How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
NightbladeMechanics wrote: »How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
Read again.
I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Still think we need more. Still don't want to see Grim Focus fundamentally changed to get there.
Did anyone test out if. fire staff buffs wall of elements if its against only 1 enemy?
NightbladeMechanics wrote: »How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
Read again.
I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Still think we need more. Still don't want to see Grim Focus fundamentally changed to get there.
I'm sorry, i didn't see your second post when i wrote mine.
Changing grim-fokus to auto-refresh it's duration when firing off an arrow would be nice imo. This should put it a bit above frags dps-wise and should close the gap to sorcs a little bit (maybe even bring them on par...idk). It also doesn't really increase the pvp-burst of stamblades (and magblades).
NightbladeMechanics wrote: »NightbladeMechanics wrote: »How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
Read again.
I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Still think we need more. Still don't want to see Grim Focus fundamentally changed to get there.
I'm sorry, i didn't see your second post when i wrote mine.
Changing grim-fokus to auto-refresh it's duration when firing off an arrow would be nice imo. This should put it a bit above frags dps-wise and should close the gap to sorcs a little bit (maybe even bring them on par...idk). It also doesn't really increase the pvp-burst of stamblades (and magblades).
Why not just tune up numbers elsewhere in the nightblade kit, though?? Why eliminate entire unique class mechanics just for a dps parse???
This entire suggestion is just asking for an easy way out of the problem instead of an actual thoughtful answer.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
Read again.
I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Still think we need more. Still don't want to see Grim Focus fundamentally changed to get there.
I'm sorry, i didn't see your second post when i wrote mine.
Changing grim-fokus to auto-refresh it's duration when firing off an arrow would be nice imo. This should put it a bit above frags dps-wise and should close the gap to sorcs a little bit (maybe even bring them on par...idk). It also doesn't really increase the pvp-burst of stamblades (and magblades).
Why not just tune up numbers elsewhere in the nightblade kit, though?? Why eliminate entire unique class mechanics just for a dps parse???
This entire suggestion is just asking for an easy way out of the problem instead of an actual thoughtful answer.
Tuning up numbers is also an option, but this would increase burst capacity in pvp which most people dislike. The proposed solution doesn't effect this, doesn't really change the mechanic and does increase DPS in PvE.
Grim fokus atm:
1. cast: Minor berserk
2. cast: spectral bow shot
3. cast: minor berserk
and so on
with the change i'd like to see:
1. cast: minor berserk
2. cast: spectral bow shot + refresh minor berserk buff
3. cast: spectral bow shot + refresh minor berserk buff
and so on
I also don't see, how this changes the core mechanic of this skill...it just makes it more efficient and easier to use.
But if you want to click two times to do damage once and call this a unique and great mechanic, then we won't agree with each other.
What would you like to see as pve-dps buffs instead?
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
Read again.
I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Still think we need more. Still don't want to see Grim Focus fundamentally changed to get there.
I'm sorry, i didn't see your second post when i wrote mine.
Changing grim-fokus to auto-refresh it's duration when firing off an arrow would be nice imo. This should put it a bit above frags dps-wise and should close the gap to sorcs a little bit (maybe even bring them on par...idk). It also doesn't really increase the pvp-burst of stamblades (and magblades).
Why not just tune up numbers elsewhere in the nightblade kit, though?? Why eliminate entire unique class mechanics just for a dps parse???
This entire suggestion is just asking for an easy way out of the problem instead of an actual thoughtful answer.
Tuning up numbers is also an option, but this would increase burst capacity in pvp which most people dislike. The proposed solution doesn't effect this, doesn't really change the mechanic and does increase DPS in PvE.
Grim fokus atm:
1. cast: Minor berserk
2. cast: spectral bow shot
3. cast: minor berserk
and so on
with the change i'd like to see:
1. cast: minor berserk
2. cast: spectral bow shot + refresh minor berserk buff
3. cast: spectral bow shot + refresh minor berserk buff
and so on
I also don't see, how this changes the core mechanic of this skill...it just makes it more efficient and easier to use.
But if you want to click two times to do damage once and call this a unique and great mechanic, then we won't agree with each other.
What would you like to see as pve-dps buffs instead?
It would only increase PvP burst if you increase damage of burst abilities........
Why not increase damage over time of Cripple or Path or Shade? Shade and Path grant exceptional damage per cast already, making them core to mageblade dps rotations, but their long durations make them low damage abilities in PvP. Buff them!!
How on earth don't you see that the core mechanic of the ability is that you get ONE proc per cast, so make it count. And if you want another proc, you have to recast the ability?
And I've already said I DON'T advocate dumbing the game down and making it easier, so coming in here saying that's what you want just shows the lack of depth to your ideas.
You're not thinking very hard about this. Stop making suggestions if you're not going to think of all the possible options and impacts.
NightbladeMechanics wrote: »And I've already said I DON'T advocate dumbing the game down and making it easier, so coming in here saying that's what you want just shows the lack of depth to your ideas.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
Read again.
I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Still think we need more. Still don't want to see Grim Focus fundamentally changed to get there.
I'm sorry, i didn't see your second post when i wrote mine.
Changing grim-fokus to auto-refresh it's duration when firing off an arrow would be nice imo. This should put it a bit above frags dps-wise and should close the gap to sorcs a little bit (maybe even bring them on par...idk). It also doesn't really increase the pvp-burst of stamblades (and magblades).
Why not just tune up numbers elsewhere in the nightblade kit, though?? Why eliminate entire unique class mechanics just for a dps parse???
This entire suggestion is just asking for an easy way out of the problem instead of an actual thoughtful answer.
Tuning up numbers is also an option, but this would increase burst capacity in pvp which most people dislike. The proposed solution doesn't effect this, doesn't really change the mechanic and does increase DPS in PvE.
Grim fokus atm:
1. cast: Minor berserk
2. cast: spectral bow shot
3. cast: minor berserk
and so on
with the change i'd like to see:
1. cast: minor berserk
2. cast: spectral bow shot + refresh minor berserk buff
3. cast: spectral bow shot + refresh minor berserk buff
and so on
I also don't see, how this changes the core mechanic of this skill...it just makes it more efficient and easier to use.
But if you want to click two times to do damage once and call this a unique and great mechanic, then we won't agree with each other.
What would you like to see as pve-dps buffs instead?
It would only increase PvP burst if you increase damage of burst abilities........
Why not increase damage over time of Cripple or Path or Shade? Shade and Path grant exceptional damage per cast already, making them core to mageblade dps rotations, but their long durations make them low damage abilities in PvP. Buff them!!
How on earth don't you see that the core mechanic of the ability is that you get ONE proc per cast, so make it count. And if you want another proc, you have to recast the ability?
And I've already said I DON'T advocate dumbing the game down and making it easier, so coming in here saying that's what you want just shows the lack of depth to your ideas.
You're not thinking very hard about this. Stop making suggestions if you're not going to think of all the possible options and impacts.
Buffs to cripple and path are also ok. But if you look carefully at the changes on PTS, ZOS wants make rotations easier....Changing grim fokus would be a way to buff magblade and make their rotation a little bit easier. therefore i think it's possible we'll see such a change. I also usually compare it to crystal frags (both are actively procced damage-skills with comparable damage). The main difference is: Frags are nearly 2x as effective bc you only need one GCD for the damage to happen, for the bow you need 2.
I also wouldn't call the damage of cripple, path and shades exceptional...they all get outdpsed by things like wall of elements and liquid lightning, frags, curse and maybe some more skills. Shades itself are just useless for dpsing while stealing heals and SPC-proccs which makes them even worse. But it would be nice to see buffs/changes for them to make them more usefull.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
Read again.
I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Still think we need more. Still don't want to see Grim Focus fundamentally changed to get there.
I'm sorry, i didn't see your second post when i wrote mine.
Changing grim-fokus to auto-refresh it's duration when firing off an arrow would be nice imo. This should put it a bit above frags dps-wise and should close the gap to sorcs a little bit (maybe even bring them on par...idk). It also doesn't really increase the pvp-burst of stamblades (and magblades).
Why not just tune up numbers elsewhere in the nightblade kit, though?? Why eliminate entire unique class mechanics just for a dps parse???
This entire suggestion is just asking for an easy way out of the problem instead of an actual thoughtful answer.
Tuning up numbers is also an option, but this would increase burst capacity in pvp which most people dislike. The proposed solution doesn't effect this, doesn't really change the mechanic and does increase DPS in PvE.
Grim fokus atm:
1. cast: Minor berserk
2. cast: spectral bow shot
3. cast: minor berserk
and so on
with the change i'd like to see:
1. cast: minor berserk
2. cast: spectral bow shot + refresh minor berserk buff
3. cast: spectral bow shot + refresh minor berserk buff
and so on
I also don't see, how this changes the core mechanic of this skill...it just makes it more efficient and easier to use.
But if you want to click two times to do damage once and call this a unique and great mechanic, then we won't agree with each other.
What would you like to see as pve-dps buffs instead?
It would only increase PvP burst if you increase damage of burst abilities........
Why not increase damage over time of Cripple or Path or Shade? Shade and Path grant exceptional damage per cast already, making them core to mageblade dps rotations, but their long durations make them low damage abilities in PvP. Buff their durations or damage per tick!
How on earth don't you see that the core mechanic of Grim Focus is that you get ONE proc per cast, and if you want another proc, you have to recast the ability? You get the highest damage single target non-ult nuke in the game, which also surpasses most (all?) ults. ONE, so make it count. That pressure to make your shot count is vital to the mageblade play style because mageblade thrives on high sustained pressure. Having to relieve pressure for a second to recast Merciless is a big deal for the tempo of the fight.
And I've already said I DON'T advocate dumbing the game down and making it easier, so coming in here saying that's what you want just shows the lack of depth to your ideas. You need to more fully understand the class and then think though the PvE AND PvP implications of your ideas.
thankyourat wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
Read again.
I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Still think we need more. Still don't want to see Grim Focus fundamentally changed to get there.
I'm sorry, i didn't see your second post when i wrote mine.
Changing grim-fokus to auto-refresh it's duration when firing off an arrow would be nice imo. This should put it a bit above frags dps-wise and should close the gap to sorcs a little bit (maybe even bring them on par...idk). It also doesn't really increase the pvp-burst of stamblades (and magblades).
Why not just tune up numbers elsewhere in the nightblade kit, though?? Why eliminate entire unique class mechanics just for a dps parse???
This entire suggestion is just asking for an easy way out of the problem instead of an actual thoughtful answer.
Tuning up numbers is also an option, but this would increase burst capacity in pvp which most people dislike. The proposed solution doesn't effect this, doesn't really change the mechanic and does increase DPS in PvE.
Grim fokus atm:
1. cast: Minor berserk
2. cast: spectral bow shot
3. cast: minor berserk
and so on
with the change i'd like to see:
1. cast: minor berserk
2. cast: spectral bow shot + refresh minor berserk buff
3. cast: spectral bow shot + refresh minor berserk buff
and so on
I also don't see, how this changes the core mechanic of this skill...it just makes it more efficient and easier to use.
But if you want to click two times to do damage once and call this a unique and great mechanic, then we won't agree with each other.
What would you like to see as pve-dps buffs instead?
It would only increase PvP burst if you increase damage of burst abilities........
Why not increase damage over time of Cripple or Path or Shade? Shade and Path grant exceptional damage per cast already, making them core to mageblade dps rotations, but their long durations make them low damage abilities in PvP. Buff their durations or damage per tick!
How on earth don't you see that the core mechanic of Grim Focus is that you get ONE proc per cast, and if you want another proc, you have to recast the ability? You get the highest damage single target non-ult nuke in the game, which also surpasses most (all?) ults. ONE, so make it count. That pressure to make your shot count is vital to the mageblade play style because mageblade thrives on high sustained pressure. Having to relieve pressure for a second to recast Merciless is a big deal for the tempo of the fight.
And I've already said I DON'T advocate dumbing the game down and making it easier, so coming in here saying that's what you want just shows the lack of depth to your ideas. You need to more fully understand the class and then think though the PvE AND PvP implications of your ideas.
I personally would like to see impale scale up to 50% and see agony damage increased and sort of work like a dot execute like poison injection and increase damage by 300℅ when below 25% health, and leave the bow alone
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
Read again.
I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Still think we need more. Still don't want to see Grim Focus fundamentally changed to get there.
I'm sorry, i didn't see your second post when i wrote mine.
Changing grim-fokus to auto-refresh it's duration when firing off an arrow would be nice imo. This should put it a bit above frags dps-wise and should close the gap to sorcs a little bit (maybe even bring them on par...idk). It also doesn't really increase the pvp-burst of stamblades (and magblades).
Why not just tune up numbers elsewhere in the nightblade kit, though?? Why eliminate entire unique class mechanics just for a dps parse???
This entire suggestion is just asking for an easy way out of the problem instead of an actual thoughtful answer.
Tuning up numbers is also an option, but this would increase burst capacity in pvp which most people dislike. The proposed solution doesn't effect this, doesn't really change the mechanic and does increase DPS in PvE.
Grim fokus atm:
1. cast: Minor berserk
2. cast: spectral bow shot
3. cast: minor berserk
and so on
with the change i'd like to see:
1. cast: minor berserk
2. cast: spectral bow shot + refresh minor berserk buff
3. cast: spectral bow shot + refresh minor berserk buff
and so on
I also don't see, how this changes the core mechanic of this skill...it just makes it more efficient and easier to use.
But if you want to click two times to do damage once and call this a unique and great mechanic, then we won't agree with each other.
What would you like to see as pve-dps buffs instead?
It would only increase PvP burst if you increase damage of burst abilities........
Why not increase damage over time of Cripple or Path or Shade? Shade and Path grant exceptional damage per cast already, making them core to mageblade dps rotations, but their long durations make them low damage abilities in PvP. Buff their durations or damage per tick!
How on earth don't you see that the core mechanic of Grim Focus is that you get ONE proc per cast, and if you want another proc, you have to recast the ability? You get the highest damage single target non-ult nuke in the game, which also surpasses most (all?) ults. ONE, so make it count. That pressure to make your shot count is vital to the mageblade play style because mageblade thrives on high sustained pressure. Having to relieve pressure for a second to recast Merciless is a big deal for the tempo of the fight.
And I've already said I DON'T advocate dumbing the game down and making it easier, so coming in here saying that's what you want just shows the lack of depth to your ideas. You need to more fully understand the class and then think though the PvE AND PvP implications of your ideas.
NightbladeMechanics wrote: »thankyourat wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »How do you get closer to magsorcs dps-wise when they can use the same buffs you got?
The buff to path helps a bit, but it's still weaker than liquid lightning. Cripple is weaker than curse and the spectral bow is weaker than crystal frags.
No idea, why you whink magblades are ok pve-wise.
Read again.
I said we need PvE dps buffs.
I also said we've gotten some so far with the patch notes, and I thanked ZOS for it.
Still think we need more. Still don't want to see Grim Focus fundamentally changed to get there.
I'm sorry, i didn't see your second post when i wrote mine.
Changing grim-fokus to auto-refresh it's duration when firing off an arrow would be nice imo. This should put it a bit above frags dps-wise and should close the gap to sorcs a little bit (maybe even bring them on par...idk). It also doesn't really increase the pvp-burst of stamblades (and magblades).
Why not just tune up numbers elsewhere in the nightblade kit, though?? Why eliminate entire unique class mechanics just for a dps parse???
This entire suggestion is just asking for an easy way out of the problem instead of an actual thoughtful answer.
Tuning up numbers is also an option, but this would increase burst capacity in pvp which most people dislike. The proposed solution doesn't effect this, doesn't really change the mechanic and does increase DPS in PvE.
Grim fokus atm:
1. cast: Minor berserk
2. cast: spectral bow shot
3. cast: minor berserk
and so on
with the change i'd like to see:
1. cast: minor berserk
2. cast: spectral bow shot + refresh minor berserk buff
3. cast: spectral bow shot + refresh minor berserk buff
and so on
I also don't see, how this changes the core mechanic of this skill...it just makes it more efficient and easier to use.
But if you want to click two times to do damage once and call this a unique and great mechanic, then we won't agree with each other.
What would you like to see as pve-dps buffs instead?
It would only increase PvP burst if you increase damage of burst abilities........
Why not increase damage over time of Cripple or Path or Shade? Shade and Path grant exceptional damage per cast already, making them core to mageblade dps rotations, but their long durations make them low damage abilities in PvP. Buff their durations or damage per tick!
How on earth don't you see that the core mechanic of Grim Focus is that you get ONE proc per cast, and if you want another proc, you have to recast the ability? You get the highest damage single target non-ult nuke in the game, which also surpasses most (all?) ults. ONE, so make it count. That pressure to make your shot count is vital to the mageblade play style because mageblade thrives on high sustained pressure. Having to relieve pressure for a second to recast Merciless is a big deal for the tempo of the fight.
And I've already said I DON'T advocate dumbing the game down and making it easier, so coming in here saying that's what you want just shows the lack of depth to your ideas. You need to more fully understand the class and then think though the PvE AND PvP implications of your ideas.
I personally would like to see impale scale up to 50% and see agony damage increased and sort of work like a dot execute like poison injection and increase damage by 300℅ when below 25% health, and leave the bow alone
Man I wish they'd do something about Agony. The dot is weak compared to others in the game, and any tick of damage breaks the cc immediately. They DID change it to break block, which it used to do a long time ago but then didn't for most of this year. It needs a damage threshold before the cc breaks, like Fossilize. That change alone, and I'd use the hell out of it.
50% is high for Impale, but 25% can feel low at times. I'd be down for a 30-35% threshold I guess. It's a TON of damage when you land that in execute threshold.
Lol OP must be from NA playing against stam kodi builds all day if he thinks magblades are getting massive buffs from an 8% damage bonus.
Before I get into it note that idgaf about magblade pve, could be a buff there idk and idc.
THE BEST magblade pvp build, 5 necro 5 spinner 2 monster set dw/resto will ONLY be getting nerfed because of strife. It was already suffering in regards to 1v1 sustain against high pressure stamina builds. The burst was somewhat good though, at least we had that going for us. However with the changes to strife magblades will need to run concealed weapon now, which is trash AND it's melee. There's your nerf, buddy.
If you disagree with anything I just said (which are all facts by the way, not oppinions) then you're obviously a troll or you have never 1v1d any decent players (I repeat myself, if you're NA then you're excused you poor delusional thing).
Lol OP must be from NA playing against stam kodi builds all day if he thinks magblades are getting massive buffs from an 8% damage bonus.
Before I get into it note that idgaf about magblade pve, could be a buff there idk and idc.
THE BEST magblade pvp build, 5 necro 5 spinner 2 monster set dw/resto will ONLY be getting nerfed because of strife. It was already suffering in regards to 1v1 sustain against high pressure stamina builds. The burst was somewhat good though, at least we had that going for us. However with the changes to strife magblades will need to run concealed weapon now, which is trash AND it's melee. There's your nerf, buddy.
If you disagree with anything I just said (which are all facts by the way, not oppinions) then you're obviously a troll or you have never 1v1d any decent players (I repeat myself, if you're NA then you're excused you poor delusional thing).
The cost increase of strife was probably to balance force shock and strife, as both ability are constantly being compared to each other.
The nerf to elemental drain is a huge hit for force shock, they had to increase the cost of strife to keep a balance between these 2.
Force shock spam will be much more expensive now, while strife actually benefits from the elemental drain nerf, because it can now proc this as well. Strife will remain signficiantly cheaper, due to the elemental drain changes. If they left it as it was, the difference would be too huge.
The cost increase of strife was probably to balance force shock and strife, as both ability are constantly being compared to each other.
The nerf to elemental drain is a huge hit for force shock, they had to increase the cost of strife to keep a balance between these 2.
Force shock spam will be much more expensive now, while strife actually benefits from the elemental drain nerf, because it can now proc this as well. Strife will remain signficiantly cheaper, due to the elemental drain changes. If they left it as it was, the difference would be too huge.
Where's the nerf to ele drain,I missed that?
The cost increase of strife was probably to balance force shock and strife, as both ability are constantly being compared to each other.
The nerf to elemental drain is a huge hit for force shock, they had to increase the cost of strife to keep a balance between these 2.
Force shock spam will be much more expensive now, while strife actually benefits from the elemental drain nerf, because it can now proc this as well. Strife will remain signficiantly cheaper, due to the elemental drain changes. If they left it as it was, the difference would be too huge.
Where's the nerf to ele drain,I missed that?
It has a 1 second cooldown now and only restores 400 magicka, which is over 25% less than before (as it used to scale with your max magicka before) For me, it was like 680 magicka per hit.
Light attack weaving with force shock ensured good sustain, because the light attack proced it as well.
It no longer does, you'll loose soooo much sustain. Not complaining, but it's a gigantic nerf to magicka builds and force shock in particular.
old_mufasa wrote: »Still last in dps vs other mage class's and they still increasing the cost of strife.. with no compensation in damage.
NightbladeMechanics wrote: »old_mufasa wrote: »Still last in dps vs other mage class's and they still increasing the cost of strife.. with no compensation in damage.
But...they did compensate damage...a little. They want to buff mageblade. They're just doing incremental changes.
Buff Path and Shade, and we can come back in line with other classes easily @ZOS_GinaBruno
NightbladeMechanics wrote: »old_mufasa wrote: »Still last in dps vs other mage class's and they still increasing the cost of strife.. with no compensation in damage.
But...they did compensate damage...a little. They want to buff mageblade. They're just doing incremental changes.
Buff Path and Shade, and we can come back in line with other classes easily @ZOS_GinaBruno
I'm more anxious for grim focus to be looked at,although who knows now when we'll see it since rich said it won't make the update.