NightbladeMechanics wrote: »I don't know, i played mag nightblade, but damage just seems to be not there, i do agree that grim focus should reapply when you fire the bow, the current grim focus makes the rotation feel really clunky. Also can we make twisting path scale off of thaumaturge, it's pretty obvious that this ability is a dot, fix this bug please.
Twisting should, but don't you think you should go learn the class before commenting on Grim Focus? Mageblade's damage is insane when played properly.
I got 36 k + single target with magblade and a good group, i think i know how to play, but when i play any other mag class i get much more, grim focus makes the rotation clunky.
NightbladeMechanics wrote: »old_mufasa wrote: »NightbladeMechanics wrote: »Seraphayel wrote: »NightbladeMechanics wrote: »I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Sorry but the Mageblade buffs in 2.7 are pretty neglectable. And your argument with the 8% more damage on staffs is pretty funny due to the fact that it changes nothing in the end because everybody gets the 8% bonus.
That comment was regarding PvP.how about making the berserk buff last more than 8 sec and keep the re-apply, i think it would be good for both pve and pvp... wait scratch that, this discussion isn't about having idea, it's about forum-pvper that know it all
Are you talking about Reaper's Mark's Major Berserk, or Grim Focus' Minor Berserk? Major lasts 5s, and Minor lasts 20s. I'd be down to see Reaper's buff become more accessible. It's a staple for PvP bombing, but that's about it as far as I know. Chaining it on adds in PvE can sometimes yield a dps boost, but it's small. Otherwise I'm confused about your suggestion. Your snippy comment isn't appreciated and only adds to their toxicity.thankyourat wrote: »Magblade felt more than fine to me on PTS, most people who play the game just literally have no idea what to do. The gap between skilled players and fodder is so large in ESO.
I mean strife literally only increased by 300 in cost, it used to cost under 1K.
*shrugs*
I think most players are mad at the change seeing as most of us were expecting buffs to magblade for open world pvp and are just confused on why they nerfed strife for what seems to be no reason. Magblade still has one problem in open world pvp and that's snares magblades struggle with snares and roots more than any other class. And mist form is counterproductive to magblade because all your hots stop ticking in mist form and your main defense is hots. Plus players are getting smarter, when they see you mist form they just spam ambush
hots? lol what hots? strife for 50 hps after all the mitigation/damage reduction? or mutagen that requires restro staff, is not guaranteed to land on you? nb has no real defenses.
lolwut? Mageblade is entirely designed around layering hots...
@old_mufasa I don't understand your post. They've already made good moves toward closing the mag/stam PvE dps gap, and you still provide no reasoning behind needing to alter Grim Focus to further do so.
Do you even read peoples posts? or just comment to comment?
As with all the other peoples posts on why it needs a QOL change... I have repeatedly said just as others that the current form is clunky and dated.. and you did not understand the part where I said they needed to balance all aspects of the game when it comes to stam vs magic..(something they said would happen this patch) with out some major over hauls to certain aspects of each that wont be happening with this patch.
I read everything. No one has provided a reason to overhaul Grim Focus besides "it feels bad" or "it will be easier this way." DPS can be increased elsewhere in the kit, but people are fixating on this ability for some reason. You could argue that everything in the game is "dated" at this point -- the game is old. That's nothing more than empty rhetoric. As for "clunky," it actually works smoothly if you practice with it, except I heard that doesn't function properly on console. It should be fixed there, not changed. And the recast is necessary to keep it from being OP in PvP. I'm not sure what part of that is going over people's heads.
The stam/magicka dps divide has nothing to do with Grim Focus or this thread, but I genuinely hope stam classes in general, including nightblade, receive some love to bring them into line with magicka. I also genuinely hope both variants of nightblade can be raised into line with the other classes in PvE, but I still have yet to see a solid argument for why Grim Focus, out of the whole kit, has to be fundamentally changed to achieve that end.
Any mageblade in here acting like funnel is hard to weave with a destro staff need to stop. If you're such a bad mageblade that you can't weave with your bread and butter skill you don't need to comment here anymore, sorry guys, truth hurts. Also, its probably going to be worth switching to crushing shock for pvp anyway now that its unreflectable, for shield stacking builds, that is.
Merciless is fine. If they make it auto-recast, great. If not, that's cool too. Mageblade is about to be strong AF guys.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »I don't know, i played mag nightblade, but damage just seems to be not there, i do agree that grim focus should reapply when you fire the bow, the current grim focus makes the rotation feel really clunky. Also can we make twisting path scale off of thaumaturge, it's pretty obvious that this ability is a dot, fix this bug please.
Twisting should, but don't you think you should go learn the class before commenting on Grim Focus? Mageblade's damage is insane when played properly.
I got 36 k + single target with magblade and a good group, i think i know how to play, but when i play any other mag class i get much more, grim focus makes the rotation clunky.
There's so much more to being a skilled and experienced player than a dps parse. It simply wows me that such a two dimensional, controlled scenario is placed on such a pedestal these days.
Also that's very low, even for mageblade.
NightbladeMechanics wrote: »@old_mufasa Bugginess on console warrants bug fixes, not overarching mechanical changes.
Curse isn't clunky or buggy, things dying while the curse is on them is irrelevant for dps parses, and zos isn't changing it because of clunkiness or bugginess. They're changing it to free up global cooldowns and make the rotation easier, but all they're doing is making it echo a second explosion. A comparable change to Grim Focus to free up global cooldowns would be adding a second damage echo 8 seconds after landing a proc, NOT removing the recast entirely. I could get behind a change like that.
Yup, I realize since making this thread that I'm in the minority who still values a complex, mechanically rich, and higher skill cap game. I'm all for closing the dps gap between new and seasoned players, not NOT for diluting mechanics to do so.
So there's your suggestion (my third or fourth in the thread). Make the proc echo like 8 or 10 seconds later like Curse. That's usable in pvp but won't make a difference in balance, would straight up double the damage per global cooldown of the proc in pve, and wouldn't turn mageblade into assassin's frags machine gun sorcblades.
@Rohamad_Ali "Massive buffs" refers to pvp. Mageblade is about to become way strong next patch outside of vulnerability to snares, due to the staff changes primarily. Bombers will be crazy with lightning staves -- I've already theorycrafted a build that looks like it'll hit 24k+ destro ult ticks on decently built players -- and duelers, gankers, and open world builds will be hitting harder with fire staves. The class is already stronger than people give it credit for, and we're getting a damage buff across the board. Except for dw mageblade...their lack of attention makes me sad, but hey, ZOS will be ZOS. Also I made the title dramatic because I knew it would trigger all these people.
Rohamad_Ali wrote: »NightbladeMechanics wrote: »@old_mufasa Bugginess on console warrants bug fixes, not overarching mechanical changes.
Curse isn't clunky or buggy, things dying while the curse is on them is irrelevant for dps parses, and zos isn't changing it because of clunkiness or bugginess. They're changing it to free up global cooldowns and make the rotation easier, but all they're doing is making it echo a second explosion. A comparable change to Grim Focus to free up global cooldowns would be adding a second damage echo 8 seconds after landing a proc, NOT removing the recast entirely. I could get behind a change like that.
Yup, I realize since making this thread that I'm in the minority who still values a complex, mechanically rich, and higher skill cap game. I'm all for closing the dps gap between new and seasoned players, not NOT for diluting mechanics to do so.
So there's your suggestion (my third or fourth in the thread). Make the proc echo like 8 or 10 seconds later like Curse. That's usable in pvp but won't make a difference in balance, would straight up double the damage per global cooldown of the proc in pve, and wouldn't turn mageblade into assassin's frags machine gun sorcblades.
@Rohamad_Ali "Massive buffs" refers to pvp. Mageblade is about to become way strong next patch outside of vulnerability to snares, due to the staff changes primarily. Bombers will be crazy with lightning staves -- I've already theorycrafted a build that looks like it'll hit 24k+ destro ult ticks on decently built players -- and duelers, gankers, and open world builds will be hitting harder with fire staves. The class is already stronger than people give it credit for, and we're getting a damage buff across the board. Except for dw mageblade...their lack of attention makes me sad, but hey, ZOS will be ZOS. Also I made the title dramatic because I knew it would trigger all these people.
I understand what you explained my friend . I just hate staves . Hate them so bad on my nightblade . Wish there was a good duel wield sword build with super fast movement speed and stealth that didn't require a bomb . I'll try to explain .
I like lotus fan , concealed weapon , double take and cloak . I like shadow image for escape . If your brilliant mind can think of a theory craft build involving those abilities in PVP for a Magblade that works , I'll never complain about Magblade ever again . No bombs .
NightbladeMechanics wrote: »@old_mufasa Bugginess on console warrants bug fixes, not overarching mechanical changes.
Curse isn't clunky or buggy, things dying while the curse is on them is irrelevant for dps parses, and zos isn't changing it because of clunkiness or bugginess. They're changing it to free up global cooldowns and make the rotation easier, but all they're doing is making it echo a second explosion. A comparable change to Grim Focus to free up global cooldowns would be adding a second damage echo 8 seconds after landing a proc, NOT removing the recast entirely. I could get behind a change like that.
Yup, I realize since making this thread that I'm in the minority who still values a complex, mechanically rich, and higher skill cap game. I'm all for closing the dps gap between new and seasoned players, not NOT for diluting mechanics to do so.
So there's your suggestion (my third or fourth in the thread). Make the proc echo like 8 or 10 seconds later like Curse. That's usable in pvp but won't make a difference in balance, would straight up double the damage per global cooldown of the proc in pve, and wouldn't turn mageblade into assassin's frags machine gun sorcblades.
@Rohamad_Ali "Massive buffs" refers to pvp. Mageblade is about to become way strong next patch outside of vulnerability to snares, due to the staff changes primarily. Bombers will be crazy with lightning staves -- I've already theorycrafted a build that looks like it'll hit 24k+ destro ult ticks on decently built players -- and duelers, gankers, and open world builds will be hitting harder with fire staves. The class is already stronger than people give it credit for, and we're getting a damage buff across the board. Except for dw mageblade...their lack of attention makes me sad, but hey, ZOS will be ZOS. Also I made the title dramatic because I knew it would trigger all these people.
NightbladeMechanics wrote: »@old_mufasa Bugginess on console warrants bug fixes, not overarching mechanical changes.
Curse isn't clunky or buggy, things dying while the curse is on them is irrelevant for dps parses, and zos isn't changing it because of clunkiness or bugginess. They're changing it to free up global cooldowns and make the rotation easier, but all they're doing is making it echo a second explosion. A comparable change to Grim Focus to free up global cooldowns would be adding a second damage echo 8 seconds after landing a proc, NOT removing the recast entirely. I could get behind a change like that.
Yup, I realize since making this thread that I'm in the minority who still values a complex, mechanically rich, and higher skill cap game. I'm all for closing the dps gap between new and seasoned players, not NOT for diluting mechanics to do so.
So there's your suggestion (my third or fourth in the thread). Make the proc echo like 8 or 10 seconds later like Curse. That's usable in pvp but won't make a difference in balance, would straight up double the damage per global cooldown of the proc in pve, and wouldn't turn mageblade into assassin's frags machine gun sorcblades.
@Rohamad_Ali "Massive buffs" refers to pvp. Mageblade is about to become way strong next patch outside of vulnerability to snares, due to the staff changes primarily. Bombers will be crazy with lightning staves -- I've already theorycrafted a build that looks like it'll hit 24k+ destro ult ticks on decently built players -- and duelers, gankers, and open world builds will be hitting harder with fire staves. The class is already stronger than people give it credit for, and we're getting a damage buff across the board. Except for dw mageblade...their lack of attention makes me sad, but hey, ZOS will be ZOS. Also I made the title dramatic because I knew it would trigger all these people.
So instead of making it like frags you want it to be more like curse? Lol
cschwingeb14_ESO wrote: »Auto recast on assassin's would result in a 4-skill rotation for NBs. Boring AF
Assassin's will
LA
Skill 1
LA
Skill 2
LA
Skill 3
LA
Will-proc
Repeat
The damage for Will is balanced for PvE around double-casting every 20 seconds (for better or worse). The double cast keeps people from using it every time it comes up. If it becomes castable every 5 second, it's going to end up taking a significant damage reduction
Rohamad_Ali wrote: »NightbladeMechanics wrote: »@old_mufasa Bugginess on console warrants bug fixes, not overarching mechanical changes.
Curse isn't clunky or buggy, things dying while the curse is on them is irrelevant for dps parses, and zos isn't changing it because of clunkiness or bugginess. They're changing it to free up global cooldowns and make the rotation easier, but all they're doing is making it echo a second explosion. A comparable change to Grim Focus to free up global cooldowns would be adding a second damage echo 8 seconds after landing a proc, NOT removing the recast entirely. I could get behind a change like that.
Yup, I realize since making this thread that I'm in the minority who still values a complex, mechanically rich, and higher skill cap game. I'm all for closing the dps gap between new and seasoned players, not NOT for diluting mechanics to do so.
So there's your suggestion (my third or fourth in the thread). Make the proc echo like 8 or 10 seconds later like Curse. That's usable in pvp but won't make a difference in balance, would straight up double the damage per global cooldown of the proc in pve, and wouldn't turn mageblade into assassin's frags machine gun sorcblades.
@Rohamad_Ali "Massive buffs" refers to pvp. Mageblade is about to become way strong next patch outside of vulnerability to snares, due to the staff changes primarily. Bombers will be crazy with lightning staves -- I've already theorycrafted a build that looks like it'll hit 24k+ destro ult ticks on decently built players -- and duelers, gankers, and open world builds will be hitting harder with fire staves. The class is already stronger than people give it credit for, and we're getting a damage buff across the board. Except for dw mageblade...their lack of attention makes me sad, but hey, ZOS will be ZOS. Also I made the title dramatic because I knew it would trigger all these people.
I understand what you explained my friend . I just hate staves . Hate them so bad on my nightblade . Wish there was a good duel wield sword build with super fast movement speed and stealth that didn't require a bomb . I'll try to explain .
I like lotus fan , concealed weapon , double take and cloak . I like shadow image for escape . If your brilliant mind can think of a theory craft build involving those abilities in PVP for a Magblade that works , I'll never complain about Magblade ever again . No bombs .
thankyourat wrote: »cschwingeb14_ESO wrote: »Auto recast on assassin's would result in a 4-skill rotation for NBs. Boring AF
Assassin's will
LA
Skill 1
LA
Skill 2
LA
Skill 3
LA
Will-proc
Repeat
The damage for Will is balanced for PvE around double-casting every 20 seconds (for better or worse). The double cast keeps people from using it every time it comes up. If it becomes castable every 5 second, it's going to end up taking a significant damage reduction
I'm not so sure it would need a damage reduction because it doesn't hit much harder than crystal frag and even if the merciless auto recast itself it would still require alot more player input than crystal frag
NightbladeMechanics wrote: »thankyourat wrote: »cschwingeb14_ESO wrote: »Auto recast on assassin's would result in a 4-skill rotation for NBs. Boring AF
Assassin's will
LA
Skill 1
LA
Skill 2
LA
Skill 3
LA
Will-proc
Repeat
The damage for Will is balanced for PvE around double-casting every 20 seconds (for better or worse). The double cast keeps people from using it every time it comes up. If it becomes castable every 5 second, it's going to end up taking a significant damage reduction
I'm not so sure it would need a damage reduction because it doesn't hit much harder than crystal frag and even if the merciless auto recast itself it would still require alot more player input than crystal fragRohamad_Ali wrote: »
It would 100% need a damage reduction for PvP should such a change go through.
I'm not so sure and here's why. it's comparable to cyrstal frag in terms of damage and how you proc it. And even with a change it would still require more player input than crystal frag. If you lower the damage crystal frag will hit harder because the bow only has about 900 more base damage than a proc'd frag. So even with the change merciless will still be more difficult to use (more player input) but if they lower the damage it would be weaker than crystal frag while still being harder to use that wouldn't seem balanced.
Kena, if you weren't so arrogant you might be worth listening to more. Not everyone plays like you do and not everyone plays on PC with low latency. Your title for this post is just silly. There are no MASSIVE buffs to mageblades, just one to all magicka classes courtesy of the destro staff changes. Though I do like the buff to Path, it's hardly massive.
Like you, I have opinions: on the nerf to strife (unnecessary, but I can live with it). I also think Grim Focus is unnecessarily clunky and unreliable - particularly on console and when in a laggy PVP server/dungeon. It needs to be changed for the benefit of all players and not left as it is because of one. Concealed weapon also needs looking at as no one uses it as an active ability. It would also be great if you could activate Shadow Image without a target, but that may be making it too easy.
Kena, if you weren't so arrogant you might be worth listening to more. Not everyone plays like you do and not everyone plays on PC with low latency. Your title for this post is just silly. There are no MASSIVE buffs to mageblades, just one to all magicka classes courtesy of the destro staff changes. Though I do like the buff to Path, it's hardly massive.
Like you, I have opinions: on the nerf to strife (unnecessary, but I can live with it). I also think Grim Focus is unnecessarily clunky and unreliable - particularly on console and when in a laggy PVP server/dungeon. It needs to be changed for the benefit of all players and not left as it is because of one. Concealed weapon also needs looking at as no one uses it as an active ability. It would also be great if you could activate Shadow Image without a target, but that may be making it too easy.
NightbladeMechanics wrote: »@thankyourat That's a fair point.
The way I see it, sorc applies really low sustained damage pressure but high and easily applied burst damage. Mageblades apply really strong sustained damage pressure and slightly lower and more difficult to apply burst damage. Grim Focus is a major source of burst, and the extra micromanagement that it requires prevents it from being incorporated into our sustained damage rotations. This is from a PvP perspective. If we had frag, we'd be op af in my opinion.Kena, if you weren't so arrogant you might be worth listening to more. Not everyone plays like you do and not everyone plays on PC with low latency. Your title for this post is just silly. There are no MASSIVE buffs to mageblades, just one to all magicka classes courtesy of the destro staff changes. Though I do like the buff to Path, it's hardly massive.
Like you, I have opinions: on the nerf to strife (unnecessary, but I can live with it). I also think Grim Focus is unnecessarily clunky and unreliable - particularly on console and when in a laggy PVP server/dungeon. It needs to be changed for the benefit of all players and not left as it is because of one. Concealed weapon also needs looking at as no one uses it as an active ability. It would also be great if you could activate Shadow Image without a target, but that may be making it too easy.
Meh. Doesn't change the integrity of what I'm saying. I'm a straightforward person who does in fact have a ton of experience on the class and a perspective that spans both PvP and PvE. I won't pander around people's feelings, just not in my personality, sorry.
I also 100% do not think that the game should be balanced around lag. Lag is unfortunate, but it's not a game feature. ZOS should work to remove it from the game, not balance around it. That's my take anyways. Sorry if you struggle to use abilities like GF because of lag.
EDIT: And there were massive buffs to mageblades in PvP. PvE needs some love still. What do you think of the suggestion I made a bit higher up in the comments?
thankyourat wrote: »NightbladeMechanics wrote: »@thankyourat That's a fair point.
The way I see it, sorc applies really low sustained damage pressure but high and easily applied burst damage. Mageblades apply really strong sustained damage pressure and slightly lower and more difficult to apply burst damage. Grim Focus is a major source of burst, and the extra micromanagement that it requires prevents it from being incorporated into our sustained damage rotations. This is from a PvP perspective. If we had frag, we'd be op af in my opinion.Kena, if you weren't so arrogant you might be worth listening to more. Not everyone plays like you do and not everyone plays on PC with low latency. Your title for this post is just silly. There are no MASSIVE buffs to mageblades, just one to all magicka classes courtesy of the destro staff changes. Though I do like the buff to Path, it's hardly massive.
Like you, I have opinions: on the nerf to strife (unnecessary, but I can live with it). I also think Grim Focus is unnecessarily clunky and unreliable - particularly on console and when in a laggy PVP server/dungeon. It needs to be changed for the benefit of all players and not left as it is because of one. Concealed weapon also needs looking at as no one uses it as an active ability. It would also be great if you could activate Shadow Image without a target, but that may be making it too easy.
Meh. Doesn't change the integrity of what I'm saying. I'm a straightforward person who does in fact have a ton of experience on the class and a perspective that spans both PvP and PvE. I won't pander around people's feelings, just not in my personality, sorry.
I also 100% do not think that the game should be balanced around lag. Lag is unfortunate, but it's not a game feature. ZOS should work to remove it from the game, not balance around it. That's my take anyways. Sorry if you struggle to use abilities like GF because of lag.
EDIT: And there were massive buffs to mageblades in PvP. PvE needs some love still. What do you think of the suggestion I made a bit higher up in the comments?
I agree I feel it would be op but honestly I feel like crystal frag is op lol. I think alot of our pressure is actually coming from skoria without it magblade pressure is nothing special it's pretty much just like any other destro build on another class. The way I'm thinking of it is On a magblade build using skoria an auto recast merciless would be op but on a build not using skoria it would be pretty balanced. Honestly I think as a whole the magblade community is starting to rely on skoria kind of like when proxy det was around
NightbladeMechanics wrote: »thankyourat wrote: »NightbladeMechanics wrote: »@thankyourat That's a fair point.
The way I see it, sorc applies really low sustained damage pressure but high and easily applied burst damage. Mageblades apply really strong sustained damage pressure and slightly lower and more difficult to apply burst damage. Grim Focus is a major source of burst, and the extra micromanagement that it requires prevents it from being incorporated into our sustained damage rotations. This is from a PvP perspective. If we had frag, we'd be op af in my opinion.Kena, if you weren't so arrogant you might be worth listening to more. Not everyone plays like you do and not everyone plays on PC with low latency. Your title for this post is just silly. There are no MASSIVE buffs to mageblades, just one to all magicka classes courtesy of the destro staff changes. Though I do like the buff to Path, it's hardly massive.
Like you, I have opinions: on the nerf to strife (unnecessary, but I can live with it). I also think Grim Focus is unnecessarily clunky and unreliable - particularly on console and when in a laggy PVP server/dungeon. It needs to be changed for the benefit of all players and not left as it is because of one. Concealed weapon also needs looking at as no one uses it as an active ability. It would also be great if you could activate Shadow Image without a target, but that may be making it too easy.
Meh. Doesn't change the integrity of what I'm saying. I'm a straightforward person who does in fact have a ton of experience on the class and a perspective that spans both PvP and PvE. I won't pander around people's feelings, just not in my personality, sorry.
I also 100% do not think that the game should be balanced around lag. Lag is unfortunate, but it's not a game feature. ZOS should work to remove it from the game, not balance around it. That's my take anyways. Sorry if you struggle to use abilities like GF because of lag.
EDIT: And there were massive buffs to mageblades in PvP. PvE needs some love still. What do you think of the suggestion I made a bit higher up in the comments?
I agree I feel it would be op but honestly I feel like crystal frag is op lol. I think alot of our pressure is actually coming from skoria without it magblade pressure is nothing special it's pretty much just like any other destro build on another class. The way I'm thinking of it is On a magblade build using skoria an auto recast merciless would be op but on a build not using skoria it would be pretty balanced. Honestly I think as a whole the magblade community is starting to rely on skoria kind of like when proxy det was around
Skoria is a lot of power. Speaking from personal experience, I've never felt reliant on it or had a problem killing without it, but I could see people growing accustomed to having that extra burst. I've replaced a piece with 1pc Kena in many duels after people complained about Skoria, and I use Pirate Skeleton or Bloodspawn more often in open world. I'm actually using 2pc Kena on my PvP specs now, testing for next patch. Not impressed with that, though.
How would you compare mageblade pressure to other classes when all are playing without procs? In my opinion it's still pretty high. I wouldn't call mageblade reliant on the set, but I definitely see your point.
IzakiBrotherSs wrote: »Magblade felt more than fine to me on PTS, most people who play the game just literally have no idea what to do. The gap between skilled players and fodder is so large in ESO.
I mean strife literally only increased by 300 in cost, it used to cost under 1K.
*shrugs*
The point is, why nerf it? Mageblade is behind others classes, so they nerf it? At the time, the path buff wasn't there. That buff still doesn't help mageblades in PvP. So class skill wise, they were still nerfed. Yes inferno got buffed, but that isn't a magica NB only thing. Sorcs, who are better for PvP mostly, got that too.
If the cloak fix is good it would mean good things for Magblade open world. I don't really feel as if Magblade is behind other classes in PvP, and if they actually are not by very much at all. I use refreshing path sometimes in PvP and it's really strong with the right build.
I can see new players having a hard time managing the merciless resolve proc, I don't think it should recast itself but they could probably increase the length the buff lasts a little. But they did say they had more notes incoming so maybe they have more Magblade changes planned that will paint a better picture as to why they touched strife.
Yeh, I think merciless is fine as it is. I find the mechanic fine. But as I've mentioned, it's bugged on Xbox. Makes the proc noise but doesn't actually proc.
But compare a destro resto NB to a sorc. Sorc has better survivability due to using two shields (although NB does work better with heavy armor), better mobility with streak (cloak is very situational when it does work) and far better burst.
Curse, crushing shock weave, endless fury and procced frag can nuke a lot of people in like 5 seconds. On a NB you're putting on cripple, then weaving swlow soul 4 times before your nuke. Which, a lot of good players know is coming. So you need to cc before firing. Agony can break on a cripple dot so you need to fear, which means getting close.
Honestly, sustain is the only thing a NB has going for it over a sorc. Class ultimates are better for PvP, but destro ult is far superior on most situations anyway. Fear is a better cc then a sorc has, but does require more risk.
Shadow Image + Cloak >>>>>>>>> Streak
How does cloak help you escape from aoes and roots and snares? It doesn't. On stamblade it's awesome. Kiting around then using it. On a mageblade it just isn't great.
Image is nice. But you can only use it once to create distance. Then you need to be within 28 metres again.
There is no huge buff for mBlade DPS (even path is not a huge buff, it is powerfull but not for dps, grasp/blackade are better). However, in 2.7 they will be more sustain in fight than the others class (Aloha magicksteal), they will be the only class who can take Kena thx to their siphonning (with stam sorc/stamblade maybe).
LeifErickson wrote: »Also, I don't know where this mdks are gods at dueling came from, but I don't agree. I don't think mdks are very good at dueling at all.
LeifErickson wrote: »Also, I don't know where this mdks are gods at dueling came from, but I don't agree. I don't think mdks are very good at dueling at all.
Its a stupid misconception.