Grumble_and_Grunt wrote: »@Liam12548 The problem is this wasn't a perfect rotation, this was 2 skills excluding PL. one of the skills dmg (Degeneration) being simply negligible. so that's simply with Vamp bane and it stored all the dmg to reflect 10k. That's part of the problem and also applies to @Autolycus claims that you can mitigate avoid the stored dmg because, well you can't do so successfully.

I've hit people with a single Strife for 15k before, Dizzying Swings for 12-14k, etc. You should not be concerned about balance when 10.3k is all you get hit with.
Grumble_and_Grunt wrote: »@Liam12548 careful Liam last time I sent you that tin foil hat ZOS removed it!
As for @Autolycus when I meant they stack, I didn't mean from yourself I meant from multiple Templars, sorry if wasn't concise enough.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.
Still, if that 10k burst is accurate that would be pretty broken.
1. If you are a Templar cleanse it.
2. If you are a magSorc shield it.
3. If you are a NB cloak to prevent the damage resulting in Purifying light not being built up.
4. If you are a DK or stam sorc you may be in trouble.
Cloak doesn't work.
Also, no stam build can counter this except stamplar. This is broken
If you aren't taking damage it isn't building. So passively stambuilds counter it by running Shuffle. Then there is cloak, dodge rolling, and los.
Jabs arent dodgeable.
Jabs arent dodgeable.
False, try walking 1m to either the left or right of the jabbing templar. He'll miss all the jabs, get charged the ability cost, and likely not even land the snare or extra damage hit!
(Obviously the skill itself is now undodgeable but is still the most inconsistent ability in the game to actually do damage with on moving targets)
leepalmer95 wrote: »
Jabs arent dodgeable.
False, try walking 1m to either the left or right of the jabbing templar. He'll miss all the jabs, get charged the ability cost, and likely not even land the snare or extra damage hit!
(Obviously the skill itself is now undodgeable but is still the most inconsistent ability in the game to actually do damage with on moving targets)
It hits pretty accurate if you get used to it.
Grumble_and_Grunt wrote: »@Liam12548 careful Liam last time I sent you that tin foil hat ZOS removed it!
As for @Autolycus when I meant they stack, I didn't mean from yourself I meant from multiple Templars, sorry if wasn't concise enough.
Lol had to toss it in there. As for the stacking thing, multiple templars could be casting it in group play but those templars would also have to be doing proper damage in order to make use of the actual burst (obviously minor breach/fracture doesn't stack). Thus, healers spamming this in zerg balls would accomplish little to no actual damage (AFTER THE BUILDUP BUG IS FIXED).
Grumble_and_Grunt wrote: »
They wouldn't have to do dmg as it counts allies dmg too so Templar in a large group spamming this skill from range whilst the rest of the group gap closes in leaves you exposed to the explosive 10/20/30k from however many Templars there are in the group.
My understanding of the skill was that only the caster's dps contributed to the final burst. Has this been proven otherwise or is there a patch note that contradicts this?





timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.
Still, if that 10k burst is accurate that would be pretty broken.
1. If you are a Templar cleanse it.
2. If you are a magSorc shield it.
3. If you are a NB cloak to prevent the damage resulting in Purifying light not being built up.
4. If you are a DK or stam sorc you may be in trouble.
Cloak doesn't work.
Also, no stam build can counter this except stamplar. This is broken
If you aren't taking damage it isn't building. So passively stambuilds counter it by running Shuffle. Then there is cloak, dodge rolling, and los.
LMAO, do you understand if the game will be this much broken, people will just leave and you will go into cyrodiil just to stroke-off with guards?timidobserver wrote: »You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.
Didn't ever seen curse dealing more than 4.5k crit on low healthPrincess_Asgari wrote: »This is still not as good as sorcs curse lol .. Sorc curse does roughly the same dmg and will now pop 2x.
Princess_Asgari wrote: »This is still not as good as sorcs curse lol .. Sorc curse does roughly the same dmg and will now pop 2x.
Sandman929 wrote: »Princess_Asgari wrote: »This is still not as good as sorcs curse lol .. Sorc curse does roughly the same dmg and will now pop 2x.
10k on a curse? Which naked level 10 did that happen on?
Grumble_and_Grunt wrote: »@Ragnaroek93 You realise it's all CC's right xD? and my thread about that got no attention at all. CC does not work at all, Fear doesn't do anything, ALL knockbacks give you the old reverb cha cha chaaa slide no matter the skill. Only working ones I managed to test was disorients and Fossilise lol Just logged out after that because of crashes.
Grumble_and_Grunt wrote: »@Ragnaroek93 It wasn't for me xD was sliding all over the place too, fear is the worse, test it xD. It literally does nothing lol
DemonDruaga wrote: »Wtb personal purge bot
I simply can't purge myself all 5 seconds, while maintaining shields, heals and try to go offensive.
I mean where shall I take the magicka for all that lol. The mdk tears are real here ;-)