Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

PTS Feedback Thread for Nightblade Balance Improvements

  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    HuawaSepp wrote: »
    If things stay as they currently are Sorcerers will be THE ranged class and THE overall DPS class from what I have seen so far.

    corrected the mistake for you

    Lol... I was saving room for someone to find another top DPS option. Guaranteed it will not be a Nightblade build though.
    Edited by kojou on January 23, 2017 5:46PM
    Playing since beta...
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    Why dont we ask for Daedric damage instead of cold? I mean cold is really cool, but its to resistible
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Why dont we ask for Daedric damage instead of cold? I mean cold is really cool, but its to resistible

    how many sets with dmg increase to daedric you have?

    Apart from that it's too OP. I'm cool with frost.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Artis
    Artis
    ✭✭✭✭✭
    Why would we want cold damage? So that anyone could counter us just by wearing some warm cloths?
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xvorg wrote: »
    By the way... who suggested the change to impale?

    I'm a little dubious on that one since I've not use it in... like a year. Maybe with a flame staff can be a good combo.

    But I haven't read anyone here asking for that change.

    Nevertheless, it seems ZoS want to kill melee mageblade

    I hate this change. After Radiant Destruction, ZOS wants more backline executors?

    @ZOS_RichLambert How about you return cloak to its 2.2 state instead of giving us fluff like this that will only help bad players get risk-free kills from the backline of a zerg. This isn't the kind of balance anyone who still plays Magicka NB wants. We want back the playstyles you have taken from us.

    Edited by zyk on January 23, 2017 10:17PM
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    I guess we're going to keep Stamblades in the PvE grave then? Cool.
  • HuawaSepp
    HuawaSepp
    ✭✭✭
    zyk wrote: »
    Xvorg wrote: »
    By the way... who suggested the change to impale?

    I'm a little dubious on that one since I've not use it in... like a year. Maybe with a flame staff can be a good combo.

    But I haven't read anyone here asking for that change.

    Nevertheless, it seems ZoS want to kill melee mageblade

    I hate this change. After Radiant Destruction, ZOS wants more backline executors? This is the worst gameplay in ESO.

    The change is a slight buff for pve.
    In pvp you should not waste a slot for that ability...
    And if you compare Radiant Destruction with it, I think you probably never used Impale.
    PTS-EU
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    HuawaSepp wrote: »
    zyk wrote: »
    Xvorg wrote: »
    By the way... who suggested the change to impale?

    I'm a little dubious on that one since I've not use it in... like a year. Maybe with a flame staff can be a good combo.

    But I haven't read anyone here asking for that change.

    Nevertheless, it seems ZoS want to kill melee mageblade

    I hate this change. After Radiant Destruction, ZOS wants more backline executors? This is the worst gameplay in ESO.

    The change is a slight buff for pve.
    In pvp you should not waste a slot for that ability...
    And if you compare Radiant Destruction with it, I think you probably never used Impale.

    And if you don't see how the new Impale compares to Radiant Destruction, I think you probably never PVP.
  • Upright_man
    Upright_man
    ✭✭
    I guess we're going to keep Stamblades in the PvE grave then? Cool.

    :cry::cry::cold_sweat:
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    No mention of the strife nerf despite the displeasure from the nb community.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    Disappointed
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Xinthisis
    Xinthisis
    ✭✭✭✭
    Would be nice if Leaching Strikes had a chance to proc on dots.
    "What happens in ESO, stays in ESO"

    "Dont mind me."

    "Xin knows"

    "Yup"

    -YT-
  • Henryc1t807
    Henryc1t807
    ✭✭
    Zos, why are you so reluctant to touch on stamblades?! We exist ffs!
  • HuawaSepp
    HuawaSepp
    ✭✭✭
    zyk wrote: »
    HuawaSepp wrote: »
    zyk wrote: »
    Xvorg wrote: »
    By the way... who suggested the change to impale?

    I'm a little dubious on that one since I've not use it in... like a year. Maybe with a flame staff can be a good combo.

    But I haven't read anyone here asking for that change.

    Nevertheless, it seems ZoS want to kill melee mageblade

    I hate this change. After Radiant Destruction, ZOS wants more backline executors? This is the worst gameplay in ESO.

    The change is a slight buff for pve.
    In pvp you should not waste a slot for that ability...
    And if you compare Radiant Destruction with it, I think you probably never used Impale.

    And if you don't see how the new Impale compares to Radiant Destruction, I think you probably never PVP.

    I know what you mean, but my point is RD was weak. As mag char you spam your shield and your magicka recovers very fast.
    The problem is that stam chars have no option to absorb or dodge it.
    After the patch RD is nearly obsolete.
    Impale you can absorb and dodge, so any good pvp player laugh about you if you spam it and every bad pvp player dies on a strife hit too if he is below 25% live.

    Only the Sorcs execute is a real execute. If your live goes below 20℅ you are dead instantly.
    There is no way to avoid it.
    PTS-EU
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Glad to see they left Incapacitating Strike as broken as it is, and simply raised the Ultimate Cost to 70...like that matters...

    with 30,000 Armor and 3488 Critical Strike i still have been hit with 12K+ Incaps....a Light or Med armor user would lose 70-80% of their health.

    Any Ultimate that takes 70-80% of someones health for a cost under 100 is OP and broken....there is literlaly no counterplay to Incap....if i can be hit that hard on a tanky Heavy Armor toon, light and med armor users have no chance

    But lets continue having another 6 months of insta-kills from stealth because thats totally healthy for the game.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Glad to see they left Incapacitating Strike as broken as it is, and simply raised the Ultimate Cost to 70...like that matters...

    with 30,000 Armor and 3488 Critical Strike i still have been hit with 12K+ Incaps....a Light or Med armor user would lose 70-80% of their health.

    Any Ultimate that takes 70-80% of someones health for a cost under 100 is OP and broken....there is literlaly no counterplay to Incap....if i can be hit that hard on a tanky Heavy Armor toon, light and med armor users have no chance

    But lets continue having another 6 months of insta-kills from stealth because thats totally healthy for the game.

    Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.
  • CubanRay
    CubanRay
    ✭✭
    Glad to see they left Incapacitating Strike as broken as it is, and simply raised the Ultimate Cost to 70...like that matters...

    with 30,000 Armor and 3488 Critical Strike i still have been hit with 12K+ Incaps....a Light or Med armor user would lose 70-80% of their health.

    Any Ultimate that takes 70-80% of someones health for a cost under 100 is OP and broken....there is literlaly no counterplay to Incap....if i can be hit that hard on a tanky Heavy Armor toon, light and med armor users have no chance

    But lets continue having another 6 months of insta-kills from stealth because thats totally healthy for the game.

    Just because you get your buttty handle in pvp doesn't mean the skill is broken,it's working as intended .
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.

    Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.

    Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.

    You are clueless as to what is, and is not balanced for Nightblades. Clearly you came in here just to whine, and not contribute a single constructive point to this class. Now get out of this thread! You don't see me plaguing the sorc's balancing thread, so stop spewing your garbage in a thread discussing a class that you care nothing about.
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    No mention of the strife nerf despite the displeasure from the nb community.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    Disappointed
    Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.

    Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.

    Not if the enemy uses shuffle and dodge rolls a lot. Those 4 light attacks turn into 0 or 1, meaning no spectral bow to fire.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    No mention of the strife nerf despite the displeasure from the nb community.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    Disappointed
    Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.

    Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.

    Not if the enemy uses shuffle and dodge rolls a lot. Those 4 light attacks turn into 0 or 1, meaning no spectral bow to fire.

    that is why it's balanced tho. if ZoS changes it to make it "easier to use" merciless is gonna end up getting nerfed. which is why i don't want them to touch it.
    Edited by Lucky28 on January 24, 2017 7:44PM
    Invictus
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    Lucky28 wrote: »
    mr_wazzabi wrote: »
    No mention of the strife nerf despite the displeasure from the nb community.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    Disappointed
    Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.

    Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.

    Not if the enemy uses shuffle and dodge rolls a lot. Those 4 light attacks turn into 0 or 1, meaning no spectral bow to fire.

    that is why it's balanced tho. if ZoS changes it to make it "easier to use" merciless is gonna end up getting nerfed. which is why i don't want them to touch it.

    But sorcs are balanced? Turn on shields and crystal frag? Remember that frags have a knockdown. Spectral bow is damage only with no cc. The sorc crystal frag knockdown into fury is usually what kills me
    Edited by mr_wazzabi on January 24, 2017 7:54PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.

    Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.

    You are clueless as to what is, and is not balanced for Nightblades. Clearly you came in here just to whine, and not contribute a single constructive point to this class. Now get out of this thread! You don't see me plaguing the sorc's balancing thread, so stop spewing your garbage in a thread discussing a class that you care nothing about.

    No im not Clueless.

    I have a Magicka Nightblade thank you very much and my entire build was focused around Force Shock/Strife, Crippling Grasp and setting up Spectral Bow shots to kill folks, and it was very effective may I add. Of course its a more skillful finesse type of gameplay.

    As kena has pointed out many times...Assassin's Will actually takes some skill and finesse to set up properly to use, considering you have to land 4 light attacks and land the Spectral Bow shot...i would say the damage it does is balanced considering everything you have to do(land 4 light attacks) to get it to function.

    I think you need to stop making assumptions.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Glad to see they left Incapacitating Strike as broken as it is, and simply raised the Ultimate Cost to 70...like that matters...

    with 30,000 Armor and 3488 Critical Strike i still have been hit with 12K+ Incaps....a Light or Med armor user would lose 70-80% of their health.

    Any Ultimate that takes 70-80% of someones health for a cost under 100 is OP and broken....there is literlaly no counterplay to Incap....if i can be hit that hard on a tanky Heavy Armor toon, light and med armor users have no chance

    But lets continue having another 6 months of insta-kills from stealth because thats totally healthy for the game.

    Rinaldo, I respect you a lot for your opinions, nevertheless I consider that you should look to the NBs skill set from a NB point of view. Yes, it seems strong when you look at the death log, one thing is what you look at, and other is how you use it. And to use incap effectively you neeed a lot of work.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.

    Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.

    You are clueless as to what is, and is not balanced for Nightblades. Clearly you came in here just to whine, and not contribute a single constructive point to this class. Now get out of this thread! You don't see me plaguing the sorc's balancing thread, so stop spewing your garbage in a thread discussing a class that you care nothing about.

    No im not Clueless.

    I have a Magicka Nightblade thank you very much and my entire build was focused around Force Shock/Strife, Crippling Grasp and setting up Spectral Bow shots to kill folks, and it was very effective may I add. Of course its a more skillful finesse type of gameplay.

    As kena has pointed out many times...Assassin's Will actually takes some skill and finesse to set up properly to use, considering you have to land 4 light attacks and land the Spectral Bow shot...i would say the damage it does is balanced considering everything you have to do(land 4 light attacks) to get it to function.

    I think you need to stop making assumptions.

    And yet you only have 3 classes mentioned in your signature: Mag Sorc, Mag Templar, and Mag DK.

    The fact that you don't even have a stam class tells me that you're clueless about its balance; especially with stamblades.

    Easiest way to spot a non-stamblade is to hear someone complain about them. You should level one up sometime; it'll change your perspective of them. Also no move that misses as much as Incap does should be expensive. Ever. This is why no one uses the 2H ult; because saving 150 ult just to have it miss, makes it not worth slotting.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
    ✭✭✭✭✭
    1) Strife cost increase is a bad idea.

    2) mage blade and even Stam blade are on the lower end of the PvE DPS and is outclassed easily as a healer or tank by other classes performing the same rolls.

    3) assassin's will is easy to proc in PvE but in PvP it's a disaster. Hard to proc and easy to dodge. Perhaps make it more reliable like frag procs. They can also be dodged of course but they proc much more often and consistently.

    4) fix cloak for once...still constantly brought out of cloak by seemingly everything and certainly all gap closers.

    5) increase killers blade base damage to be on part with other execution skills. You don't have to increase the health range at which it starts to increase like other execution abilities but at least increase its damage overall at 25%. Impale is fine as it is having its range buffed a lot.

    6) why are you making relentless focus stamina to cast? I get trying to keep stamina based damage with a stamina cost but again...why? Keep the cost magicka unless it's some how affecting it's damage negatively.

    7) considering everyone's issue with lack of good dots for NB besides cripple, increase dark shade damage substantially. Keep shadow image the same because it already has excellent utility with its Teleport. No one really uses shades though because there is no reason to use it over shadow image. If the attacks by the shades hit harder it would see more use in builds.

    8) agony....still horrible... never a good skill. Maybe make a stamina morph for it and make it a bleed that heals? Because ya know, NB'so have been wanting a good health since forever? It would be nice.

    9) I sit here looking at other classessential abilities and they look so....thoughtful. NB seems to plain in comparison. The ways in which other classes have access to major brutality, major sorcery, prophecy, and savagery without having to use a weapon skill or non class skill is way better. Power extraction and sap essence is not the answer and doesn't come close to the other classes abilities.

    10) ults are fine. Passives are fine. Other skills not mentioned are fine.

    NB has always been a solid class. While other classes always needed a buff or nerf NB was already fairly balanced. However, as other classes saw more and more changes NB has somewhat fallen to the way side and now is underpowered in comparison to all other classes with the exception of ganking. Though that could be a stigma since many NB's rolled the class for that type of play style. Other classes can gank with success as well. Anyways, you see all these builds for other classes and people playing DPS, healers, tanks, but for NB we have fallen into really just one roll, and we aren't even that good at it when out up against other classes.

    Sure, great players can make any build do well but that isn't the point. Balance is when anyone can pick up a class and with enough hardwork and practice be competitive, not God mode, don't get the two confused, but competative.

    That's my ten cents.
    Hey everyone! Look! It's a signature!
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    CubanRay wrote: »

    Just because you get your buttty handle in pvp doesn't mean the skill is broken,it's working as intended .

    Right

    Just like Sorc's Power Overload Light Attacks(that got a 15% damage bonus before they nerfed it) were hitting folks for 15-20k Overload Light attacks was oh so balanced...

    I also guess because all the top streamers and pvpers all agree that Incapacitating Strike is broken...

    I can literally hit players for 15,000 damage in Cyrodiil with this. Not very fair, but effective. - Deltia

    Because this is so balanced for a 50 or even 70 cost ultimate with zero counterplay

    Anyone who jump you from stealth with this and hits and can't kill you sucks period...this is more broken then my 15k+ Power Overload light attack spam last year...

    Capture1.png

    Capture2.png


    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.

    Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.

    You are clueless as to what is, and is not balanced for Nightblades. Clearly you came in here just to whine, and not contribute a single constructive point to this class. Now get out of this thread! You don't see me plaguing the sorc's balancing thread, so stop spewing your garbage in a thread discussing a class that you care nothing about.

    No im not Clueless.

    I have a Magicka Nightblade thank you very much and my entire build was focused around Force Shock/Strife, Crippling Grasp and setting up Spectral Bow shots to kill folks, and it was very effective may I add. Of course its a more skillful finesse type of gameplay.

    As kena has pointed out many times...Assassin's Will actually takes some skill and finesse to set up properly to use, considering you have to land 4 light attacks and land the Spectral Bow shot...i would say the damage it does is balanced considering everything you have to do(land 4 light attacks) to get it to function.

    I think you need to stop making assumptions.

    And yet you only have 3 classes mentioned in your signature: Mag Sorc, Mag Templar, and Mag DK.

    The fact that you don't even have a stam class tells me that you're clueless about its balance; especially with stamblades.

    Easiest way to spot a non-stamblade is to hear someone complain about them. You should level one up sometime; it'll change your perspective of them. Also no move that misses as much as Incap does should be expensive. Ever. This is why no one uses the 2H ult; because saving 150 ult just to have it miss, makes it not worth slotting.

    I have a Stamian DK my old mag DK, I just haven;t updated my forum Sig he has been an Orc stam DK for a few months.

    My Magicka Nightblade used to be a Khajiit Stamina Nightblade, until i realized how broken it was on Blackwater Blade just insta killing people with 2-3 hits before they could even have a chance to fight back so I race changed him to a Magicka Nightblade that i feel for the most part is balanced.

    Mag blades can hit hard and cloak a lot, but there is counter play....any stam blade that jumps you from stealth and lands an Incap, against any half decent player you won't survive...if you slot Radiant Magelight your stuck with a useless skill that doesn't eve reveal half the time.

    Im not a big fan of "no counterplay" kinda stuff...anything that insta kills people from stealth is broken...Fengrush has talked about this at length...stealth is too powerful its too easy to gank and insta kill people with no reaction.

    Stealth damage in this game needs toned down a bit...Stam Nightblades just happen to be the best at it because they have the best tools like Incap, Fear, and Surprise Attack, etc and class passives and bonus to hit ridiculously hard.

    I will say this, Nigthblades probably need Major Mending in their class passives, and im ok with buffing some other skills to compensate for more fair gameplay, and give them some better survivability tools but Incapacitating strikes does WAY too much damage, and gives way too many benefits(20% damage bonus, Major defile, Minor defile(disease) and stun) for what it costs...

    Look folks can disagree thats fine. I just don't see how it doesn't get nerfed next patch at some point...just like Power Overload did...when you have something so cheap hitting for 15k+ its simply not balanced, Power Overload was broken AF, Incap in the same tier....both Ultimates were dirt cheap(50 and 64 respectively) and hit way too hard.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • CubanRay
    CubanRay
    ✭✭
    Every time that pvp needs a nerf pve got screwed,maybe nerfing the stealth crit could help.
    I tested Ambush the other day,normal attack vs stealth and the difference is huge,they need to revalue this.
    Using the skill Incap normally doesn't seems op to me.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    CubanRay wrote: »
    Every time that pvp needs a nerf pve got screwed,maybe nerfing the stealth crit could help.
    I tested Ambush the other day,normal attack vs stealth and the difference is huge,they need to revalue this.
    Using the skill Incap normally doesn't seems op to me.

    Your right

    Using Incapacitating Strike not from stealth is fine

    When you use Ambush or Magelight to Empower it on top of Major Weapon Damage buff, and high crit and lots of Crit points and Shadow Stone it hits like a train. Watch Scribes or the other big gankers and watch how much HP a single Incap takes from someone from stealth.

    Honestly, I think Stealth damage needs to be toned down more then Incapacitating Strike itself needs nerfed. I think they need to just put a reasonable cap on how much damage you can do from stealth...your already getting a free stun just by hitting them from crouch.

    If you get ganked by guys like Scribes and their extremely high damage builds you won't have any chance for counterplay.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Spectral bow hits harder than Incap, and it only costs 4 light attacks. Incap is also stupid easy to avoid/block. Also Overload hits harder, and is now cheaper. Incap was fine at 50. The only thing I would change about it would be to get rid of the stun, and just increase the damage buff duration.

    Assassin's will also has a 4 light attack requirement before you launch the "Boom" so Assassin's Will is actually balanced.

    You are clueless as to what is, and is not balanced for Nightblades. Clearly you came in here just to whine, and not contribute a single constructive point to this class. Now get out of this thread! You don't see me plaguing the sorc's balancing thread, so stop spewing your garbage in a thread discussing a class that you care nothing about.

    No im not Clueless.

    I have a Magicka Nightblade thank you very much and my entire build was focused around Force Shock/Strife, Crippling Grasp and setting up Spectral Bow shots to kill folks, and it was very effective may I add. Of course its a more skillful finesse type of gameplay.

    As kena has pointed out many times...Assassin's Will actually takes some skill and finesse to set up properly to use, considering you have to land 4 light attacks and land the Spectral Bow shot...i would say the damage it does is balanced considering everything you have to do(land 4 light attacks) to get it to function.

    I think you need to stop making assumptions.

    And yet you only have 3 classes mentioned in your signature: Mag Sorc, Mag Templar, and Mag DK.

    The fact that you don't even have a stam class tells me that you're clueless about its balance; especially with stamblades.

    Easiest way to spot a non-stamblade is to hear someone complain about them. You should level one up sometime; it'll change your perspective of them. Also no move that misses as much as Incap does should be expensive. Ever. This is why no one uses the 2H ult; because saving 150 ult just to have it miss, makes it not worth slotting.

    I have a Stamian DK my old mag DK, I just haven;t updated my forum Sig he has been an Orc stam DK for a few months.

    My Magicka Nightblade used to be a Khajiit Stamina Nightblade, until i realized how broken it was on Blackwater Blade just insta killing people with 2-3 hits before they could even have a chance to fight back so I race changed him to a Magicka Nightblade that i feel for the most part is balanced.

    Mag blades can hit hard and cloak a lot, but there is counter play....any stam blade that jumps you from stealth and lands an Incap, against any half decent player you won't survive...if you slot Radiant Magelight your stuck with a useless skill that doesn't eve reveal half the time.

    Im not a big fan of "no counterplay" kinda stuff...anything that insta kills people from stealth is broken...Fengrush has talked about this at length...stealth is too powerful its too easy to gank and insta kill people with no reaction.

    Stealth damage in this game needs toned down a bit...Stam Nightblades just happen to be the best at it because they have the best tools like Incap, Fear, and Surprise Attack, etc and class passives and bonus to hit ridiculously hard.

    I will say this, Nigthblades probably need Major Mending in their class passives, and im ok with buffing some other skills to compensate for more fair gameplay, and give them some better survivability tools but Incapacitating strikes does WAY too much damage, and gives way too many benefits(20% damage bonus, Major defile, Minor defile(disease) and stun) for what it costs...

    Look folks can disagree thats fine. I just don't see how it doesn't get nerfed next patch at some point...just like Power Overload did...when you have something so cheap hitting for 15k+ its simply not balanced, Power Overload was broken AF, Incap in the same tier....both Ultimates were dirt cheap(50 and 64 respectively) and hit way too hard.

    Sorcs, and NBs are known for their burst; which is why I can justify them not having Major Mending, but when they start making other classes hit harder, and nerf NBs burst capabilities; it further worsens the balance in this game.

    As far as comparing Incap with overload; overload you can spam repeatedly, Incap you can only do once every 24 seconds (70 cost). When you compare the two, and realize that overload hits harder Incap should receive a buff if anything (not actually suggesting this).

    You know what ult does too much damage? Soul Assault.

    In reference to stealth damage, I would love for them to remove the stealth damage bonus from PvP. That way people will stop whining about being ganked by Incap.
Sign In or Register to comment.