[BUG] Purifying/Power of the Light PTS v2.7.3 (Don't let this go live)

  • leepalmer95
    leepalmer95
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    I really want to use this skill, i'd enjoy setting up burst but i don't want to if its bugged.

    so 50k tooltip dmg for a full burst in 6s.

    Assuming they don't dodge, block, cc, shield, line of sight etc... you.
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  • React
    React
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    @Liam12548 The problem is this wasn't a perfect rotation, this was 2 skills excluding PL. one of the skills dmg (Degeneration) being simply negligible. so that's simply with Vamp bane and it stored all the dmg to reflect 10k. That's part of the problem and also applies to @Autolycus claims that you can mitigate avoid the stored dmg because, well you can't do so successfully.

    You misunderstand me, I wasn't saying THIS example was a perfect rotation (or any type of rotation). I said that when the bug is fixed, it is important to take into account the fact that testing the overall DPS output (for pvp measure, at least) cannot be accurately reflected by a test done on a non moving, unrealistic target.

    Relax a bit. Not everyone is out to get you.

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  • bubbygink
    bubbygink
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    Autolycus wrote: »
    I've hit people with a single Strife for 15k before, Dizzying Swings for 12-14k, etc. You should not be concerned about balance when 10.3k is all you get hit with.

    A bit off topic, but I would be extremely interested to see how in the world you hit a 15k strife. That seems impossible. Surely you meant spectral bow?

    The issue here isn't that 10.3k is "all you get hit with," it is that you get hit with an additional 10.3k on top of what else your opponent is doing. Something like heavy attack + dawnbreaker + poison injection tick into executioner is already a strong combo, but it is balanced. Throwing on 10.3k damage on top of that, however, is not balanced. It is kind of a similar issue to stacking proc sets - it allows for too much damage stacking that has little to no counterplay.

    Edit: I should add that I am on console so I haven't had a chance to test this. I am just going off others' statements that this will commonly hit for 10.3k, which I believe is OP. If it turns out that 10.3k is an over-exaggeration or an exceptional case then maybe the skill isn't OP. But a reliable 10.3k burst is way too strong for this skill in my opinion.
    Edited by bubbygink on January 23, 2017 9:27PM
  • Grumble_and_Grunt
    Grumble_and_Grunt
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    @Liam12548 careful Liam last time I sent you that tin foil hat ZOS removed it :p!

    As for @Autolycus when I meant they stack, I didn't mean from yourself I meant from multiple Templars, sorry if wasn't concise enough.
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  • React
    React
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    @Liam12548 careful Liam last time I sent you that tin foil hat ZOS removed it :p!

    As for @Autolycus when I meant they stack, I didn't mean from yourself I meant from multiple Templars, sorry if wasn't concise enough.

    Lol had to toss it in there. As for the stacking thing, multiple templars could be casting it in group play but those templars would also have to be doing proper damage in order to make use of the actual burst (obviously minor breach/fracture doesn't stack). Thus, healers spamming this in zerg balls would accomplish little to no actual damage (AFTER THE BUILDUP BUG IS FIXED).
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  • olsborg
    olsborg
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    Lexxypwns wrote: »
    SanTii.92 wrote: »
    You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.

    Still, if that 10k burst is accurate that would be pretty broken.

    1. If you are a Templar cleanse it.
    2. If you are a magSorc shield it.
    3. If you are a NB cloak to prevent the damage resulting in Purifying light not being built up.
    4. If you are a DK or stam sorc you may be in trouble.

    Cloak doesn't work.

    Also, no stam build can counter this except stamplar. This is broken

    If you aren't taking damage it isn't building. So passively stambuilds counter it by running Shuffle. Then there is cloak, dodge rolling, and los.

    Jabs arent dodgeable.

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  • React
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    olsborg wrote: »

    Jabs arent dodgeable.

    False, try walking 1m to either the left or right of the jabbing templar. He'll miss all the jabs, get charged the ability cost, and likely not even land the snare or extra damage hit!

    (Obviously the skill itself is now undodgeable but is still the most inconsistent ability in the game to actually do damage with on moving targets)
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  • leepalmer95
    leepalmer95
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    Liam12548 wrote: »
    olsborg wrote: »

    Jabs arent dodgeable.

    False, try walking 1m to either the left or right of the jabbing templar. He'll miss all the jabs, get charged the ability cost, and likely not even land the snare or extra damage hit!

    (Obviously the skill itself is now undodgeable but is still the most inconsistent ability in the game to actually do damage with on moving targets)

    It hits pretty accurate if you get used to it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • olsborg
    olsborg
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    Liam12548 wrote: »
    olsborg wrote: »

    Jabs arent dodgeable.

    False, try walking 1m to either the left or right of the jabbing templar. He'll miss all the jabs, get charged the ability cost, and likely not even land the snare or extra damage hit!

    (Obviously the skill itself is now undodgeable but is still the most inconsistent ability in the game to actually do damage with on moving targets)

    It hits pretty accurate if you get used to it.

    This is my experience too.

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  • Grumble_and_Grunt
    Grumble_and_Grunt
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    Liam12548 wrote: »
    @Liam12548 careful Liam last time I sent you that tin foil hat ZOS removed it :p!

    As for @Autolycus when I meant they stack, I didn't mean from yourself I meant from multiple Templars, sorry if wasn't concise enough.

    Lol had to toss it in there. As for the stacking thing, multiple templars could be casting it in group play but those templars would also have to be doing proper damage in order to make use of the actual burst (obviously minor breach/fracture doesn't stack). Thus, healers spamming this in zerg balls would accomplish little to no actual damage (AFTER THE BUILDUP BUG IS FIXED).

    They wouldn't have to do dmg as it counts allies dmg too so Templar in a large group spamming this skill from range whilst the rest of the group gap closes in leaves you exposed to the explosive 10/20/30k from however many Templars there are in the group.
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  • React
    React
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    They wouldn't have to do dmg as it counts allies dmg too so Templar in a large group spamming this skill from range whilst the rest of the group gap closes in leaves you exposed to the explosive 10/20/30k from however many Templars there are in the group.

    My understanding of the skill was that only the caster's dps contributed to the final burst. Has this been proven otherwise or is there a patch note that contradicts this?
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  • RoyJade
    RoyJade
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    Liam12548 wrote: »
    My understanding of the skill was that only the caster's dps contributed to the final burst. Has this been proven otherwise or is there a patch note that contradicts this?

    All the damage the target receive count for the final burst, this is the case since a long time. That was still the case yesterday, but I can't test today patch so I can't confirm for this one (but there is no mention of change, so I assume it's still the same).
    So yes, a healer can cast it from range and get a good burst because his friends (or random, or even other players from a third alliance) do enough damages.
  • Valve
    Valve
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    Okay did more testing.

    It is currently completely bypassing CP for both the damage calculation (from the caster's CP) and the target's defensive CP.

    Crap CP that provides no mitigation:
    phUg6pq.jpg

    Still hit for 10,300.

    Good CP that should provide high mitigation:
    E5mA9fk.jpgxU0Feav.jpg
    Still hit for 10,300.

    Furthermore, we tested with damage mitigation abilities. Standard of might did not give any damage reduction against the ability, and the fighters guild circle's 8% damage reduction also did nothing.

    The vampire damage reduction should be kicking in on my character, too, but I haven't noticed any damage reduction from that either.

    I also tried blocking the build-up damage, as suggested by someone who says the skill is working fine... and guess what happened?
    I got hit by the full 10.3k damage again.

    Even light attacks after applying purifying light will easily reach the damage cap.
    You can see the initial damage from the application of the ability and the light attacks which result in the big hit.
    I9XCf1c.jpg

    It is possible to not do enough damage and therefore not reach the damage threshold, but the amount of damage required, and the build up to this damage cap is so fast, that this wouldn't happen when fighting in normal PvP/duels.
    Here's an example:
    U4SmhdW.jpg

    This skill is horribly bugged and needs fixing.
    Please take a look at it @ZOS_GinaBruno @Wrobel @ZOS_RichLambert.

    @RoyJade
    Hey, definitely seems to be problems with the damage build up, can take a look at some of the data we have. Damage threshold does exist, but it is very low so can be reached with just dual wield light attacks on a magicka templar.
    Edited by Valve on January 24, 2017 1:19AM
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  • RoyJade
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    Thanks for the test @Valve . I'm afraid it's not enough to determine how much buggued the buildup is, but it still show some problem.
    If I can log today, I'll make some tests, mostly :
    - using purifying alone, to see how much of the % base damage is stored
    - using purifying then a light attack to see if the % stored is still the same
    - using purifying then a skill, still for the same reason
    - test that without any cp, then with maxxed defensive cp, to see if the buildup use mitigation
    - with and without block (same reason)
    - with and without armor (still)
    - with and without mist form (again)
    I hope I'll be able to give a proper conclusion to how much buggued the skill is. I won't be able to provide screenshots though, only raw data (using ftc and the in game damage UI).
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I believe that the stored damage hit at the end of backlash has never been mitigated, no matter the source. Think about about, it would mean that the stored damage would of been mitigated twice then, once as you are getting hit, the damage is lowered then and would make the stored damage hit at the end lower and you are asking for the stored damage hit to further mitigated, that doesn't make a lot of sense.

    now if there is a problem with the way the game calculates the stored damage, that is worth looking into but the end burst, the stored damage hit, if the damage threshold is met, ought always it hit half of the tooltip in pvp, not being mitigated by any means. unless the stored damage hit could crit, then maybe mitigation ought to be applied.
  • Ragnaroek93
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    Don't worry, Destructive Reach on a fire staff will be even more broken, because it stunns for a year now and isn't breakable. Backlash... pfffffffffff... who needs that if you can have a fire staff? :D
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  • NightbladeMechanics
    NightbladeMechanics
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    Lexxypwns wrote: »
    SanTii.92 wrote: »
    You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.

    Still, if that 10k burst is accurate that would be pretty broken.

    1. If you are a Templar cleanse it.
    2. If you are a magSorc shield it.
    3. If you are a NB cloak to prevent the damage resulting in Purifying light not being built up.
    4. If you are a DK or stam sorc you may be in trouble.

    Cloak doesn't work.

    Also, no stam build can counter this except stamplar. This is broken

    If you aren't taking damage it isn't building. So passively stambuilds counter it by running Shuffle. Then there is cloak, dodge rolling, and los.

    Considering this debuff will be refreshed immediately after proccing, are you suggesting players play in full defense all of the time?
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  • Sugaroverdose
    Sugaroverdose
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    You have 6 seconds to deal with it. That is a lifetime in PvP where proc sets can help load 40k dmg into a player instantly.
    LMAO, do you understand if the game will be this much broken, people will just leave and you will go into cyrodiil just to stroke-off with guards?
  • Asgari
    Asgari
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    This is still not as good as sorcs curse lol .. Sorc curse does roughly the same dmg and will now pop 2x.
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  • Sugaroverdose
    Sugaroverdose
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    This is still not as good as sorcs curse lol .. Sorc curse does roughly the same dmg and will now pop 2x.
    Didn't ever seen curse dealing more than 4.5k crit on low health

  • arkansas_ESO
    arkansas_ESO
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    I still don't get the logic behind giving Templars their own Velocious Curse.


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  • Sandman929
    Sandman929
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    This is still not as good as sorcs curse lol .. Sorc curse does roughly the same dmg and will now pop 2x.

    10k on a curse? Which naked level 10 did that happen on?
  • WhiteMage
    WhiteMage
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    Sandman929 wrote: »
    This is still not as good as sorcs curse lol .. Sorc curse does roughly the same dmg and will now pop 2x.

    10k on a curse? Which naked level 10 did that happen on?

    Given the new scaling, it probably happened on a naked level 33.

    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Grumble_and_Grunt
    Grumble_and_Grunt
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    @Ragnaroek93 You realise it's all CC's right xD? and my thread about that got no attention at all. CC does not work at all, Fear doesn't do anything, ALL knockbacks give you the old reverb cha cha chaaa slide no matter the skill. Only working ones I managed to test was disorients and Fossilise lol Just logged out after that because of crashes.
    Edited by Grumble_and_Grunt on January 24, 2017 8:30PM
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  • Ragnaroek93
    Ragnaroek93
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    @Ragnaroek93 You realise it's all CC's right xD? and my thread about that got no attention at all. CC does not work at all, Fear doesn't do anything, ALL knockbacks give you the old reverb cha cha chaaa slide no matter the skill. Only working ones I managed to test was disorients and Fossilise lol Just logged out after that because of crashes.

    Hahaha I did not test much because the game crashes every few minutes :D At least Wrecking Blow CC seemed fine when I tested it ^^
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  • Grumble_and_Grunt
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    @Ragnaroek93 It wasn't for me xD was sliding all over the place too, fear is the worse, test it xD. It literally does nothing lol
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  • Ragnaroek93
    Ragnaroek93
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    @Ragnaroek93 It wasn't for me xD was sliding all over the place too, fear is the worse, test it xD. It literally does nothing lol

    Hahahaha. Let's forget everything about balance, it's time to pray that they fix their bugs before this goes live xD
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  • DemonDruaga
    DemonDruaga
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    Wtb personal purge bot
    I simply can't purge myself all 5 seconds, while maintaining shields, heals and try to go offensive.
    I mean where shall I take the magicka for all that lol. The mdk tears are real here ;-)
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  • RoyJade
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    Man, the only thing we really know at the moment is the buildup damage is buggued. We don't even know what are the real buildup rules intended for the skill. If all mitigated damage take in account the mitigation for the buildup, purifying/PotL will hit for only a 2-3k damage most of the time. Not insane, not even dangerous, that's mean you take 16k damages in 6 second.
    Don't cry now, or say it's overpowered (except because of the bug, of course, but that's a bug and not an intended feature just here to wreck your face in pvp). Wait for some real infos.

    I'll perhaps finish the download this night, so I hope I'll be able to do the testings tomorrow. If I can determine how the damage buildup is done (taking mitigation or not, especially), I'll probably be able to know how powerful the skill may be. Unless there is even more bugs, of course.
  • Zinaroth
    Zinaroth
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    Wtb personal purge bot
    I simply can't purge myself all 5 seconds, while maintaining shields, heals and try to go offensive.
    I mean where shall I take the magicka for all that lol. The mdk tears are real here ;-)

    Try Purging every negative effect because it is how your class is supposed to mitigate damage, while keeping up Rune Focus every 8 second, and also trying to get all your damage out via a cone channel effects that slows your movement speed.

    WTB personal sustain bot - oh wait we had that in Engine Guardian but they rekked that.

    I don't know about this Power of the Light deal in PvP. I fear a lot of these posts might be dilluted with a lot of nonsensical tests on targets without proper CP, gear and levels who are standing still and letting people unload on them.

    In reality a 6 second window to damage targets that are either faster than you, take less damage than you or counter with more damage incoming on you making you go defensive, is not a lot, and unless there is some kind of bug with how fast damage is storing up right now I have a hard time seeing, in theory, how this ability is going to be a major issue.

    That being said I have not done a lot of testing myself, I am just skeptical about conclusions here on forums not concluded by people from my own guild.

    However you certainly should not be able to stack this debuff in PvP; I think that is too broken.
    Edited by Zinaroth on January 24, 2017 10:49PM
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