PhxOldGamer68 wrote: »Claiming a Keep or Resource should only be allowed for guilds with 50+ members, just like getting a guild trader.
Allowing players, who create a guild (with only 1 person) just to send a message, show off, brag, or taunt by making the name of the guild humorous or offensive should be removed.
There are strong, large PVP guilds that do not care to bid for a guild trader. But claiming the keep or resource allows the Guild Store to sell items. Whenever I enter a keep, I search the items in the guild store of the guild that claimed it.
I've claimed a keep with a guild I created, but had no members.
PhxOldGamer68 wrote: »Claiming a Keep or Resource should only be allowed for guilds with 50+ members, just like getting a guild trader.
Allowing players, who create a guild (with only 1 person) just to send a message, show off, brag, or taunt by making the name of the guild humorous or offensive should be removed.
There are strong, large PVP guilds that do not care to bid for a guild trader. But claiming the keep or resource allows the Guild Store to sell items. Whenever I enter a keep, I search the items in the guild store of the guild that claimed it.
I've claimed a keep with a guild I created, but had no members.
In Blackwater Blade & Azura's Star there have been guilds formed specifically taunt me.
PhxOldGamer68 wrote: »Claiming a Keep or Resource should only be allowed for guilds with 50+ members, just like getting a guild trader.
Allowing players, who create a guild (with only 1 person) just to send a message, show off, brag, or taunt by making the name of the guild humorous or offensive should be removed.
There are strong, large PVP guilds that do not care to bid for a guild trader. But claiming the keep or resource allows the Guild Store to sell items. Whenever I enter a keep, I search the items in the guild store of the guild that claimed it.
I've claimed a keep with a guild I created, but had no members.
In Blackwater Blade & Azura's Star there have been guilds formed specifically taunt me.
Cookie?
NightbladeMechanics wrote: »I'd like to see ZOS make keep claims matter to the campaign or to PvP in actual PvP-related ways.
lower that to 15-20 members and sure. there are quite a few actual PvP guilds that don't have 50+ members (preference for keeping guilds small) but do take things and should be able to claim them.
at any rate i don't really mind troll takes. they can be kinda funny.
NightbladeMechanics wrote: »lower that to 15-20 members and sure. there are quite a few actual PvP guilds that don't have 50+ members (preference for keeping guilds small) but do take things and should be able to claim them.
at any rate i don't really mind troll takes. they can be kinda funny.
My 37 man guild agrees. ^_^
I have another idea.
2 Steps:
1. All gained AP's from guild members will gathered into guild AP pool. Only members with active guild tabard gather for the guild (So you must decide for which guild you gather).
2. Holding a keep or ressource will cost guild AP. Higher leveled keeps and ressources will cost more guild AP
Additional mechanics you can have:
- Upgrade keep with guild AP's
- Add crafting stations inside of keep
- Add fixed defense sieges into keep
...
@ZOS_BrianWheeler why not this?
Ghost-Shot wrote: »I have another idea.
2 Steps:
1. All gained AP's from guild members will gathered into guild AP pool. Only members with active guild tabard gather for the guild (So you must decide for which guild you gather).
2. Holding a keep or ressource will cost guild AP. Higher leveled keeps and ressources will cost more guild AP
Additional mechanics you can have:
- Upgrade keep with guild AP's
- Add crafting stations inside of keep
- Add fixed defense sieges into keep
...
@ZOS_BrianWheeler why not this?
Would there be a benefit added to holding a keep to justify the guild spending AP on it?