Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

PTS Feedback Thread for Dragonknight Balance Improvements

  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    I'm with you on that. We lost our last iconic ability, wings, with this update. Every class has an iconic ability that they are known by, blazing shield, incap, mines, to name a few. Ours used to be wings, igneous shield, cinderstorm and dragonsblood. All of which were systematically destroyed without replacement. What will we be known by now other than as a cautionary tale of how any class uniqueness can become utterly wrecked by development at any time.
    Edited by Armitas on January 12, 2017 1:42PM
    Retired.
    Nord mDK
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    Everyone forgot stam DK in this thread?
    They are struggling as Standard of Might was one of the reasons they performed well. Mag DK's can use shifting standard, but thats weak on a stam.
    Also the trap nerf didnt help either.
    Flames of oblivion are nice ish, all though its fire dmg and single target, only good on sometimes with engulfing flames being a must in groups.
    Noxious breath are only good to apply the poison status effect, which is weak af btw. Sometimes its good in AOE but still not worth slotting imh.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Armitas wrote: »
    Here is a real value comparison of cDB and gDB. The heals you see are from me soloing a resource in a build I was testing with 24,601health and 29,759 magicka. Normally I would be at 27k health from HA and return more healing from gDB but im in LA.

    Cgreen_zpszladhro9.png

    If we compare the two obviously cDB yeilded greater numbers on occasions, but gDB always gave me a strong heal when I needed it. There were many times where I needed a heal but cDB couldn't give it to me and I had to run and LoS on the resource so I could lose some magicka. Battle roar actually made my healing difficult and put me in a few jams (I compared it multiple times). What sucked about gDB was that I could only press it once for a semi powerful heal and then after that it was useless. cDB was just circumstantially useless but at least on some occasions it could heal me to full.

    I just don't understand why we have to have these frustrating unreliable heals? Given our battle situation, which is similar to the Templar with no mobility, why can't we get a solid heal without some sort of backwards hassle attached to it? Why do we have to live in a world where a power heal, like cDB, can not heal you when you need a heal? It's like a car that may get 200miles to the gallon but it also might not start in the morning.

    gDB could be fixed if a strong and short duration hot were attached to it.
    cDB could be fixed if it also had a healing ward that scaled up with full magicka (as I described in an earlier post), or any of the other suggestions added to it to deal with the problem of it refusing to heal when a heal is needed, such as after a gank.

    Whu do you only have 29k magicka?
    #HowDoYouLikeYourDK?
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @OrphanHelgen
    Well most people are shying away from Stam DK because people keep saying that we're the best in PvP as if we're some insurmountable force that needs zerg to bring them down. Every-time I press someone in regards as to why Stam DK is so OP to them, they either state that we somehow synergize with ever new meta whether it be ransack into reverb into bash or dizzing swimg into take flight (even though smiting dawnbreaker does more damage and so does onslaught).

    Noxious breath is terrible in PvP but I do use it to get enemies out of stealth but my main issue with it is how unreliable it is. It sometimes will never provide the debuff (not sure if it's lag related) but the enemy's health isn't showing a bar over it (which would indicate it's buffed by fortifying status like major resolve) and it still wouldn't debuff them. The delay is incredibly annoying and the immediate damage is considerably weak (literally hitting 4k crits on NPCs which aren't affected by battle spirit in PvP lmao..).

    Standard of might I really wish they'd increase the duration of this ultimate by like 15 seconds or if anything make it cost 200 again and apply it's 50% major defile. I'm tired of the lack uniqueness in this game, how should an ultimate's debuff especially when it costs 250 still be on par with other abilities in the game. That right there is annoying.

    What made my angry like 3-4 title updates ago was the fact that the sorcerer class got hurricane WHICH WAS STOLEN FROM DRAGON KNIGHTS...!! We had Flames of Oblivion and that in its self was an awesome ability but it came with so many negative effects such as I believe being slowed was one and also another was draining your magicka at a constant rate. It was taken from us because of 'graphical issues with the client' but then we get B-slapped in the face by @Wrobel when he decides "Oh yeah sorcerers should have that ability"

    ^Flames of Oblivion needs to make a come back to us and if anyone wants to complain about it not being a unique skill then remove sorcerers hurricane and replace it to what it was before because that ability was originally ours to begin with. I still want flames of oblivion to give a new effect with no negatives such as buffing all DoT damage by X percent and maybe inflicting some new kind of debuff.

    It would be nice if since we're the class of sustain (LOL not anymore) and holding your ground (that died long ago) could get 10% stamina back per earthen heart skill that would at-least aid recovering stamina somewhat better that sorcerers who recover from dark exchange or dark deal health/mag and health/stam (which is bs imo).

    I would love some new skills so we can actually get some stamina spam-able skills for the stam DK variant but that's not happening in a long time since ZOS is focused on homestead and the next DLC which most likely will include a trial.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    IxskullzxI wrote: »
    Armitas wrote: »
    Here is a real value comparison of cDB and gDB. The heals you see are from me soloing a resource in a build I was testing with 24,601health and 29,759 magicka. Normally I would be at 27k health from HA and return more healing from gDB but im in LA.

    Cgreen_zpszladhro9.png

    If we compare the two obviously cDB yeilded greater numbers on occasions, but gDB always gave me a strong heal when I needed it. There were many times where I needed a heal but cDB couldn't give it to me and I had to run and LoS on the resource so I could lose some magicka. Battle roar actually made my healing difficult and put me in a few jams (I compared it multiple times). What sucked about gDB was that I could only press it once for a semi powerful heal and then after that it was useless. cDB was just circumstantially useless but at least on some occasions it could heal me to full.

    I just don't understand why we have to have these frustrating unreliable heals? Given our battle situation, which is similar to the Templar with no mobility, why can't we get a solid heal without some sort of backwards hassle attached to it? Why do we have to live in a world where a power heal, like cDB, can not heal you when you need a heal? It's like a car that may get 200miles to the gallon but it also might not start in the morning.

    gDB could be fixed if a strong and short duration hot were attached to it.
    cDB could be fixed if it also had a healing ward that scaled up with full magicka (as I described in an earlier post), or any of the other suggestions added to it to deal with the problem of it refusing to heal when a heal is needed, such as after a gank.

    Whu do you only have 29k magicka?

    Im a nord, and the damage set I was testing in was julianos. (Testing for a survivalble LA build)There are not a lot of great max magicka sets for us. My magicka is higher on my front bar but there is no room for the heal there.
    Edited by Armitas on January 12, 2017 2:52PM
    Retired.
    Nord mDK
  • Glory
    Glory
    Class Representative
    Everyone forgot stam DK in this thread?
    They are struggling as Standard of Might was one of the reasons they performed well. Mag DK's can use shifting standard, but thats weak on a stam.
    Also the trap nerf didnt help either.
    Flames of oblivion are nice ish, all though its fire dmg and single target, only good on sometimes with engulfing flames being a must in groups.
    Noxious breath are only good to apply the poison status effect, which is weak af btw. Sometimes its good in AOE but still not worth slotting imh.

    ...are you talking about PvE or PvP? I don't think I've ever heard anyone saying that stam DK is having a rough time in PvP lately, and I also can't remember the last time a stam DK used SoM in PvP.

    If you're referring to PvE, it has been thrown around that stamina as a whole is going to be less desirable as DD/DPS in end-game PvE. This is more of a systematic issue as many top PvE players have pointed to stamina being less useful in end-game situations.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Stamden
    Stamden
    ✭✭✭✭✭
    Everyone forgot stam DK in this thread?
    They are struggling as Standard of Might was one of the reasons they performed well. Mag DK's can use shifting standard, but thats weak on a stam.
    Also the trap nerf didnt help either.
    Flames of oblivion are nice ish, all though its fire dmg and single target, only good on sometimes with engulfing flames being a must in groups.
    Noxious breath are only good to apply the poison status effect, which is weak af btw. Sometimes its good in AOE but still not worth slotting imh.

    Stam DK is going to be even more garbage than it was pre-patch. No AoE is just really bad for trials, and that has always been Stam DK's biggest problem. Now with the stam nerfs, there is no reason to ever bring one into a trial.

    Unless they change Inferno to an AoE with a stam morph, you can forget about ever taking a Stam DK into any endgame PvE content ever again.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    Neighbor wrote: »
    Everyone forgot stam DK in this thread?
    They are struggling as Standard of Might was one of the reasons they performed well. Mag DK's can use shifting standard, but thats weak on a stam.
    Also the trap nerf didnt help either.
    Flames of oblivion are nice ish, all though its fire dmg and single target, only good on sometimes with engulfing flames being a must in groups.
    Noxious breath are only good to apply the poison status effect, which is weak af btw. Sometimes its good in AOE but still not worth slotting imh.

    Stam DK is going to be even more garbage than it was pre-patch. No AoE is just really bad for trials, and that has always been Stam DK's biggest problem. Now with the stam nerfs, there is no reason to ever bring one into a trial.

    Unless they change Inferno to an AoE with a stam morph, you can forget about ever taking a Stam DK into any endgame PvE content ever again.

    id be fine with that one morph fire cloak other posion. the healing morph sucks what magdks need as healers is a obsidian shield morph to scale of max magicka
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    lucky_Sage wrote: »
    Neighbor wrote: »
    Everyone forgot stam DK in this thread?
    They are struggling as Standard of Might was one of the reasons they performed well. Mag DK's can use shifting standard, but thats weak on a stam.
    Also the trap nerf didnt help either.
    Flames of oblivion are nice ish, all though its fire dmg and single target, only good on sometimes with engulfing flames being a must in groups.
    Noxious breath are only good to apply the poison status effect, which is weak af btw. Sometimes its good in AOE but still not worth slotting imh.

    Stam DK is going to be even more garbage than it was pre-patch. No AoE is just really bad for trials, and that has always been Stam DK's biggest problem. Now with the stam nerfs, there is no reason to ever bring one into a trial.

    Unless they change Inferno to an AoE with a stam morph, you can forget about ever taking a Stam DK into any endgame PvE content ever again.

    id be fine with that one morph fire cloak other posion. the healing morph sucks what magdks need as healers is a obsidian shield morph to scale of max magicka

    Inferno is one of the few semi ranged skills that the DK has. I would like to see some synergy with Heavy attacks and Molten Armaments, something like:

    "Casting Inferno infuses the caster with a Fiery/Poison aura dealing 'X' damage over 10 seconds in an 8m radius, Landing a fully charged heavy attack while under the effects of Inferno causes the target to explode for 'X' Fire/Poison damage over 5 seconds in a 6m radius."


    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    How about you just leave flames of oblivion a max resource scale-able ability but make it go back to it's original form where it was an AoE until @Wrobel decided to steal it from us and give it to sorcerer.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Veg
    Veg
    ✭✭✭✭✭
    5 SCIENTIFIC REASONS WHY YOU SHOULD BUFF DRAGON LEAP
    https://youtu.be/Jx_Cxkc_t3I

    Part of a vid im working on that goes more in depth on mDK's pvp kill mechanics or lack there of. tl;dr F-leap is our only chance at doing anything other than tanking. A dragon blood that heals for 100% of our missing health still wont change what we can do in pvp.
    Edited by Veg on January 13, 2017 2:00AM
    ᕙ༼ຈل͜ຈ༽ᕗ
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    MaxwellC wrote: »
    @OrphanHelgen
    Well most people are shying away from Stam DK because people keep saying that we're the best in PvP as if we're some insurmountable force that needs zerg to bring them down. Every-time I press someone in regards as to why Stam DK is so OP to them, they either state that we somehow synergize with ever new meta whether it be ransack into reverb into bash or dizzing swimg into take flight (even though smiting dawnbreaker does more damage and so does onslaught).

    Noxious breath is terrible in PvP but I do use it to get enemies out of stealth but my main issue with it is how unreliable it is. It sometimes will never provide the debuff (not sure if it's lag related) but the enemy's health isn't showing a bar over it (which would indicate it's buffed by fortifying status like major resolve) and it still wouldn't debuff them. The delay is incredibly annoying and the immediate damage is considerably weak (literally hitting 4k crits on NPCs which aren't affected by battle spirit in PvP lmao..).

    Standard of might I really wish they'd increase the duration of this ultimate by like 15 seconds or if anything make it cost 200 again and apply it's 50% major defile. I'm tired of the lack uniqueness in this game, how should an ultimate's debuff especially when it costs 250 still be on par with other abilities in the game. That right there is annoying.

    What made my angry like 3-4 title updates ago was the fact that the sorcerer class got hurricane WHICH WAS STOLEN FROM DRAGON KNIGHTS...!! We had Flames of Oblivion and that in its self was an awesome ability but it came with so many negative effects such as I believe being slowed was one and also another was draining your magicka at a constant rate. It was taken from us because of 'graphical issues with the client' but then we get B-slapped in the face by @Wrobel when he decides "Oh yeah sorcerers should have that ability"

    ^Flames of Oblivion needs to make a come back to us and if anyone wants to complain about it not being a unique skill then remove sorcerers hurricane and replace it to what it was before because that ability was originally ours to begin with. I still want flames of oblivion to give a new effect with no negatives such as buffing all DoT damage by X percent and maybe inflicting some new kind of debuff.

    It would be nice if since we're the class of sustain (LOL not anymore) and holding your ground (that died long ago) could get 10% stamina back per earthen heart skill that would at-least aid recovering stamina somewhat better that sorcerers who recover from dark exchange or dark deal health/mag and health/stam (which is bs imo).

    I would love some new skills so we can actually get some stamina spam-able skills for the stam DK variant but that's not happening in a long time since ZOS is focused on homestead and the next DLC which most likely will include a trial.

    Stam DK is an overperformer, although in a different manner than say Stam Sorc. You don't need to highlight any single skill to see how strong stam DK is - just equip S&B and proceed to face tank 30 dudes for 20 seconds regardless of your build.
    0331
    0602
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @usmcjdking
    See this right here is the problem.
    usmcjdking wrote: »
    Stam DK is an overperformer, although in a different manner than say Stam Sorc. You don't need to highlight any single skill to see how strong stam DK is - just equip S&B and proceed to face tank 30 dudes for 20 seconds regardless of your build.

    You and other players always talk about; #1 The Assumption: I assume that since a DK who has a passive that really only mitigates 8% more damage while blocking and gets extra healing received he then can tank everything in existence without dying.

    #2 He's OP because he uses the meta: The thing is the heavy armor Sword and board meta doesn't benefit stam DK the most no matter how you look at it. Stam Sorc gets the best benefit as they have the best sustain and a consistent damage dealing ability that hits pretty damn good and buffs their defenses with major resolve and major ward. They can easily dark deal without the fear of being interrupted as they can sprint while doing so.

    #3 Stam DKs are just tanky that's why they're the best in every aspect of stamina PvP meta: DK class as a whole can only tank magicka users better as we have a built in passive that aids that but other than that sorry buddy but there is no tanking a stamina class better than another class. We have no high hitting abilities that are useful in PvP and we do not hold our ground nor generate more ultimate than other classes (at-least at a noticeable rate in PvP).

    Do me a favor! Make your argument about what we as a class brings to the table as a whole and stop basing your argument around "Oh the current Meta is X so that's why Stam DK performs the meta better than X". My goodness this kind of argument really irriates me as it most likely shows. There's no validation to your claim other than pure assumption that this class does better because somehow the meta suits it better. First people like yourself claimed that "Oh wrecking blow is what makes stam DK so OP" now that's gone you go and proceed to "OH ransack, reverb, and bash makes DK a un-kill-able force" yet you forget to realize that every class has access to the skills + other classes can provide way more pressure while using the same abilities since their class abilities are actually dealing decent damage.

    Sorry our DoTs suck in PvP you can try to explain your way out of that but when you see your DoT damage cancelled by a dark deal or a crit surge, or a cloak, or a purge, or a shield, etc you will then feel the same old annoyance as I do.

    In PvP to get high damage kills I literally ALWAYS have to HEAVY ATTACK with a 2H before using dizzing swing I mean if it's a person in 5 light then I can use it normal but if its someone in medium you will almost always see me doing that. When I fire my ultimate off I know if I don't heavy attack just to get every bit of extra damage my ultimate won't do that high hit that everyone else sees or can at-least accomplish a decent class follow up after that whether it be ultimate into jabs, ultimate into surprise attack or ultimate while hurricane is active/crit surge keeping me fair.

    Edited by MaxwellC on January 13, 2017 4:09AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Veg wrote: »
    5 SCIENTIFIC REASONS WHY YOU SHOULD BUFF DRAGON LEAP
    https://youtu.be/Jx_Cxkc_t3I

    Part of a vid im working on that goes more in depth on mDK's pvp kill mechanics or lack there of. tl;dr F-leap is our only chance at doing anything other than tanking. A dragon blood that heals for 100% of our missing health still wont change what we can do in pvp.

    This is the sort of feedback we should be giving ZoS.

    Let's tag @ZOS_GinaBruno .
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Carbonised
    Carbonised
    ✭✭✭✭✭
    ✭✭✭✭✭
    Veg wrote: »
    5 SCIENTIFIC REASONS WHY YOU SHOULD BUFF DRAGON LEAP
    https://youtu.be/Jx_Cxkc_t3I

    Part of a vid im working on that goes more in depth on mDK's pvp kill mechanics or lack there of. tl;dr F-leap is our only chance at doing anything other than tanking. A dragon blood that heals for 100% of our missing health still wont change what we can do in pvp.

    Yeah I was kinda excited about finally getting a fire based leap at first. Then I noticed that it was the 'lesser' morph of the ult that was changed to fire. Then I noticed just how little damage it actually does (the other morph even does more damage for less ult).

    This is something that may look good at first glance, but in reality it will prove inferior.
    In pve banner is still king (even with the nerf), in pvp I'll stick to destro ults and meteors.

    I bet even soul ult will prove superior than leap in a 1v1 environment.
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Veg wrote: »
    5 SCIENTIFIC REASONS WHY YOU SHOULD BUFF DRAGON LEAP
    https://youtu.be/Jx_Cxkc_t3I

    Part of a vid im working on that goes more in depth on mDK's pvp kill mechanics or lack there of. tl;dr F-leap is our only chance at doing anything other than tanking. A dragon blood that heals for 100% of our missing health still wont change what we can do in pvp.

    Out of curiosity, what is the tooltip of your f leap in the video? And are you wearing heavy or light armor?
    #HowDoYouLikeYourDK?
  • Veg
    Veg
    ✭✭✭✭✭
    IxskullzxI wrote: »
    Veg wrote: »
    5 SCIENTIFIC REASONS WHY YOU SHOULD BUFF DRAGON LEAP
    https://youtu.be/Jx_Cxkc_t3I

    Part of a vid im working on that goes more in depth on mDK's pvp kill mechanics or lack there of. tl;dr F-leap is our only chance at doing anything other than tanking. A dragon blood that heals for 100% of our missing health still wont change what we can do in pvp.

    Out of curiosity, what is the tooltip of your f leap in the video? And are you wearing heavy or light armor?

    mine is at 15000 and sams is at 16000. Both unbuffed. We both had at least 5 heavy/ I'll have links to gear/stats when im done the full video.
    Edited by Veg on January 13, 2017 12:46PM
    ᕙ༼ຈل͜ຈ༽ᕗ
  • ZOS_RichLambert
    ZOS_RichLambert
    Creative Director
    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Obsidian Shard – Doubled the speed of the projectile.
    • Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
    Rich Lambert
    Creative Director - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube
    Staff Post
  • sebban
    sebban
    ✭✭✭✭
    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Obsidian Shard – Doubled the speed of the projectile.
    • Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.

    I assume this is not everything? Because that list is extremely lackluster.
    PC EU
    Dweia Ceban - StamDK
    Adara Ceban - MagBlade
    Daewa Ceban - MagSorc
    Tick-Tock Tormentor

    Chimaira.eu

    Friskyttarna.eu
  • Veg
    Veg
    ✭✭✭✭✭
    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    Making leap undodgeable is nice but it does nothing to make it a valid kill mechanic ability. The damage simply doesn't compete with dawnbreaker. Take flight still does less damage than dawnbreaker in the first frame of damage since the dot from dawnbreaker starts when the ability hits the targets.

    For magic DK's its even worse. Our dragon leap does less damage and we have no other form of burst damage or execute so we need to rely on it even more.

    Only way F-leap will be used is if the shield is replaced with more damage. without a new kill mechanic were back to tanking or destro ult with the zerg.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Obsidian Shard – Doubled the speed of the projectile.
    • Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.


    We all appreciate the communication. The leap change in particular will go a long way. I will also chip in and suggest Ferocious leap get some DOT added to it, seeing as it's fire damage. It would help boost it's somewhat lackluster damage atm. Take flight being raw burst is acceptable as Stam naturally has the damage out-put and execute from 2h.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Preyfar
    Preyfar
    ✭✭✭✭✭
    ✭✭
    Veg wrote: »
    Making leap undodgeable is nice but it does nothing to make it a valid kill mechanic ability. The damage simply doesn't compete with dawnbreaker. Take flight still does less damage than dawnbreaker in the first frame of damage since the dot from dawnbreaker starts when the ability hits the targets.
    It'd be nice if it gave enemies affected by the leap Minor Fracture/Breach for X seconds after being affected by the Leap. This would give it nice damage and a debuff when a group of targets are hit.
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.

    Wait, does that apply to NPC chains as well? Not being able to dodge to avoid the Flame Knight's chains in vMA stage 8 round 4 is going to be annoying.
    Edited by code65536 on January 13, 2017 5:44PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    [*] Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.

    undoggeable gap-close? really? Is that what mDK needed?

    Seems like we learn nothing from lotus fan....
    Veg wrote: »
    Making leap undodgeable is nice but it does nothing to make it a valid kill mechanic ability. The damage simply doesn't compete with dawnbreaker. Take flight still does less damage than dawnbreaker in the first frame of damage since the dot from dawnbreaker starts when the ability hits the targets..

    and why leap should compete in damage with dawnbreaker? Leap have a lot of utility, the ability to disrupt groups by jumping from distance with a big aoe stun and damage. If you want burst, go for dawnbreaker, if you want utility in open world go for leap, simple as that.
    Edited by ManDraKE on January 13, 2017 1:49PM
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Obsidian Shard – Doubled the speed of the projectile.
    • Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.

    All good, sensible, changes and I'm glad to see the book isn't closed on cDB, but I'm a bit worried that dk reflect isn't being considered. If this goes live with force shock and injection cancels what do you see as the purpose and functionality of our reflect? How do you envision the balance between us fighting a sorc given encase spam and mines? In what real world cases does this remain valuable? Many of us PvPers see this as unhinging any balance we had against sorcs.

    I also wonder why we are continually passed up for an increase to sustain.
    Retired.
    Nord mDK
  • Veg
    Veg
    ✭✭✭✭✭
    ManDraKE wrote: »
    [*] Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.

    undoggeable gap-close? really? Is that what mDK needed?

    Seems like we learn nothing from lotus fan....

    This only means that chains will act like the 2h crit rush or the 1h-shield gap closer where it applies a snare and moves you tot he target. You can still dodge the damage.

    Chains used to act like a projectile. So you could reflect, absorb or dodge it and the caster would not gap close. now the same thing will happen but the caster will gap close.

    This will probably also stop people from getting into keeps since we can still do that ;)
    Edited by Veg on January 13, 2017 1:49PM
    ᕙ༼ຈل͜ຈ༽ᕗ
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Obsidian Shard – Doubled the speed of the projectile.
    • Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.

    Hot damn. Very nice list of changes. Can't wait to try them. Keep up thr good work!
    #HowDoYouLikeYourDK?
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    I wonder why the dragonleap at max range is getting out-run. I know it does provide the gap closer slow, I have seen it while in mist form. Maybe it needs major expedition on however it navigates the gap.
    Edited by Armitas on January 13, 2017 1:54PM
    Retired.
    Nord mDK
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    Armitas wrote: »
    Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
    • Obsidian Shard – Doubled the speed of the projectile.
    • Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
    • Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.

    As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.

    All good, sensible, changes and I'm glad to see the book isn't closed on cDB, but I'm a bit worried that dk reflect isn't being considered. If this goes live with force shock and injection cancels what do you see as the purpose and functionality of our reflect? How do you envision the balance between us fighting a sorc given encase spam and mines? In what real world cases does this remain valuable? Many of us PvPers see this as unhinging any balance we had against sorcs.

    I also wonder why we are continually passed up for an increase to sustain.

    Any balance you had against a sorc? Wings were basically a hard counter to sorcs lol, you can still reflect frags
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    Veg wrote: »
    ManDraKE wrote: »
    [*] Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.

    undoggeable gap-close? really? Is that what mDK needed?

    Seems like we learn nothing from lotus fan....

    This only means that chains will act like the 2h crit rush or the 1h-shield gap closer where it applies a snare and moves you tot he target. You can still dodge the damage.

    if that is the case, then no worries.
    Edited by ManDraKE on January 13, 2017 1:54PM
Sign In or Register to comment.