ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
By obsidian shard, you mean Stone Fist and morphs, right ?
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
Oreyn_Bearclaw wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
By obsidian shard, you mean Stone Fist and morphs, right ?
Does it matter? We were literally laughing out loud at a guy casting this in cyro last night. The skill is beyond useless.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
IxskullzxI wrote: »@TheDefiantOne
I strongly disagree that a 10k damage shield is useless. My annulment is 7k and one cast of that can buy me enough time to flame lash, inhale, embers a target.
It's useless when all you want to do is damage. Imagine if incap strike. soul tether or dawnbraker gave that shield. Dragon leap is meant to do burst damage. Not defend us. Asking for this ultimate to defend us will only enforce the mDK = tank mindset. A lot of us are trying our best to get ZoS to understand that we can only tank in pvp right now and absolutely hate it. I really cant understand why you don't want this ultimate to give us a viable kill mechanic like dawnbreaker.
Unless... are you secretly a stam sorc that wants everyone else to be useless?
Ghost-Shot wrote: »Oreyn_Bearclaw wrote: »WINGS !!!!
How is it possible that this nerf isnt causing the uproar it should.
Dont you realise that Vs sorc it will be hell ?!
It hasnt caused the uproar because I think a lot of DKs have already dropped it. As others have stated, we are forced to be tanks in PVP, and one of the most powerful combos for that is to run black rose/desert rose. I am actually better off blocking a force pulse than reflecting it in those sets because taking damage is what procs them.
I honestly haven't slotted wings in months as it is, even when you are attacked by something reflectable its really unreliable if it actually reflects or not.
OtarTheMad wrote: »Ghost-Shot wrote: »Oreyn_Bearclaw wrote: »WINGS !!!!
How is it possible that this nerf isnt causing the uproar it should.
Dont you realise that Vs sorc it will be hell ?!
It hasnt caused the uproar because I think a lot of DKs have already dropped it. As others have stated, we are forced to be tanks in PVP, and one of the most powerful combos for that is to run black rose/desert rose. I am actually better off blocking a force pulse than reflecting it in those sets because taking damage is what procs them.
I honestly haven't slotted wings in months as it is, even when you are attacked by something reflectable its really unreliable if it actually reflects or not.
So shouldn't the fact that it's unreliable and no DKs slot it anymore make it a topic much like Inferno. If we don't mention it's problem it won't get fixed. Unslotting it makes sense but not making at least a slight uproar about it to ZOS means they'll think we like the ability the way it is.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
Dan_Fazzyub17_ESO wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
Sooooo....Sorc's bring to your attention the DPS nerf they got to curse and you reward them with a massive buff that doubles their DPS with the ability. Meanwhile mDK's have brought to your attention that we cannot heal for over a year now and we get these changes, the Leap one being the best of them all, plus an "EHHHH, we might fix Coag Blood..."
Nice, ZoS, nice.
IxskullzxI wrote: »@TheDefiantOne
I strongly disagree that a 10k damage shield is useless. My annulment is 7k and one cast of that can buy me enough time to flame lash, inhale, embers a target.
IxskullzxI wrote: »@TheDefiantOne
I strongly disagree that a 10k damage shield is useless. My annulment is 7k and one cast of that can buy me enough time to flame lash, inhale, embers a target.
You are fighting opponents that can't break a 7K shield in three GCD's? Man, i'm so envious.
ebethke_ESO wrote: »Ghost-Shot wrote: »Oreyn_Bearclaw wrote: »WINGS !!!!
How is it possible that this nerf isnt causing the uproar it should.
Dont you realise that Vs sorc it will be hell ?!
It hasnt caused the uproar because I think a lot of DKs have already dropped it. As others have stated, we are forced to be tanks in PVP, and one of the most powerful combos for that is to run black rose/desert rose. I am actually better off blocking a force pulse than reflecting it in those sets because taking damage is what procs them.
I honestly haven't slotted wings in months as it is, even when you are attacked by something reflectable its really unreliable if it actually reflects or not.
Yeah, the incentive to run Reflective Scales is almost entirely null at this point. What does it do consistently anymore? If you're lucky it will reflect a Frag if you time well, or maybe a Snipe if it doesn't glitch out.
Maybe it's time to bring back unlimited reflects, considering it only lasts for 4 seconds, is very expensive, and can no longer reflect a variety of RANGED DAMAGE like it's supposed to (meteor, force pulse, all ranged channels...).
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
We just need to keep hammering, blow up this thread with what we know and want changed like for example I desperately want Flames of Oblivion to come back without the negative effects unless they wanna put that on sorcerers too.
The new flames of Oblivion should increase DoT damage by x % or increase ardent flame abilities by X percent but it should also be max resource scaled.
Dragons blood would be much better if it scaled off of max health around 35-40% starting (without buffs or CP) this would perform optimal even with battle spirit being applied.
But please I've been stressing this since sorcerers stole our ability GIVE US BACK FLAMES OF OBLIVION!!
@ZOS_RichLambert
Don't forget about the DK class we're tired of the nerfs and the small changes that seem like a slap in the face.
We just need to keep hammering, blow up this thread with what we know and want changed like for example I desperately want Flames of Oblivion to come back without the negative effects unless they wanna put that on sorcerers too.
The new flames of Oblivion should increase DoT damage by x % or increase ardent flame abilities by X percent but it should also be max resource scaled.
Dragons blood would be much better if it scaled off of max health around 35-40% starting (without buffs or CP) this would perform optimal even with battle spirit being applied.
But please I've been stressing this since sorcerers stole our ability GIVE US BACK FLAMES OF OBLIVION!!
@ZOS_RichLambert
Don't forget about the DK class we're tired of the nerfs and the small changes that seem like a slap in the face.
The best way to get something changed is to prove it should be. Make a video. Get more people to agree with you.
We just need to keep hammering, blow up this thread with what we know and want changed like for example I desperately want Flames of Oblivion to come back without the negative effects unless they wanna put that on sorcerers too.
The new flames of Oblivion should increase DoT damage by x % or increase ardent flame abilities by X percent but it should also be max resource scaled.
Dragons blood would be much better if it scaled off of max health around 35-40% starting (without buffs or CP) this would perform optimal even with battle spirit being applied.
But please I've been stressing this since sorcerers stole our ability GIVE US BACK FLAMES OF OBLIVION!!
@ZOS_RichLambert
Don't forget about the DK class we're tired of the nerfs and the small changes that seem like a slap in the face.
The best way to get something changed is to prove it should be. Make a video. Get more people to agree with you.
Do one with Coagulating blood, plz
Carbonised wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
@ZOS_RichLambert
Let me get this right. Sorcs received a small nerf to their DPS burst, Vel Curse, then spent 17 pages bawling their eyes out about it, and finally you caved in and gave them back their burst skill, even added a nice little buff to it as well.
In the meantime, mDKs, who were told we had some nice balancing buffs coming to us this update, got nothing substantial, hey, you even managed to nerf our already rediculously underperforming burst heal, aka dragonblood, even further than what could possibly be imagined - and even gave us a nice -5% blanket nerf to Banner damage and mitigation.
Now you come here with some long overdue fixes and patches to a couple of skills that no one even bothers slotting at all, due to them being underperforming, underwhelming and underpowered. And that's it?
Forgive me if I come across rather ungrateful and offended. I can assure you it is because I am indeed those things, considering what utter load of BS you're offering us this update, and even have the audacity of calling it a balancing update.
A joke would be a more apt name for this, and hey, that also fits very nicely with your upcoming Jester's Day festival. Guess we can dress up all mDKs in jester costumes and send us dancing and skipping across the fields, cause lord knows that's the only thing we're good for anymore.
Carbonised wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
@ZOS_RichLambert
Let me get this right. Sorcs received a small nerf to their DPS burst, Vel Curse, then spent 17 pages bawling their eyes out about it, and finally you caved in and gave them back their burst skill, even added a nice little buff to it as well.
In the meantime, mDKs, who were told we had some nice balancing buffs coming to us this update, got nothing substantial, hey, you even managed to nerf our already rediculously underperforming burst heal, aka dragonblood, even further than what could possibly be imagined - and even gave us a nice -5% blanket nerf to Banner damage and mitigation.
Now you come here with some long overdue fixes and patches to a couple of skills that no one even bothers slotting at all, due to them being underperforming, underwhelming and underpowered. And that's it?
Forgive me if I come across rather ungrateful and offended. I can assure you it is because I am indeed those things, considering what utter load of BS you're offering us this update, and even have the audacity of calling it a balancing update.
A joke would be a more apt name for this, and hey, that also fits very nicely with your upcoming Jester's Day festival. Guess we can dress up all mDKs in jester costumes and send us dancing and skipping across the fields, cause lord knows that's the only thing we're good for anymore.
It boggles my mind how it can be this hard for Zenimax to implement improvements. It's not even like they don't know what they should be doing, they literally said that this was going to be the patch to fix mDKs. Yet none of the changes they stated have actually done a damn thing for improving the class. Just listen to the god damn players for once, and stop trying to implement these monkey-ass changes to the abilities that you pulled out of a hat.
Meanwhile, the most consistent, meta, god-I-wish-mained-this-***-instead, class in the game gets an actual legitimate buff.
Ffs at this thread. Mdks are fine and there are plenty of buffs coming. A month after the next update the forum will be full of people complaining about mdks.
IxskullzxI wrote: »Carbonised wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
@ZOS_RichLambert
Let me get this right. Sorcs received a small nerf to their DPS burst, Vel Curse, then spent 17 pages bawling their eyes out about it, and finally you caved in and gave them back their burst skill, even added a nice little buff to it as well.
In the meantime, mDKs, who were told we had some nice balancing buffs coming to us this update, got nothing substantial, hey, you even managed to nerf our already rediculously underperforming burst heal, aka dragonblood, even further than what could possibly be imagined - and even gave us a nice -5% blanket nerf to Banner damage and mitigation.
Now you come here with some long overdue fixes and patches to a couple of skills that no one even bothers slotting at all, due to them being underperforming, underwhelming and underpowered. And that's it?
Forgive me if I come across rather ungrateful and offended. I can assure you it is because I am indeed those things, considering what utter load of BS you're offering us this update, and even have the audacity of calling it a balancing update.
A joke would be a more apt name for this, and hey, that also fits very nicely with your upcoming Jester's Day festival. Guess we can dress up all mDKs in jester costumes and send us dancing and skipping across the fields, cause lord knows that's the only thing we're good for anymore.
It boggles my mind how it can be this hard for Zenimax to implement improvements. It's not even like they don't know what they should be doing, they literally said that this was going to be the patch to fix mDKs. Yet none of the changes they stated have actually done a damn thing for improving the class. Just listen to the god damn players for once, and stop trying to implement these monkey-ass changes to the abilities that you pulled out of a hat.
Meanwhile, the most consistent, meta, god-I-wish-mained-this-***-instead, class in the game gets an actual legitimate buff.
If they implemented the changes the players wanted this game would be a disaster. There are people in this thread that actually said whip needs a 30% damage buff rofl.
i think everybody is too wrapped up in obsidian shard being blockable. The morphs of this move are good....i consistently get 7-9k damage with stone Giant morph when it cc's and ive milked up to a 9k heal out of the other morph when i used to use it.
this move is fine and it hits pretty hard. mix it with a 6k flame lash and an 8k powerlash and you get solid burst dmg without even using an ult....i swear ppl be condemning moves they haven't even tried to use once.
"inhale>stone giant>flame lash(exhale)>power lash" will kill anybody that isnt a full on tank....i dont need a 20k leap to create burst that already exists. 16k is just perfect
i also belive it will be stronger than that, my tooltip now pre-patch UNBUFFED is 12k.
12000+%7(dark elf)=12840
12840+%6(flame AOE)=13610.5
13610+%25(Elemental Expert)=17,013.1
17013.1+%20(major sorcery)=20,415.72
keep in mind that this is BEFORE burning spellweave procs.