultimate that takes 70-80% of someones health for a cost under 100 is OP and broken....there is literlaly no counterplay to Incap....if i can be hit that hard on a tanky Heavy Armor toon, light and med armor users have no chance
But lets continue having another 6 months of insta-kills from stealth because thats totally healthy for the game.
RinaldoGandolphi wrote: »Glad to see they left Incapacitating Strike as broken as it is, and simply raised the Ultimate Cost to 70...like that matters...
with 30,000 Armor and 3488 Critical Strike i still have been hit with 12K+ Incaps....a Light or Med armor user would lose 70-80% of their health.
Any Ultimate that takes 70-80% of someones health for a cost under 100 is OP and broken....there is literlaly no counterplay to Incap....if i can be hit that hard on a tanky Heavy Armor toon, light and med armor users have no chance
But lets continue having another 6 months of insta-kills from stealth because thats totally healthy for the game.
Strider_Roshin wrote: »Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.
RinaldoGandolphi wrote: »Strider_Roshin wrote: »Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.
Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.
RinaldoGandolphi wrote: »Strider_Roshin wrote: »Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.
Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.
mr_wazzabi wrote: »No mention of the strife nerf despite the displeasure from the nb community.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
DisappointedRinaldoGandolphi wrote: »Strider_Roshin wrote: »Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.
Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.
Not if the enemy uses shuffle and dodge rolls a lot. Those 4 light attacks turn into 0 or 1, meaning no spectral bow to fire.
mr_wazzabi wrote: »No mention of the strife nerf despite the displeasure from the nb community.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
DisappointedRinaldoGandolphi wrote: »Strider_Roshin wrote: »Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.
Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.
Not if the enemy uses shuffle and dodge rolls a lot. Those 4 light attacks turn into 0 or 1, meaning no spectral bow to fire.
that is why it's balanced tho. if ZoS changes it to make it "easier to use" merciless is gonna end up getting nerfed. which is why i don't want them to touch it.
Strider_Roshin wrote: »RinaldoGandolphi wrote: »Strider_Roshin wrote: »Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.
Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.
You are clueless as to what is, and is not balanced for Nightblades. Clearly you came in here just to whine, and not contribute a single constructive point to this class. Now get out of this thread! You don't see me plaguing the sorc's balancing thread, so stop spewing your garbage in a thread discussing a class that you care nothing about.
RinaldoGandolphi wrote: »Glad to see they left Incapacitating Strike as broken as it is, and simply raised the Ultimate Cost to 70...like that matters...
with 30,000 Armor and 3488 Critical Strike i still have been hit with 12K+ Incaps....a Light or Med armor user would lose 70-80% of their health.
Any Ultimate that takes 70-80% of someones health for a cost under 100 is OP and broken....there is literlaly no counterplay to Incap....if i can be hit that hard on a tanky Heavy Armor toon, light and med armor users have no chance
But lets continue having another 6 months of insta-kills from stealth because thats totally healthy for the game.
RinaldoGandolphi wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »Strider_Roshin wrote: »Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.
Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.
You are clueless as to what is, and is not balanced for Nightblades. Clearly you came in here just to whine, and not contribute a single constructive point to this class. Now get out of this thread! You don't see me plaguing the sorc's balancing thread, so stop spewing your garbage in a thread discussing a class that you care nothing about.
No im not Clueless.
I have a Magicka Nightblade thank you very much and my entire build was focused around Force Shock/Strife, Crippling Grasp and setting up Spectral Bow shots to kill folks, and it was very effective may I add. Of course its a more skillful finesse type of gameplay.
As kena has pointed out many times...Assassin's Will actually takes some skill and finesse to set up properly to use, considering you have to land 4 light attacks and land the Spectral Bow shot...i would say the damage it does is balanced considering everything you have to do(land 4 light attacks) to get it to function.
I think you need to stop making assumptions.
Just because you get your buttty handle in pvp doesn't mean the skill is broken,it's working as intended .
Strider_Roshin wrote: »RinaldoGandolphi wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »Strider_Roshin wrote: »Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.
Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.
You are clueless as to what is, and is not balanced for Nightblades. Clearly you came in here just to whine, and not contribute a single constructive point to this class. Now get out of this thread! You don't see me plaguing the sorc's balancing thread, so stop spewing your garbage in a thread discussing a class that you care nothing about.
No im not Clueless.
I have a Magicka Nightblade thank you very much and my entire build was focused around Force Shock/Strife, Crippling Grasp and setting up Spectral Bow shots to kill folks, and it was very effective may I add. Of course its a more skillful finesse type of gameplay.
As kena has pointed out many times...Assassin's Will actually takes some skill and finesse to set up properly to use, considering you have to land 4 light attacks and land the Spectral Bow shot...i would say the damage it does is balanced considering everything you have to do(land 4 light attacks) to get it to function.
I think you need to stop making assumptions.
And yet you only have 3 classes mentioned in your signature: Mag Sorc, Mag Templar, and Mag DK.
The fact that you don't even have a stam class tells me that you're clueless about its balance; especially with stamblades.
Easiest way to spot a non-stamblade is to hear someone complain about them. You should level one up sometime; it'll change your perspective of them. Also no move that misses as much as Incap does should be expensive. Ever. This is why no one uses the 2H ult; because saving 150 ult just to have it miss, makes it not worth slotting.
Every time that pvp needs a nerf pve got screwed,maybe nerfing the stealth crit could help.
I tested Ambush the other day,normal attack vs stealth and the difference is huge,they need to revalue this.
Using the skill Incap normally doesn't seems op to me.
RinaldoGandolphi wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »Strider_Roshin wrote: »Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.
Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.
You are clueless as to what is, and is not balanced for Nightblades. Clearly you came in here just to whine, and not contribute a single constructive point to this class. Now get out of this thread! You don't see me plaguing the sorc's balancing thread, so stop spewing your garbage in a thread discussing a class that you care nothing about.
No im not Clueless.
I have a Magicka Nightblade thank you very much and my entire build was focused around Force Shock/Strife, Crippling Grasp and setting up Spectral Bow shots to kill folks, and it was very effective may I add. Of course its a more skillful finesse type of gameplay.
As kena has pointed out many times...Assassin's Will actually takes some skill and finesse to set up properly to use, considering you have to land 4 light attacks and land the Spectral Bow shot...i would say the damage it does is balanced considering everything you have to do(land 4 light attacks) to get it to function.
I think you need to stop making assumptions.
And yet you only have 3 classes mentioned in your signature: Mag Sorc, Mag Templar, and Mag DK.
The fact that you don't even have a stam class tells me that you're clueless about its balance; especially with stamblades.
Easiest way to spot a non-stamblade is to hear someone complain about them. You should level one up sometime; it'll change your perspective of them. Also no move that misses as much as Incap does should be expensive. Ever. This is why no one uses the 2H ult; because saving 150 ult just to have it miss, makes it not worth slotting.
I have a Stamian DK my old mag DK, I just haven;t updated my forum Sig he has been an Orc stam DK for a few months.
My Magicka Nightblade used to be a Khajiit Stamina Nightblade, until i realized how broken it was on Blackwater Blade just insta killing people with 2-3 hits before they could even have a chance to fight back so I race changed him to a Magicka Nightblade that i feel for the most part is balanced.
Mag blades can hit hard and cloak a lot, but there is counter play....any stam blade that jumps you from stealth and lands an Incap, against any half decent player you won't survive...if you slot Radiant Magelight your stuck with a useless skill that doesn't eve reveal half the time.
Im not a big fan of "no counterplay" kinda stuff...anything that insta kills people from stealth is broken...Fengrush has talked about this at length...stealth is too powerful its too easy to gank and insta kill people with no reaction.
Stealth damage in this game needs toned down a bit...Stam Nightblades just happen to be the best at it because they have the best tools like Incap, Fear, and Surprise Attack, etc and class passives and bonus to hit ridiculously hard.
I will say this, Nigthblades probably need Major Mending in their class passives, and im ok with buffing some other skills to compensate for more fair gameplay, and give them some better survivability tools but Incapacitating strikes does WAY too much damage, and gives way too many benefits(20% damage bonus, Major defile, Minor defile(disease) and stun) for what it costs...
Look folks can disagree thats fine. I just don't see how it doesn't get nerfed next patch at some point...just like Power Overload did...when you have something so cheap hitting for 15k+ its simply not balanced, Power Overload was broken AF, Incap in the same tier....both Ultimates were dirt cheap(50 and 64 respectively) and hit way too hard.