Even in fantasy why are slaves considered something desirable? Sickening. There is a reason the Argonians are freed.
Hmm... Do you mean like a housecarl of sorts OP (Lydia sworn to carry my burdens comes to mind immediately)? Because that's kind of like what it seems you're hinting at.
static_recharge wrote: »This is an appalling topic. Can't believe this is posted.
what is it with bethesda fans and slavery
WHAT IS IT WITH YOU PEOPLE
what is it with bethesda fans and slavery
WHAT IS IT WITH YOU PEOPLE
As read here.WHAT IS THE SOCIAL AND LEGAL OPINION OF SLAVERY IN TAMRIEL DURING THIS TIME PERIOD?
It varies by jurisdiction. The Clans of the Reach, for example, certainly keep captured enemies as slaves – but they’re barbarians. In most civilized realms, slavery is illegal, with the obvious exception being Morrowind. Under the terms of the Ebonheart Pact, the Dark Elves have had to liberate their Argonian slaves, but they still have slaves of other races, the most common of which are Khajiit.
starkerealm wrote: »what is it with bethesda fans and slavery
WHAT IS IT WITH YOU PEOPLE
It's an element of the setting from Morrowind. It got phased out of the later games, but there was a main questline step in TES3 that had you buying a Dunmer slave girl, and handing her off to an Ashlander Chief in order to secure you a political title.
No, seriously, that was part of the main quest. It wasn't some weird sidequest that five people and a couple guar did. If you wanted to fulfill the Nerevarine Prophecies, this was a mandatory step.
As much as I love it, have I mentioned that Morrowind is incredibly messed up at times?
Would you still want them if they were only allowed to be used in Vvardenfell, and even then only being Khajiit?As read here.WHAT IS THE SOCIAL AND LEGAL OPINION OF SLAVERY IN TAMRIEL DURING THIS TIME PERIOD?
It varies by jurisdiction. The Clans of the Reach, for example, certainly keep captured enemies as slaves – but they’re barbarians. In most civilized realms, slavery is illegal, with the obvious exception being Morrowind. Under the terms of the Ebonheart Pact, the Dark Elves have had to liberate their Argonian slaves, but they still have slaves of other races, the most common of which are Khajiit.
going to leave it at that though as i've already summoned the ferocious lions upon myself
there was also this weird quest (somewhere out west?) were you had to do some kind of cannibal thing...no thanks...
starkerealm wrote: »what is it with bethesda fans and slavery
WHAT IS IT WITH YOU PEOPLE
It's an element of the setting from Morrowind. It got phased out of the later games, but there was a main questline step in TES3 that had you buying a Dunmer slave girl, and handing her off to an Ashlander Chief in order to secure you a political title.
No, seriously, that was part of the main quest. It wasn't some weird sidequest that five people and a couple guar did. If you wanted to fulfill the Nerevarine Prophecies, this was a mandatory step.
As much as I love it, have I mentioned that Morrowind is incredibly messed up at times?
see, i don't like that actually, the lack of choice regarding doing something like that
much like how i don't like a lot of things in that game, much as i can mildly appreciate its confidence in darker subjects compared to oblivion, skyrim and ESO
going to leave it at that though as i've already summoned the ferocious lions upon myself
starkerealm wrote: »starkerealm wrote: »what is it with bethesda fans and slavery
WHAT IS IT WITH YOU PEOPLE
It's an element of the setting from Morrowind. It got phased out of the later games, but there was a main questline step in TES3 that had you buying a Dunmer slave girl, and handing her off to an Ashlander Chief in order to secure you a political title.
No, seriously, that was part of the main quest. It wasn't some weird sidequest that five people and a couple guar did. If you wanted to fulfill the Nerevarine Prophecies, this was a mandatory step.
As much as I love it, have I mentioned that Morrowind is incredibly messed up at times?
see, i don't like that actually, the lack of choice regarding doing something like that
much like how i don't like a lot of things in that game, much as i can mildly appreciate its confidence in darker subjects compared to oblivion, skyrim and ESO
going to leave it at that though as i've already summoned the ferocious lions upon myself
Usually your ability to rebel was limited to ignoring the quest or killing the questgiver. That said, it meant stuff like the Fighters Guild was really memorable, because there were alternate endings.
starkerealm wrote: »starkerealm wrote: »what is it with bethesda fans and slavery
WHAT IS IT WITH YOU PEOPLE
It's an element of the setting from Morrowind. It got phased out of the later games, but there was a main questline step in TES3 that had you buying a Dunmer slave girl, and handing her off to an Ashlander Chief in order to secure you a political title.
No, seriously, that was part of the main quest. It wasn't some weird sidequest that five people and a couple guar did. If you wanted to fulfill the Nerevarine Prophecies, this was a mandatory step.
As much as I love it, have I mentioned that Morrowind is incredibly messed up at times?
see, i don't like that actually, the lack of choice regarding doing something like that
much like how i don't like a lot of things in that game, much as i can mildly appreciate its confidence in darker subjects compared to oblivion, skyrim and ESO
going to leave it at that though as i've already summoned the ferocious lions upon myself
Usually your ability to rebel was limited to ignoring the quest or killing the questgiver. That said, it meant stuff like the Fighters Guild was really memorable, because there were alternate endings.
that's bethesda games in a nutshell really, isn't it? it's why i'm always confused when people say the series is full of depth and choice (fallout's a bit better for it, but not by much) when you just kinda
kill the dude or help him
or ignore him
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »what is it with bethesda fans and slavery
WHAT IS IT WITH YOU PEOPLE
It's an element of the setting from Morrowind. It got phased out of the later games, but there was a main questline step in TES3 that had you buying a Dunmer slave girl, and handing her off to an Ashlander Chief in order to secure you a political title.
No, seriously, that was part of the main quest. It wasn't some weird sidequest that five people and a couple guar did. If you wanted to fulfill the Nerevarine Prophecies, this was a mandatory step.
As much as I love it, have I mentioned that Morrowind is incredibly messed up at times?
see, i don't like that actually, the lack of choice regarding doing something like that
much like how i don't like a lot of things in that game, much as i can mildly appreciate its confidence in darker subjects compared to oblivion, skyrim and ESO
going to leave it at that though as i've already summoned the ferocious lions upon myself
Usually your ability to rebel was limited to ignoring the quest or killing the questgiver. That said, it meant stuff like the Fighters Guild was really memorable, because there were alternate endings.
that's bethesda games in a nutshell really, isn't it? it's why i'm always confused when people say the series is full of depth and choice (fallout's a bit better for it, but not by much) when you just kinda
kill the dude or help him
or ignore him
No, Morrowind was actually more permissive on this subject. There was, to the best of my recollection, no one you couldn't kill in that game. You could also seriously derail quests by waxing people you needed accidentally.
Morrowind was the game where you could actually rebel. Oblivion on... not so much.
MythicEmperor wrote: »Would you still want them if they were only allowed to be used in Vvardenfell, and even then only being Khajiit?As read here.WHAT IS THE SOCIAL AND LEGAL OPINION OF SLAVERY IN TAMRIEL DURING THIS TIME PERIOD?
It varies by jurisdiction. The Clans of the Reach, for example, certainly keep captured enemies as slaves – but they’re barbarians. In most civilized realms, slavery is illegal, with the obvious exception being Morrowind. Under the terms of the Ebonheart Pact, the Dark Elves have had to liberate their Argonian slaves, but they still have slaves of other races, the most common of which are Khajiit.
House Telvanni never joined the Pact, and thus they can own any slave they'd like. My Dunmer would have no problem flaunting this fact in any city he desired. At the very least, Khajiit slaves would suffice. They are no match for the ash storms of Vvardenfell, but I could always buy another.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »what is it with bethesda fans and slavery
WHAT IS IT WITH YOU PEOPLE
It's an element of the setting from Morrowind. It got phased out of the later games, but there was a main questline step in TES3 that had you buying a Dunmer slave girl, and handing her off to an Ashlander Chief in order to secure you a political title.
No, seriously, that was part of the main quest. It wasn't some weird sidequest that five people and a couple guar did. If you wanted to fulfill the Nerevarine Prophecies, this was a mandatory step.
As much as I love it, have I mentioned that Morrowind is incredibly messed up at times?
see, i don't like that actually, the lack of choice regarding doing something like that
much like how i don't like a lot of things in that game, much as i can mildly appreciate its confidence in darker subjects compared to oblivion, skyrim and ESO
going to leave it at that though as i've already summoned the ferocious lions upon myself
Usually your ability to rebel was limited to ignoring the quest or killing the questgiver. That said, it meant stuff like the Fighters Guild was really memorable, because there were alternate endings.
that's bethesda games in a nutshell really, isn't it? it's why i'm always confused when people say the series is full of depth and choice (fallout's a bit better for it, but not by much) when you just kinda
kill the dude or help him
or ignore him
No, Morrowind was actually more permissive on this subject. There was, to the best of my recollection, no one you couldn't kill in that game. You could also seriously derail quests by waxing people you needed accidentally.
Morrowind was the game where you could actually rebel. Oblivion on... not so much.
i never said you couldn't rebel, i was talking about depth
killing a man or not killing a man isn't very deep moral dilemma
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »what is it with bethesda fans and slavery
WHAT IS IT WITH YOU PEOPLE
It's an element of the setting from Morrowind. It got phased out of the later games, but there was a main questline step in TES3 that had you buying a Dunmer slave girl, and handing her off to an Ashlander Chief in order to secure you a political title.
No, seriously, that was part of the main quest. It wasn't some weird sidequest that five people and a couple guar did. If you wanted to fulfill the Nerevarine Prophecies, this was a mandatory step.
As much as I love it, have I mentioned that Morrowind is incredibly messed up at times?
see, i don't like that actually, the lack of choice regarding doing something like that
much like how i don't like a lot of things in that game, much as i can mildly appreciate its confidence in darker subjects compared to oblivion, skyrim and ESO
going to leave it at that though as i've already summoned the ferocious lions upon myself
Usually your ability to rebel was limited to ignoring the quest or killing the questgiver. That said, it meant stuff like the Fighters Guild was really memorable, because there were alternate endings.
that's bethesda games in a nutshell really, isn't it? it's why i'm always confused when people say the series is full of depth and choice (fallout's a bit better for it, but not by much) when you just kinda
kill the dude or help him
or ignore him
No, Morrowind was actually more permissive on this subject. There was, to the best of my recollection, no one you couldn't kill in that game. You could also seriously derail quests by waxing people you needed accidentally.
Morrowind was the game where you could actually rebel. Oblivion on... not so much.
i never said you couldn't rebel, i was talking about depth
killing a man or not killing a man isn't very deep moral dilemma
No, I agree.
As far as I've ever known, the depth in TES came from the setting, not the player's options. So, while Morrowind had very limited ways you could interact with the world, It was the setting itself that got held up as deep.
as an american who also happens to be black, this disgusts me.
would you ask *** or pedophiloa to be added in as well, since as you say, we arent using real life morals?
of course you wouldnt.
whether a slave being added would go along with lore or not is irrelevant. its horrifying.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »what is it with bethesda fans and slavery
WHAT IS IT WITH YOU PEOPLE
It's an element of the setting from Morrowind. It got phased out of the later games, but there was a main questline step in TES3 that had you buying a Dunmer slave girl, and handing her off to an Ashlander Chief in order to secure you a political title.
No, seriously, that was part of the main quest. It wasn't some weird sidequest that five people and a couple guar did. If you wanted to fulfill the Nerevarine Prophecies, this was a mandatory step.
As much as I love it, have I mentioned that Morrowind is incredibly messed up at times?
see, i don't like that actually, the lack of choice regarding doing something like that
much like how i don't like a lot of things in that game, much as i can mildly appreciate its confidence in darker subjects compared to oblivion, skyrim and ESO
going to leave it at that though as i've already summoned the ferocious lions upon myself
Usually your ability to rebel was limited to ignoring the quest or killing the questgiver. That said, it meant stuff like the Fighters Guild was really memorable, because there were alternate endings.
that's bethesda games in a nutshell really, isn't it? it's why i'm always confused when people say the series is full of depth and choice (fallout's a bit better for it, but not by much) when you just kinda
kill the dude or help him
or ignore him
No, Morrowind was actually more permissive on this subject. There was, to the best of my recollection, no one you couldn't kill in that game. You could also seriously derail quests by waxing people you needed accidentally.
Morrowind was the game where you could actually rebel. Oblivion on... not so much.
i never said you couldn't rebel, i was talking about depth
killing a man or not killing a man isn't very deep moral dilemma
No, I agree.
As far as I've ever known, the depth in TES came from the setting, not the player's options. So, while Morrowind had very limited ways you could interact with the world, It was the setting itself that got held up as deep.
i could still disagree but
i'm going to do OP a solid and stop my derailing of the thread